0% found this document useful (0 votes)
14 views34 pages

Reference 11-15-23

Uploaded by

Print Center
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
0% found this document useful (0 votes)
14 views34 pages

Reference 11-15-23

Uploaded by

Print Center
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 34
Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project. Qj unity 3D Reference Sheet Hotkeys Flythrough Mode (Hold RMB) WA,S,D - Move around QE - Move down and up Shift - Move faster Scene Movement (click & drag) Move - Alt + Middle Click Orbit - Alt + Left Click Zoom - Mouse scroll wheel Focus - F key or double click Arrow Keys = - Move around Transform Tools Q, Hand W, Translate - Move game object E, Rotate R, Scale - Resize object T, Rect - Modify 2D sprite Y, Composite - Modify 3D objects -Pan / orbit around - Rotate object Miscellaneous Save - Ctrl or Cmd +S Duplicate - Ctrl or Cmd +D Delete (OSX) -Cmd + Backspace Terminology Asset - A game file (texture, scripts, etc). All assets are stored ina project's Assets folder and are visible in the Project window Game Object - The pieces that make up a scene. These are containers for components and are viewable in the Hierarchy window Component - A modular piece of behavior, such as Light or Collider. Scripts are added to game objects as components. An object’s components are visible in the Inspector window Scene - A collection of game objects. Think of a scene like a level Play Mode - When the editor enters play mode the project begins to run and simulate game play. Changes to game objects are not retained when leaving play mode. Be sure to leave play mode before resuming work on a project.

You might also like