Physics Formulas 11th First Book
Physics Formulas 11th First Book
Physics Formulas 11th First Book
𝒅𝒊𝒇𝒇𝒆𝒓𝒆𝒏𝒕𝒊𝒂𝒕𝒊𝒐𝒏 𝒅𝒊𝒇𝒇𝒆𝒓𝒆𝒏𝒕𝒊𝒂𝒕𝒊𝒐𝒏
⇒ Position → Velocity → Acceleration
𝑰𝒏𝒕𝒆𝒈𝒓𝒂𝒕𝒊𝒐𝒏 𝑰𝒏𝒕𝒆𝒈𝒓𝒂𝒕𝒊𝒐𝒏
← ←
𝒕
⇒ x- x0 = ∫𝒕 𝒗𝒅𝒕 (x = final position at ‘t’ and x0 = Initial position at ‘t0’)
𝟎
𝒕
⇒ v – v0 = ∫𝒕 𝒂𝒅𝒕 (v = Final velocity at ‘t’ and v0 = Initial velocity at ‘t0’)
𝟎
Equations of motion (Only for constant acceleration)
v = u + at .. (i)
x = x0 + ut + ½ at2 …(ii)
v2 = u2 + 2a(x – x0) ….(iii)
𝒖+𝒗
x – x0 = ( 𝟐 ) 𝒕 …..(iv)
(x0 = Initial position; x = Final position; u = Initial velocity; v = Final velocity)
v = u – gt
h = ut – ½ gt2
v2 = u2 – 2gh
𝒖𝟐
Maximum height attain by object = 𝟐𝒈
𝒖
Time taken to reach highest point = 𝒈
𝟐𝒖
Time of flight = 𝒈
2. Downward motion
v = u + gt
h = ut + 1/2gt2
v2 = u2+2gh
If An object drop a height ‘h’ then
𝟐𝒉
Time taken to reach the ground = √ 𝒈
Speed by which it hit the ground = √𝟐𝒈𝒉
Graph Conversion
Uniform motion Uniform accelerated motion Uniform retarded motion
Vectors
⇒ ⃗𝑨
⃗ = |𝑨
⃗⃗ | 𝑨
̂
⃗𝑨
⃗ = Vector Quantity; |𝑨
⃗ | = Magnitude of vector; 𝑨
̂ = Direction of ⃗𝑨 or unit vector
𝟐
⃗⃗ | = √|𝑨
R = |𝑹 ⃗ |𝟐 + |𝑩
⃗⃗ | + 𝟐| ⃗𝑨
⃗ ||𝑩
⃗⃗ |𝒄𝒐𝒔𝜽
𝑩𝒔𝒊𝒏𝜽
tan =
𝑨+𝑩𝒄𝒐𝒔𝜽
⇒ A vector in Cartesian Coordinate
̂
⃗⃗𝑨 = Ax𝒊̂ + Ay𝒋̂ + Az𝒌
⃗⃗ | = =√𝑨𝟐𝒙 + 𝑨𝟐𝒚 + 𝑨𝟐𝒛
|𝑨
⃗⃗ ̂
̂ = 𝑨 = 𝑨𝒙 𝒊̂+𝑨𝒚 𝒋̂+𝑨𝒛 𝒌
𝑨 ̅|
|𝑨
√𝑨𝟐𝒙 +𝑨𝟐𝒚 +𝑨𝟐𝒛
⃗𝒓 = r cos 𝒊̂ + r sin 𝒋̂
Dot Product
Cross product
⃗𝑨
⃗ × ⃗𝑩
⃗ = |𝑨 ⃗⃗ |sin 𝒏
⃗⃗ | |𝑩 ̂
̂ = unit vector perpendicular to ⃗𝑨 and ⃗𝑩
𝒏 ⃗
̂ ×𝒌
𝒊̂ × 𝒊̂ = 𝒋̂ × 𝒋̂ = 𝒌 ̂=0
̂
𝒊̂ × 𝒋̂ = 𝒌
̂ = 𝒊̂
𝒋̂ × 𝒌
𝒌 × 𝒊̂ = 𝒋̂
Motion in Plane
⇒ Position of particle at ‘A’ = x1𝒊̂ + y1𝒋̂
Position of particle at ‘B’ = x2𝒊̂ + y2𝒋̂
Displacement (𝒓⃗)=𝒓 ⃗B-𝒓 ⃗A
= (x2 – x1) 𝒊̂ +(y2 – y1) 𝒋̂
𝒓
⃗ = x𝒊̂ + y𝒋̂
∆𝒓
⃗ ∆𝒙 ∆𝒚
⃗ avg) = =
⇒Average velocity (𝒗 𝒊̂+ 𝒋̂
∆𝒕 ∆𝒕 ∆𝒕
𝒅𝒓
⃗ 𝒅𝒙 𝒅𝒚
⃗ ins) = = 𝒊̂ +
⇒ Instantaneous velocity (𝒗 𝒋̂
𝒅𝒕 𝒅𝒕 𝒅𝒕
⃗ ins) = vx𝒊̂ + vy𝒋̂
(𝒗
Projectile Motion
𝟐𝒖𝒔𝒊𝒏𝜽
Time of flight (T) = 𝒈
𝒖𝟐 𝒔𝒊𝒏𝟐 𝜽
Maximum Height (Hmax) = 𝟐𝒈
𝒖𝟐𝒔𝒊𝒏𝟐𝜽
Range (R) = 𝒈
⇒ For maximum range, Range = 45°
⇒ Two projection angle for same Range are , 90 –
𝒈𝒙𝟐
Equation of trajectory, y = x tan - 𝟐𝒖𝟐 𝒄𝒐𝒔𝟐 𝜽
y = x tan (1 – x/R)
where R = Range of projectile
Velocity of velocity of projectile at the instant ‘t’ is
v = √𝒗𝟐𝒙 + 𝒗𝟐𝒚
v = √𝒖𝟐 + 𝒈𝟐 𝒕𝟐 − 𝟐𝒖𝒈𝒕𝒔𝒊𝒏𝜽
𝒖𝒔𝒊𝒏𝜽−𝒈𝒕
tan = 𝒖𝒄𝒐𝒔𝜽
Oblique Projectile
𝟐𝑯
R = 𝒖√ 𝒈
𝟐𝑯
Time of flight = √ 𝒈
Laws of Motion
Linear momentum (𝒑 ⃗ ) = m𝒗 ⃗
Change in Linear momentum (𝒑 ⃗ – m𝒖
⃗ )= m𝒗 ⃗
𝒑 ⃗ –𝒖
⃗ = m(𝒗 ⃗)
Impulse (𝑰) = Change in Linear momentum
=𝑭⃗⃗ avg × time = Area under Force, time graph
⇒ Force (𝑭 ⃗⃗ ) = 𝒅𝒑⃗
𝒅𝒕
For constant mass, ⃗𝑭 = m𝒂 ⃗
⇒ For variable mass
⃗𝑭 ⃗ thrust = 𝒎 𝒅𝒗⃗
⃗ ext + ⃗𝑭
𝒅𝒕
𝒅𝒎
̅
Where ⃗𝑭 ⃗ thrust = 𝒗
⃗𝒓
𝒅𝒕
⃗ 𝒓 = velocity of the separated (gained) mass respect to system
𝒗
Pulley
𝑴 −𝑴 𝑵𝒆𝒕 𝒑𝒖𝒍𝒍𝒊𝒏𝒈 𝒇𝒐𝒓𝒄𝒆
a = (𝑴𝟐 +𝑴𝟏 ) 𝒈 =
𝟏 𝟐 𝑻𝒐𝒕𝒂𝒍 𝒎𝒂𝒔𝒔
𝟐𝑴𝟏 𝑴𝟐 𝒈
T = (𝑴
𝟏 +𝑴𝟐 )
Friction (f)
Circular Motion
𝜽
⃗ angular displacement
⃗
∆𝜽
⃗⃗⃗ avg) =
Average angular velocity (𝝎 ∆𝒕
⃗
𝒅𝜽
⃗⃗⃗ ins) =
Instantaneous angular velocity (𝝎 𝒅𝒕
𝚫𝝎
̅
⃗ avg) =
Average angular acceleration (𝜶 𝚫𝒕
𝒅𝝎
̅ 𝒅𝟐 𝜽
⃗ 𝒅𝝎
⃗ ins) =
Instantaneous angular acceleration (𝜶 = 𝒅𝒕𝟐 = 𝝎 𝒅𝜽
𝒅𝒕
Relation between Linear velocity and angular velocity, 𝒗⃗ =𝝎⃗⃗⃗ × 𝒓
⃗
tan = v2/rg
v = sped of cyclist, r = radius of circular track, g = acceleration due to gravity
Banking of road
𝒃𝒓𝒈
v = √ 𝟐𝒉
where b = width of car, h = height of centre of mass of car from ground
⇒ Spring
Restoring force of spring = -kx
k ⇒ spring constant
k ∝ 1/natural length of spring
keq = k1+k2
Power
𝒕𝒐𝒕𝒂𝒍 𝒘𝒐𝒓𝒌 𝒅𝒐𝒏𝒆
Average power = 𝒕𝒐𝒕𝒂𝒍 𝒕𝒊𝒎𝒆
𝟏 𝒎𝟏 𝒎 𝟐
Loss in KE = (𝒖𝟏 − 𝒖𝟐 )𝟐 (𝟏 − 𝒆𝟐 )
𝟐 (𝒎𝟏 +𝒎𝟐 )
Oblique collision
∫ 𝒙𝒅𝒎 ∫ 𝒚𝒅𝒎
⇒ In case of continuous mass, xcm = , ycm =
∫ 𝒅𝒎 ∫ 𝒅𝒎
𝒎𝟐 𝒅 𝒎𝟏 𝒅
d1 = , d2 =
𝒎𝟏 +𝒎𝟐 𝒎𝟏 +𝒎𝟐
𝒎𝟏 𝒗
⃗ 𝟏 +𝒎𝟐 𝒗
⃗𝟐
Velocity of centre of mass, ⃗𝒗cm = 𝒎𝟏 +𝒎𝟐
𝒎𝟏 𝒂
⃗ 𝟏 +𝒎𝟐 𝒂
⃗𝟐
⃗ cm =
Acceleration of centre of mass, 𝒂 𝒎𝟏 +𝒎𝟐
Shape COM
Semicircular Ring h = 𝟐𝑹⁄𝝅
Hemisphere h = 𝟑𝑹⁄𝟖
Moment of Inertia(I)
I = 𝒎𝒓𝟐⊥
𝒓⊥ = perpendicular distance of mass from axis of rotation
𝑴(𝑳𝟐 +𝒃𝟐 )
Cuboid I= 𝟏𝟐
⃗ =𝒓
Torque, 𝝉 ⃗⃗ = rFsin
⃗ ×𝑭
⃗ ) and angular acceleration (𝜶
Torque (𝝉 ⃗ ), ⃗𝝉 = I 𝜶
⃗
Work done (W) = ∫ 𝝉. ⃗
⃗⃗ 𝒅𝜽
⃗ .𝝎
Power (P) = 𝝉 ⃗⃗⃗
Angular momentum (𝑳 ⃗)=𝒓⃗ ×𝒑⃗ where 𝒑
⃗ = linear momentum
⃗ =I𝝎
𝑳 ⃗⃗⃗
Relation between torque and angular momentum 𝝉 ⃗ /dt
⃗ = d𝑳
If ⃗𝝉 (external) = 0, then ⃗𝑳 = constant
⃗⃗⃗ 1 = I2𝝎
I1𝝎 ⃗⃗⃗ 2
Angular Impulse (𝑱) = 𝝉 ⃗ .t = change in angular momentum
Equation of Rotatory Motion (constant ‘’)
= 0 + t
= .t + 1/2t2
2 = 02 + 2
0 = initial angular velocity, =final angular velocity after time ‘t’.
Rolling motion
Velocity of a point on rolling object
⃗ =𝒗
𝒗 ⃗0+𝝎 ⃗⃗⃗ ×𝒓
⃗
⃗ 0 = velocity of centre of rotation, 𝝎
𝒗 ⃗ = position vector of point ‘P’ with
⃗⃗⃗ = angular velocity, 𝒓
respect to centre of rotation.
Acceleration of a point on rolling object
⃗ =𝒂
𝒂 ⃗ 0+𝜶 ⃗⃗ ×𝒓
⃗
Total kinetic energy of rolling object
E = ET + ER
E = ½ mv2 + ½ I2
For pure rolling v = R
𝐈
E = 1/2mv2(1+k2/R2) where k = √𝐌
Acceleration of an object rolling from rough inclined plane
𝒈𝒔𝒊𝒏𝜽
a= 𝑲𝟐
(𝟏+ )
𝑹𝟐
Gravitation
Gravitational force between two masses
F = GM1M2/r2 where G = 6.6×10-11 Nm2 kg-2
⃗⃗ )
Gravitational field intensity (𝑬
⃗𝑬 = ⃗𝑭/m0
Gravitational field intensity due to point mass E = GM/r2
Gravitational potential (V)
𝑾∞𝒑
𝑽=
𝒎𝟎
Where 𝑾∞𝒑 = work done to move a mass ‘m0’ from infinity to a given point inside field.
𝑮𝑴
Gravitational potential due to point mass, V = −
𝒓
Relation between gravitational field intensity (E) and potential (V), E = -dv/dr
Gravitational field intensity (E) and (v) due to ring at axial point ‘p’
E = GMx/(x2+R2)3/2
V = -GM/(x2+R2)1/2