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Motion

1) Motion is defined as the change in position of an object over time as observed from a reference point. 2) Position is the location of an object and is determined relative to a reference point. If an object changes position over time, it is considered to be in motion. 3) Straight line motion occurs when an object moves in a straight line relative to the observer. Vectors have both magnitude and direction, while scalars only have magnitude and no direction associated.

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0% found this document useful (0 votes)
44 views8 pages

Motion

1) Motion is defined as the change in position of an object over time as observed from a reference point. 2) Position is the location of an object and is determined relative to a reference point. If an object changes position over time, it is considered to be in motion. 3) Straight line motion occurs when an object moves in a straight line relative to the observer. Vectors have both magnitude and direction, while scalars only have magnitude and no direction associated.

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ishika dhindsa
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CHAPTER- MOTION

Motion
Movement of any object from one position to another position with respect to the
observer is called as Motion.

Position:
Motion of any object is defined by its position with respect to the observer.
Position is the location of the object. If object changes its position with the passage
of time, it is said to be in motion.

Reference point: It is the point from which the location of object is measured. It is
often called as origin.
Any object can be located only with the help of reference point and its direction.

Example: Suppose a person changes its position with respect to a tree(a reference
point) with passage of time. In this example, person is an object and tree is a
reference point. Direction is also necessary to locate an object.
Motion in straight line
When an object moves in straight line with respect to the observer then the motion
is called straight line motion. For example, motion of lift.

Position in Straight line Motion:

Positive sign shows position in right (positive) direction.

Negative sign shows position in left (negative) direction.


Zero is usually considered as reference point or origin.

For example;
Position of X = +1m,

Position of Y = -3m.

Here + and – sign represent direction of object from origin. While 1m, 3m represent
distance of object from origin.

Vectors & Scalar


Vector is a quantity which have both magnitude and direction.

Examples: Force, position etc.


Scalar is quantity with which direction is not associated.

Examples: Temperature, mass etc.


Note: Magnitude of vector only represents numerical value of the vector without its
direction.

Distance & Displacement


Distance is the actual path travelled by an object from its initial position to final
position. It is a scalar quantity.
Displacement is the shortest straight line path between initial and final position.

 If the initial and final points are same then displacement will be zero.
 Distance depends on path but displacement does not.
 Distance is always greater than or equal to displacement. They are equal only
in straight line motion without taking U- turn.
Uniform & Non – uniform Motion
Uniform motion is a motion in which equal distance is covered in equal time
intervals.
Non Uniform motion is a motion in which unequal distance is covered in equal
intervals of time.

Speed and Velocity


Speed is the distance travelled by object in unit time.
Speed = Distance Travelled / Time Taken

Average Speed: The ratio of total distance travelled to total time taken by the body
gives its average speed.
Average Speed = Total Distance Travelled / Total Time Taken

It’s a scalar quantity. SI unit of speed is metre/sec.

Velocity is the displacement of body in unit time.


Velocity is a vector quantity. SI unit of velocity is metre/sec.

Velocity = Displacement of Object / Time Taken

Note:
 Velocity has both magnitude and direction while speed has only magnitude
and no direction.
 Velocity has same direction as displacement.
Average Velocity: The ratio of total displacement travelled to total time taken by
the body gives its average velocity.
Average Velocity = Total Displacement / Total Time Taken
 Average speed is always greater than average velocity except in case of
straight line motion without u – turn when both are equal.
 If body returns to its initial position, average velocity will be zero but
average speed will not be zero.
 When direction of motion changes, velocity also changes.

Instantaneous Speed and Velocity


Instantaneous speed is the speed of an object at a particular moment (instant) in
time.
Instantaneous velocity is the velocity of an object in motion at a specific point in
time.

Acceleration
Acceleration is measure of change of velocity with time. It is also called rate of
change of velocity. SI unit is metre/sec2. It is a vector quantity.
Acceleration = Final Velocity – Initial Velocity / Total Time Taken

If the velocity of an object changes from an initial value u to the final value v in
time t, the motion is called acceleration motion. In this case, acceleration a is given
by

a = v-u / t

 Acceleration motion is a motion in which acceleration is not equal


to zero.
 Acceleration has same direction as of velocity if velocity increases.
 Acceleration has opposite direction as of velocity if velocity
decreases. In this case acceleration will be negative. Negative
acceleration is also called Retardation/ De – acceleration.
Uniform and Non – uniform acceleration
 When velocity of body changes by equal amounts in equal time
intervals, acceleration is said to be uniform.
 When velocity of body changes by unequal amounts in equal
intervals if time, acceleration is said to be non – uniform.
Falling of ball is a uniform motion. Motion of car is a non – uniform
motion.

Equations of Uniform Accelerated Motion


Relation among velocity, distance, time and acceleration is called equations of
motion. There are three equations of motion for bodies moving with uniform
acceleration.

First Equation of Motion:


v = u + at … (i)
Second Equation of Motion:
s = ut + ½at2… (ii)
Third Equation of Motion:
v2 = u2 + 2as… (iii)
Here,

v = final velocity of body

u = initial velocity of body

a = acceleration of body

t = time taken by body

s = distance travelled by body in time t.


Average Velocity in Uniform Accelerated Motion
If a body moves ‘s’ distance in ‘t’ time interval. Then,

Average Velocity = Displacement / Time

= s/t

= (ut + ½at2) / t [∴ s = ut + ½at2]


= ut + ½at
= ut + ½ (v-u)
= u + v/2 – u/2

= u/2 + v/2 = u+v/2 Here ‘a’ is uniform acceleration of body.

Graphical Representation of Motion


To describe the motion of an object, we can different graphs. Graphical
representation of motion shows dependence of one physical quantity such
as distance, velocity on other quantity such as time.

1. Distance Time Graphs:


The change in the position of an object with time can be represented on
the distance – time graph. The distance time graph for a moving body can
be used to calculate speed of the body.

Derivation of Equations of Motion using graph


Let an object moves from A to D in time interval t.
1 Acceleration of moving object = V2– V1 / t2 – t1
If initial velocity is u and final velocity is v then

=> a = v – u / t – 0

=> at = v – u

=> v = u + at Hence Proved

2 Distance travelled by object = area under graph


= area of rec. ACBO + area of triangle ADC

= (OA)(OB) + 1/2 (AC)(CD)

= ut + 1/2(OB)(BD – BC)

= ut + 1/2 t(v-u)

= ut + 1/2 t(at)

s = ut + 1/2 at2 Hence Proved

3. Distance travelled by object = area under graph


S = 1/2 (Sum of || sides) x t
S = 1/2 (u+v) x t

2S / u+v = t … (1)

v – u / a = t … (2)

Equating equations (1) and (2)

2S / u + v = v – u /a

=> 2as = (v-u)(v+u) = v2 – u2


=> v2= u2+2as
Hence Proved

Circular Motion
Uniform circular motion is the motion in which an object moves on a
circular path with constant speed. For example: watch, moon revolve
around earth etc.
Non uniform circular motion is the motion in which an object is moves
on circular path with varying speed.
When an object is in circular motion, direction of its velocity keeps on
changing.

Speed in the case of circular motion


Suppose a body is moving in a circular path of radius r.

Speed (v) = distance / time

= circumstance of circle / time

= 2Πr / t

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