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Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.Qj unity 3D Reference Sheet
Hotkeys
Flythrough Mode (Hold RMB)
WA,S,D - Move around
QE - Move down and up
Shift - Move faster
Scene Movement (click & drag)
Move - Alt + Middle Click
Orbit - Alt + Left Click
Zoom - Mouse scroll wheel
Focus - F key or double click
Arrow Keys = - Move around
Transform Tools
Q, Hand
W, Translate - Move game object
E, Rotate
R, Scale - Resize object
T, Rect - Modify 2D sprite
Y, Composite - Modify 3D objects
-Pan / orbit around
- Rotate object
Miscellaneous
Save - Ctrl or Cmd +S
Duplicate - Ctrl or Cmd +D
Delete (OSX) -Cmd + Backspace
Terminology
Asset - A game file (texture, scripts,
etc). All assets are stored ina
project's Assets folder and are
visible in the Project window
Game Object - The pieces that make
up a scene. These are containers for
components and are viewable in the
Hierarchy window
Component - A modular piece of
behavior, such as Light or Collider.
Scripts are added to game objects
as components. An object’s
components are visible in the
Inspector window
Scene - A collection of game objects.
Think of a scene like a level
Play Mode - When the editor enters
play mode the project begins to run
and simulate game play. Changes to
game objects are not retained when
leaving play mode. Be sure to leave
play mode before resuming work on
a project.