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1. The document provides an overview of the geography and political situation of the continent of Ramia. It describes 14 countries/regions that make up Ramia and briefly outlines their rulers, populations, locations, and current events. 2. Many areas are experiencing unrest, such as rebellion in Drethond, challenges to the ruler in Ganeas Shogunate, and violence aimed at non-human populations in the Sultanate of Mutya. 3. Recent natural disasters include a tsunami that hit the coasts of Stiag and Flavenia, and disease outbreaks affecting the populations of Meier and other regions.

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0% found this document useful (0 votes)
39 views

Text

1. The document provides an overview of the geography and political situation of the continent of Ramia. It describes 14 countries/regions that make up Ramia and briefly outlines their rulers, populations, locations, and current events. 2. Many areas are experiencing unrest, such as rebellion in Drethond, challenges to the ruler in Ganeas Shogunate, and violence aimed at non-human populations in the Sultanate of Mutya. 3. Recent natural disasters include a tsunami that hit the coasts of Stiag and Flavenia, and disease outbreaks affecting the populations of Meier and other regions.

Uploaded by

carlo
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Geography of Ramia.

From the East:

Kingdom of Meier.
Divided in 15 Provinces and with more than 55 towns and villages, this Kingdom is
the oldest and second largest of the continent. Its population is composed in
almost equal parts of Dark Elves and Anor Humans, with a sizeable minority of Sun
Elves in the South-Western provinces. Green fever is plagueing the coast, reducing
the already small minority of orcs and goblins.
RULER: Queen Leona d'Altavilla (Drow)

Drethond
Located to the South of Meier, it is a subject of the Ganeas Shogunate, this
country is evenly split between Dark Elves and Sun Elves. It is ruled by a puppet
president and its council, although all the major foreign politcs decisions are
taken in Tlind, by the Shogun. Rumors of conspiracy and plots of independence sweep
all across the country.
RULER: /

Ganeas Shogunate
The western neighbor of Drethond and its current suzerain, it is also know as "the
Elven Kingdom", or "Kingdom of the Sun", because of its overwhelming majority of
Sun Elves population. Despite being the biggest country of the world, the rulership
of the Shogun is being challenged both by the Damyos in the homeland and by
rebellious nobles in Drethond. Its power has weakened to the point that armed
rebels swarm the eastern part of the country, demanding independence for Drethond
and the conquered territories.
RULER: Emperor Tokuna yorishi (Elf, Puppet) Shogun Yakawa Sajima (Elf)

Chiaf Theocracy (Pronounced Tschiaf)


Located to the Northwest of Meier, this country is the fourth biggest state of the
continent, it is ruled by a chaste of Priests of Dhod, the main Deity of the Human
Pantheon. The population is composed by an overwhelming majority of Goblins, with a
minority of both Sun Elves and Anor Humans. Despite this, political and religious
careers are exclusively domain of Human and Elves.
RULER: High Priest Aaron (Human)

Stiag Empire
Located to the West of Chiaf, the Empire was born as a splinter of the Theocracy,
after the victory on the Revolutionary War (called War of the Heresy in Chiaf), the
Empire became a safe haven for goblin of all the world. Its population is composed
principally by goblins Dail Humans and Dunirr Dwarves. As a testament to goblin
skill and alacrity, this country has nearly tripled its size in the last era,
becoming the third biggest, and the first strongest power in the region. A tsunami
recently razed the western coast to the ground, causing incalculable damage and
loss if life.
RULER: Emperor Tongu the Great (Goblin)

The Principality of Flavenia


Located to the west of Stiag, this small kingdom is composed almost exclusively by
humans. In the last few decades it has tried to carve its own sphere of influence
with an ever more aggressive foreign policy, which culminated in a war with the
Devgat Horde.
RULER: Prince Jaime Luanueva (Human)

The Devgat Horde


Once a great empire which spanned all across Ramia, the Devgat Horde splintered and
lost its former power after the death of the Great Khan. From its territories, new
independents kingdoms sprung, and the only trace of that once powerful empire is
the Horde; the dream of restoring the old glories has always lit a flame of
nationalism in the people's hearts. The Horde is at war with the Principality of
Flavenia and the Republic of Fyngar, hoping to regain some of its former territory.
RULER: Ju-hai Khan (Human)

Sultanate of Mutya
The so-called "triumphant victor" of the Migration Wars, the proud Sultan stands as
a bastion and a buffer state between the Mainland and the Land of the Giants. The
Sultanate is mainly composed by Rohand Humans in the east, with Orcs and Yotunns
being the majority of the western borders. Government policies have made life
difficult for these minorities in the last five centuries, but now they are
escalating to all out violence and racial cleansing with the rise to power of
Sultan Ibnar. Non-humans are not received well in the Sultanate.
RULER: Sultan Ibnar (Human)

Khovmadalia
After bearing the brunt of the Migration Wars, the orcs of Khovmad found a way to
resettle and cut some space out for themselves in the southern part of the
continent, in their new home they even rebuilt the long lost capital, the center of
their culture and religion. Here the old ways of life still rule above all else and
any orc of the continent will find a warm welcome in the homeland.
RULER: Chief Grum (Orc)

The Most Serene Republic of Yonia


Located to the far West of Ramia, Yonia is one of the two countries in the Land of
the Giants, along with its northern neighbor, Brem, unlike their Bremen brothers,
the Yotunn of the Republic gave up a lot of their study of magic in order to pursue
commerce and the accumulation of material wealth. The Republic is governed by a
Regent, who is chosen among the five big families of the country and rules for
life, along with the council of patricians. To this day, no single country has ever
had a naval force comparable to that of the Most Serene Republic of Yonia.
Shipments containing goods worth hundreds of thousands of platinum pieces are
exchanged daily between the merchant republic and the other nation of Ramia, which
is why the recent birth of a pirate state near the coasts of Khovmadalia has
attracted lots of attention from the five ruling families of Yonia. War is brewing.
RULER: Regent Domenico de' Pazzi (Yotunn)

The Magisterium of Brem


The only magocracy to still survive in Ramia, the Magisterium is lead by an
Archmage, who is selected among every wizard and sorcerer in the continent and
rules unchallenged for life. The country is also home to the biggest Magic Academy
in Ramia, and the mages of the Bremenese Guild dictate the rules and codes of
conducts every mage of the world needs to follow. A whole lot of cultural traits
have developed surrounding the Mage's Guild practices, which were picked up by even
those who are not magically gifted themselves, although lately the brazenness of
the Guild researches has raised concerns from provincial authorities about the
safety of these experiments.
RULER: Archmage Selenia (Yotunn)

The Republic of Fyngar


"Republic" is definitely a big word for this conglomerate of tribes and clans, but
the Council of the Clans has established that the Rake tribes need to accrue a
stronger and more civilised reputation amongst the scaleless races. The country is
ruled by an assembly of all the clans, which convenes once every three months or
whenever the Elders summon it, and requires each clan to send at least one member
to represent it (although very often clans move as one unit, all individuals
showing up at the assembly). In these reunions state matters are discussed and then
voted on. The biggest issue right now is the disappearence of the Bluescale and
Redscale clans, which did not show up at the last summon.
RULER: /

The Free Republic of Shan


The most recently born state, this commune of pirates, who came together in the
Isles of Alkhan and Saifa, every law of the continent subsides in favor of the law
of the sea. The recent invention of gunpowder (Thanks, nerds of the Mages Guild!)
has made the relatively small navy of the Isles a considerable threat to isolated
and less advanced cargo ships, and their precious plundered goods are contributing
to the skyrocketing economy of the recently born Republic. The state is governed by
a Council of Captains, which in turn elects a First Admiral avery seven years.
Their decision are only worth their salt on land, though, and at sea every captain
is king of their ship.
RULER: First Admiral Oryana Silverhand (Half elf)

The Wilds
Be it the unsourmountable peaks at the centre of Ramia, the frozen wastes of the
north or the unexplored jungles of the southern isles, the Wilds are lawless lands
where dragons, werewolves and fey exists free from the rules of civilisation. It
has no formal religion, nor kings or leaders, and every creature fends for their
own.

EXTRA: YOTUNN LINEAGE


Ability Scores: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose
any +1; choose any other +1; choose any other +1
Creature Type. You are a Giant.
Size. You are Medium.
Darkvision. You can see in dim light within 60 feet of yourself as if it were
bright light, and in darkness as if it were dim light. You discern colors in that
darkness only as shades of gray.
Magic Affinity. You gain proficiency in Arcana skill
Blood of The Trickster. You know the dancing light and minor illusion cantrips.
Intelligence, Wisdom or Charisma is your spellcasting ability for it (choose when
you select this race).
Powerful Build. You count as one size larger when determining your carrying
capacity and the weight you can push, drag, or lift.

History of Ramia

We are in the Year 505, High Harvest, Imasa Era, as counted by the Common People
(Humans, Elves, Dwarves, Halflings, Gnomes, Goblins). It is Year 1876 of the
Migration for the Yotunn. Orcs and Drakes have not yet developed a written history.
Previous Eras are the Fruict Era, which lasted 503 years, the Seymat Era, which
lasted 480 years, the Ibsal Era, which lasted 600 years, the Yon Era, which lasted
865, the Aralis Era which lasted 679, Kazad Era which lasted 497 and the Heroes
Era, which is said to have lasted 1000 years. (5049)

Common Years are divided in two seasons: Summer and Winter, each of which has five
month with ten weeks each, the Summer months are: Melting Snow, Waterfall, New
Leaf, High Harvest and Summer's End. Winter months are called: Wine Barrel, Pumpkin
Light, Cold Gale, Fireplace and Northern Star.

Important Events, in reverse chronological order:

Year 505, 22 New Leaf, a Tsunami wercks the western coast of Flavenia, putting the
war effort at risk
Year 505, 17 New Leaf, a fever outbreak swipes the coast of Meier
Year 505, 3 Waterfall, Imasa Era, the Principality of Flavenia comes to the aid of
the Republic of Fyngar against the Devgat Horde, invading its territories with a
large army.
Year 505, 28 Melting Snow, rebels rise up in the Ganeas Shogunate
Year 504, 23 Cold Gale, The Devgat Horde declares war on the Republic of Fyngar
Year 503, 15 Waterfall, The Sultanate starts the Cleansing, thousands are displaced
Year 497, 3 High Harvest, Archmage Selenia becomes the new leader of Brem

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