Digital Performer Getting Started
Digital Performer Getting Started
Digital Performer Getting Started
Digital Performer 10 ®
Getting Started
iii
54 A customized workspace 96 Event List
55 Hard Disk Recording Concepts 98 Drum Editor
55 Overview 100 QuickScribe Editor
55 How audio is recorded on disk 102 Waveform Editor
56 How hard disk recording differs from tape 104 Meter Bridge
58 How much disk space does audio require? 106 Markers
59 Hard disk requirements and maintenance 108 Tool Palette
59 Digital audio terms 110 Selecting
63 User Interface Basics 112 Editing
63 Overview 114 Mixing Board
63 Learn to use your computer 116 Effects window
63 Windows 118 Virtual instruments
66 Control Panel 120 Movie window
66 The Window menu 122 Congratulations!
67 Modifier keys 122 Continuing on your own
67 Clicking shortcuts 122 Recording your first audio
67 Using modifier keys with cursor actions
Part 3: Tutorials
69 Contextual menus
70 Standard keyboard shortcuts
125 Tutorial 1: Recording MIDI
71 Customizing keyboard shortcuts
125 Overview
71 Changing text box values by dragging
125 Opening the tutorial file
72 Main counter shortcuts
125 Record-enabling a track
73 Using the numeric keypad
126 Setting the playback device
75 A Guided Tour of Digital Performer
127 Setting up the instrument’s sound
75 If you don’t like to read manuals
130 Step Record
75 Before you begin
130 Opening the Event List
76 Creating, opening, and saving Projects
134 Saving your sequence
78 Control Panel
134 Congratulations!
80 Consolidated window
134 Problems
82 Sequence Editor
137 Tutorial 2: Recording Audio
84 Tracks window
137 Overview
86 Clips window
137 How it works
88 Soundbites window
138 Opening the tutorial file
90 Content Browser
138 Enabling audio hardware
92 Bundles window
139 Using third-party audio hardware
94 MIDI Editor
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139 Using built-in audio 172 Automated mixing
140 Completing the audio hardware configuration 174 Drawing controller data in the Sequence Editor
140 Choosing an input 175 Plug-ins
140 Preparing an audio track for recording 176 Bouncing to Disk
141 Monitoring the live signal 178 Congratulations!
141 Establishing audio input and checking the level
143 Recording
Part 4: More Information
143 Playing back the recorded track
181 Frequently Asked Questions
145 Tutorial 3: Building a Sequence
181 Overview
145 What’s in this tutorial
181 Setting up
145 Tutorial checklist
183 Becoming familiar with DP
145 Opening the tutorial file
183 Recording and playback
145 Set up memory cycle recording
188 Editing
147 Set up a Metronome click
188 Mixing and Finishing
148 Set up a one bar countoff
189 Plug-ins
150 Set up a track for recording
189 Virtual instruments (“soft synths”)
151 Open the Drum Editor
193 Additional Resources
151 Quantizing
193 Overview
153 And now the fun really begins
193 Frequently Asked Questions (FAQ)
154 Record kick and snare first
193 The Digital Performer User Guide
155 Fix mistakes and get ready to add the hi-hat part
193 Help Viewer
155 Add the hi-hat
195 motu.com
156 Save what you have done so far
197 Index
156 Select the loop and apply a groove
158 Add a Guitar sample loop
160 Prepare to record a second track
161 Step record another part
164 Bass part
167 Transpose the bass part to the proper octave
168 Make a four bar phrase
169 The next step
171 Tutorial 4: Mixing and Finishing
171 What’s in this tutorial
171 Tutorial checklist
171 The Mixing Board
172 Start mixing
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Part1
Setup
CHAPTER 1 Computer Requirements
9
Digital Performer. If the meter reaches 100%, TECHNICAL SUPPORT
Digital Performer has run out of memory and If you have questions, please review this
you will likely experience performance issues. manual carefully first. You can reach MOTU
If the meter approaches 100%, try removing tech support as follows:
plug-ins from the project.
■ 24-hour online tech support database with
GETTING STARTED
Follow the directions in the next few chapters
of this guide to successfully begin using
Digital Performer.
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CO M P UT E R R E Q U IR E M E N TS
CHAPTER 2 Installing Digital Performer
11
percussion, sound effects and more. So be purchase DP online, or you can purchase it
sure to register today so you can download from your favorite MOTU reseller. You can
and use these included instruments. also purchase at any time from the
motu.com/store. Once purchased, you can
For more information about the MOTU fully authenticate and activate DP, as
Instruments soundbank, go to Digital explained earlier.
Performer’s Help menu and choose the
Digital Performer Plug-ins Guide. EXAMINING VST AND AU PLUG-INS
Digital Performer supports third-party VST
RUNNING THE DIGITAL PERFORMER plug-ins (on Mac and Windows) and macOS
INSTALLER Audio Unit (AU) plug-ins. When you first
1 Double-click the Digital Performer
run Digital Performer, it examines third-
installer package or setup (.exe) file.
party plug-ins currently installed in your
system, checking them for problems.
2 Follow the directions the installer gives
you. Choosing a primary external plug-in format
(macOS only)
OPENING DIGITAL PERFORMER On macOS, DP will ask you to choose either
After a successful installation, you are ready VST or AU as your primary external plug-in
to launch Digital Performer for the first time. format. Choose AU if you have a large
number of existing DP projects that use AUs,
When you first run the Digital Performer
and you don’t need to transfer DP projects to
application, you will be required to
and from Windows systems. Choose VST to
authenticate and activate your copy of the
increase the cross-platform compatibility of
application. Follow the on-screen
your projects. This choice can be changed at
instructions. For further information, visit
any time in the audio plug-in preferences (see
motu.com/activate-dp.
“Primary external plug-in format (Mac
30-DAY DEMO only)” on page 904 in the DP4 User Guide).
If you would like to try Digital Performer Once you’ve made your initial choice, Digital
before you buy it, enter your email and name Performer scans and enables plug-ins in your
in the activation dialog, and then click Start primary format. Later, you can manually
Demo to begin your 30-day demo period. All choose the desired format for each plug-in in
features except MP3 exporting are available, the audio plug-in preferences.
including document saving. When your 30-
day trial period ends, click Buy Now to
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I N S TA L L I N G D IG I TA L P E R F O R M E R
The plug-in examination process If you prefer not to see the welcome window,
The plug-in examination process may take a you can disable it in the Digital Performer
few minutes, depending on the nature and Preferences in the Digital Performer menu
quantity of the plug-ins installed in your (Mac) or Edit menu (Windows) under the
system. Each plug-in is examined only once, Document>Startup Options.
the first time it is loaded by Digital Performer.
On subsequent launches of DP, plug-ins that ENABLING AUDIO I/O
have already been examined will not be To enable Digital Performer’s audio recording
examined again. If a problem is detected with and playback abilities, choose Setup menu>
a particular plug-in, it will not be loaded for Audio System> MOTU Audio System. For
use in Digital Performer to prevent crashing further details, see chapter 4, “Configuring
and other serious problems. For more details Audio Devices” (page 25).
about using VSTs and AUs, see “Working
with VST and Audio Unit plug-ins” on You can freely disable audio recording and
page 900 in the DP4 User Guide. playback at any time by choosing Setup
menu> Audio System> MIDI Only.
THE DIGITAL PERFORMER WELCOME
WINDOW SETTING UP MIDI HARDWARE
After Digital Performer launches, you’ll see To set up Digital Performer for use with
the welcome window, which provides a MIDI hardware devices connected to your
variety of convenient resources. The left- computer, see chapter 3, “Configuring MIDI
hand column provides a menu of file Devices” (page 15).
templates to choose from, for quickly creating
new projects; this menu can also display your USING VIRTUAL INSTRUMENTS
Digital Performer includes a host of virtual
own custom file templates. Below the
instrument plug-ins, including the MOTU
template menu, you’ll see a list of recently
Instruments soundbank, which provides
opened projects for quick access.
hundreds of instruments to choose from.
The central part of the window displays links Digital Performer also supports third-party
to numerous informational and training instruments (in industry-standard VST and
resources, demo and tutorial files, and other AU plug-in formats). Digital Performer does
extras. The right-hand column displays late- not require any additional preparation for use
breaking news and information directly from with virtual instrument plug-ins. Simply
the MOTU web site, with additional links to open virtual instruments as described in
MOTU’s social media channels. chapter 17, “Instrument Tracks” (page 155)
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I N S TA L L I N G D IG I TA L P E R F O R M E R
in the DP4 User Guide PDF (found in the UPDATING DIGITAL PERFORMER
Help menu), and its audio and MIDI inputs Digital Performer can automatically check for
and outputs will appear in Digital Performer’s updates; see “Checking for updates” on
I/O menus. For details about Digital page 96.
Performer’s including instruments, go to
Digital Performer’s Help menu and choose THE DP USER GUIDE AND GETTING
the Digital Performer Plug-ins Guide. STARTED GUIDE PDFS
The DP User Guide and Getting Started books
INTERAPPLICATION MIDI (MACOS ONLY) are available as PDF files. You can find them
On macOS, if a virtual instrument operates as on the installer disc, and you can also access
a separate application, run it concurrently them directly from Digital Performer’s Help
with Digital Performer, and any MIDI inputs menu. Table of Contents entries, index
and outputs that it publishes to Core MIDI entries, and cross references are live links that
will appear in Digital Performer’s MIDI input will jump to their destinations. In some cases,
and output menus. you may need to click directly on the page
number (rather than the heading).
If you would like to work with Core MIDI-
compatible MIDI software that does not
publish MIDI inputs and/or outputs, Digital
Performer has the ability to publish its own
Core MIDI inputs and outputs, which the
other application can access for MIDI I/O
with Digital Performer. For details, see “Inter-
application MIDI (macOS only)” on page 20.
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I N S TA L L I N G D IG I TA L P E R F O R M E R
CHAPTER 3 Configuring MIDI Devices
15
1 Connect your MIDI interface to your THE MIDI STUDIO WINDOW
computer and connect your MIDI devices to Once you’ve connected your MIDI hardware
it as shown in the examples on page 16. devices, you are ready to configure them in
Digital Performer for use in all of your Digital
☛ If your hardware situation requires that Performer projects. To do so:
you daisy-chain your MIDI devices, be sure
to see “Daisy-chaining MIDI devices” on 1 Launch Digital Performer.
page 20.
2 Create a new project from the File menu.
2 Turn on the MIDI interface, if it has a
power switch (some devices are bus- 3 Choose Studio menu > Bundles to open the
powered). Bundles window.
IN OUT
USB cable OUT IN
micro express USB interface MIDI
cables
Figure 3-1: An example of connecting a single MIDI device to a MOTU micro express
interface. Connect the device’s MIDI OUT and MIDI IN ports to the interface.
IN
OUT THRU
USB MIDI Interface
USB IN
cable IN
THRU
IN
THRU
Figure 3-2: Connecting several devices to a simple 1-IN/1-OUT interface.
See “Daisy-chaining MIDI devices” on page 20 for special instructions
on setting up your MIDI gear for daisy-chaining in this manner. IN
OUT
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CO N F I G UR IN G M I D I D E V I C E S
The MIDI Studio window lets you create and Making MIDI connections in the I/O grid
configure MIDI devices connected to your Any connected MIDI interfaces appear across
MIDI hardware. The settings you make here the top of the I/O grid, with their MIDI ports
will be available to all Digital Performer shown in columns beneath the interface. Use
projects. If you transfer the project to another the Add button to create MIDI devices, which
computer system, the devices you used will be appear in the left-hand column and represent
preserved so that you can easily remap them the hardware connected to the interface. Drag
as needed. the MIDI in (I) and MIDI out (O) tile for
each MIDI device to the appropriate MIDI
interface port column (the column that
represents the physical port it is connected to
on the MIDI interface). For example, in
Controllers
IN OUT
IN OUT
USB
cable OUT
OUT
FastLane-USB interface
IN
Connection A OUT
IN
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CO N F I G UR IN G M ID I D E V IC E S
Figure 3-5 the Roland JV-1080 is connected Renaming an interface or USB device
to MIDI IN port 1 and MIDI OUT port 1 on To rename an interface or USB device above
the micro express USB interface. the grid, double-click its name.
MIDI interface
MIDI devices
Input and output
connections
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CO N F I G UR IN G M I D I D E V I C E S
types that are supported. If the device has
multiple sets of MIDI ports, configure them
in the Ports tab.
Patches
If you have a device which supports
expansion boards, such as the Roland JV-
1080, use this section to configure which
expansion cards are loaded in the device. This
will ensure that your patch lists are displayed
accurately.
Device
Choose the manufacturer of the device from
the Manufacturer menu, then choose the
model of the device from the Model menu.
The Name field will be automatically filled in.
Properties and ports Let’s say you have a JV-1080 and would like to
Specify the properties that describe the specify that you have the “Bass & Drums”
device. For example, you can describe what expansion card installed. To configure
MIDI channels it uses for transmitting and Expansion Slot A Rhythm Kits, for example,
receiving MIDI data. Enable any MIDI data locate Expansion Slot A Rhythm Kits in the
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CO N F I G UR IN G M ID I D E V IC E S
Bank column on the left, then choose “EXP 1 Double-click on the first device in your
Bass & Drums Rhythm Kits” in the Override MIDI device configuration (Figure 3-5 on
column. page 18) and disable some channels as shown
in Figure 3-6 on page 19; leave others
enabled.
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CO N F I G UR IN G M I D I D E V I C E S
MIDI input and output menus. Most of the Each input or output acts like a virtual MIDI
time, you can use the inputs and outputs cable, providing sixteen MIDI channels.
provided by these other applications. Inputs appear by name in any menu in Digital
Performer that displays MIDI inputs; outputs
There may be times, however, when other appear by name in any Digital Performer
applications require Digital Performer to menu that displays MIDI outputs. For
publish inputs and outputs. Use the Interap- example, if you wish to send data from a
plication MIDI window (Setup menu) to Digital Performer MIDI track to another
create them. application, assign the track’s output to a
Digital Performer MIDI output.
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CO N F I G UR IN G M ID I D E V IC E S
choose the audio quality for the instrument Getting started with Audio MIDI Setup
playback. Higher quality places higher 1 Connect your MIDI interface to your Mac
demand on the computer’s CPU resources. and connect your MIDI devices to it as shown
in the examples on page 16.
AUDIO MIDI SETUP (MACOS ONLY)
Audio MIDI Setup is a utility included with 2 Turn on the MIDI interface, if it has a
macOS that provides a graphical interface for power switch (some devices are bus-
configuring the MIDI devices connected to powered).
your computer. You can use Audio MIDI
Setup as an alternative to the MIDI Studio 3 Launch the Audio MIDI Setup utility.
window in Digital Performer’s Bundles
This can be found in /Applications/Utilities.
window. Any changes you make in Audio
MIDI Setup are automatically reflected in 4 Confirm that the MIDI interface is present
Digital Performer’s MIDI Studio window, and in the MIDI Studio window of Audio MIDI
vice versa. Setup (Window menu).
☛ Using Audio MIDI Setup is not required.
It is merely an alternative to using Digital
Performer’s MIDI Studio window.
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CO N F I G UR IN G M I D I D E V I C E S
Adding devices
After your MIDI interface appears in Audio
MIDI Setup, you are ready to add devices in
Audio MIDI Setup, connect them to the
interface, and specify properties they may
have for particular purposes. All of this
information is shared with Digital Performer
and other Core MIDI compatible
applications.
To add a device in Audio MIDI Setup: Figure 3-10: Connecting the device to the interface.
1 In the MIDI Studio window, click the “+” 3 Double-click the device to make settings,
button in the title bar to add a device. such as input and output channels, that
further describe the device.
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CO N F I G UR IN G M ID I D E V IC E S
5 When you are finished, quit Audio MIDI
Setup.
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CO N F I G UR IN G M I D I D E V I C E S
CHAPTER 4 Configuring Audio Devices
25
requirements for hard disks. Better drive SUPPORTED AUDIO HARDWARE
performance means better overall Digital Performer supports the built-in audio
performance from Digital Performer. hardware in your computer and any Mac or
Windows compatible audio hardware that
Free up as much RAM as possible ships with standard ASIO drivers, macOS
Hard disk recording uses a lot of RAM. In Core Audio drivers, or Windows Audio
addition, the number of audio tracks you can (WASAPI) drivers. After the device’s driver
record and play simultaneously is directly has been successfully installed (as described
related to the amount of memory available in in its installation instructions), and it has
your computer. More available RAM gives been chosen for use in Digital Performer
you more audio tracks, up to the limits of (Setup menu> Configure Audio
your hard drive, and smoother performance System>Configure Hardware Driver), it will
overall. appear as a choice for audio input and output
inside Digital Performer, as explained in the
TEST YOUR AUDIO HARDWARE FIRST
next section.
We recommend that you install and test your
audio hardware before installing Digital All MOTU audio hardware, including
Performer. If possible, try using any software Thunderbolt and USB interfaces, ship with
that comes with the audio hardware — Core Audio and ASIO drivers that allow them
recording and playing audio, if possible — to to operate successfully with virtually all Mac
verify that the hardware is properly installed and Windows audio software.
and functioning normally. If you experience
problems, this will help focus your trouble- Track count and system performance
shooting and eliminate Digital Performer as a Regardless of whether you are using the
possible cause. After you’ve gotten the audio computer’s built-in audio or other audio
hardware working properly with its own hardware, the number of audio tracks you can
software, you will most likely not have record and play simultaneously depends on
problems with Digital Performer. Contact your computer system. A faster computer
technical support (or our web site) for late- with more RAM and a fast hard drive gives
breaking information about compatibility you more tracks. A slower computer with less
with other systems. See “Technical support” RAM and a slow hard drive gives you fewer
on page 1022 in the DP4 User Guide. tracks.
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CO N F I G UR IN G AU D IO D E V I C E S
CONFIGURING THE HARDWARE DRIVER
A hardware driver is software component of
your computer system that allows Digital
Performer to communicate with a piece of
audio hardware, such as the audio circuitry
inside your computer, a Thunderbolt audio
interface, a USB or USB 2.0 audio interface,
or an audio PCI card installed in one of your
computer’s PCI slots. If you haven’t already
installed the driver for your audio hardware,
do so now, before proceeding below.
Figure 4-1: The Configure Hardware Driver window for Mac and
Windows. On the Mac, you can select multiple drivers to operate
several audio devices simultaneously by command-clicking
them. In this example, a MOTU 1248 interface is being used with
the computer’s built-in audio.
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CO N F I G UR IN G AUD I O D E V IC E S
Enabling the hardware driver under (Mac only)” on page 31. Note that some Macs
Windows have separate drivers for their built-in input
For Windows, choose the ASIO or Windows and built-in output, so to use both simultane-
Audio driver from the menu. Under ously you must select both as described
Windows, only one driver can be active at a above.
time. For ASIO, choose the desired ASIO
driver (device) from the menu provided. For Master Device (Mac only)
the best audio quality, highest channel If only one driver is enabled (highlighted) in
counts, and lowest latency, use audio the list, this menu can be ignored.
hardware that provides an ASIO driver.
If you are operating multiple audio devices
The Windows Audio driver option is (you have two or more devices selected in the
primarily intended for situations in which list), choose the device that you wish to use as
you do not have an ASIO driver installed, or the master clock. For further details about
you do not currently have access to ASIO- this important setting, see “Enabling multiple
supported audio hardware. Window Audio is drivers (Mac only)” on page 31.
stereo only, but it can sample rate convert on
both input and output. If sample rate Sample Rate
conversion is engaged, the sample rate setting Choose the desired sample rate for recording
in Digital Performer’s control panel turns red. and playback. 44.1 kHz is the standard rate
In addition, Digital Performer uses the for audio compact discs. If you intend to play
default audio device chosen in the Windows audio files that have already been recorded,
Sound control panel. For best audio quality make sure you match their sample rate. If you
and lowest latency, go to the Advanced tab of aren’t sure what their sample rate is, import
the properties dialog for the default audio them into a Digital Performer file and look at
device and set the sample rate so that it them in the Soundbites window.
matches the same rate as the DP project.
If you are operating multiple devices, this
Enabling the hardware driver under macOS setting applies to all of them.
For macOS, click a driver to enable it.
The choices in the sample rate menu are
Command-click to enable multiple drivers at
determined by the currently chosen audio
one time. This allows you to use multiple
hardware, according to the sample rates it
audio devices simultaneously, but there are
supports. Sometimes, you may see non-
additional setup requirements for reliable
standard sample rates in the menu
operation. See “Enabling multiple drivers
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CO N F I G UR IN G AU D IO D E V I C E S
(44,052 kHz for example). Consult the time code to Digital Performer. You can use a
manual for your audio hardware for further synchronizer to resolve to time code and
details about non-standard sample rates. supply your audio hardware with resolved
digital audio clock via word clock or another
Clock source/modes digital audio sync format. See chapter 87,
For Windows, choose the desired clock “Audio Sync” (page 995) in the DP4 User
source for your audio hardware. For macOS, Guide for complete details.
this setting determines the clock source for
each audio device. Choose each device from If your audio hardware has digital inputs
the menu on the left and choose its clock (such as a S/PDIF connector), the clock
source from the menu on the right. source menu will probably also provide
settings that let you clock off the digital input
The choices in the clock source menu depend source. In general, the audio hardware either
on the audio hardware, and the items in the needs to slave off the external digital source
menu are supplied by its driver. Most devices or vice versa. Or both the audio hardware and
have an Internal setting, which means the the external source need to be resolved via a
audio device will run off its own clock. This third device, such as a digital audio
means that audio playback and recording in synchronizer. If the two devices are not
Digital Performer will operate at the rate set resolved with one another, you’ll hear clicks,
by the hardware, and Digital Performer will pops, distortion, or other similar artifacts in
use the hardware as its master time base (so your digital transfers.
that MIDI and audio stay in sync with each
other). Configure Driver (Windows ASIO only)
Click the Configure driver button to launch
If, however, you make Digital Performer slave your hardware’s console software for further
to external sync while the audio hardware is hardware settings, including the very
running on its internal clock, the audio important buffer size setting (explained
hardware — and therefore audio playback below). Some ASIO drivers require that you
and recording in general — will not be make this setting in the hardware’s own
resolved to external time code. The result is console software, which you can access from
that your audio tracks will probably drift out this button.
of time with your MIDI tracks, and they won’t
stay in sync with the external time code. Your
best bet in this scenario is to slave your audio
hardware to the same source that is feeding
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CO N F I G UR IN G AUD I O D E V IC E S
Buffer Size If you won’t be running live inputs through
MacOS Digital Performer, or playing software
On macOS, the buffer size is set in the instruments, you can choose a higher buffer
Configure Hardware Driver window size to free up CPU processing bandwidth for
(Figure 4-1 on page 27). plug-ins or other processor-intensive
components of your virtual studio. A typical
Windows
setting for this scenario is 512 or 1024
On Windows, the buffer size can be set by
samples.
checking the Override internal buffer size
check box and choosing the desired buffer
If you are running live input through Digital
from the menu. If this option is grayed out, it
Performer, or triggering virtual instruments,
means that your audio hardware’s ASIO
choose the lowest setting that your computer
driver doesn’t allow host applications to
can handle, keeping in mind that you still
change its buffer size setting. In this case,
need to give your computer enough
click the Configure Driver button (Figure 4-1
processing power to handle the plug-ins and
on page 27) to launch the hardware’s console
virtual instruments you are using with Digital
software to change the setting there.
Performer. Settings of 256 or lower produce
reasonable monitoring latency: a setting of
The importance of buffer size
A buffer is a small part of computer memory 256 samples produces round-trip monitoring
that briefly holds digital audio samples as latency of around 12-13 milliseconds (ms),
they are passed between the computer and and the delay starts to become inaudible. For
your audio hardware. Choosing a smaller the lowest possible latency, you can go as low
buffer size reduces latency, which is the delay as 16 or 32 samples, if your audio hardware
you may hear when listening to live audio supports these buffer sizes. If, however, you
input that you are monitoring through hear clicks and pops in your audio, or you see
Digital Performer — or when triggering spikes in the processor meter in the Audio
virtual instruments from your MIDI Performance window (Studio menu), try
controller. But lower settings also increase the raising the buffer size again.
processing load on your Mac, which impacts
Monitoring latency has no effect on
the number of real-time effects plug-ins you
recording: it only exists for a live signal as it is
can run at one time.
being monitored. It has no effect whatsoever
on the timing accuracy of the material being
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CO N F I G UR IN G AU D IO D E V I C E S
recorded to disk. Digital Performer is UltraLite AVB USB interface. All devices
precisely calibrated to record and play back operate at the chosen sample rate in the
hard disk audio perfectly on time. Configure Hardware Driver window. To
prevent two or more systems from drifting
If adjusting the Buffer Size setting just doesn’t apart from one another during playback and
allow you to strike the right balance between recording, you need to resolve their audio
processor load and acceptable monitoring clocks.
latency, you can also try external hardware
monitoring, as explained in “Audio input There are two basic methods for resolving
monitoring” on page 241 in the DP4 User two digital audio devices: slave one device to
Guide. the other, or slave both devices to a third
master clock. If you have three or more digital
Work priority (Mac only) audio devices, you need to slave them all to a
The Work Priority option (Figure 4-1 on single master audio clock, such as a word
page 27) lets you set the macOS thread clock distribution device or universal
priority for the MOTU Audio System engine. synchronizer.
Choose the highest setting your audio
hardware allows. Some audio devices, such as
the Yamaha 01X mixer, require the Low Master Master
setting. If you are experiencing audio
performance problems with other third-party
audio hardware, try the Medium setting. If
problems persist, try the Low setting. When Slave Slave Slave
using the Medium and Low settings, you may
Figure 4-2: To resolve two or more digital audio devices with
need to increase the buffer size for best each other, you need to choose a clock master.
results. For all MOTU audio interfaces, leave
this option set to High. To continue with our earlier example, you
could slave the UltraLite AVB interface to the
Enabling multiple drivers (Mac only) 1248 using optical, as demonstrated below:
As demonstrated in Figure 4-1 on page 27,
you can Command-click multiple drivers in
the Configure Hardware Driver window. This
allows you to use two or more audio devices
simultaneously, such as a MOTU 1248
Thunderbolt audio interface and a MOTU
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CO N F I G UR IN G AUD I O D E V IC E S
Using the Mac’s built-in audio with external
Master 1248
Clock source: Internal audio hardware
Optical out The Mac’s built-in audio hardware has no way
of sending or receiving a digital audio clock,
Optical in so it cannot be resolved with external audio
Slave UltraLite AVB hardware. Therefore, caution is advised when
Clock source: Optical
running built-in audio with external audio, as
Figure 4-3: To resolve two or more digital audio devices with you are likely to experience drift between the
each other, you need to choose a clock master.
built-in audio and external audio — and
Specifying the master device possibly artifacts in the audio.
Specify the device that will be the master
device by choosing it from the Master Device CONTROLLING MONITORING LATENCY
menu (Figure 4-1 on page 27). There are several computer performance
issues that you should know about regarding
Specifying clock sources Audio Patch Thru when running Digital
Use the clock source menus (Figure 4-1 on Performer (regardless of whether you are
page 27) to specify the clock source for each using the computer’s built-in audio, a MOTU
device. Typically, the master device will be set audio interface, or any other audio I/O). For
to Internal — or a similarly named clock details, see “Buffer Size” on page 30 and
mode that implies that it will be operating “Audio input monitoring” on page 241 in the
under its own clock — unless you are slaving DP4 User Guide.
your entire system to an external clock source
of some kind, such as synchronizer that is SLAVING TO EXTERNAL SYNC
resolving to video, blackburst, etc. In addition, if you plan to slave Digital
Performer to external sync (SMPTE time
The clock source setting for all other devices code), be sure to read chapter 87, “Audio
should reflect how they are being slaved to Sync” (page 995) in the DP4 User Guide for
the master device. In our example shown in important information.
Figure 4-3, the clock source setting for the
UltraLite AVB is Optical, since it is slaved to OPTIMIZING PERFORMANCE
the 1248 via an optical connection. You can further refine the audio performance
of your system with the items in the
Configure Audio System sub-menu (Setup
menu). The following sections discuss these
features.
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CO N F I G UR IN G AU D IO D E V I C E S
CONFIGURE STUDIO SETTINGS Stereo buses
The Configure Studio Settings dialog can be This setting determines the number of
opened by choosing Setup menu> Configure internal audio buses provided by Digital
Audio System > Configure Studio Settings. Performer and seen in the audio I/O menus
throughout the application. This value is
fairly arbitrary and does not in itself affect
system performance that much. The number
of buses you actually use, however, may have
an impact your system resources.
Prime Milliseconds
The Prime Milliseconds setting determines
how far in advance Digital Performer
Figure 4-4: The Configure Studio Settings dialog. processes and cues audio for playback,
The Configure Studio Settings dialog lets you including any pre-rendering of effects
fine-tune Digital Performer’s audio engine. processing or virtual instrument output, if
These settings are governed by many factors, any. For example, if Prime Milliseconds is set
including the amount of RAM in your to 125, when playback is underway, Digital
computer, the computer’s overall speed and Performer will generate audio 125
the performance of your hard drive. These milliseconds ahead of the playback wiper
options are best left at their default settings, location.
but they can be adjusted as described in the
If DP’s playback meter (Figure 4-6 on
following sections.
page 36) is maxing out, increasing the Prime
Free up as much RAM as possible Milliseconds value may help. The downside
Before you attempt to adjust your studio of doing so is that you may experience more
configuration, you should try to free up as latency (delay) when interacting with virtual
much RAM in your computer as possible. instruments and effects (turning knobs,
Here are several things you can do: interacting with the instrument or plug-in
window, dragging notes in the MIDI Graphic
■ Quit all other programs when running Editor, etc.)
Digital Performer.
■ Buy more RAM
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CO N F I G UR IN G AUD I O D E V IC E S
Automatic plug-in latency (delay) Automatic delay compensation only works
compensation with audio files being played back from a
Some plug-ins introduce a small amount of hard disk or virtual instruments being
delay (latency) to the track on which they are triggered by prerecorded MIDI tracks. Delay
instantiated. Here are a few examples of plug- compensation cannot be applied to live audio
ins that introduce latency: or MIDI being patched through from an
external live source (because it cannot be
■ Universal Audio UAD plug-ins
cued early by the audio engine).
■ Any plug-in that employs look-ahead
Digital Performer automatically determines
The amount of the delay depends on the the delay compensation for each plug-in, if
plug-in, and the delay is usually unavoidable, any. There is no additional preparation
due to the nature of the plug-in itself. For necessary. In addition, Digital Performer
example, a look-ahead peak limiter must supports delay compensation for any MAS,
delay the signal by the amount of the look- VST, or Audio Unit plug-in or virtual
ahead in order to do its job (usually several instrument.
milliseconds). Hardware accelerated plug-
ins, such as UAD-1 plug-ins, require an extra Most of the time, you will probably want to
loop in their signal path between the host leave the Automatic Plug-in Latency
computer and the acceleration hardware, and Compensation option enabled. The only time
this loop introduces a small amount of delay you would likely need to disable it is if you are
(usually on the order of several hundred working with a project created in an earlier
samples or so). version of Digital Performer in which you set
up latency compensation manually with delay
Digital Performer provides automatic plug-ins, etc. To make your old file play back
compensation for plug-in latency when disk exactly like it did in earlier versions of DP
audio is being played through the plug-in. In without making any changes to it, uncheck
essence, Digital Performer knows the exact this option. If you wish, you could then
amount of delay introduced by the plug-in remove your manual latency compensation
(down to the sample) and simply feeds the and then re-enable automatic compensation.
disk audio to the plug-in early by that same
amount, so that the plug-in has just enough
time to process the audio and play it perfectly
on time, with sample-accurate precision.
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CO N F I G UR IN G AU D IO D E V I C E S
FINE-TUNING AUDIO I/O TIMING compare the recorded version with the
All audio hardware adds slight timing offsets original, “live” MIDI version. If you hear
to audio that it records and plays back. Digital flamming, adjust the Recording Offset option
Performer calibrates itself to compensate for in the Fine-Tune Audio I/O Timing dialog.
these offsets. Usually, the result is that audio Repeat the procedure as many times as
plays perfectly in time with MIDI. needed to fine-tune the timing.
There may be some cases, however, where MORE WAYS TO ENHANCE PERFORMANCE
Digital Performer’s automatic calibration Here are a few additional ways in which you
won’t quite be enough. Digital Performer lets can improve audio performance:
you fine-tune the offset for the audio to get it
to line up perfectly with MIDI. To do so, Get a multi-processor/multi-core computer
choose Configure Audio System>Fine-tune Digital Performer takes full advantage of
Audio I/O Timing from the Setup menu. Type multi-processor and multi-core processor
in an offset in samples (try 100-sample computers. This is best way to get the most
increments at first) in the Playback offset out of your Digital Performer experience. For
option as shown in Figure 4-5, click OK and example, a dual-processor or dual-core
try playing again. Repeat this procedure until machine would effectively double the
MIDI and audio hits play together. performance of Digital Performer on its
single-CPU or single-core counterpart.
Freezing tracks
Try freezing virtual instrument tracks or disk
tracks with effects on them to enhance
performance. See “Freezing tracks” on
page 152 in the DP4 User Guide.
35
CO N F I G UR IN G AUD I O D E V IC E S
Spreading audio files over several disks Real time
Another way to improve audio performance The Real time processing meter shows how
is to spread your audio files over several hard much of the computer’s CPU bandwidth is
disks. This makes it easier on each drive, currently being used by Digital Performer. If
making your system more responsive and the meter approaches 100% or “spikes”, try
possibly allowing you to be able to play more increasing the buffer size (Figure 4-1 on
tracks. page 27). Also try the many techniques
discussed earlier in this chapter.
Choosing a lower sample rate
You can greatly improve audio performance Pre gen
— as well as increase the number of The Pre gen meter shows activity in the
simultaneous audio tracks — by using lower MOTU Audio System engine’s playback
sample rates (44.1 kHz instead of 96 kHz for buffers. If this meter is peaking too high, try
example). increasing the Prime Milliseconds setting
(Figure 4-4 on page 33), which gives DP more
MONITORING SYSTEM PERFORMANCE time to process the audio.
The Audio Performance window below in
Figure 4-6 can be opened from the Studio Cache
menu. This window displays a meter for the The Cache meter shows CPU activity related
processor resources of your computer, as well to edits in the pitch and stretch layers of audio
as the playback and recording buffers in tracks when the Pitch and Stretch Cache
MAS. Enable track setting is enabled. (See “Pitch
and Stretch Cache” on page 150 in the DP4
User Guide.) This processing occurs off line,
in the background, so it won’t affect playback
performance.
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CO N F I G UR IN G AU D IO D E V I C E S
Performer has run out of memory and you
will likely experience performance issues. If
the meter approaches 100%, try removing
plug-ins from the project.
37
CO N F I G UR IN G AUD I O D E V IC E S
38
CO N F I G UR IN G AU D IO D E V I C E S
Part2
Getting Started
CHAPTER 5 What Next?
You are now ready to record and play MIDI For basic feature overviews and tutorials
and audio tracks in Digital Performer. Here is Turn to Part 2, “Getting Started” (page 39)
an overview of where to go for further and Part 3, “Tutorials” (page 123). They
information. provide an overview of how to operate Digital
Performer, along with several extensive
If you don’t read manuals and would like to tutorials. “User Interface Basics” and “A
begin sequencing right away Guided Tour of Digital Performer” take you
Go for it. Before you do, though, you might through the basics of the program. Two
want to check out Chapter 10, “A Guided tutorials take you step-by-step through the
Tour of Digital Performer” (page 75) and process of recording your first MIDI and
Chapter 15, “Frequently Asked Questions” audio track. Another tutorial shows you step-
(page 181).
To do this Go here
If you don’t read manuals and would like to begin Go for it. Before you do, though, you might want to check out
sequencing right away Chapter 10, “A Guided Tour of Digital Performer” (page 75) and
Chapter 15, “Frequently Asked Questions” (page 181)
To get a brief overview of Digital Performer Chapter 7, “About Digital Performer” (page 49)
Chapter 10, “A Guided Tour of Digital Performer” (page 75)
If you would like brief overview of the most recent Chapter 6, “New Features in DP 10” (page 43).
changes in Digital Performer
To get a brief, step-by-step tutorial for MIDI recording Chapter 11, “Tutorial 1: Recording MIDI” (page 125)
To get a brief, step-by-step tutorial for audio recording Chapter 12, “Tutorial 2: Recording Audio” (page 137)
To get an extensive tutorial about how to cycle-record Chapter 13, “Tutorial 3: Building a Sequence” (page 145).
and build a sequence
To get a tutorial on mixing and finishing your sequence Chapter 14, “Tutorial 4: Mixing and Finishing” (page 171)
41
by-step how to build an entire project,
introducing you to a number of basic tasks
such as quantizing and step recording, and a
final tutorial helps you mix and finish your
project.
42
W H AT N E X T ?
CHAPTER 6 New Features in DP 10
Beat Detection Engine 2.0. . . . . . . . . . . . . . . . . .page 681 MOTU Instruments soundbank. . . . . . . Plug-ins Guide
DP’s Beat Detection Engine has been re- DP10 includes a 5.5 GB library of multi-
engineered to make beat and tempo sample instruments, synths, loops and
operations on rhythmic audio easier than phrases, including over 300 different
ever. instruments, 1100 instrument presets and
500 loops. Categories include acoustic and
Enhanced Waveform Editor . . . . . . . . . . . . . . . .page 525 electronic drum kits, pianos, guitars and
The Waveform Editor has been greatly basses, along with church organs, electric
enhanced and streamlined. organs, strings, brass, woodwinds, synths,
ethnic instruments, choirs, voices,
43
percussion, sound effects and more. For more Enhanced Groove Quantize . . . . . . . . . . . . . . . page 611
information, go to the Help menu in Digital The Groove Quantize command now offers
Performer and choose Digital Performer the same option as above for moving MIDI
Plug-ins Guide. controller data and audio automation along
with its associated MIDI notes and audio
User interface scaling . . . . . . . . . . . . . . . . . . . . . . . page 96 beats to help preserve the timing between
You can now scale Digital Performer’s entire them.
user interface, including all windows and
text, larger and smaller. This is especially Alternate Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . page 217
useful on today’s high-resolution Retina The new Alternate Tool can be chosen in the
displays. Control Panel and invoked using the
semicolon key (or any customized keystroke),
Run command window . . . . . . . . . . . . . . . . . . . .page 107 allowing you to switch quickly between the
Type shift-space bar (or choose Setup menu > primary tool and alternate tool without
Run Command…) to open the Run Command repeated trips to the Tool palette.
window, which provides a command-line
style interface for quick access to commands. Absolute vs. relative grid snapping . . . . . . . . page 357
Essentially, it’s like Spotlight (in macOS) or Now, by default, Snap to Grid (in the Snap
Windows Search (in the Start menu) for Information window) snaps data to the
commands. Several preferences are also absolute time line grid. There is a new Snap
provided (page 80). Relative check box option that snaps data
relative to its original position with respect to
Enhanced Quantize . . . . . . . . . . . . . . . . . . . . . . . .page 604 the absolute grid.
The Quantize command now offers the
option to move MIDI controller data along Auto Snap to Grid . . . . . . . . . . . . . . . . . . . . . . . . . page 355
with its associated MIDI note when it is being Snap to Grid now has two modes: Fixed and
quantized. This allows you to preserve the Auto. In Fixed mode, you can specify the grid
timing between the note and any controller size, as usual. In Auto mode, DP chooses an
data affecting it. A separate option provides appropriate grid size based on the zoom level
the same functionality for plug-in of the edit window you are working in.
automation data for soundbites when they are
being quantized, or even beats within Incremental transport cuing . . . . . . . . . . . . . . . .page 96
soundbites. In Digital Performer’s main transport
controls, the cueing buttons (fast/slow
forward and rewind) can now be configured
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N E W F E AT UR E S I N D P 10
to cue in fixed increments in any time format. Overdub recording of MIDI CC data. . . . . . . . page 248
For example, you can program the slow When overdub recording MIDI continuous
forward/rewind buttons to cue by one controller data, existing data in the track is
measure and the fast forward/rewind buttons now replaced by new data according to the
to cue by four measures. You can also cue by track’s automation mode setting (Touch,
any number of beats, ticks, frames and Latch, etc.)
seconds.
Enhanced track data clippings. . . . . . . . . . . . . page 707
Region command presets . . . . . . . . . . . . . . . . . .page 593 Clippings that consist of track data can be
You can now create and save presets for dragged and dropped into the Track List,
Region menu commands such as Quantize, Track Overview and Sequence Editor. When
Transpose, Change Duration and Split Notes. doing so, you can now simultaneously create
new tracks and drop at a specific location on
Event list “quick” filter. . . . . . . . . . . . . . . . . . . . . .page 439 the time line, in one operation. In addition,
The event list now displays a “quick filter” any busing between multiple tracks within
section at the top of the list to easily hide the clipping is preserved. There is a new
types of data temporarily. preference for handling bussing within a
multi-track clipping.
Effects inserts in the Sequence Editor . . . . . .page 387
The Sequence Editor now displays effects Consolidated zoom menus . . . . . . . . . . . . . . . . page 332
inserts in an expandable panel to the right of The zoom menus in the Sequence Editor,
the track settings panel. Drum Editor, MIDI Editor and Waveform
Editor have been consolidated into a single
Enhanced track reordering. . . . . . . . . . . . . . . . .page 180
menu item in the main menu bar (View >
You can now select multiple tracks in the
Zoom).
Track list (even a non-contiguous selection of
tracks) and then drag them together as a New zoom commands . . . . . . . . . . . . . . . . . . . . page 332
group up or down in the Track list to move Several new Zoom commands have been
them all to the destination location in one added: Zoom to Selected Time Range, Zoom to
step. Track and Auto Zoom Track, which keeps
MIDI notes visible within their lanes in the
Changing data icon colors in the Legend . . .page 344
Sequence Editor at all times.
You can now change MIDI CC and other
MIDI data colors in the Legend window by
clicking the icon in the Icon column.
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N E W F E AT U R E S I N D P 1 0
Zooming with the scroll wheel and track pad. . . . . . . . Canceling while dragging . . . . . . . . . . . . . . . . . page 334
page 331
You can now cancel in the middle of a
If you have a scroll wheel mouse, hold dragging operation by pressing the escape
Option/Alt to zoom in and out with the scroll key.
wheel at the current cursor position. If you
have a track pad, use standard pinch gestures Cell focus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . page 116
to zoom in and out. When a cell in the Consolidated Window
becomes the focused cell (by clicking its title
Scrolling and zooming preferences . . . . . . . . . page 83
bar), it now displays a light blue border
Several new preferences have been added for around the outside edges of the cell, to more
scrolling and zooming, and they’ve been clearly indicate that the cell has the focus.
consolidated into the new Scrolling and
Zooming preferences pane. Bite Gain fader . . . . . . . . . . . . . . . . . . . . . . . . . . . . page 393
When audio tracks are resized vertically in
Enhanced soundbite dragging . . . . . . . . . . . . .page 390
the Sequence Editor, and expanded far
When dragging soundbites in the Sequence enough, each soundbite displays its Bite Gain
Editor to move them, Digital Performer now setting and fader in the bottom left corner.
displays their complete waveform while
dragging to make it easier to align the Playback wiper snaps to grid . . . . . . . . . . . . . . page 229
waveform with surrounding tracks. In When you drag the playback wiper, it now
addition, a new information tab appears respects grid snapping, if enabled.
while dragging to convey metrics such as the
new position, offset, start time and end time. Audio metering is post-pan . . . . . . . . . . . . . . . . .page 94
Audio meters can now be configured as either
New MIDI note display preferences . . . . . . . . . page 92 pre- or post-pan.
There are several new preferences for the way
MIDI notes can be displayed in the Graphic Chunks can now be color-coded. . . . . . . . . . . page 793
Editor note grid. For example, you can There is a new column in the Chunks
display the MIDI note number and on- window that lets you assign a color to each
velocity bar inside the note. You can also chunk using the standard color picker.
choose to display MIDI notes with square
corners, instead of round corners, which Duplicate command . . . . . . . . . . . . . . . . . . . . . . page 582
speeds up redrawing considerably. The new Duplicate command lets you quickly
repeat the currently selected time range or
object, such as a MIDI note, soundbite or clip.
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N E W F E AT UR E S I N D P 10
DP plug-ins now reside in the app. . . . . . . . . .page 899 Memory Cycle and Auto Record strips . . . . . page 207
Digital Performer’s included MAS plug-ins In the Sequence Editor, MIDI Editor and
and virtual instruments are now stored inside other graphic editors, The Memory Cycle
the Digital Performer application bundle. strip (just below the time ruler) displays the
This ensures that they will always be version- Memory Cycle loop as a colored bar. Drag in
compatible with the version of DP that you the strip to enable Memory Cycle and set the
are running. start and end times. Drag the endpoints of the
bar to change them, or drag the bar to move
Velocity tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .page 354 it. Click the bar to toggle Memory Cycle on or
The Velocity tool allows you to click on a off. This same behavior applies to the Auto
MIDI note and drag up or down to adjust its Record strip just below the Memory Cycle
velocity. You can also swipe horizontally in strip.
the continuous data grid in the MIDI Editor
or the note velocity lane in the Sequence Enhanced note velocity display. . . . . . . . . . . . page 426
Editor to adjust multiple note velocities in a MIDI note-on and note-off velocities are now
single gesture. displayed with larger icons for enhanced
viewing and editing in graphic editors.
Hand tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .page 354
The Hand tool allows you to scroll graphic MIDI note-on velocity tails (duration). . . . . . page 426
editors smoothly and precisely. It also lets you MIDI note-on velocities are now displayed
scroll vertically and horizontally in a single with tail that indicates the note duration. This
gesture. Simply click anywhere in the graphic new option can be shown or hidden with a
editor grid and drag as desired. preference.
47
N E W F E AT U R E S I N D P 1 0
monitored inputs (from VI's or live external Clips in tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . page 400
sources, for example) while bouncing, either You can now put clips in tracks so they play at
in real-time or offline. You can now bounce the desired time without having to queue
multiple files (stems) in a single operation. them manually in the Clips window. Edit
You can now choose to bounce tracks, clips in tracks with all of the same methods
outputs or both during a single bounce you’re accustomed to when editing
operation. When bouncing tracks, you have soundbites: split, trim, drag and drop, edge
the option of matching the channel format of edit, copy/paste and more.
the track or the track's output (for example, a
mono track assigned to a stereo output). Clips replace loops . . . . . . . . . . . . . . . . . . . . . . . . page 402
Loops from previous versions of Digital
Enhanced marquee selection of MIDI notes . page 92 Performer are converted to looped clips when
There is a new preference that governs opened in version 10.1. The clip will be
marquee selection of MIDI notes in graphic looped as many times as the original loop.
editors. This preference lets you control
whether notes are selected if either a) the start Enhanced layering commands . . . . . . . . . . . . page 587
of the note is within the marquee selection or The Layering commands have been moved
b) any portion of the note is within the from the Audio menu to the Edit menu. They
marquee selection. now apply to both soundbites (in audio
tracks) and clips (in both audio and MIDI
Recording into clip cells . . . . . . . . . . . . . . . . . . . .page 292 tracks).
You can now record into clip cells in the Clips
window (into new, empty cells or into Retrospective MIDI Record . . . . . . . . . . . . . . . . page 283
existing clips). Digital Performer is always capturing MIDI
input, even when its main transports are not
Clip Record mode . . . . . . . . . . . . . . . . . . . . . . . . . .page 297 actually recording — or even completely
Option/Alt-click the Record button in the stopped. As a result, you can immediately
main Control Panel to toggle between Record recall material you’ve recently played at any
mode and Clip Record mode. In Clip Record time. Use Retrospective MIDI Record (Region
mode, all clips triggered in the Clips window menu) to place captured MIDI input into a
are recorded into their respective tracks as track.
clips, allowing you to capture your
performance for future playback and editing. Model12 enhancements . . . . . Plug-in Guide PDF 113
Model12 has been enhanced with new
presets, kits and samples.
48
N E W F E AT UR E S I N D P 10
CHAPTER 7 About Digital Performer
49
well as experienced users who need This is the minimal setup you will need,
functional power without unnecessary although Digital Performer can support any
complexity. configuration of MIDI instruments. Digital
Performer works well with all MIDI
The basic recording and playback functions instruments. It is capable of handling the
are very straightforward, modeled after tape most complex MIDI situations. It is
deck functions. They are located in Digital compatible with any MIDI-equipped
Performer’s Control Panel: hardware device, such as synthesizers,
samplers, drum machines, hardware
MIDI and audio data is recorded in Digital
sequencers, synchronization devices and
Performer with the highest degree of
more. It is also compatible with many
precision and accuracy ever achieved in an
“virtual” software synthesizer and sampler
audio sequencer: sample-accurate precision
products now available. Using the built-in
for audio and sub-millisecond timing
sound capabilities of your computer and
accuracy for MIDI. Adjustable PPQ (Parts
third-party virtual instrument products, you
Per Quarter Note) resolution allows you to
could complete Digital Performer projects
work at any degree of precision you like. As
with no extra hardware whatsoever.
many tracks as you need for recording and
playback are available to you. Almost every A MIDI sequencer is like a cross between a
operation in Digital Performer can be done tape recorder and a player piano: the physical
while the sequence is playing back or actions you make when playing the keyboard
recording, so you don’t have to stop the music or other MIDI controller instruments are
to get things done. stored not as audio signals (as your tape
machine would record) but as numerical
MIDI SEQUENCING information that represents music (pitches,
To use Digital Performer for MIDI
attacks, releases, pitch bends and more). The
sequencing, you must have a computer, a
nuances in your musical performance are
MIDI controller of some kind (such as a
analyzed and its components encoded and
keyboard synthesizer or MIDI drum kit) and
stored. When played back, the synthesizer
a sound source (such as a MIDI sound
recreates your original performance. In this
module or a software synthesizer running on
way, the recorded sequence is more like a
the computer). Your external MIDI gear may
player piano roll, telling the instrument
also require a MIDI interface, although some
exactly how to play itself. One nice thing
MIDI hardware products now connect
about MIDI is that you can use any
directly to a computer.
compatible instrument for playback. You can
50
A B O U T D IG I TA L P E R F OR M E R
also edit the individual elements of your audio cards installed inside the computer.
sequence, such as a single bad note in an Digital Performer also supports professional
otherwise flawless performance. MIDI Thunderbolt, AVB, high-speed USB, PCI,
sequencing provides you with a way to and FireWire hard disk recording systems
manipulate virtually any parameter of a from MOTU and other companies.
musical performance.
Digital Performer also provides sophisticated
For example, Digital Performer’s custom mixing and mastering capabilities. A track
consoles let you build a MIDI data bouncing feature allows you to create a
transmission console from scratch, adding mixdown of your project for mastering (in
buttons, knobs, sliders, LCD readouts, and Digital Performer or any other mastering
more, and you can program them to generate system). You can then burn your mastered
any type of MIDI data, including SysEx. mix onto an audio compact disc from within
Digital Performer, or export the file and burn
Digital Performer offers sophisticated with any commercially available audio CD
rhythmic correction (quantizing) features for burning software. Digital Performer can take
both audio and MIDI tracks. It is possible to you from your initial creative idea all the way
vary the degree of effectiveness of to your final mix—all within the high-fidelity,
quantization, allowing you to preserve the powerful and flexible realm of computer-
“free” quality of your performance while based random access digital audio recording.
putting the critical notes on the beat. In
addition, special metric effects such as beat If you are not familiar with hard disk
shifting and doubling attacks can be done. recording and playback, there are aspects to
The powerful Humanize command can Digital Performer that may be entirely new to
produce more human feel in a part that may you. If so, we recommend that you review
have been over-quantized. In fact, most of chapter 8, “Hard Disk Recording Concepts”
Digital Performer’s powerful editing (page 55) for a briefing on concepts that are
commands provide humanization options crucial for working with Digital Performer.
that can loosen up the feel so that it’s just
right. SEAMLESS MIDI AND AUDIO
Throughout Digital Performer, you’ll find
DIGITAL AUDIO RECORDING features that work on MIDI and audio data in
Digital Performer can record and play digital exactly the same way — often in the same
audio on any computer that meets the window. For example, the Sequence Editor
minimum requirements —without any extra window graphically displays MIDI and audio
51
A B O UT D IG I TA L P E R F O R M E R
data side by side in resizable track strips. The Undo History window gives you
Soundbites (parcels of audio data) can be cut, complete freedom to experiment, always
copied, and pasted at the same time as MIDI allowing you to return your project to any
note data. prior state.
EDITING ARRANGING
After you’ve recorded, there is a great deal of Digital Performer’s arranging features give
editing power at your fingertips — you can you creative freedom to make large-scale
change anything in your sequence, from a changes to your project quickly and
single event to a large section of data. Single efficiently. In addition, many of its arranging
events or selections of data can be edited or features let you interact musically with your
inserted anywhere in the sequence. The basic project, via key signatures, meter changes,
Cut and Paste operations and the region very flexible and powerful tempo control
editing commands allow you to edit and features, and much more.
create data: you can transpose whole sections,
change controller values smoothly, create AUTOMATED MIXING
new pitch bend data, control velocity to Digital Performer’s Mixing Board window
create dynamic effects, create echo effects and provides a virtual, automated mixing
more, each in only a few steps. State-of-the- environment. Use pan pots, volume faders
art quantizing features such as Humanize and and plug-in parameter controls to automate
Groove Quantize help you perfect the your entire mix. Based on familiar mixing
rhythmic nuance in your sequences. board designs, Digital Performer’s Mixing
Board can be customized to fit your computer
To access the data that makes up your screen and your mixing needs. Instantly show
sequence, Digital Performer offers seven and hide tracks, and even hide cross-sections
powerful event-editing environments: the of the console that you aren’t using at the
Event List, the MIDI Editor, the Notation moment. You can save custom board layouts
Editor, the Drum Editor, the QuickScribe as well. Fader groups can be created and
Editor, the Waveform Editor and the controlled with VCA tracks, just like VCA
Sequence Editor. All windows support single- faders on classic analog mixing consoles. Real
event and region editing as described above, time MIDI effects processing inserts can be
and every track in your sequence can be applied to any track. The Mix menu allows
viewed and edited in any window at any time. you to create multiple mixdowns, which store
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A B O U T D IG I TA L P E R F OR M E R
all of the mix automation data for the entire electric organs, strings, brass, woodwinds,
sequence under one name. You can create an synths, ethnic instruments, choirs, voices,
unlimited number of multiple mixdowns. percussion, sound effects and more.
When you’re ready to jump into full surround Digital Performer also serves as a virtual
production, Digital Performer provides all studio platform for a wide range of
the tools you need to fully record, mix, compatible third-party plug-in and virtual
process and master your project in any instrument products.
standard surround sound format.
MASTERING
MIDI AND AUDIO EFFECTS PROCESSING After you’ve recorded, edited, arranged,
Digital Performer ships with over 60 MIDI mixed and processed your project, Digital
and audio effects plug-ins that you can apply Performer gives you mastering plug-ins and
freely to your mix in the Mixing Board. From bounce to disk features, allowing you to
a simple 2-band EQ to premium plug-ins master your mix for delivery in any form,
such as Sonic Modulator and PreAmp-1, to from WAVE and AIFF to audio compact disc
the 64-bit MasterWorks series, Digital and MP3. Bounce and burn to take your
Performer’s included plug-ins give you all the project from multi-track to audio CD in one
tools you need for great-sounding recordings. step.
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A B O UT D IG I TA L P E R F O R M E R
If you want to transfer your sequence to a provides you with every conceivable way of
dedicated notation program, simply save tweaking your tempo map, including scaling
your work as a Standard MIDI File or tempos to fit time.
MusicXML file. The transfer process is simple
and fast. Since their inception, both Performer and
Digital Performer have provided extensive
STUDIO CONFIGURATION MANAGEMENT SMPTE synchronization and tempo
Digital Performer provides an intuitive, programming features. Coupled with its
convenient, and consistent way for you to flexible tempo features, Digital Performer’s
interact with the hardware in your studio, synchronization capabilities make it the
such as intuitive device selection menus that audio sequencer of choice for musicians
refer to your gear by name. Studio working with film and video.
configuration is quick and easy, and it applies
across all projects. If you bring your projects A CUSTOMIZED WORKSPACE
to another studio, Digital Performer Digital Performer can be customized from
remembers your original hardware top to bottom to fit your needs, from MIDI
configuration for easy remapping at the other note velocity shading to entire window sets.
studio. To learn more, see Part 2, “Customizing Your
Workspace” (page 75) in the DP User Guide.
SYNCHRONIZATION
Digital Performer has extensive synchroni-
zation capabilities, including Tap Tempo.
This type of sync allows you not only to
control the tempo of an existing sequence as
it plays back, but to create a tempo map in
real time before, during, or after recording —
all by simply tapping the tempo on your
MIDI controller. For example, you can tap
along to a prerecorded acoustic performance,
creating a precise tempo map complete with
accelerandos, ritards, and rubato passages,
then sync your Digital Performer sequence to
the recording. After you’ve got a tempo map,
the powerful Scale Tempos command
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A B O U T D IG I TA L P E R F OR M E R
CHAPTER 8 Hard Disk Recording Concepts
■ You will get a better sense of the vast Digital Performer automatically creates a
creative possibilities open to you with this separate audio file for each record take. By
technology. default, Digital Performer uses interleaved
audio, which stores all channels for each track
■ You will work more efficiently.
in a single file. If you record onto a mono
■You will be less likely to make costly audio track, a stereo audio track, and a 5.1
mistakes. audio track, Digital Performer will create
three audio files.
If you are using an audio interface from
another company, be sure to consult the You may also use non-interleaved, or split
owner’s manual, as the use of third-party stereo, audio files. If so, recorded stereo audio
hardware can impact Digital Performer in data is stored as separate mono files with the
many important ways. same name and .L and .R before the file
extensions, such as “Guitar-1.L.wav” and
How audio is recorded on disk . . . . . . . . . . . . . . . . . . . .55
“Guitar-1.R.wav.” The corresponding
How hard disk recording differs from tape . . . . . . . .56
soundbites in the track remain perfectly
How much disk space does audio require? . . . . . . . .58
sample-locked, no matter what you do. The
Hard disk requirements and maintenance . . . . . . . .59
same applies to surround tracks, but the
Digital audio terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .59
naming scheme is slightly more complicated.
The mixing format and channel designation
is appended after the filename. The final
55
filename may end up as “my mix.5.1.L.wav” Consider, on the other hand, how a computer
for the front left channel of a 5.1 surround hard disk works: it consists of a round,
track. magnetic platter that spins very fast and
stores data. Suspended above this spinning
Every time you press the record button, platter is an extremely fast read/write
record some music, and then stop, Digital mechanism, which reads and writes data to
Performer automatically creates a new audio the platter. The read/write “head” moves
file when you start recording, records the incredibly fast (faster than the eye can see),
audio data into the audio file as you play, and providing virtually instantaneous access to
then closes the audio file when you press stop. any location on the hard disk.
Digital Performer immediately readies
another audio file for the next take while Hard Sectors on the
disk hard disk
inserting the last one into the audio track at platter
the appropriate time and adding it to the list
in the Soundbites window.
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H A R D D I S K R E CO R D I N G CO N C E P TS
write the digital data sequentially to the hard Non-linear editing and playback
disk. Because of the extremely high speed of As you can see in Figure 8-3, non-destructive
the hard disk read/write mechanism, you editing makes it quick and easy to re-arrange
have instant access to any part of the recorded the order of any portion of the originally
audio. recorded audio. You can revert to the original
take at any time.
Non-destructive editing
With their random access capability, hard Repetition without duplication
disk recording systems provide other Random access also allows you to repeat the
important advantages over tape machines. same section of music as many times as you
For example, you can cut, snip, splice, shift, like within your piece of music without
re-arrange, and otherwise edit the original duplicating the actual audio data itself. For
pass of audio without actually modifying the example, you could have a one-measure
original data. If you rearrange the order of a drum loop that repeats for 60 measures, but it
few sections in a digital audio track, Digital only consists of one measure’s worth of
Performer simply rearranges references to audio—approximately two seconds. The loop
those sections of data without affecting the is simply placed end to end in the track sixty
original audio data itself. This process, called times. (Alternatively, it could be looped with
non-destructive editing, is possible because a loop in the track.) You can even play back
Digital Performer stores the edit points the same region of audio on several tracks at
separately from the audio data. You can the same time. A chorus effect can be created
always revert to the original audio data if you with a vocal passage by placing it in four
want, up until the time that you decide to separate tracks and slightly offsetting the
permanently erase it from the hard disk. audio in each track. When you do so, Digital
Performer does not actually create four
Instantaneous editing copies of the audio data on your hard disk;
Non-destructive editing is a virtually instead, the computer references the same
instantaneous process because the edit points passage of audio on the hard disk four times
you create during editing are very small (only simultaneously. As a result, you are actually
a few bytes) and can therefore be handled conserving hard disk space when using a
quickly by the computer. As a result, your single region of audio in multiple places.
edits in Digital Performer take effect
immediately as you do them.
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H A R D D I S K R E CO R DI N G CON C E P T S
HOW MUCH DISK SPACE DOES AUDIO The table below shows disk space (in
REQUIRE? Megabytes) for one minute of digital audio at
The freedom you enjoy as a result of the various sample rates and bit depths:
benefits described above comes at a price:
Bits Ch 44.1 kHz 48 kHz 88.2 kHz 96 kHz 176.4 kHz 192 kHz
hard disk space. One mono minute of CD-
quality (16-bit, 44.1 kHz) audio takes up 16 1 5.3 5.7 10.5 11.5 21 23
about 5 megabytes (MB) of space on your 24 1 7.9 8.6 15.9 17.3 31.7 34.6
hard disk. A stereo minute takes up 10 MB. If
32 1 10.5 11.5 21 23 42.3 46
you have a MOTU 1248 hard disk recording
system, and you have audio playing on 24 16 2 10.6 11.5 21.2 23 42.3 46
channels for a five minute tune, that’s 24 2 15.9 17.2 31.7 34.5 63.5 69
24 channels times 5 minutes, which adds up
32 2 21.1 23 42.3 46 84.7 92
to 120 minutes of audio. Multiply that by
5 MB per minute, and your 5 minute song
Figure 8-4: Hard disk space requirements for one minute of
takes up 600 MB of hard disk space! And that mono and stereo digital audio at various sample rates and bit
doesn’t count alternative takes, overdubs, and depths.
other audio that you generate during the Fortunately, Digital Performer’s Audio
course of a recording session. During a Monitor always shows you how much hard
typical session, you can easily fill upwards of disk space you have available on your hard
1 GB (1 gigabyte) of hard disk space in no disk during a session so that you can manage
time.
Figure 8-3: Hard disk recording systems provide non-destructive editing, which gives you instantaneous flexibility, as well as the ability
to revert back to the original take at any time. Note that when you do this type of editing in Digital Performer, the audio data stored on
hard disk does not move. Digital Performer just rearranges ‘pointers’ to the audio data.
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H A R D D I S K R E CO R D I N G CO N C E P TS
your audio tracks intelligently and never run In either case, hard disk maintenance
out of space at a crucial moment (such as the procedures such as defragmenting and
middle of a record pass!). re-initializing will help improve overall
performance.
☛ If you anticipate creating audio files
larger than 4 GB (about 6.7 hours when DIGITAL AUDIO TERMS
recording as 44.1 kHz 16 bit stereo Here are some terms and concepts you should
interleaved files), use the Broadcast WAVE be familiar with.
file format. For details, see “Wave64” on
page 78 in the DP User Guide. Project
A project is a folder that Digital Performer
In addition, Digital Performer provides audio creates on your hard disk when you start a
management features that let you easily new recording session. It includes a Digital
identify unused audio and delete it from the Performer file, along with a folder for the
hard disk. audio files you’ll generate while recording.
If you are using an audio interface from Audio files come in several different formats.
another company, it may have certain In Digital Performer, the default format for
requirements for hard disk performance. To recording is Broadcast WAVE, but you can
avoid problems, be sure to consult the also record as AIFF (Audio Interchange File
manual. Format).
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H A R D D I S K R E CO R DI N G CON C E P T S
Audio files contain more than just the audio so fast and efficient: it deals with the
information. They also contain a list of manipulation of pointers, which consist of a
regions (explained below) in the audio file, as very small amount of data.
well as any playlists (also explained below)
that have been created for it using other audio Soundbite
software programs. The word Soundbite is synonymous with the
word Region as described above. In Digital
Performer, we call regions soundbites because
the word region means something entirely
Audio data different in Digital Performer: it is a period of
time within one or more tracks over which an
editing command will take effect. (For
Regions Playlists
example, consider Digital Performer’s Region
A Broadcast WAVE file
menu.) Therefore, to avoid confusion with
the word region, we use the term soundbite to
describe an audio region. They are one and
Figure 8-5: An audio file contains the original audio recorded the same.
into it, as well as any regions (soundbites) and playlists created
by Digital Performer or other audio editing software you might
use to edit the file. Soundbites can be placed in any audio track
at any time location. They can be duplicated
Region as many times as you like with virtually no
This is the term most commonly used to refer
additional memory overhead, since they are
to a section of audio in an audio file. It could
merely pointers to audio data on the hard
be a one-second sound effect, a 16-bar
disk. With only two exceptions, soundbite
phrase, or the entire length of the audio file.
editing and management in Digital
You can define an unlimited number of
Performer is entirely non-destructive. (The
regions in an audio file. Technically speaking,
exceptions are the Compact command and
a region consists of pointers, which are
deleting the very last soundbite in an audio
references to the exact location (digital
file, which cause audio data to be deleted
sample) in the audio file where the region
from disk.)
begins and ends. These pointers are very
small compared to the amount of audio data
they represent. This is why region editing is
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H A R D D I S K R E CO R D I N G CO N C E P TS
Soundbite.1 Soundbite.2 Soundbite.3
Audio input/output
An audio input or output refers to the physical
input or output jack in the recording system
Figure 8-6: Soundbites (regions) exist within an audio file. A
soundbite is any portion of an audio file. It can even be the entire you are using. If you are running Digital
audio file. Soundbites that you record or import into a Digital Performer without an audio interface, you
Performer file are cataloged in the Soundbites window. They
appear as regions of audio in the Sequence Editor and Event will use the microphone and speaker jacks
Lists of audio tracks. (usually in the form of stereo mini plugs)
Playlist located directly on the computer itself. If you
A playlist is a collection of regions played are using an audio interface of some kind, the
end-to-end to produce a continuous interface will have digital and/or analog input
presentation of music. Some programs can and output connectors. Regardless of the
save playlists within the audio file itself, just system you have, Digital Performer allows
like regions. Playlists stored in audio files can you to freely assign audio tracks to whatever
be imported into Digital Performer as a single physical inputs and outputs are provided.
audio track in the Tracks window. You can
also build a playlist in Digital Performer by MOTU Audio System
The MOTU Audio System is the “audio
dragging soundbites from the Soundbites
engine” that provides digital audio recording
window into a track’s Event List.
and playback in Digital Performer. The
Audio track MOTU Audio System can operate with no
An audio track holds audio regions extra audio hardware installed in the
(soundbites), as well as audio volume and pan computer, although it also supports all
data. You can view the contents of an audio MOTU audio interfaces and a wide variety of
track with its Event List and/or the Sequence third-party audio hardware.
Editor.
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H A R D D I S K R E CO R DI N G CON C E P T S
The MOTU Audio System also supplies real- System in the Setup menu of Digital
time effects plug-ins that you can use to Performer. For details, see “Configure Studio
process audio tracks in real time with effects Settings” on page 33.
like parametric EQ, reverb, chorusing, etc. It
is also an open system, supporting real time
plug-ins from other companies as well. All
plug-ins are processed with extremely high
fidelity 32-bit, floating point calculations.
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H A R D D I S K R E CO R D I N G CO N C E P TS
CHAPTER 9 User Interface Basics
Window controls
All of Digital Performer’s standard window
controls, such as the close button, minimize
button, zoom button, and scroll bars, work
the same way as standard window controls.
63
Window title
The window title shows the name of the Mini-menu
button
window, and often the track or sequence that
it pertains to. Mini-menu
Window target
Click this tab to switch the window to a
different track, sequence, etc. For more
details, see “Window Target” on page 343 in
the DP4 User Guide.
Figure 9-3: A Digital Performer mini-menu.
Window target
Tab bar
Double-click the Tab bar (Figure 9-2) to pop
Window the window in or out of Digital Performer’s
target menu
Consolidated Window. For details, see
“Popping windows in and out” on page 117 in
the DP4 User Guide.
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U S E R I N T E R FAC E BA S I C S
The active window A single click on an inactive window makes
Most of the time, the window in which you that window active, and in addition, the item
are currently working is the active window. in the window that was clicked responds.
The active window is indicated by fully
detailed borders; when a window is inactive Edit windows
its top border and scroll bar are blank. To Edit windows, such as the Sequence Editor
activate a window so that you can work in it, and MIDI Editor, have some additional
simply click anywhere on it. Digital common window elements. See “Edit
Performer’s Tool palette is always active; it is Windows” on page 339 in the DP4 User
not necessary to click on it first. Guide.
Minimize
button Window Title bar Window title Tab bar Window
Zoom (double-click to pop-in/out Target
Close of Consolidated window)
button button
Mini-menu
Scroll bar
Zoom
controls
Resize
Track selector list Track selector show/hide button
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US E R I N T E R FAC E B A S I C S
CONTROL PANEL The Set Focus to Next/Previous Cell
The Control Panel is the command center for commands let you move the cell focus in the
your DP project. It contains basic transport Consolidated window, for things like
controls like Play, Stop, Record, etc., playback keyboard shortcuts and menu commands.
location Counters, and some additional Close Cell closes the currently focused cell.
modes and playback controls such as Pop Out of Consolidated Window
Memory Cycle, Click, Countoff, and so on. removes the currently focused cell from the
For more information, see “Control Panel” on Consolidated Window and puts it into its
page 78. own window.
Alt-W (Windows).
The Show/Hide Left/Right Sidebar
commands expand or collapse the left and ■ Option/Alt-click the close button in any
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U S E R I N T E R FAC E BA S I C S
■ Press the Option/Alt key and the Close In this manual, references to the Mac Control
command in the Window menu changes to key spell out the whole word, while references
Close All Edit windows. to the Windows Ctrl key use the abbreviated
form found on most PC keyboards.
Closing all windows
To close all open windows (except the When referring to modifier keys, this manual
Control Panel, if it is ), press Command- uses the following conventions:
Control-W (Mac) or Ctrl-Win-W (Win). If
you hold down the Command and Control Separator Example What it indicates
keys (Mac) or Ctrl and Win keys (Windows) - (dash) Ctrl-Alt-click Indicates modifier keys that
should be pressed in
when choosing the Close command in the combination
Window menu, it changes to Close All / (slash) Option/Alt-click Serves as a separator
Windows. between Mac and Windows
keys.
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US E R I N T E R FAC E B A S I C S
will cause a contextual menu to appear with To Option/Alt-click, hold down the Option/
convenient shortcuts to relevant commands Alt key, move the mouse to position the
and options. See “Contextual menus”, below. arrow cursor on the object and click the
mouse. Option/Alt-click is used to edit the
To Command/Ctrl-click, hold down the name of a track, sequence, song or marker for
Command/Ctrl key, move the mouse to editing. After editing, the new entry can be
position the arrow cursor on the object and confirmed by pressing the Return key.
click the mouse. Command/Ctrl-clicking is
used for selecting non-contiguous items; for To Option/Alt-drag, hold down the Option/
example, you would use Command/Ctrl-click Alt key while dragging. Doing so makes a
to select several independent events in an copy of what you are Option/Alt-dragging.
Edit window. Command/Ctrl-click also This is also a shortcut for zooming in edit
toggles the current grid snapping setting. For window, if you hold Option/Alt before you
example, if grid snapping is turned on, click and drag.
holding down the Command/Ctrl key
temporarily disables it.
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U S E R I N T E R FAC E BA S I C S
CONTEXTUAL MENUS a particular context for a different function,
Contextual menus appear throughout Digital you must use right-click to access the
Performer to provide convenient access to contextual menu.
frequently used commands and options.
Contextual menu items
The menu items shown in the contextual
menu will depend on the context, as the name
implies. For example, if you right-click on a
selection of audio data in the Sequence Editor
(as shown in Figure 9-4), you will see
contextual menu items for moving and
editing audio data, opening the data in other
windows, and Sequence Editor track options.
Some menu items may be unavailable
temporarily (grayed out) depending on the
kind of selection you have made, which layer
is active, whether there is any data on the
clipboard, and so on.
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US E R I N T E R FAC E B A S I C S
directly on a small event, so you may also Pressing on the return key is the same as
right-click in the empty space above or below clicking on OK: it confirms the selection in
the selection in the same track. the dialog box.
For example, say you have selected multiple Pressing on the enter key will also OK a dialog
MIDI notes, the first of which starts at box. It is also used when editing a list of
3|1|000 and the last of which ends at 6|3|000 names or data, confirming the current one
(Figure 9-5). The contextual menu for those and moving to the next.
selected notes can be invoked by right-
clicking on any of the selected notes, or in any (Mac only) Pressing the command and period
empty space in that track between 3|1|000 keys together is the same as clicking on the
and 6|3|000. If you right-click before 3|1|000 Cancel button: it cancels the selection and
or after 6|3|000, or directly on an unselected leaves the previous settings/values
note, the original selection will be deselected. unchanged.
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U S E R I N T E R FAC E BA S I C S
The left and right arrows move from field to CUSTOMIZING KEYBOARD SHORTCUTS
field in the Event List, confirming the current Just about all keyboard shortcuts can be
selection and advancing to the next one in the customized. For details, see chapter 9,
arrow direction. “Commands” (page 105) in the DP4 User
Guide.
In addition to these, there are many shortcut
keyboard commands that will allow you to CHANGING TEXT BOX VALUES BY
choose commands from menus very quickly. DRAGGING
They are indicated on the menus to the right You can change number or note values in text
of the commands themselves and can be used edit boxes throughout Digital Performer by
instead of pulling down the menu and pressing on the text box and dragging up or
selecting the command. To use a shortcut down. You can also edit text box values in the
command, hold down the Command/Ctrl usual ways (by typing, etc.)
key and press the indicated key. For example,
Command/Ctrl-X is the shortcut for the Cut
command. Instead of pulling down the Edit
menu and selecting Cut, hold down the
Command/Ctrl key and press the X key.
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US E R I N T E R FAC E B A S I C S
MAIN COUNTER SHORTCUTS 1 Click on the bars field to highlight it.
The current playback location can be
changed at any time by editing the main 2 Press 11.
Counter directly. This is a more precise
3 Press the Tab or decimal key.
method for locating than many of the other
numerous ways of cueing Digital Performer.
4 Press 1.
You can edit the counter even while the
sequence is playing back. There are several 5 Press the Tab or decimal key.
ways to edit the current Counter location in
Digital Performer, as described below. 6 Press 0, 1, and 5.
By dragging
This is a great short cut for quickly “yanking”
2 Type in a new time value. the counter:
While a field is highlighted, just type in a new 1 Press on the desired measure, beat, or tick
value. Use the backspace key to erase an field (or hour, minute, second, or frame field
incorrect entry. if you are working with SMPTE).
Press the Tab key or the decimal key on the 2 Drag up or down.
numeric keypad to cycle through each field of
a time display, highlighting each so that you By pasting
can type in a value. (On Windows, make sure Counter values can be copied and pasted
the Num Lock key is engaged before you use from nearly any field where a counter value is
the decimal key on the keypad.) For example, displayed: the main counter, aux counter,
to enter the time 11|1|015 as shown in the Information Bar, and so on.
example above:
1 Click in any counter field.
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U S E R I N T E R FAC E BA S I C S
2 Press Command/Ctrl-C or choose Edit
menu > Copy.
73
US E R I N T E R FAC E B A S I C S
74
U S E R I N T E R FAC E BA S I C S
CHAPTER 10 A Guided Tour of Digital
Performer
IF YOU DON’T LIKE TO READ MANUALS Creating, opening, and saving Projects . . . . . . . . . . . 76
This chapter provides an overview of Digital Control Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Performer’s features in the form of a guided Consolidated window . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
tour through the windows used in a typical Sequence Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Digital Performer project. Each page gives Tracks window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
you a brief introduction to Digital Clips window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Performer’s important windows and features. Soundbites window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
You’ll probably get a good idea of how to get Content Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
around in the program just by scanning these Bundles window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
pages. Once you have, you’ll be primed and MIDI Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
ready for the step-by-step tutorials that Event List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
follow. Or you can try to begin sequencing on Drum Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
your own. QuickScribe Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Waveform Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
BEFORE YOU BEGIN Meter Bridge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
The tour assumes that you have successfully Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
installed Digital Performer. This includes Tool Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
creating your MIDI device configuration. If Selecting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
you haven’t yet done so and you plan to follow Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
along in the Digital Performer, refer to the Mixing Board. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
installation instructions that accompany this Effects window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
manual before proceeding. Virtual instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Movie window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Also, if you’re not familiar with Digital Congratulations! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Performer’s basic conventions, please first Continuing on your own . . . . . . . . . . . . . . . . . . . . . . . . 122
read chapter 9, “User Interface Basics” Recording your first audio . . . . . . . . . . . . . . . . . . . . . . . 122
(page 63).
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CREATING, OPENING, AND SAVING
PROJECTS
A Digital Performer file is called a project.
Project files are created, saved, closed, and
opened just like other applications.
you want (empty or a template) and then click project file onto the Digital Performer icon in
the New button. the macOS Dock or in the Finder.
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Only one project can be open at a time. Almost any software problem is survivable as
However, each project can contain many long as you have kept backups of your work,
sequences, and there are many ways to so save often and make frequent back-ups.
transfer data between projects – see See “Preventing Catastrophe” on page 1019 in
chapter 1, “The Digital Performer Project” the DP4 User Guide.
(page 23) in the DP User Guide.
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CONTROL PANEL
The Control Panel provides tape-deck style
transport controls, two counters, tempo
controls, click and countoff controls, memory
cycling, punch-in/out, and more. Because
this panel is so central to Digital Performer’s
operation, it appears across the top of the
consolidated window. If it is floating as a
separate window, it cannot be closed.
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A G U I D E D TO U R O F D IG I TA L P E R F OR M E R
For more information, see chapter 22, “Control Counters Tools
Panel” (page 195) in the DP User Guide. Displays the current playback time in the music Click to choose the
in bars, beats, and ticks. There are 480 ticks per
Audio settings primary tool (top)
Configure audio and alternate tool
Transport Controls quarter note (this degree of resolution can be driver and file
configured in the Time Formats window in the (bottom) for the
These work just like a standard tape settings: clock mode, cursor. Hold the
deck. From left to right: fast/slow Setup menu). The auxiliary counter displays one sample rate, buffer
of Digital Performer’s other time formats: real semicolon key to
rewind, slow/fast forward, rewind, size, sample format, temporarily switch to
stop, play, pause, and record. time, SMPTE time code or samples. and frame rate. the alternate tool.
Auto Stop
When this button is lit, Overdub Record Countoff Auto-Scroll Solo Mode Pre/Post-Roll
playback of the sequence During normal recording, Gives you a Window Toggles Solo When Link
is automatically stopped Digital Performer erases countoff before scrolling mode. When on, Playback to
at the Stop location on existing music in the track. playback or follows only soloed tracks Memory is enabled,
the Memory bar. Use Overdub Record to recording. playback. are heard. you can enable pre/
preserve existing material Option/Alt-click Option/Alt- Option/Alt-click post-roll to lead in
and merge new material with to set click to edit to set Solo Mode or out of the
Link Memory it. Use it whenever you are preferences. Auto-Scroll preferences. memory range.
These toggle Link Playback to cycle-recording so that each preferences.
Memory and Link Memory to new pass through the loop
Selection modes. doesn’t erase the last pass.
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CONSOLIDATED WINDOW
Many of Digital Performer’s powerful
features are presented in separate windows,
such as the Track Window, Sequence Editor,
Mixing Board and Waveform Editor. The
Consolidated Window gives you access to
them in one window with tabs across the top.
You can quickly access the desired feature by
clicking its corresponding tab, without
having to switch to a different window. In
addition, the Consolidated Window is highly
configurable, allowing you to split the
window into several — or even many —
different sections for quick access to critical
features conveniently presented in one
window. With Digital Performer’s Window
Sets feature, you can create and save an
unlimited number of Consolidated Window
setups, finely tuned and customized for each
stage in your workflow. The Consolidated
Window provides you with a simplified,
unified, highly customized work space.
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Left sidebar Main body Right sidebar
Sidebar Sidebar Left sidebar Tabs Control Panel Tab Right sidebar Window Tab Sidebar
cells tabs divider bar divider selector bar divider
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SEQUENCE EDITOR
The Sequence Editor provides a multitrack
graphic environment for hands-on, precision
editing of MIDI, audio and conductor track
data all at once. Each track can be play-
enabled, recorded into, and soloed. It also
includes a movie track for displaying a
project’s QuickTime movie along the same
timeline. You can view one or more tracks at
a time using Digital Performer’s standard
track selector to show and hide tracks as
desired.
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A G U I D E D TO U R O F D IG I TA L P E R F OR M E R
For more information, see chapter 38, “Sequence
Editor” (page 371) in the DP User Guide.
Create a tempo map. Use Memory Cycle Change layers to view different data
Edit the Conductor track to create to repeat a section. types.
detailed tempo maps, enter key and Enable Memory Cycle Change the visible layer for each track
meter changes, and more. and drag the Memory in the track info pane on the left side.
Create automation curves. Start and End points in View audio, MIDI, volume, pan, pitch
Click the Pencil tool in the tool the ruler. automation, continuous controllers,
palette and draw automation curves. conductor data, and more.
Click the track selector button to open Click on a line to create a point; drag it to adjust.
the track selector.
The Track Selector lets you quickly show and Zoom the window.
hide tracks simply by clicking their name. Horizontal and
vertical zoom give
control over what you
see. Zoom in for
sample-level
precision, or zoom
Use the right tool. out for a bird’s-eye
The Tool palette (Studio menu) provides a variety of
editing tools to help shape your sequence.
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TRACKS WINDOW
The Tracks window provides a convenient
overview of your Digital Performer project.
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A G U I D E D TO U R O F D IG I TA L P E R F OR M E R
For more information, see chapter 20, “Tracks
Window” (page 169) in the DP User Guide.
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A GU I DE D TO U R O F D IG I TA L P E R F O R M E R
CLIPS WINDOW
The Clips window is a dynamic, interactive
environment for triggering audio and MIDI
clips during live performance. You can
prepare any number of MIDI and audio clips
and then individually trigger them during
playback. If you enable the queue, you can
cue up any number of clips in advance to play
consecutively. You can also set up and trigger
scenes, which consist of multiple clips
arranged in a single row for simultaneous
triggering. The Clip Editor lets you view, edit
and create clips. You can also copy and paste
track material to make clips, or drag and drop
them from the Soundbites window or
Content Browser.
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A G U I D E D TO U R O F D IG I TA L P E R F OR M E R
For more information, see chapter 30, “Clips
Window” (page 287) in the DP User Guide.
Multi-
queue
Stack multiple
clips for
consecutive
playback.
Mixing
Mix your session
on the fly, as you
trigger clips.
Clip Editor
View and edit
individual clips.
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SOUNDBITES WINDOW
The Soundbites window serves as a catalog of
all the soundbites (audio regions) in the
Digital Performer project. It provides a great
deal of information about each soundbite,
including its duration, sample rate, number
of channels, and parent audio file for each
soundbite. To open Digital Performer’s full-
featured Waveform Editor, which allows you
to perform all kinds of waveform editing
tasks, from single-sample pencil tool edits to
normalizing to crossfades and more, double-
click a soundbite in the Soundbites window.
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A G U I D E D TO U R O F D IG I TA L P E R F OR M E R
For more information, see chapter 3,
“Soundbites Window” (page 41) in the DP User
Open the Soundbites window by choosing its name from the Project menu, pressing
Shift-B, or selecting it from the Consolidated Window sidebar window list.
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CONTENT BROWSER
The Content Browser gives you immediate
access to assets that you can quickly drag and
drop into your Digital Performer project.
Examples include audio files, loops, plug-ins,
virtual instruments and clippings.
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For more information, see chapter 4, “Content
Browser” (page 55) in the DP User Guide.
Forward/back Go up one
buttons folder level
Mini-menu
Project-related
assets
Material associated
with this particular DP
project.
Clippings
Clippings can be just
about anything you
want: audio, MIDI,
audio+MIDI, plug-in Location of the
effects chains and selected item
more.
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BUNDLES WINDOW
The Bundles window serves as the crucial
link between the virtual mixing world in
Digital Performer and the audio and MIDI
hardware that is physically connected to your
computer. The Bundles window provides a
convenient layer between them that lets you
effectively manage audio and MIDI input and
output.
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A G U I D E D TO U R O F D IG I TA L P E R F OR M E R
For more information, see chapter 14,
“Bundles” (page 131) in the DP User Guide.
Tabs
Use these tabs to
switch between
each bundle group.
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MIDI EDITOR
The MIDI Editor displays notes and MIDI
controllers for one or more MIDI tracks on a
piano-roll style grid. To open it, Command–
double-click the track name or any segment
in the Tracks Overview. Or click them once
and then click the MIDI Editor tab in the
Consolidated Window.
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A G U I D E D TO U R O F D IG I TA L P E R F OR M E R
For more information, see chapter 39, “MIDI
Editor” (page 411) in the DP User Guide.
Continuous Continuous Quick Filter Continuous Pencil Tool Selected note velocities
Data Ruler Data Makes the controller Data Data Selec- To graphically edit velocities (or a
Click this ruler Display Mode grid display only the View Filter tor controller curve), select them by
repeatedly to switch Determines which types of controller Hides all continuous Selects which dragging over them. Then click the
between three mode to view data that are data, except for the continuous data Reshape Tool in the Tool Palette and
different controller continuous controller currently selected. data type currently to insert with the drag across the selected data.
displays: controllers data in: points, bars chosen for insertion Pencil tool.
only (0-127), pitch or lines. (with the pencil tool
bend only (-8192 to data selector to the
8191), or both. left).
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A GU I DE D TO U R O F D IG I TA L P E R F O R M E R
EVENT LIST
The Event List gives you a precise, numerical
display of all the data in a track. To open it,
double-click the track name or anything in
the Track overview. Or highlight either one
and press Shift-E. To temporarily hide any
type of data, use the check boxes at the top of
the list or the View Filter in the Setup menu.
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A G U I D E D TO U R O F D IG I TA L P E R F OR M E R
For more information, see chapter 40, “Event
List” (page 437) in the DP User Guide.
Filter section
Show and hide types of
data displayed in the list.
Chord
These three notes are a
chord because they all
occur at the same time.
Selecting events
To select a single note or event, click it. To select
Location several in a row, drag over them. (Use Shift-click to
(measure, beat, and tick) On-velocity extend the selection; command/ctrl-click to select
Duration End time discontinuous events.) After you’ve selected notes,
Off-velocity (Beats and ticks) you can edit them any way you want with the
Pitch commands in the Edit and Region menus.
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DRUM EDITOR
The Drum Editor provides a fast, intuitive
environment for creating and editing
percussive music. Click with the Pencil tool
in an empty grid cell to add a note, or click an
existing note to erase it. Use the Rhythm
Brush tool to “paint” in saved rhythms to add
riffs in a snap.
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A G U I D E D TO U R O F D IG I TA L P E R F OR M E R
For more information, see chapter 41, “Drum
Editor” (page 451) in the DP User Guide.
Add an instrument line.
Pull down this menu for a list of
instruments or add a MIDI note by
typing it directly into this empty field.
Select drum tracks Change the view mode. Add a MIDI note.
to view and edit The menu allows you to switch view modes. If Use the pencil tool in the tool palette to
with the track you would like to edit velocities for a specific add and remove notes in the note grid
selector. drum instrument, change to grid with velocity of the drum editor. Click on an empty
You can hide this menu and velocity is now represented as a vertical bar. grid space to add a note, click on an
by clicking on the track occupied grid space to delete a note.
selector button.
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QUICKSCRIBE EDITOR
The QuickScribe Editor displays music from
one or more tracks on a page in standard
music notation. To open it, select a track by
clicking its name in the Tracks window — or
select as many as you like. Then click the
QuickScribe tab in the Consolidated
Window. The music is displayed on screen
just like it will print out. To further refine the
music transcription, you can export your
QuickScribe score as a MusicXML file to
quickly and accurately import it into other
music notation software applications such as
Finale™ and Sibelius™.
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Entering notes with your computer keyboard For more information, see chapter 43, “QuickScribe
Click the staff with the Pointer to get this cursor. Choose Editor” (page 479) in the DP User Guide.
durations from the keypad. Press return to insert the note.
Track Selector
Controls which tracks are
displayed in the score.
Tool Palette
Click a duration in the palette. Or use the
bracket keys ( [ and ] ) to cycle through the
durations. Press anywhere in the desired
measure and while holding down the mouse,
drag to any pitch and location. Watch the
Cursor Information for precise feedback
about where you are in the measure. You
don’t have to get the pitch exactly right when
you first click because you can drag up or
down after you press the mouse to get just
the right pitch and accidental. The mouse
automatically snaps to even subdivisions of
the beat to make rhythmic placement easy.
Transcription
Even though the notation looks quantized,
the MIDI data in the track remains in its
original, unquantized form. If Digital
Performer doesn’t transcribe a section quite
right, you can quantize the data to improve
the rhythmic interpretation.
Step Recording
Click the staff with the Pointer to get the
insertion cursor. Use the arrow keys to
place it at the desired location. Choose a
duration in the palette. Play the notes on
your MIDI controller.
Dynamics Palette
Use to insert dynamics
markings into your score.
Arrangement Palette
Lets you condense the score with
repeat barlines, endings, codas, Page-flip Zoom menu Playback wiper
etc. buttons Scale the page represen- Shows where playback is.
Use to quickly flip tation from 25% up o Drag to scrub your music.
from page to page. 1600%
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WAVEFORM EDITOR
Digital Performer’s Waveform Editor window
provides a complete ‘destructive’ waveform
editing environment. Permanent
modifications can be made to mono, stereo,
and multi-channel audio files using the
standard editing commands in Digital
Performer’s Edit and Audio menus, including
the ‘destructive’ application of effects
plug-ins. Pencil tool editing is provided, even
when zoomed out. Soundbites, sample loops,
soundbite beats, pitch automation, and
soundbite tempo maps can all be edited.
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For more information, see chapter 44, “Waveform
Editor” (page 525) in the DP User Guide.
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METER BRIDGE
The Meter Bridge window displays level
meters for all inputs, outputs, busses, tracks
and bundles. With a single click, you can
independently show or hide available
hardware inputs, available hardware outputs,
busses, bundles, virtual instruments and
tracks as desired. The Meter Bridge provides
long-throw, scalable meters with extremely
fast, smooth and accurate ballistics. Two
different layouts are provided: wrap-around
and linear.
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For more information, see chapter 73, “Meter
Meter width Bridge” (page 885) in the DP User Guide.
Adjust the width
of the meters.
Layout buttons
Use the wrap-around layout
(shown here) or the linear
layout (shown below). Wrap-around layout
Show/hide buttons
These buttons show or hide
the meters for each section.
Meter scale
Drag to adjust the scale of
the meters. Both the upper
and lower end of range are
adjustable.
Linear layout
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MARKERS
To open the Markers window, choose
Markers from the Project menu, or choose
the Markers window from the Consolidated
Window sidebar window list. A Marker
indicates a particular location in your
sequence. It may be at the beginning or end of
a section, or it may be a visual “hit point” that
occurs at an exact location when you are
scoring for film or television. You can add as
many markers as you want to your music.
They are useful for identifying any location.
You can instantly cue to the marker location
using the Markers window or by using the
Locate menu above the Track List in the
Tracks window. Markers appear in all editing
windows. The can be cut, copied, and pasted
in the Conductor track.
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For more information, see chapter 64,
“Markers” (page 771) in the DP User Guide.
Marker location
Marker times can be
displayed in all time
formats: measures and
beats, SMPTE time code,
real time and samples.
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TOOL PALETTE
The tool palette is a central location where
you can determine the behavior of your
mouse actions. The tools are context sensitive
so their actions depend on which window is
being edited. The Primary Tool and Alternate
Tool menus appear in Digital Performer’s
Control Panel, as shown on page 79. To open
the Primary Tool menu as a floating palette,
select Tools from the Studio menu.
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For more information, see chapter 36, “Tools”
(page 347) in the DP User Guide.
Zoom
Zooms in to a section of data. Scissors
Click once to zoom in. Option/ Cuts soundbites and MIDI Comp Velocity
Alt-click to zoom out. Click and Mute notes. Drag with the edit Use to quickly Adjusts MIDI note
drag over a region to zoom in. Click a soundbite to grid turned on to cut at create comps from velocities in
Shift-click to zoom back. mute/unmute it. every grid point. multiple takes. graphic editors.
Modifiers keys
The triangle, sine, square and
random shapes can be modified
with keys. Hold down the Shift key
to change frequency. Hold down the
Option/Alt key to change relative
phase.
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SELECTING
After you’ve recorded, Digital Performer
provides powerful editing features to mold
your music any way you want. But before you
can edit even a single note, Digital Performer
needs to know exactly what you want to edit.
This section shows you some of the many
convenient ways to select data in Digital
Performer. Once you’ve selected it, you can
unleash Digital Performer’s powerful editing
features.
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Using the Selection Information window
Set the start and end times, and then select the tracks you want to edit
within the those times. To set the start and end times, type them in, load
them using the Set To menu, or click the buttons next to each field during
playback. To select a single track, click its name. To select several non-
adjacent tracks, Command/Ctrl-click each one. To select a group of adjacent
tracks, drag over their names. To select all tracks, press command-A.
“Smart Selections”
The Smart Selections command in the Edit
menu makes Time Range selecting easier
and more musical and intuitive. With Smart
Selections enabled, you can turn on grid
snapping, make selections at measure and
beat boundaries, and Digital Performer will
take care of events that are a few ticks before
or after the selection boundaries, either
including or excluding them, depending on
what makes sense musically.
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EDITING
Once you’ve selected your music, you can
choose any command in the Edit menu or
Region menu. For many of them, a dialog box
appears on the screen with many powerful
options — much more than can be covered
here. A few samples are shown below. Most
Edit and Region menu commands can be
applied during playback, so you don’t have to
stop the music to hear the effect. Most, like
Groove Quantize, allow you to adjust the
effect in real time, so you have instant
feedback, without even closing the
command’s window.
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For more information see.Part 5,
“Editing”(page 323) in the DP4 User Guide.
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MIXING BOARD
After recording and editing comes mixing.
Many MIDI devices respond to automated
mixing parameters such as volume and
panning that you program directly in Digital
Performer. Digital Performer’s Mixing Board
gives you a powerful — yet familiar —
environment in which you can perfect your
mixes. Instantly show or hide any sections
you want. For example, you can hide
everything except the volume faders. The
rows of insert menus let you apply “non-
destructive” MIDI and audio effects inserts to
your tracks, such as shift, quantize, transpose,
EQ, reverb, dynamics and more. These effects
modify the data in the track on output only,
preserving the original performance in the
track. You can modify them (or turn them
off) at any time. Digital Performer even lets
you create an unlimited number of different
mixdowns — a complete mix of volume, pan
and plug-in automation for all tracks.
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For more information, see chapter 70, “Mixing Board”
(page 821) in the DP User Guide.
Multiple mixdowns
A mixdown is all of the volume, pan, plug-in, mute/
solo and other mix automation information stored in
all tracks of a sequence. It also includes all real-time
effects processors currently applied to any tracks.
This menu in the Mixing Board window lets you
instantly save an entire mixdown with any name you
wish. Then, you can create an unlimited number of
other mixdowns. You can either start from scratch, or
duplicate a current mix to try variations of it.
Fader grouping
The Mixing Board mini-menu has several
commands that allow you to create and Real-time MIDI and audio effects processing
manage fader groups. Move one fader in The five insert menus above each track (expandable up to 20 inserts) give you real time MIDI and audio effects
the group and they all move together. processors that you can apply as desired to a track. MIDI track effects include shift, transpose, quantize, velocity
You can override the grouping by compressor, arpeggiator and echo. Audio track effects include EQ, reverb, dynamics, echo and others. MIDI and
Option/Alt-dragging the fader, or you audio effects processing only alters data in the track as it plays back, so the original performance is unchanged.
can temporarily disable fader groups. This means you can modify — or remove — the output processing settings at any time.
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EFFECTS WINDOW
The Effects window provides controls for
real-time audio and MIDI effects and
instrument plug-ins. MIDI effects include
shifting, velocity compression, note
transposing, quantizing, MIDI echo, a MIDI
arpeggiator, and more. Audio effects plug-ins
include parametric EQ, reverb, dynamics
(compressor, expander, limiter, gate), chorus,
flange, reverb, modeled guitar amps and
cabinets, and many more, as well as all third-
party MAS, VST and Audio Unit (AU) plug-
ins. Plug-ins can be accessed via effects
inserts in the Mixing Board, which open the
Effects window shown below, or by selecting
a track name in any edit window and
choosing Effects from the Project menu (or
pressing Shift-F).
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Track, insert, and plug-in menus
Use the first two menus to select which track For more information, see chapter 74,
and insert you’re viewing and the third menu “Effects Window” (page 891) in the DP User
to choose the plug-in for that insert. Guide.
Window Target
menu
Change which sequence
or V-Rack the Effects
window is viewing.
Plug-in controls
Preset controls Control the plug-in’s
Browse presets using settings. Each plug-in
the next/previous has different controls
buttons. Load, save, and (though many of the
edit presets with the plug-ins included with
Preset menu. Digital Performer have
common elements).
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VIRTUAL INSTRUMENTS
Digital Performer provides a host of virtual
instruments. From the simple Nanosampler
to MX4, the multi-oscillator multi-synth, you
have a virtually unlimited pallet of sounds to
work with. DP also includes the MOTU
Instruments soundbank, a 5.5 GB library of
multi-sample instruments, synths, loops and
phrases with over 300 different instruments,
1100 instrument presets and 500 loops. You’ll
find acoustic and electronic drum kits,
pianos, guitars and basses, along with church
organs, electric organs, strings, brass,
woodwinds, synths, ethnic instruments,
choirs, voices, percussion, sound effects and
more. This versatile collection of instruments
spans musical genres, eras, geographical
regions and cultural styles. You can also load
your favorite third-party MAS, VST and
Audio Unit (AU) virtual instruments.
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For more information, go to Digital
Performer’s Help menu and choose the
Digital Performer Plug-ins Guide.
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MOVIE WINDOW
Digital Performer’s Movie Window provides
synchronized full-screen playback of video
with both MIDI and audio tracks in a
sequence. Digital Performer allows you to
instantly locate to any spot in the movie,
advance forwards or backwards one frame at
a time through the picture and music, and
scrub the movie forward or backward (with
or without MIDI scrubbing). You can also
display streamers, punches and flutters
superimposed on the Movie window image to
assist in film scoring.
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For more information, see
chapter 32, “Movie Window”
(page 311) in the DP User Guide.
Pop in or out
Double-click anywhere to pop
the movie window in and out
of Digital Performer’s
Consolidated Window.
Frame-advance Mini-menu
Frame-advance forward and Right-click anywhere to access
backward using the Movie common operations.
window’s frame advance buttons.
Full screen viewing
Click to fill the screen with video.
Resize handle
Make the movie
Movie control bar window any size.
Cue around in the movie with the slider in the
movie’s control bar. Notice that the movie and
Digital Performer are synchronized together. If the
movie was recorded at a standard frame rate, such
as 30 frames per second, its frames will match
Sequence Editor Movie Track Digital Performer’s frames in the SMPTE counter.
View frames from the movie alongside your
sequence in the Sequence Editor. Frames are
shown as often as the horizontal zoom will allow.
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A GU I DE D TO U R O F D IG I TA L P E R F O R M E R
CONGRATULATIONS!
Congratulations! You are now familiar with
several of Digital Performer’s most important
features.
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Part3
Tutorials
CHAPTER 11 Tutorial 1: Recording MIDI
125
First, let’s make sure that the instrument track shown below, so that it is red. This is the
has a valid audio output assignment. If the MIDI track that “plays” (triggers) the
output assignment is not italicized, the PolySynth instrument.
assignment is valid, as shown below in
Figure 11-1: Record-enable
track-1.
Instrument
track output
assignment
Figure 11-2: Record-enabling Track-1.
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virtual instruments, see chapter 17,
“Instrument Tracks” (page 155) in the DP
User Guide.
MIDI track output
assignment
If you’ve chosen another sound source, such
Figure 11-3: Changing the output assignment for the MIDI track.
as the Roland JV-1080 shown in the previous
2 Select the desired MIDI device and example, choose a sound directly on the front
channel from the hierarchical menu. panel of the instrument itself, or choose a
sound by name from the track’s Default Patch
In the example below, the new device being menu in Digital Performer (Figure 11-4).
selected is the Roland JV-1080, MIDI
channel 1.
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Setting a metronome click and tempo Setting a countoff
Digital Performer organizes MIDI data into The final step to prepare for recording is to
measures, beats, and ticks (there are 480 ticks set a couple of countoff bars. A countoff helps
per quarter note, although the Time Formats you play in tempo, and gives you time to get
window in the Setup menu lets you choose to your MIDI keyboard after pressing Record
higher or lower resolutions, if you want). To in Digital Performer.
ensure that your music lines up with the beat
■ Click on the Countoff button in the
correctly, always listen to Digital Performer’s
built-in metronome Click while recording: Control Panel.
Countoff
1 Make sure the Click button is turned on.
Click
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Digital Performer will stop recording. Note
that the counter has advanced.
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You should hear the scale play back on the OPENING THE EVENT LIST
assigned instrument track (or other sound You have just recorded a MIDI sequence, that
source). If you don’t hear anything, turn to is, a string of MIDI commands that exactly
“Problems” on page 134. describes your performance. The Sequence
Editor shows the data that you have just
STEP RECORD recorded into Track-1:
Step Record, available in the Studio menu, is
one of the most important and powerful
features in Digital Performer. It is an
alternative to real-time recording: it waits for
you to enter notes one at a time and allows
you to specify the duration of each. Step
Record is ideal for passages too complex for
real-time entry. Notes you enter in Step The first few measures of Track-1 now contain the scale you just played.
Record are rhythmically precise (they won’t
need quantizing). Digital Performer allows you to view and edit
these MIDI ‘events’ directly by opening an
Recording with Step Record Edit window for a recorded track. Each MIDI
See “Tutorial 3: Building a Sequence” on track can be viewed in six different types of
page 145 for a step-by-step sequencing Edit windows: Sequence Editor, MIDI Editor,
tutorial that covers step recording. Event List, Drum Editor, Notation Editor, and
QuickScribe Editor. In this example we’ll use
For more information, see chapter 28, “Step
the Event List. For detailed information on
Record” (page 271) in the DP User Guide.
the other windows, see “Tutorial 3: Building a
Sequence” on page 145 and Part 5,
“Editing” (page 323) in the DP4 User Guide.
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A new window will appear, looking more or If your Event List contains anything other
less like this: than note events, uncheck all of the items in
the View Filter section, except for notes, as
shown below:
View
filter
section
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The Pitch of the note is indicated by its letter The note event is redisplayed with its new
name and octave number. This note is a E2 attack time.
(the E below middle C).
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The Quantize window appears. There is a full
description of this feature and how it works in
chapter 48, “Region Menu” (page 593) in the
DP User Guide. For now, simply select a
quarter note as the rhythmic value:
2 Click Apply.
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Rewind Play
4 Click the Save button to save the file.
CONGRATULATIONS!
You’ve just completed your first MIDI
sequence.
PROBLEMS
Keep in mind that there are many ways to edit If you follow the steps described in this
data. For more information, see Part 5, chapter you should be able to record, view,
“Editing” (page 323) in the DP4 User Guide. and edit a simple sequence. If, for some
reason, you have a problem, don’t panic. Try
SAVING YOUR SEQUENCE to pinpoint the problem with these steps:
The sequence you have recorded and edited is
currently stored in the Random Access If Digital Performer won’t run or displays an
Memory (or RAM) of your computer. You error message
should make a permanent copy of any work
☛ See “Technical support” on page 1022 in
the DP4 User Guide for how to contact
you do with the Save and Save As commands
MOTU Customer Support.
on the File menu:
If Digital Performer runs, but doesn’t record
1 Select Save As from the File menu. (i.e. nothing appears in the Sequence Editor)
Try this:
A standard save dialog box appears.
1 Choose Quit from Digital Performer
2 Type a name for your file. menu.
Always try to use descriptive names, so you 2 Shut down your computer.
can identify your files later. “Simple Scale”
might be a good name for this file. 3 Make sure that your MIDI equipment is on
and correctly set up, and that the MIDI cables
3 If necessary, use the navigation controls in are working and firmly plugged into the
the window to select the correct disk on equipment.
which to save.
To test your MIDI cables, try a simple hook
If you are not sure how to do this, please up between two MIDI modules, or exchange
review your computer’s documentation. input and output cables.
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4 Start the computer again, launch Digital If you can record a track and view the notes in
Performer, open a new file, and open the the Event List, but can’t get your sequence to
play back...
MIDI Monitor window (Studio menu). Check the volume and MIDI setting for your
MIDI instrument. Make sure the playback
The MIDI Monitor window shows incoming
destination in Digital Performer corresponds
MIDI data from your MIDI devices.
with the channel setting on your MIDI
device, otherwise the MIDI information will
not reach your synth.
Further troubleshooting
If these steps don’t help, you almost certainly
have a problem with your MIDI interface,
cables, or keyboard. Check with the dealer or
manufacturer for help on testing the
hardware. “Technical support” on page 1022
in the DP4 User Guide contains more
This indicator shows that MIDI data is being received from the Akai
MPK225 keyboard on channel 1. If none of these indicators blink when suggestions and instructions on how to
you play your MIDI controller, then something is wrong with the cables, contact MOTU Technical Support.
MIDI interface or the settings for the device in your MIDI device
configuration (Setup menu > Bundles > MIDI Devices tab).
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CHAPTER 12 Tutorial 2: Recording Audio
How it works. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 An audio signal that you want to record into
Opening the tutorial file . . . . . . . . . . . . . . . . . . . . . . . . 138 Digital Performer could come from several
Enabling audio hardware . . . . . . . . . . . . . . . . . . . . . . . 138 different sources. You may want to sing, talk
Using third-party audio hardware. . . . . . . . . . . . . . . 139 or play an acoustic instrument and record
Using built-in audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 that signal. You may have an electronic
Completing the audio hardware configuration. . 140 instrument that you want to record such as an
Choosing an input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140 electric guitar or synthesizer. You may want
Preparing an audio track for recording . . . . . . . . . . 140 to play back an analog tape or even a vinyl LP
Establishing audio input and checking the level. 141 and record that audio into the computer. You
Monitoring the live signal . . . . . . . . . . . . . . . . . . . . . . . 141 may also generate sounds inside the
Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143 computer itself that you want to record into
Playing back the recorded track . . . . . . . . . . . . . . . . . 143 Digital Performer. An example of this would
be a virtual instrument such as a software
HOW IT WORKS
synthesizer or sampler.
The procedure for recording an audio signal
into a computer can be broken into two basic To record an audio signal into Digital
steps. Performer, a path from the origin of that
signal into the software must be set up.
First, hardware must be set up to provide a
Conversely, for playback, the software
path for the audio signal into the computer.
settings must be correct and there must be a
path for the signal to reach speakers or
headphones.
137
OPENING THE TUTORIAL FILE Configure Hardware Driver window, it will
Locate the “Tutorial 2” Digital Performer be set to the built-in audio controller (as
project file found on the Digital Performer shown below). If not, make sure that it is:
installer disc (or at motu.com/download).
Copy it to your hard drive, then open the file.
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features of your PC. In the example below, When using audio hardware, you’ll use your
ASIO has been chosen for the MOTU audio interface for both input to Digital
MicroBook audio interface. Performer and output from Digital
Performer.
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this feedback loop, plug in a pair of
headphones into the computer’s stereo mini-
headphone jack. See “Monitoring the live
signal” below.
CHOOSING AN INPUT
Now you will select an input for a mono Figure 12-1: Choosing an audio input bundle. In this example,
audio track. Mono audio tracks have a single the New Mono Bundle sub-menu shows inputs from the
computer’s built-in audio hardware. The computer’s built-in
waveform icon next to their name. Click in audio input is being chosen as the mono input for the track.
the Input column for a mono audio track, as
demonstrated below in Figure 12-1, and If you wanted to record into a stereo track,
choose the New Mono Bundle sub-menu. you would do the same thing in the input
menu for a stereo track, except that you
In the sub-menu, you will see a choice of would create a new stereo bundle instead of a
whatever inputs have been made available mono bundle.
from within the Configure Hardware Driver
window. You might also see bus inputs, and PREPARING AN AUDIO TRACK FOR
RECORDING
possibly several other selections, depending
For an audio signal to get recorded into a
on whether you have installed software
track, the track must be record-enabled. Look
synthesizers, samplers, or similar
for the record-enable button to the right of
applications.
the track name, after the play-enable button.
For the purposes of this tutorial, choose Press that button and it will turn red. The
built-in audio channel 1. track is now record-enabled and ready.
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The Input Monitor button enables audio
patch thru for the track, similar to record-
enabling. This is useful if you want to
monitor the signal, but not record it.
Figure 12-2: Record-enabling the track. A track can have both its record and input
☛ If the track does not yet display a record- monitor buttons enabled, though only one is
enable button as shown above, it needs to be necessary to enable audio patch thru for the
assigned a valid audio output. To do so, click track. However, it can be useful to engage
on the italic text in the Output column next to both. For example, enable input monitoring
the track (the italic text probably says to hear the live signal and practice before
something like Out 1-2). Choose the New recording a pass. Record-enable the track to
Stereo Bundle, and, for the purposes of this record a pass, then turn record-enable off
tutorial, choose Built-in Output 1-2 from the after the pass. With input monitoring still
sub-menu. enabled, you’ll still be able to hear the input,
but the track will be record-safe.
MONITORING THE LIVE SIGNAL
Record-enabling a track also enables audio For more information on monitoring input
patch thru for that track, meaning that the signals and the different Audio Patch Thru
audio signal that is present at the input of the modes, see “Audio input monitoring” on
track is patched to the output of the track page 241 in the DP4 User Guide.
(unless Studio menu > Audio Patch Thru is set
ESTABLISHING AUDIO INPUT AND
to Off). CHECKING THE LEVEL
Now check the input level of the signal you
Additionally, each audio track also has an
are about to record. Go to the Studio menu
Input Monitor button:
and open the Audio Monitor, which appears
in the sidebar, to the left of the Sequence
Editor (Figure 12-4). The Audio Monitor
shows the level of signal as it gets recorded.
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If you have a third-party audio interface, use
the input gain controls on it, if any. If it
doesn’t have input gain control, a simple
mixer or microphone preamplifier is a good
way to ensure that input levels are strong
enough without overloading.
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For this tutorial, let’s use the location already PLAYING BACK THE RECORDED TRACK
provided, but if you wanted to change it, you After you have recorded a signal, you can stop
would click the take file name to select it and the transport and turn off the track’s input
then choose Set Take Folder from the Audio monitor-enable and record-enable buttons.
Monitor mini-menu. Then rewind, and play: you should hear what
you just recorded. The Mixing Board in
RECORDING Digital Performer will allow you to adjust
To put Digital Performer into record mode, at output level of the recorded track.
least one track must be record-enabled, as
you did earlier in this tutorial (Figure 12-2 on
page 141).
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CHAPTER 13 Tutorial 3: Building a Sequence
■ You have a MIDI keyboard (or other MIDI SET UP MEMORY CYCLE RECORDING
controller) and a multi-timbral MIDI setup. Memory Cycle lets you build a section of
If you’d like a further explanation of this, see music by loop recording. We are going to
“Categorizing your MIDI setup: how many build a two-bar drum loop.
notes can you play at once?” on page 146.
1 If it isn’t already highlighted, click the
Memory Cycle button to highlight it.
145
Categorizing your MIDI setup: how many notes can you play at once?
Perhaps the most fundamental concept of MIDI sequencing is that the notes at once. For example, you can play a chord on them consisting of
sequencer itself produces no sound whatsoever. Instead, the sequencer 3 or more notes at one time. A device that can do this is referred to as
triggers synthesizers, which produce the actual sound. A sequencer polyphonic. Keyboards and sound modules produced in the late 1980’s
just records and plays back performance information: when notes were could typically play up to eight notes at a time (eight note polyphony).
played, what notes were played, how hard they were struck, how long Today, affordable hardware MIDI instruments play 32, 64 or more
they were held down, and so on. This is one of the reasons why notes at a time, and software MIDI instruments can have 256 note
sequencing is so powerful. It gives you incredible flexibility in working polyphony or more.
with instruments and sounds.
Many of today’s MIDI instruments are also multi-timbral, which
So the maximum number of notes you can play at one time when means that they can play different types of sounds at the same time.
sequencing in Digital Performer depends on your MIDI instruments For example, you may have a sound module that can play drums, bass,
(both hardware and software). piano, guitar, sax, synth pad, and a solo instrument all at once. Many
instruments can play up to 16 different sounds at once (one per MIDI
Only the most basic MIDI instruments are limited to one note at a channel), and some software instruments like MachFive can use 64
time, and fortunately, this type of instrument is a thing of the past for MIDI channels to trigger an unlimited number of parts.
the most part (unless by design, such as the BassLine instrument plug-
in). An instrument that can only play one note at a time is referred to To take full advantage of Digital Performer’s power, a multi-timbral
as being monophonic. MIDI setup is highly recommended. Even a single General MIDI
instrument or multi-timbral virtual instrument can give you an entire
Today, most keyboards, sound modules, synthesizers, and virtual orchestra at your fingertips in Digital Performer.
instruments (often referred to as a sound sources) can play several
Keyboard
MIDI IN MIDI OUT
It’s easy to think of them as being one and the same, but actually, the
sound engine inside the synth is separate from the keyboard. In fact,
many synth manufacturers ship a rack-mountable version of their Sound Engine
popular keyboards that is simply the sound engine by itself, without
the keyboard. Often the unit fits a single rack space—sometimes even Keyboard
a half-rack space.
Local Control is the setting that connects the keyboard to the sound
engine. When Local Control is on, the keys on the keyboard trigger
notes in the sound engine. When Local Control is turned off, this
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SET UP A METRONOME CLICK
When you first record in real time into
Digital Performer, you need a metronome
click so that you can play along with the
measures and beats in Digital Performer.
Memory Cycle
Actually, it is also possible to record without a
2 Click the Overdub Record button to click and afterwards line up the beats and
highlight it. barlines with your performance. For more
information, see chapter 63, “Record Beats”
Overdub record mode causes newly recorded (page 765) in the DP4 User Guide. But for
material to merge with data that is already in building our drum loop now, let’s play to a
the track instead of erasing and replacing it. click.
Memory Cycle stop marker A great thing about MIDI sequencing is that
you can record at a slow tempo and then
move up to full speed afterwards. Let’s set the
tempo control to about 80 bpm (beats per
minute). You can accomplish this by typing
the tempo or by dragging the mouse down in
the tempo control section.
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Rewind Stop After rewind, the Counter
button button returns to measure 1.
Tempo control
5 If you did not hear the Click during
3 To test the Click, press the play button and
playback, or if you feel that it won’t be loud
listen for the click sound.
enough during recording, see the side-bar
Digital Performer begins to play, looping the “Setting up a Click”.
first two measures. The main counter gives
you a running update, and the playback SET UP A ONE BAR COUNTOFF
Digital Performer can give you a countoff
location indicator scrolls in the Sequence
before you begin recording, just like a
Editor. Play for as long as you’d like.
conductor would, to get you into the tempo
before the first downbeat. In fact, as you
Play button Playback wiper loops Counter gives a
turns green between Memory running update probably know, it’s almost impossible to play
cycle markers
in time with the first downbeat without a
countoff.
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2 Option/Alt-click the Countoff button to
open the Countoff Preferences.
Setting up a Click
Digital Performer’s audio click uses audio files to generate a click 6. Make the Normal click settings in the same fashion.
sound of your choice.
The Normal click falls on beat boundaries within each
To set up an audio click: measure.
1. From the Studio menu choose Click Options. You can also 7. Set the overall click volume (for both Accented and Normal)
access this window by Option/Alt-clicking the metronome using the Master Volume slider.
icon in the Control Panel.
8. Click Done.
2. As soon as the Click Options window opens, you should hear a
click coming from your computer speaker. If not, enable the
Audition click option at the bottom of the window.
3. At the top left of the window, uncheck the MIDI check box and
check the Audio check box.
4. On the right, choose the audio file you would like to use for the
accented click from the menu provided. A number of files are
provided for you, but you may also use your own mono WAVE,
AIFF, or SDII file.
The accented click falls on the downbeats of measures.
5. Set the level of the click as desired.
In addition to Digital Performer’s audio click, you can use a drum 3. Double-click in the Pitch box to select it and either type the
machine, sampler, or other MIDI sound source to generate a click desired note or simply play the desired note on your controller
sound of your choice. keyboard.
To set up a MIDI click: 4. Set the note-on velocity (0-127) and gate (duration in millisec-
onds) as desired.
1. At the top left of the Click preferences window, uncheck the
Audio check box and check the MIDI check box. 5. Make the Normal click settings in the same fashion.
2. On the right, choose the device you would like to use for the The Normal click falls on beat boundaries within each
accented click from the menu provided. measure.
The accented click falls on the downbeats of measures. 6. Click Done.
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4 Check the “Countoff only when
recording” option. Record-
enable
button
This option causes Digital Performer to skip
the countoff when you click the Play button.
5 Click Done to confirm the new settings. 3 The MIDI track is assigned to Model12, a
drum module software instrument.
SET UP A TRACK FOR RECORDING
Let’s set up Track-1 for recording the drum If you would like, choose a different sound
loop. source that can produce a drum kit from the
Output menu for Track-1. Select your drum
1 First, rename Track-1 by Option/Alt- machine, sampler, or other device., keeping
clicking it. in mind that on many multi-timbral
synthesizers and sound modules the drum
Type in the name “Drums” and then press the kits can be found on MIDI channel 10.
return key to confirm your typing.
For more information on choosing an output
device and patch, see “Choosing a MIDI
output destination” on page 140 and
“Choosing a default patch (sound)” on
page 143 in the DP4 User Guide.
☛ Shortcut: when you are naming several 4 Make sure there is a drum kit currently
tracks in a row, use the down arrow key to playing on the device and channel that you
finish with the current track and edit the next chose. Then test the track setup by playing a
one in the list. few notes on your MIDI controller; you
should hear drum sounds as you play.
2 Make sure that the Drums track is record-
enabled. When you play notes on your controller,
Digital Performer receives them and then
In this tutorial file, this track is record- echoes them to the playback device for the
enabled by default. If for some reason it is not, currently record-enabled track — even when
click its record button so that it is red. Digital Performer is stopped. At this point,
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your controller should be playing the drum Drum Editor
kit source you selected (by default, the
Model12 instrument track).
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Don’t worry about sounding stiff or robotic;
we are going to apply a groove to the drum
loop a little later in the tutorial to give it some
feel.
Drag the
Drag the median strip corner to
handle all the way down to resize the
temporarily hide the entire
continuous data grid (which window.
will be covered later).
Figure 13-1: Preparing the Drum Editor for recording so you can see what you are recording as you go.
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T U TO R I A L 3: B U I L D IN G A S E Q U E N C E
3 Select a 16th note quantize grid. Leave the 4 Close the Quantize window.
rest of the options alone for now.
This window could be left open, but for now,
click its close button at the far left of the title
bar, or press command-w.
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If you haven’t done this sort of thing before At this point, your drum sequence should
with a drum machine or other pattern-based look something like Figure 13-2 on page 153.
sequencer, you may find it useful to record Let’s change the edit resolution so we can see
related sounds together, such as kick and the drum notes on a 16th note grid.
snare, and closed hi-hat with open hi-hat.
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FIX MISTAKES AND GET READY TO ADD ADD THE HI-HAT
THE HI-HAT PART To add the hi-hat part, let’s simply paint it in
Here are several things you might want to do the Drum Editor. We can certainly do this
next: while the drums are still looping, but it might
be easier to simply stop playback at this point.
What you want to do How to do it
Erase all the notes and start Choose Undo from the Edit 1 Stop the transport by clicking the stop
over menu.
button or typing ‘0’ on your numeric keypad.
Erase a wrong note Click it and press the delete key.
(On Windows, make sure the Num Lock key
is engaged before you type ‘0’ on the keypad.)
Hear the drum loop at full Drag the tempo slider up to the 3 Enter in a value for a hi hat. This is usually
tempo desired tempo.
F#1, but it is easier if you audition notes on
Practice the hi-hat part Click the Record button to take your MIDI keyboard. After you have found a
without recording it yet Digital Performer out of record
and keep playing. hi-hat sound, press return.
Record the hi-hat part Click the Record button again to
put Digital Performer back into Add additional pitches, such as an open hi-
record mode and start recording hat sound (Bb1), in the same way.
at the next pass of the loop.
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Alternate tool (hold the semi-colon key)
record that perfect take, save it immediately.
Once saved to disk, you run much less of a
chance of losing your work, although even on
disk it can be lost. So back up your hard disk,
too.
☛ The Pencil tool will also erase notes. To save your file:
Click on an open grid space to create a note,
1 Press the Stop button.
click on an existing note to erase.
2 Choose Save from the File menu.
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3 In the Mixing Board, choose an insert
located under your Quantize insert, select
Groove Quantize.
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Since you already created and named the file
once already, it doesn’t ask you for a name this
time. Instead, it just saves the file to disk in its
current state.
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4 Drag your imported loop into your 5 It is time to listen to the results. Hit play in
sequence by grabbing the handle in the Move the Control Panel. As you listen, you may
column. Dragging the soundbite to the left notice that something does not sound right.
side of the Sequence Editor will create a new The tempo of the loop we imported may not
track containing the soundbite, with the match the tempo of the rest of our sequence.
soundbite placed at the beginning of the
sequence (you can always reposition it after Let’s audition the soundbite and count how
you have dragged it into the track). many beats it is. Select the soundbite in the
Sequence Editor by clicking on it. It should
tell you it is selected by highlighting. Now
hold down the Option/Alt key and hit the
space bar. Digital Performer will play back
the selected soundbite. While the soundbite is
playing back, count the beats. If you don’t
catch it the first time, feel free to audition the
soundbite again.
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sequence to match the soundbite, or we can
time stretch the soundbite to match the
tempo. We’ll take the second approach.
9 In the track settings menu for the Guitar PREPARE TO RECORD A SECOND TRACK
Loop track (to the right of it’s play-enable Now let’s prepare Track-2 for recording.
button), choose Stretch so that it becomes
1 Record-enable Track-2.
checked (enabled). This causes the loop (and
all audio in the track) to be automatically There are two ways to do this: 1) click the
stretched to match the tempo of the sequence. track’s record-enable button, or 2) press the
down arrow key.
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STEP RECORD ANOTHER PART
Step Record is a powerful sequencing feature
because it lets you record notes one at a time.
It is especially useful if you don’t have well-
practiced keyboard skills. We’ll use it to enter
some half-note chords:
1 Press the Rewind button to make sure that 4 Click the half note duration button.
the sequence is rewound to measure 1, beat 1.
C3
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sequence. Notice also that the chord notes
displayed in the Event List are precise half
notes: they have a duration of two beats
(2|000) and all occur together exactly on beat
1 (1|1|000). The second chord
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9 To hear the chords play back in real time 4 We are going to change the third chord
with the drums, press the Memory Cycle located at measure two, beat one, from a G
button to turn it back on (Step Record turns it minor with an 11 in the bass (C) to a normal
off), press the Rewind button, and then press G minor chord. To do this, we have to move
the Play button. the bass C note up a major second to a D.
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☛ Much of the functionality of the MIDI If you’d like, choose a different playback
Editor is also built into the Sequence Editor. device for Track-3 from the Output menu and
For more information, see chapter 38, choose a bass sound for the new track from
“Sequence Editor” (page 371) in the DP4 User the Default Patch column (or call up the
Guide. sound manually from the device itself, if
sound names are not yet showing in Digital
BASS PART Performer’s patch menu). For a review of this
Now let’s add one more track: a bass part. procedure, see “Set up a track for recording”
on page 150.
1 Back in the Sequence tab, Record-enable
Track-3. 3 Change the name of Track-3 to “Bass”.
MIDI Notes
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Enter the bass part in the QuickScribe Editor
You’re now ready to enter the bass part. Let’s Mini-
menu
do it by inserting notes graphically in the
QuickScribe Editor. If you don’t read music
notation, don’t worry. You’ll still be able to
follow the tutorial here.
Quarter
note
1 Select the Bass track by clicking its name.
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Click and hold to add the note and then move
Cursor Information Cursor
the mouse down slightly until you see “Bb” in
the cursor coordinate display. When you see
“Bb”, then you can let go of the mouse button.
As we are entering a B-flat, you’ll have to 8 Now switch to half notes and we will enter
position the cursor over the ‘B’ line of the staff the final note of the measure. Position the
while you keep an eye on the cursor display. cursor at G3 1|4|240.
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Click here (G3 at 1|4|240) to
Let’s transpose by interval down two octaves:
insert a half note as tied eighth
and doted quarter notes over 3 Play C4 on your MIDI keyboard so that it
the barline.
shows up in the highlighted “From” box on
the screen.
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6 To switch the clef to a bass clef, refresh the
QuickScribe window by hiding & showing
the Bass track, or closing and reopening the
window.
Drag from here
The staff is automatically redrawn with a bass with the cross-
clef. Digital Performer automatically senses hair cursor…
the appropriate clef for each staff.
…down to here.
to select all the
data so far.
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4 Press Play and listen to your sequence.
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CHAPTER 14 Tutorial 4: Mixing and Finishing
TUTORIAL CHECKLIST
To make the tutorial as clear as possible, we
assumed the following:
171
You can use the Mixing Board in the audio and instrument tracks assigned to the
Consolidated Window body, the same output. The advantage of having the
Consolidated Window sidebar, or as an master fader in a separate V-Rack is that it
independent window. Each one has its remains the master fader when you are
benefit: working with multiple sequences in the
project.
■ In the Consolidated Window sidebar: this
is useful as a single-channel inspector while To adjust volume and pan for the drums,
editing. With the Scroll the Mixing Board to bass, chords and guitar, use the Model12,
the selection preference enabled (Preferences Modulo-1, BassLine-1 and Guitar Loop tracks.
> Consolidated Window), the Mixer will
update to follow the selected track. The Drums, Chords and Bass tracks are MIDI
tracks. Their volume faders won’t do
■ In the Consolidated Window body: this is anything until you record automation (MIDI
the best configuration when mixing is the CC#7) later in the tutorial.
central task.
■ As an independent window: this is best for After you have the initial mix, you can start
advanced window layouts. For example, you automating it.
might need to see lots of faders at once, or you
AUTOMATED MIXING
may have two monitors with your main
Now let’s do some automated mixing.
editor on your first monitor and the Mixing
Board on the second. 1 Turn on automation playback for each
channel by clicking on the automation
START MIXING playback and gliding across all other channels
First, let’s set initial levels and panning in the
while holding down the mouse button. Do
Mixing Board. You can adjust as you playback
the same for automation recording.
to hear your changes as you make them. You
can adjust faders and pan knobs by clicking
and dragging them, or if your mouse has a
scroll wheel, by placing your mouse over
them and scrolling.
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☛ Some MIDI instruments don’t respond
to the MIDI messages sent by Digital
Performer’s Mixing Board (CC 7 for volume
and CC 10 for pan). If you don’t get any
response from your MIDI device as you
adjust the controls in the Mixing Board, this
is probably the case. The software
Click and hold down Glide over all automation buttons instruments included in this tutorial project
mouse button here while holding the mouse don’t respond to MIDI volume and pan. Use
the volume and pan controls on the
2 Start playback by pressing the space bar,
instrument tracks, rather than the MIDI
and adjust the mix as follows.
tracks.
To do this Do this
3 Turn off automation recording by gliding
Adjust a track’s Drag each track slider individually.
volume You can also press on the plus and back over the channels.
minus buttons, or click anywhere on
the slider to make a sudden jump.
4 After you’ve got the volume level and pan
Adjust panning Drag a knob up and down or left and setting you’d like for each track, stop playback
right. You can also click on the value
box below the knob and type in the and rewind to the beginning of the sequence.
desired value (between zero and 127,
where 64 is pan center).
5 Choose Take Automation Snapshot from
Solo or mute tracks Click their solo or mute buttons. Try
“gliding” (dragging) over the solo and the Region menu.
mute buttons. (It’s fun.)
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For more information on Snapshot 1 The first thing we need to do is open up
Automation, see “Snapshot automation” on the Sequence Editor. Locate the Guitar Loop
page 864 in the DP4 User Guide. in the Sequence Editor.
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2 Now that the Mixing Board is displaying
the track selector, you may see that there may
be some tracks that are not visible. If the
Guitar Loop track is not visible, locate it in the
Track Selector and select it. The Guitar Loop
6 Press play to hear the resulting pan
track is now visible in the Mixing Board.
automation.
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BOUNCING TO DISK ☛ Although you’re unlikely to encounter it,
Bouncing to Disk does exactly as its name a small number of instrument plug-ins may
implies: it bounces multiple tracks down to a not bounce to disk directly; you’d need to
single audio file. Original tracks are render those instrument tracks as audio first,
preserved, and new audio files are created. by using Freeze Tracks or bussing their
output to a new audio track, then include the
Bounce to Disk is used to create a final mix of resulting audio in your selection when
your project, or whenever you want to mix bouncing to disk. (All of Digital Performer’s
multiple tracks down to a single soundbite. included instruments will Bounce to Disk.)
For more information on this, please see
1 Make a selection of audio and MIDI
chapter 84, “Bounce To Disk” (page 953) in
tracks. In this case, let’s press Command-A to
the DP4 User Guide.
Select All.
2 Choose Bounce to Disk from the File menu
(or press Control/Win-J). You will now see
the Bounce to Disk dialog.
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4 Press OK and the Bounce will commence.
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CONGRATULATIONS!
You now know enough about Digital
Performer to sequence your heart out. Believe
it or not, we’ve only scratched the surface.
Digital Performer has many powerful
features. We strongly urge you to check out
the Digital Performer User Guide. You’ll
probably find features not covered in this
Getting Started book that will be of
immediate use to you. Enjoy!
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Part4
More Information
CHAPTER 15 Frequently Asked Questions
181
For information on these and other tempo QuickScribe Editor, and altered with the
modes, see “Tempo Controls” on page 213 in commands found under Project menu >
the DP4 User Guide. Here are brief overviews Modify Conductor Track.
of the Tempo Slider and Conductor Track
How do I hear a click or countoff?
modes. To configure a metronome click:
Tempo Slider: 1 Choose Click preferences from the Studio
menu, or Option/Alt-click the Click button in
■ The tempo can be set using the slider or the
the Control Panel.
tempo text field in the Tempo Control section
of the Control Panel (beneath the counters). 2 Choose the type of click you want to hear:
MIDI click or audio click (for information on
Visual Punches, see “Visual Punches” on
page 257 in the Digital Performer User
Guide). You can enable one or the other, or
both.
The meter is set at 4/4 in Tempo Slider mode,
and a key of no sharps or flats. To switch to For a MIDI click, choose a MIDI device,
other meters or keys, use Conductor Track channel, and note; for an audio click, choose
mode. In Tempo Slider mode, there is one the audio output and click file (mono AIFF,
tempo, beat, and meter for the whole WAVE, or SDII).
sequence. If you need changes throughout
your sequence, use Conductor Track mode. ☛ If you are using MIDI Only mode, the
audio click routing option is not available; the
Conductor Track: click & countoff will then be automatically
routed to a device in your MIDI
■ In Conductor Track mode, Digital
configuration (in the Bundles window MIDI
Performer follows the Conductor Track for
Devices tab).
tempo, meter, and key changes. Each type of
event can be inserted and manipulated in a 3 To audition the click to hear what it will
number of ways. The Conductor Track can be sound like, check the Audition click option in
edited in the Tracks Overview, Event List, the lower left; it will audition at the current
MIDI Editor, Sequence Editor, and tempo.
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4 Close the Preferences window, then enable To Print the key commands, open the
the Click button in the Control Panel. Commands window and choose Print from
the File menu. Note that you can collapse any
To configure a Countoff: section by clicking its disclosure triangle
(holding option while clicking a disclosure
1 Open the Preferences and choose Countoff
triangle collapses or expands all sections at
from the list on the left, or Option/Alt-click
once).
the Countoff button in the Control Panel.
For more information, see “Commands” on
2 First, set the number of measures and
page 105 in the DP4 User Guide.
beats for your countoff; the default is 2
measures, 0 beats. BECOMING FAMILIAR WITH DP
I’m familiar with an older version of Digital
3 Next, choose whether you want to have a Performer. What changes have been made?
Countoff all of the time, or only when If you are familiar with Digital Performer
recording. version 5 or earlier, some user interface
elements have changed in Digital Performer
4 Audition the Countoff in the same way as version 6 and later. For information on these
the Click: enable the Audition Countoff box in changes, please refer to the “Users of previous
the lower left. versions of Digital Performer” page in DP’s
online help files (Help menu > Digital
5 Close the Preferences window, then enable
Performer Help).
the Countoff button in the Control Panel.
RECORDING AND PLAYBACK
How do I view or change key commands? MIDI input is not recording. What should I do?
Open the Commands window from the Setup Here are some things to try if you are not able
menu (or press Shift-L). You can scroll the list to record MIDI into Digital Performer:
to find the command you are looking for, or
you can search using the text box at the top. ■ Make sure the MIDI input light of your
To enter a new key command, click in the Key MIDI interface is lighting up when you play
1 column, and press the desired key your MIDI controller keyboard. If not, check
combination. you have a MIDI cable going out of the
keyboard into the interface.
You can save or load sets of key bindings via
the mini-menu’s Export and Import ■ Try a different MIDI cable.
commands.
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■ Make sure your keyboard is set up to Local How do I use my USB MIDI keyboard with
Off or Local Control: Off mode, and Digital Performer?
Some MIDI controller keyboards have USB
configured to send out MIDI notes. If you
connections that allow them to connect
have other MIDI keyboards or modules with
directly to the computer, instead of through a
a MIDI IN connection, try connecting the
MIDI interface.
MIDI OUT of your controller directly into
the MIDI IN connection of one of those
Some keyboards will be recognized automat-
pieces of MIDI gear: does it receive MIDI
ically. Once connected via USB, they will
notes?
simply appear as an input option (when using
■ Check that the interface and MIDI Multi Record) and an output option (if the
keyboard is properly configured in your keyboard has MIDI output ports).
MIDI device configuration (Setup menu >
Bundles > MIDI Devices tab). If the keyboard isn’t automatically
recognized:
■ Open the MIDI Monitor window (Studio
menu) to see if Digital Performer is receiving 1 Install the drivers and software provided
MIDI data from your controller. by the keyboard’s manufacturer.
■ Click the Set All button in the Input Filter 2 When that is successful, you will see the
and View Filter windows to enable all MIDI keyboard in your MIDI device configuration
data to be recorded and viewed. (Setup menu > Bundles > MIDI Devices tab).
■ Check that you are not in MultiRecord It will appear similar to a MIDI interface,
mode, or if you are in MultiRecord that you with its MIDI ports displayed on the bottom
have specified the specific input and channel of the device.
your controller is transmitting on.
3 Choose Add New External Device from the
■ Try using the MIDI Keys window (Studio MIDI Devices menu, and double-click the
menu). Open the MIDI Keys window and New external device to open its Device
press any letter in the “ASDF” row of your Properties window.
computer keyboard. You can also click the
keys on-screen in the MIDI Keys window. 4 For Device Name, type the name of the
keyboard (this name is what it will be referred
to as in DP).
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5 Hit Apply and close the Device Properties ■ Have you connected the audio output of
■Make sure the instrument track is not ■ If the MIDI device doesn’t respond to
muted. MIDI volume message, make sure the volume
control on the hardware is turned up.
■ If the instrument is multi-timbral, make
■ If the MIDI device has multiple audio
sure that you’ve assigned your MIDI track to
the correct MIDI channel. outputs, check that the MIDI channel you are
triggering is assigned to the desired outputs
If you’re sending MIDI to a hardware MIDI on the device.
instrument:
Audio input is not recording.
■ Make sure the input meters on your audio
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F R E QU E N T LY A S K E D Q UE S T I ON S
■ Try a different cable or microphone. For and from the track pop-up menu available at
condenser microphones, make sure that you the bottom of the channel strip in the Mixing
have phantom power enabled. Board).
■ Try using a different input on your ■ Open the Meter Bridge (Studio menu).
interface. If you have one, try a different Enable all items along the left side, and
interface. examine the signal chain to see where the
problem may be.
■ Check that the audio interface is properly
configured. For example, if you can enable or I press play and I do not hear anything.
disable inputs on the interface, make sure that ■ Make sure that the outputs your tracks are
the input you want to use is enabled. assigned to are the outputs you are
monitoring from. For example, if you are
■ Make sure that the inputs your tracks are
monitoring from an 828mk3’s Main Outs,
assigned to are the inputs you are recording make sure your tracks are assigned to Main
from. For example, if your microphone is Out 1-2.
connected to Mic/Guitar 1 on an 828mk3,
make sure your audio track is assigned to ■ Are your output assignments in italics?
■ Is the track enabled? Make sure the Enable Enable column in the Tracks Overview is
column in the Tracks Overview is enabled enabled (the Enable item is also accessible
(the Enable item is also accessible under the under the Track Settings menu in the
Track Settings menu in the Sequence Editor, Sequence Editor, and from the track pop-up
menu available at the bottom of the channel
strip in the Mixing Board).
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F R E QU E N T LY A S K E D Q U E S T I O N S
■ Is the Master Fader and main outs of your A limited number of virtual instruments may
audio interface or mixer turned up? not Bounce to Disk. If so, you can use the
Freeze command:
■ Speakers on? Volume turned up on your
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F R E QU E N T LY A S K E D Q UE S T I ON S
EDITING How do I mixdown my project to a stereo file?
Why is my track name underlined in the Use the Bounce to Disk command. See
Sequence Editor? “Bouncing to Disk” on page 176 for a quick
When a track name is underlined, it indicates introduction, and see “Bounce To Disk” on
that the track is frame-locked. This is also page 953 in the DP4 User Guide for in-depth
indicated by a lock icon in the Tracks List. For detail.
more information, refer to “Lock button” on
page 176 in the DP4 User Guide. How do I burn a song made in Digital
Performer to a CD? (Mac only)
Why do my crossfades have a blue or red Refer to “Bouncing to a CD or disk image
outline? (Mac only)” on page 961 in the DP4 User
Fades and crossfades are normally the same Guide.
color as the soundbites underneath, as are the
fade outlines. Two special colors are used to How do I export as an MP3?
indicate problems: To take a finished mix done in Digital
Performer and convert it to an MP3, follow
■ Blue fade outlines mean that there is not these steps:
enough audio to compute the fade
1 Prepare the project as if you were
■ Red fade outlines mean that the faded
bouncing down to any other format, such as
audio is clipping.
WAVE, AIFF, etc. See “How do I mixdown
For more information, see “Fades that cannot my project to a stereo file?”
be fully computed” and “Clipping when
crossfades are calculated” in chapter 50, 2 After choosing File menu>Bounce to Disk,
“Fades and Crossfades” (page 657) in the DP4 select LAME Audio Export: MP3 as the
User Guide. Format. Give the file a name, and choose the
location where you’d like the file to be saved.
MIXING AND FINISHING When you press OK, you’ll see a second
Why are the meters in the Mixing Board labeled dialog with some options for the MP3 you are
as +/-48 dB? creating. If you don’t have any preference for
When an audio track’s meter scale is labeled these settings, just use the default settings.
as +/-48 dB instead of -48 to +6 dB, the track Press OK in this dialog, and the file will begin
is in Trim Touch or Trim Latch automation bouncing.
mode. For more information, refer to “The
Trim modes” on page 858 in the DP4 User
Guide.
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F R E QU E N T LY A S K E D Q U E S T I O N S
3 After the bounce is complete, you can How do I force Digital Performer to rescan my
open this file in your MP3 player software of VST and Audio Unit plug-ins?
Open the Plug-in Preferences, select the
choice, such as iTunes.
desired plug-ins, and hit Reexamine. For
You can also export any soundbite in the more information on managing your plug-
Soundbites List as an MP3. Select the desired ins, see “Audio plug-in preferences” on
soundbites and choose Export Selected page 901 in the DP4 User Guide.
Soundbites from the mini-menu. Choose
How do I use RTAS plug-ins?
LAME Audio Export: MP3 from the File
RTAS plug-ins are not supported.
Format menu.
VIRTUAL INSTRUMENTS (“SOFT SYNTHS”)
How do I back-up a Digital Performer project?
How do I use virtual instruments (“soft synths”)
To backup the data for your entire Digital in Digital Performer?
Performer project, use the File > Save A Copy Digital Performer includes six virtual
As command. Make sure to check the instruments, and you can also use third-party
Duplicate audio and copy shared samples to MAS, VST and Audio Unit instruments. To
project option. This will take all of the audio use a virtual instrument in DP:
files that your project is using and make a
copy of them into the new project’s Audio 1 Add an Instrument Track (Project menu >
Files folder, and also copy any samples you Add Track > Instrument Track).
are using with nanosampler or Model12.
2 Choose the desired instrument from the
Digital Performer supports WAVE and AIFF Instrument Tracks list, and it will create an
files. For the most broadly compatible back- Instrument Track for it.
ups, using WAVE files is recommended.
3 Next, add a MIDI track; you’ll see the
PLUG-INS virtual instrument you just added in the list of
How do I use MAS, VST and Audio Unit (AU) outputs.
plug-ins?
See chapter 17, “Instrument Tracks” 4 Assign the output of the MIDI track to the
(page 155) in the DP4 User Guide and instrument you just created.
chapter 75, “Audio Effects Processing”
(page 897) in the DP4 User Guide. 5 Record enable the MIDI track and the
instrument will be receiving MIDI data.
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F R E QU E N T LY A S K E D Q UE S T I ON S
For more information, see chapter 17, After the bundles are created, you can create
“Instrument Tracks” (page 155) in the DP4 an aux track or an input monitor-enabled
User Guide. audio track with that same bus as the input.
I closed the window for my virtual instrument, Input monitor-enabled audio tracks have the
how do I open it again? benefit of being able to switch between
In Digital Performer’s Mixing Board (Project
monitoring and recording audio easily. For
menu, or press Shift-M), locate the
example, while composing you will leave the
instrument track. The first insert will be
track input monitor-enabled, but once the
tinted yellow; this is the instrument plug-in.
part is finished you can record-enable the
Double-click this yellow insert to open the
audio track and record the instrument’s
instrument’s interface.
output in real-time. This is particularly
advantageous when you have many outputs
Alternatively, you can open the Effects
from one instrument, as you can record all of
window (Project menu, or press Shift-F) and
them to their corresponding audio tracks at
select your instrument track from the first
once.
drop-down menu. You may also double-click
an instrument track name in the Tracks
Under macOS, how do I access the QuickTime
window to open its instrument plug-in General MIDI sounds in DP?
interface. Digital Performer can access QuickTime’s
GM sounds in two ways: via the Apple
How do I use multiple outputs from my virtual Software Synth or the Apple DLSMusicDevice.
instrument?
To use multiple outputs from Digital
Using the Apple Software Synth
Performer’s included MAS instrument plug- 1 Go to Setup menu > Interapplication MIDI
in, VST instruments, Audio Unit
instruments, and ReWire applications, see 2 Check the box for “Software Synthesizer”
“Multiple audio outputs” on page 907 in the
DP4 User Guide. 3 Select the resolution at which you’d like the
sounds to render. If you’re just using the
Some MAS instruments tap directly into DP’s QuickTime GM sounds as a “scratch pad” or
internal busses. For such instruments, assign a quick reference, try the lower resolutions.
the part to the desired bus in the instrument
plug-in window. 4 Go to Project > Add Track > MIDI Track.
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F R E QU E N T LY A S K E D Q U E S T I O N S
5 Assign the output of this MIDI track to How do I slave Reason or Live to DP?
any of the 16 channels of “Apple Software Digital Performer can be a ReWire host for
Synth”. programs like these. See “ReWire” on
page 319 in the Digital Performer User Guide.
6 You will hear this MIDI track’s output
from the hardware device you have selected
for “Default Output” under Audio MIDI
Setup. If you don’t hear anything, go back to
Setup menu > Interapplication MIDI and
uncheck and re-check “Software Synthesizer”.
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F R E QU E N T LY A S K E D Q U E S T I O N S
CHAPTER 16 Additional Resources
193
Click a topic to view its help page.
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A D D I T I ON A L R E S O U R C E S
MOTU.COM
Our web site is continually updated with new
resources and downloads to complement
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keep up-to-date with new content.
Tech Notes
Tech Notes are short pieces of technical
information, usually in the form of a
question, such as Do I need an external drive
to record audio with a laptop?, and so on. Tech
notes sometimes cover late-breaking
information not found in the manual, so if
you have a question you may want to search
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Help Tags
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to help you identify the names of buttons, Keep up-to-date with the latest software
controls, and other window elements. Place updates for Digital Performer with our
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195
A D D I T I O N A L R E S O U R C E S
registration. For more information on
contacting tech support, please see
“Technical support” on page 1022 in the DP4
User Guide.
Other resources
Links to additional resources, such as books,
tutorial movies and links to MOTU-related
social media can be found at motu.com.
196
A D D I T I ON A L R E S O U R C E S
32-bit operation 9
Index setting number of 33
64-bit operation 9 EEdit windows 65
A C
Cache (Audio Performance) 36
Editing
audio 60
AAF 77 Calibrating audio input/output 35 Counter 72
Apple Channels Event
retina display support 10 playback 126-127 Editing windows 130
ASIO drivers 28 Click 128-129 Event List window 130
AU (see Audio Units) Clips window 86 note events 130-133
Audio Clock Source 29 View Filter 131
input/output timing 35 Close All Edit Window command 66 Expansion board setup 19
interleaved 55 Close All Effect Windows command 67
MIDI Setup utility 22
Audio data
Close All Windows command 67
Close command (Window menu) 66 FFAQs 181
amount of recording time 58 Configure Audio System
how it is recorded 55 Configure Hardware Driver 27 File menu
Audio files Configure Studio Settings 33 Revert to Saved 77
creation of 55 Fine-tune Audio I/O Timing 35 Save 77, 134
defined 59 Configure Hardware Driver 27 Save A Copy As 77
hard disk requirements 59 Buffer Size 30 Save As 77, 134
how recorded 55 Clock Source 29 Files
size on disk 58 enabling multiple drivers 31 Save As 134
stereo file size 59 Master Device 28 saving files 134
Audio Performance window 36 Sample Rate 28 saving sequences 134
Audio System Work Priority 31 Filters
MIDI Only 13 Configure Studio Settings 33 View Filter 131
MOTU Audio System 13 Automatic plug-in latency (delay) Fine-tune Audio I/O Timing command
Audio System Clock (see Clock Source) compensation 34 35
29 Prime Milliseconds 33
Audio track
defined 61
Stereo buses 33
Consolidated window 80
G
Getting Started 125-135
Audio Units Content Browser 90
delay compensation 34 Contextual menu 69
effects window overview 116, 118 Control Panel 66 H
Hard disk
scanning 12 countoff 128
Auto-locating 72 Core MIDI 22 optimizing 25
Automatic Plug-in Latency Counter window recommendations 59
Compensation 34 editing 72 recording explained 56
Countoff 128 requirements 59
size of files on disk 58
B
Back-ups 77
Creating a project 76
Customer support 11, 135 Hardware
contacting 10 requirements 15
Bring All To Front (Window menu) 66 setup 15-20
Buffer Size 30 Help
Built-in audio
improving performance 25
D
Delay compensation 34
searching 194
Help menu
input/output timing 35 Digital Performer Digital Performer Help 193
Bundles window overview 49 Show Help Tags 195
MIDI Devices tab 16 starting 125 window-specific 194
Buses Hide Left/Right Sidebar command 66
197
IN D E X
Mini-menu 64 defined 59
IInterapplication MIDI 20 Modifier keys 67 Project menu
MOTU Content Browser 90
Render quality 21 MachFive 146 Push Window to Back command
Software synthesizer 21 MOTU Audio System 25-37 (Window menu) 66
Interface 15-20 defined 61
Interleaved format 55 Fine-tune Audio I/O Timing 35
improving performance 25 Q
Quantize 133
K
Keyboard commands 70-71
input/output timing 35
System requirements 9
Customizing 71
Keypad
Mouse techniques 67
MusicXML 77
R
RAM
troubleshooting 73 freeing up RAM for Digital
N Performer 26
LLast Window command 66 New project 76
Next Window command 66
increasing available RAM 33
recommendations/requirements
Non-destructive editing 60 9
Latency compensation 34 Random Access
defined 57
Non-interleaved 55 defined 56
M
Mac
Note events Real time (Audio Performance) 36
Recording 129
Event List window 130-133
built-in audio performance 25 Num Lock Key (Windows) 73 Record-Enable button 125
requirements 9 Numericals 71 Recording offset option 35
MachFive 146 Region
macOS defined 60
Audio MIDI Setup 22 O
OMF 77
Render quality 21
Retina display support 10
Core MIDI 22
MAS plug-ins Opening a project 76 Revert to Saved 77
delay compensation 34 Override internal buffer size 30 Right-click menu (see Contextual
effects window overview 116, 118 menu)
Measure time 128, 131
Metronome window
P
Patch Lists SSample Rate 28
Click 128-129 expansion boards 19
MIDI Performance (see Audio Performance Save 77
channels window) Save A Copy As 77
playback 126-127 Piano roll 50 Save As 77, 134
controller Playback 126-127 Saving
instruments 50 Playback offset option 35 files 134
Device Properties 18 player piano 50 project 77
Devices tab (Bundles window) 16 Playlists sequences 134
hardware defined 61 Scale all windows up/down 10
requirements 15 Plug-ins Set Focus to Next/Previous Cell
setup 15-20 delay compensation 34 command 66
interface 15-20 latency compensation 34 Setup menu
ports 19 scanning Audio Units Audio System
MIDI Device Properties 18 Pop Out of Consolidated Window 66 MIDI Only 13
MIDI Monitor window 135 Ports (MIDI) 19 MOTU Audio System 13
MIDI Only 13 Pre-generation (pre-gen) 36 Interapplication MIDI 20
MIDI Sequencer Prime Milliseconds 33 Shortcut commands 71
description 50 Project folder Show Left/Right Sidebar command 66
198
INDEX
Software synthesizer 21 scale
Sound file (see Audio file) scale all windows up/down
Soundbites 10
defined 60 VST plug-ins
definition 60 delay compensation 34
Split stereo 55 effects window overview 116, 118
Standard MIDI File 77 scanning
Starting Digital Performer 125
Stereo audio files
size on disk 59 W
WASAPI 28
Stereo buses setting (Configure Studio
Settings dialog) 33 Welcome to Digital Performer window
Studio menu 13
Audio Performance 36 Welcome window 13
Click 128 Window controls 63
Synchronization Window menu 66
overview 54 Bring All to Front 66
System errors 134 Close 66
System Requirements 9 Close All Edit Windows 66
Close All Effect Windows 67
Close All Windows 67
TTab bar 64 Hide Left/Right Sidebar 66
Last Window 66
Tap tempo Next Window 66
overview 54 Pop Out of Consolidated Window
Technical support 10 66
contacting 10 Push Window to Back 66
Time Set Focus to Next/Previous Cell
measure|beat|tick time 131 66
Track selector Show Left/Right Sidebar 66
button 64 Window Sets 66
list 64 Window Sets 66
Tracks window Window target 64
Record-Enable button 125 Window title 64
Troubleshooting 134-135, 181-191 Windows 63-65
buffer size option grayed out 30 active window 65
Keypad on Windows 73 Audio driver 28
Tutorial 125-135 Num Lock key 73
WASAPI 28
U
UI
Work Priority 31
scaling 10
Updates 10
ZZoom box 64
USB Zoom buttons 64
MIDI hardware (installing) 15
User interface 63-73
V
View Filter 131
View menu
199
IN D E X
200