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Computer Vision & Graphics Lab

This document provides information about the Computer Vision & Graphics Lab course offered at TEEGALA KRISHNA REDDY ENGINEERING COLLEGE. The course is for 5th semester B.Tech students, has 1.5 credits, and no lectures or practicals. The 4 course outcomes are listed. Students will learn to draw geometric primitives and scan line polygon filling using OpenGL, and implement basic transformations and clipping algorithms on lines using OpenGL. The document also lists 13 study topics related to basic graphics functions and algorithms like Bresenhem, DDA, midpoint for lines and circles, rotating and transforming shapes, line clipping, reflection, shearing, polygon filling, and 3D transformations.

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bhargavi
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0% found this document useful (0 votes)
28 views

Computer Vision & Graphics Lab

This document provides information about the Computer Vision & Graphics Lab course offered at TEEGALA KRISHNA REDDY ENGINEERING COLLEGE. The course is for 5th semester B.Tech students, has 1.5 credits, and no lectures or practicals. The 4 course outcomes are listed. Students will learn to draw geometric primitives and scan line polygon filling using OpenGL, and implement basic transformations and clipping algorithms on lines using OpenGL. The document also lists 13 study topics related to basic graphics functions and algorithms like Bresenhem, DDA, midpoint for lines and circles, rotating and transforming shapes, line clipping, reflection, shearing, polygon filling, and 3D transformations.

Uploaded by

bhargavi
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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TEEGALA KRISHNA REDDY ENGINEERING COLLEGE

(UGC-Autonomous)
Approved by AICTE, Affiliated by JNTUH, Accreditated by NAAC- ‘A’ Grade
Medbowli, Meerpet, Balapur, Hyderabad, Telangana- 500097
Mob: 8498085218. Email: [email protected], [email protected]

COMPUTER VISION & GRAPHICS LAB (Professional Elective –II)

Course Code: 20CS5PE29


B.Tech. V-Semester LTP C
0 0 3 1.5

Course Outcomes

At the end of this course student will:

1. Draw Geometric primitives using OpenGL.


2. Execute scan line polygon filling using OpenGL.
3. Implement basic transformations on objects using OpenGL.
4. Implement clipping algorithm on lines using OpenGL.

Study of basic graphics functions defined in “graphics.h”.

1. Write a program to draw a Hut or other geometrical figures.


2. Write a program to draw a line using Bresenhem’s Algo.
3. Write a program to draw a line using DDA algorithm.
4. Write a program to draw a line using Mid-Point algorithm.
5. Write a program to draw a circle using mid-point algorithm.
6. Write a program to draw an Ellipse using Mid-Point algorithm.
7. Write a program to rotate a Circle around any arbitrary point or around the boundary of
another circle.
8. Write a menu driven program to rotate, scale and translate a line point, square, triangle
about the origin.
9. Write a program to perform line clipping.
10. Write a program to implement reflection of a point, line.
11. Write a program to perform shearing on a line.
12. Write a program to implement polygon filling.
13. Write a program to implement transformations in three dimensions.

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