Message 4
Message 4
-- References
local ref = {
enabled = ui.reference("AA", "Anti-aimbot angles", "Enabled"),
pitch = ui.reference("AA", "Anti-aimbot angles", "Pitch"),
yawbase = ui.reference("AA", "Anti-aimbot angles", "Yaw base"),
yaw = ui.reference("AA", "Anti-aimbot angles", "Yaw"),
yawjitter = ui.reference("AA", "Anti-aimbot angles", "Yaw jitter"),
bodyyaw = ui.reference("AA", "Anti-aimbot angles", "Body yaw"),
fs_bodyyaw = ui.reference("AA", "Anti-aimbot angles", "Freestanding body yaw"),
edgeyaw = ui.reference("AA", "Anti-aimbot angles", "Edge yaw"),
fs = ui.reference("AA", "Anti-aimbot angles", "Freestanding"),
roll = ui.reference("AA", "Anti-aimbot angles", "Roll"),
limit = ui.reference("AA", "Fake lag", "Limit"),
sw = ui.reference("AA", "Other", "Slow motion"),
dt = { ui.reference("RAGE", "Aimbot", "Double tap") },
hs = { ui.reference("AA", "Other", "On shot anti-aim") },
baim = ui.reference("RAGE", "Aimbot", "Force body aim"),
min_dmg = { ui.reference("Rage", "Aimbot", "Minimum Damage Override") },
}
-- [1] = enabled [2] = key [3] = value
-- End
-- Antiaim button
local menu = {
enable = ui.new_checkbox("AA", "Anti-aimbot angles", "Enable \aFFFF9E97ZZAKK\
aC3E5FFFFYAW"),
indicator = ui.new_checkbox("AA", "Anti-aimbot angles", "Indicators"),
indicator_colors = ui.new_color_picker("AA", "Anti-aimbot angles", "Indicator
colours", 255, 255, 255, 255),
min_damage = ui.new_checkbox("AA", "Anti-aimbot angles", "Min damage
indicator"),
}
-- End
-- Indicators
local function on_paint()
if not ui.get(menu.indicator) then
return
end
local r, g, b = ui.get(menu.indicator_colors)
local y_offset = 20
local spacer = 10
if antiaim_funcs.get_double_tap() then
charge_color1, charge_color2, charge_color3, charge_color4 = 93, 240,
91, 255
else
charge_color1, charge_color2, charge_color3, charge_color4 = 240, 91,
91, 255
end
if doubletap then
renderer.text((width * 0.5) - (doubletap_x * 0.5), (height * 0.5) +
y_offset + bar_spacer + spacer, charge_color1, charge_color2, charge_color3,
charge_color4, "-", "nil", "DT")
spacer = spacer + 10
end
if baim then
renderer.text((width * 0.5) - (baim_x * 0.5), (height * 0.5) + y_offset
+ bar_spacer + spacer, 255, 255, 255, 255, "-", "nil", "BAIM")
spacer = spacer + 10
end
-- OTHER INDICATORS
if ui.get(menu.min_damage) and ui.get(ref.min_dmg[1]) and
ui.get(ref.min_dmg[2]) then
renderer.text((width * 0.5) + 15, (height * 0.5) - 15, 255, 255, 255,
255, "", "nil", ui.get(ref.min_dmg[3]))
end
end
client.set_event_callback("paint_ui", on_paint)