6 Nimmt! (Box)
6 Nimmt! (Box)
(TAKE 6)
Designer: Wolfgang Kramer
Players: 2 to 10
Age: 10 and up
Duration: c. 45 minutes.
English Translation: Michael Schloth
Goal
Take no cards. If you must take cards, take as few Cattle Heads as you
can. Each Cattle Head is worth (- 1) point. The winner is the player who
at the end of the game has taken the least number of Cattle Heads.
Preparation
You’ll need paper and a pencil.
Shuffle the deck and deal each player ten cards. The players keep their
cards secret and they should arrange them numerically. Four cards are
taken from the deck and placed face up on the table. Each of the four
cards is the first card in a row. Each row may never contain more than 5
cards. The illustration (Abb.1) on page 2 shows the 4 rows at the start of
a game.
Game Tips
Example 1
This example emphasizes the point of Rule 2. You MUST place your
card using the Least Difference rule. Here the player needs to place “45”
and would love to place it at the end of the third row but Rule 2 forces
him to place it in the fourth row as the sixth card. He must take up the
fourth row into his “Horn Pile”.
Example 2
This example emphasizes the point that you should not take anything for
granted. Player 1 chose “62” to place thinking that it would be an easy
placement in the first row. Unfortunately for him, Player 2 chose “29” to
place. As “29” is lower than any of the last cards in any of the rows,
player 2 must take one of the rows. He selects the first row. Now Player
1 has lost his safe play. “29” is the last card in the first row so by Rule 2
player 2 must place his “62” in the already full fourth row and take that
row into his “Horn Pile”.
Variant
All previous rules hold. There are two new ones:
1. All players will know exactly what cards will be in the round. The rule
is: Cards in the Round = ((# of players) x 10) + 4.
Example:
3 Players
Use Cards 1 through 34.
4 Players
Use cards 1 through 44.
2. Each player takes his own 10 cards himself. The cards are turned face
up and spread on the table. In turn, each player takes one card. When
everyone has 10 cards, there will be 4 cards left. These 4 cards are the
start cards for the 4 rows.