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Computer Graphics Question Bank

The document contains a bank of questions related to computer graphics transformations including translation, rotation, scaling, reflection, and shearing. Some questions ask to apply a transformation such as translation or rotation to geometric objects like circles, squares, triangles, and lines and calculate the new coordinates. Other questions relate to transformation matrices, commutative properties of transformations, inverse transformations, clipping algorithms, and homogeneous coordinates. The document serves as a resource for practice and review of key concepts in 2D transformations.
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0% found this document useful (0 votes)
239 views4 pages

Computer Graphics Question Bank

The document contains a bank of questions related to computer graphics transformations including translation, rotation, scaling, reflection, and shearing. Some questions ask to apply a transformation such as translation or rotation to geometric objects like circles, squares, triangles, and lines and calculate the new coordinates. Other questions relate to transformation matrices, commutative properties of transformations, inverse transformations, clipping algorithms, and homogeneous coordinates. The document serves as a resource for practice and review of key concepts in 2D transformations.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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COMPUTER GRAPHICS QUESTION BANK CAT 2 EAXM

Q. Given a circle C with a radius of 10 and centre coordinates (1, 4). Apply the
translation with a distance of 5 towards the x-axis and 1 towards the y-axis. Obtain
the new coordinates of C without changing its radius.

Q. Given a square with coordinate points A(0, 3), B(3, 3), C(3, 0), D(0, 0). Apply the
translation with a distance of 1 towards the x-axis and 1 towards the y-axis. Obtain the
new coordinates of the square.

Q. Given a line segment with starting point as (0, 0) and an ending point as (4, 4). Apply
30° rotation anticlockwise direction on the line segment and find out the new
coordinates of the line.

Q. Rotate a line AB whose endpoints are A(3, 4) and B(12, 15) about the origin through
a 45° anticlockwise direction.

Q. Rotate line AB whose endpoints are A(2, 5) and B (6, 12), about the origin
through a 30° clockwise direction.

Q. Given a triangle with corner coordinates (0, 0), (1, 0) and (1, 1). Rotate the triangle in
a 90° anticlockwise direction and find out the new coordinates.

Q. Given a square object with coordinate points A(0, 3), B(3, 3), C(3, 0), D(0, 0). Apply
the scaling parameter 2 towards X-axis and 3 towards Y-axis and obtain the new
coordinates of the object.

Q. Given a triangle with coordinate points A(3, 4), B(6, 4), C(5, 6). Apply the reflection
on the X-axis and obtain the new coordinates of the object.

Q.Given a triangle with coordinate points A(3, 4), B(6, 4), C(5, 6). Apply the reflection
on the Y-axis and obtain the new coordinates of the object.

Q. Given a triangle with points (1, 1), (0, 0) and (1, 0). Apply shear parameter 2 on
the X-axis and 2 on the Y-axis and find out the new coordinates of the object.

Q. Consider we have a square A(0, 0), B(4, 0), C(4, 4), D(0, 4) on which we first apply:
}
1) T1(scaling transformation) given scaling factor is Sx=Sy=0.5
2) T2 (rotation transformation in a clockwise direction) it by 90°
3) T3 (reflection transformation about the origin)

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COMPUTER GRAPHICS QUESTION BANK CAT 2 EAXM
Q. A Unit square is transformed by a 2 X 2 transformation matrix. The resulting
position vectors are 0 2 8 6
0 3 4 1
What is the transformation matrix?

Q. A triangle is defined
by 2 4 4
2 2 4
(a) Find the coordinate after rotating 90 degrees anticlockwise.
(b) Find the coordinates after reflecting about the line y=-x

Q. Given a square with coordinates points A(0,4), B(3,4), C(3,0), D(0,0) . Apply the
translation with distance 1 towards x axis and 1 towards y axis. Obtain the new
coordinates of the square.

Q. Write the homogeneous matrix for Scaling, translation and Rotation with examples.

Q. Explain the concept of composite transformation in detail with example.

Q. Summarize Reflections along different axis with the help of suitable diagrams
and their homogeneous matrix.

Q. Prove that 2D scaling transformations are commutative.

Q. Prove that 2D scaling and rotation transformations are commutative.

Q. Write different steps involved in scaling about an arbitrary point with the help of
suitable diagram and matrix.

Q. Write different steps involved in Rotation about an arbitrary point with the help of
suitable diagram and matrix.

Q. Scale a polygon with co-ordinates A (3,7), B (9,10), C (11,3) by 2 units in x


direction and 2 units in y direction.

Q. Write the homogeneous matrix for Rotation, Shearing and Reflection


transformations with examples.
Q. Explain the concept of Inverse Scaling with example.
Q. Explain the concept of Inverse Rotation with example
Q. Explain the concept of Inverse Translation with example
Q. Summarize different types of basic Transformations with their Homogeneous

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COMPUTER GRAPHICS QUESTION BANK CAT 2 EAXM
Matrix Representation.
Q. Given a circle C with radius 10 and centre coordinates (1, 4). Apply the translation
with distance 5 towards X axis and 1 towards Y axis. Obtain the new coordinates of C
without changing its radius.
Q. A point A (4,3) is rotated counter clockwise by an angle of 45 degrees. Find the
rotation matrix and resultant point
Q. Prove that 2D Rotation transformations are commutative.
Q. Translate the Polygon with the coordinates A (2,5), B (7,10), C (10,2) by 3 units in
x direction and 4 units in y direction.

Q. Explain the use of Clipping with the help of Suitable Diagram.


Q. What is the difference between point clipping, line clipping and polygon clipping?
Explain.
Q. Applying a 2D rotation followed by scaling transformation is same as applying first
scaling transformation and then rotation –Justify.
Q. Describe the homogeneous coordinate system uses with proper example.
Q. Translate the polygon with co-ordinates A(2,5), B(7,10) and C(10,2) by 3 units in x
direction and 4 units in y direction.
Q. Explain different types of 2D transformation with example.
Q. Explain the algorithm to clip line using Cohen Sutherland line clipping algorithm
Q. Describe Window to Viewport transformation.
Q. Find a transformation of triangle A(1,0),B(0,1),C(1,1) by
i. Rotating 45 degrees about the origin and then translating one unit in x and y
direction.
ii. Translating one unit in x and y direction and then rotating 45 degrees about the
origin.
Q. Write down all the steps in Cohen Sutherland line Clipping Algorithm.
Q. Explain the difference between line clipping and point clipping with example.

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COMPUTER GRAPHICS QUESTION BANK CAT 2 EXAM

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