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Chapter 01

This document provides information about an introductory software engineering course. It includes details about the instructor, textbooks, marks distribution, chapters that will be covered, and myths about software engineering. The instructor is Ali Yousuf Khan, and the course will cover topics like software and software engineering, the software engineering process framework, problem solving principles, and common myths about software development. Marks will be distributed based on quizzes, assignments, a midterm exam, and final exam.

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Rana Rafay
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0% found this document useful (0 votes)
36 views28 pages

Chapter 01

This document provides information about an introductory software engineering course. It includes details about the instructor, textbooks, marks distribution, chapters that will be covered, and myths about software engineering. The instructor is Ali Yousuf Khan, and the course will cover topics like software and software engineering, the software engineering process framework, problem solving principles, and common myths about software development. Marks will be distributed based on quizzes, assignments, a midterm exam, and final exam.

Uploaded by

Rana Rafay
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 28

Course Name

Introduction to Software Engineering


Course Code: SE-106T

1
 Instructor:
 Ali Yousuf Khan
Assistant Professor
Software Engineering Department
Ph.D. Research Scholar
MS (I.T.), BS ( Computer Engr. )
Microsoft Certified, CISCO Certified
Office: BS-02 ( Cubical # 10 )

 Email:
[email protected]

 Consultation:
 Preferably via email
2
 Textbooks:
 Software Engineering (A Practitioner’s Approach) By Roger S.
Pressman, McGraw Hill ( 7th Edition )
 Software Engineering (A Practitioner’s Approach) By Roger S.
Pressman & Maxim B. R., McGraw Hill ( 8th Edition )

 Reference Books:
 Software Engineering by Sommerville I., Pearson ( 9th Edition )
 Software Engineering by Sommerville I., Pearson ( 10th Edition )

3
Marks Distribution

Quizzes 10 Marks
Assignments 10 Marks
Midterm Examination 30 Marks
Final Examination 50 Marks
Total 100 Marks

4
What you need to know...

 The presentation slides provide simply


the talk's outline.

 These summaries are not a substitute


for attending class and taking notes.

 However, these summaries are not a


replacement for the textbook.

5
Chapter 1
 Software & Software Engineering

6
What is Software?
Software is:
 instructions (computer programs) that
when executed provide desired features,
function, and performance;
 data structures that enable the programs to
adequately manipulate information and
 documentation that describes the
operation and use of the programs.

7
Wear vs. Deterioration
Hardware wears out over time

8
Wear vs. Deterioration

9
Software Applications
 system software
 application software
 engineering/scientific
software
 embedded software
 product-line software
 WebApps (Web
applications)
 AI software

10
Software—New Categories
 Open world computing—pervasive, distributed
computing
 Ubiquitous computing—wireless networks
 Netsourcing—the Web as a computing engine
 Open source—”free” source code open to the
computing community (a blessing, but also a potential
curse!)
 Also …
 Data mining

 Grid computing

 Cognitive machines

 Software for nanotechnologies

11
Legacy Software
Why must it change?
 software must be adapted to meet the needs
of new computing environments or
technology.
 software must be enhanced to implement new
business requirements.
 software must be extended to make it
interoperable with other more modern
systems or databases.
 software must be re-architected to make it
viable within a network environment.

12
A Layered Technology

tools

methods

process model

a “quality” focus

Software Engineering

13
A Process Framework
Process framework
Framework activities
work tasks
work products
milestones & deliverables
QA checkpoints
Umbrella Activities

14
Framework Activities
 Communication
 Planning
 Modeling
 Analysis of requirements
 Design
 Construction
 Code generation
 Testing
 Deployment

15
Umbrella Activities
 Software project management
 Formal technical reviews
 Software quality assurance
 Software configuration management
 Work product preparation and production
 Reusability management
 Measurement
 Risk management

16
The Essence of Practice
 Polya suggests:
1. Understand the problem (communication and analysis).
2. Plan a solution (modeling and software design).
3. Carry out the plan (code generation).
4. Examine the result for accuracy (testing and quality
assurance).

17
Understand the Problem
 Who has a stake in the solution to the
problem? That is, who are the stakeholders?
 What are the unknowns? What data, functions,
and features are required to properly solve the
problem?
 Can the problem be compartmentalized? Is it
possible to represent smaller problems that
may be easier to understand?
 Can the problem be represented graphically?
Can an analysis model be created?

18
Plan the Solution
 Have you seen similar problems before? Are there
patterns that are recognizable in a potential solution? Is
there existing software that implements the data,
functions, and features that are required?
 Has a similar problem been solved? If so, are elements
of the solution reusable?
 Can subproblems be defined? If so, are solutions readily
apparent for the subproblems?
 Can you represent a solution in a manner that leads to
effective implementation? Can a design model be
created?

19
Carry Out the Plan
 Does the solution conform to the plan? Is
source code traceable to the design model?
 Is each component part of the solution provably
correct? Has the design and code been
reviewed, or better, have correctness proofs
been applied to algorithm?

20
Examine the Result
 Is it possible to test each component part of the
solution? Has a reasonable testing strategy
been implemented?
 Does the solution produce results that conform
to the data, functions, and features that are
required? Has the software been validated
against all stakeholder requirements?

21
Hooker’s General Principles
 1: The Reason It All Exists
 2: Keep It Simple
 3: Maintain the Vision
 4: What You Produce, Others Will Consume
 5: Be Open to the Future
 6: Plan Ahead for Reuse
 7: Think!

22
Software Myths
 Affect managers, customers (and
other non-technical stakeholders)
and practitioners
 Are believable because they often
have elements of truth,
but …
 Invariably lead to bad decisions,
therefore …
 Insist on reality as you navigate your
way through software engineering

23
Software Myths

 If we get behind schedule, we can add more


programmers and catch up.
 A general statement about objectives is
sufficient to begin building programs.
 Change in project requirements can be easily
accommodated because software is flexible.

24
Software Myths
 Once we write a working program, we’re
done.
 Until I get the program running, I have
no way of assessing its quality.
 The only deliverable work product for a
successful project is the working
program.
 Software engineering will make us
create too much documentation and will
slow us down.
25
Management Myths

 “We already have a book of standards and


procedures for building software. It does provide my
people with everything they need to know …”
 “If my project is behind the schedule, I always can
add more programmers to it and catch up …”
(a.k.a. “The Mongolian Horde concept”)
 “If I decide to outsource the software project to a
third party, I can just relax: Let them build it, and I
will just pocket my profits …”

26
Customer Myths

 “A general statement of objectives is sufficient


to begin writing programs - we can fill in the
details later …”

 “Project requirements continually change but


this change can easily be accommodated
because software is flexible …”

27
Practitioner’s Myths

 “Let’s start coding ASAP, because once we


write the program and get it to work, our job is
done …”

 “Until I get the program running, I have no way


of assessing its quality …”

 “The only deliverable work product for a


successful project is the working program …”

 “Software engineering is baloney. It makes us


create tons of paperwork, only to slow us
down …”
28

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