Blender 1
Blender 1
With Blender, your imagination is the limit for what you can
create in the 3D world.
BEFORE STARTING
Blender is an open-source 3D software for creating high-quality images and
animations.
It is also essential to reduce the number of polygons to the minimum required to achieve the
best resolution and visual appearance of the model. A model with too many polygons can
slow down real-time performance and make texturing and animation more difficult. Therefore,
it is important to find a balance between the number of polygons and the necessary
resolution to achieve the best visual quality and performance in 3D modeling.
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Navigation in Blender
move tool - G
Rotate tool - R
Scale tool - S
transform tool
Annotate tool
Measure tool
Create Shape
Create shape
To separate the joined objects in Blender, select the union and press Tab key,
followed by the P key. From there, select the "By Loose Part" option to separate
the unconnected parts into individual objects. Then, press Tab again to exit the
edit mode.
Modifier Properties
Los modificadores en Blender are tools that allow you to alter the
geometry of an object without modifying the underlying mesh. Some
of the most common modifiers in Blender include:
Mirror: This modifier creates a specular copy of the object along the
axis you select, which is useful for modeling symmetrical objects.
Plain Axis
Mirror Modifier
Once you have created the Plain Axis, select the object and add the Mirror modifier. In the modifier, under "Mirror
Object", select the Plain Axis you created. Then, select the axis along which you want to create the symmetry.
Mirror Modifier
When you want to create symmetry for multiple objects in Blender, it is
recommended to first join them all together and apply a Mirror modifier to the
union.
Array Modifier
Creates multiple copies of an object in a defined pattern, which is useful for
creating repetitions in objects such as stairs or bricks.
DISTANCE
Array Modifier
In Blender, you can add as many modifiers as you want to an object, with the changes being
saved from each previous modifier. For example, you can add an Array modifier to repeat an
object three times in the X direction, then add another Array modifier to repeat the three
objects three times in the Y direction. Finally, you can add another modifier to repeat the
nine objects in the Z direction.
To create the drawing in the image
Radial Array Modifier
To create a radial symmetry in Blender, follow these steps:
1. Place the 3D cursor at the center of the scene by selecting
the "Cursor" tool, pressing Shift+S and choosing "Cursor
to World Origin".
2. Create the object you want to duplicate radially and move
it away from the center.
3. Align the object's pivot point with the 3D cursor by
selecting "Object" -> "Set Origin" -> "Origin to 3D
Cursor".
4. Create an Empty object and set its type to "Plain Axes"
by selecting "Add" -> "Empty" -> "Plain Axes".
5. Select the object you want to duplicate and add an Array
modifier to it. Set the number of repetitions you want and
disable "Relative Offset" and enable "Object Offset".
6. In the "Object Offset" section of the modifier, select the
Empty object you just created.
7. Finally, select the "Rotate" tool and rotate the Empty
object around the Z axis to create the desired radial
duplication.
With these steps, you can create a radial symmetry in Blender.
To create the drawing in the image
Boolean Modifier
This modifier allows you to combine objects using boolean operations, such as union, intersection, and
difference.
Boolean Modifier
To perform a boolean operation in Blender, follow these
steps:
To insert one face into another in Blender. This tool is used with face selection.
To create beveled edges, you can use the "chamfer" technique, which involves rounding a corner.
To deform the object in the direction of the view of the scene in Blender