Unit 3 - System Design
Unit 3 - System Design
Unit 3 - System Design
IN TOURISM &
HOSPITALITY INDUSTRY
OUTCOMES
1. Describe the steps involved in designing goods and services;
2. Describe the four types of processes used to produce goods and services;
3. Explain how to imprve process designs and analyze process maps;
4. Explain the concepts of process layout; and
5. Describe issues related to workplace design.
SYSTEM DESIGN
System design is the process of defining the components,
modules, interfaces, and data for a system to satisfy specified
requirements. A system may be denned as an integrated set of
components that accomplish a defined objective. The process of
systems design includes defining software and hardware
architecture, components, modules, interfaces, and data to enable
a system to satisfy a set of well-specified operational requirements.
In general, systems design, systems engineering, and
systems design engineering all refer to the same intellectual
process of being able to define and model complex interactions
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among many components that comprise a system, and being able to implement the system
with proper and effective use of available resources.
To design and improve goods and services, most companies use some type of
structured process. The typical goods and services development processes are shown in
Exhibit 3.1. In general, the designs of both goods and services follow a similar path. The critical
differences lie in the detailed product and process design phases.
Steps 1 and 2—Strategic Mission, Analysis, and Competitive Priorities
Strategic directions and competitive priorities should be consistent with and support the
firm’s mission and vision. These steps require a significant amount of research and innovation
involving marketing, engineering, operations, and sales functions, and should involve
customers, suppliers, and employees throughout the value chain. The data and information
that result from this effort provide the key input for designing the final customer benefit package.
Exhibit 3.1
Step 3—Customer Benefit Package Design and Configuration
Clearly, firms have a large variety of possible choices in configuring a customer benefit
package (CBP). For example, when buying a new vehicle, an automobile dealer might include
such options as leasing, free oil changes and/or maintenance, a performance driving school,
free auto washes, service pickup and delivery, loaner cars, and so on.
CUSTOMER-FOCUSED DESIGN
The design of a good or service should reflect customer wants and needs, which are
often termed customer requirements. Customer requirements, as expressed in the
customer’s own words, are called the voice of the customer. The design process must
translate the voice of the customer into specific technical features that characterize a design
and provide the “blueprint” for manufacturing or service delivery. Technical features are
generally expressed in the language of
designers and engineers; examples
include the type and amount of materials,
size and shape of parts, strength
requirements, service procedures to
follow, and employee behavior during
service interactions. An effective
approach for doing this is called quality
function deployment. Quality function
deployment (QFD) is an approach to
guide the design, creation, and
marketing of goods and services by
integrating the voice of the customer
into all decisions. QFD can be applied
to a specific manufactured good or
service, or to the entire CBP. The
process is initiated with a matrix, which,
because of its structure (as shown in
Exhibit 3.2), is often called the House of
Quality. Exhibit 3.2. The House of Quality
Where:
L(x) is the monetary value of the loss associated with deviating from the target, T;
x is the actual value of the dimension; and
k is a constant that translates the deviation into dollars.
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Exhibit 3.4 Nominal-Is-Best Taguchi Loss Function
Exhibit 3.4 illustrates this Taguchi loss function. The constant, , is estimated by
determining the cost of repair or replacement if a certain deviation from the target occurs.
Problems 3.1 and 3.2 show an example of the Taguchi loss function and how it can be used to
set design tolerances.
Example Problem 3.1
Cassette tapes are still used in some handheld recording devices and in less expensive portable musical instrument
recording devices. The desired speed of a cassette tape is 1.875 inches per second. Any deviation from this value
causes a change in pitch and tempo and thus poor sound quality. Suppose that adjusting the tape speed under warranty
when a customer complains and returns a device costs a manufacturer $20. Based on past information, the company
knows the average customer will return a device if the tape speed is off the target by at least 0.15 inch per second; in
other words, when the speed is either 2.025 or 1.725. Find the Taguchi loss function.
Solution
The loss associated with a deviation of (x-T)=0.15 from the target is
L(x)=$20. To find the loss function for any value of x, we substitute
these values into Equation 3.1 and solve for k:
20=k(0.15)2
K=888.9
and thus the loss function is
L(x)=888.9(x-1.875)2
Exhibit 3.5 Excel Taguchi Template.xlsx-Microsoft Excel
For example, if the actual speed is 1.925 inches per second, the Taguchi loss function estimates that the economic loss
will be L(1.9)=888.89 (1.925-1.875)2= $2.22. Some, but not all, customers might perceive poor sound quality for this
small of a deviation and return the product for adjustment, so the average loss is smaller. Exhibit 3.5 shows a portion of
the Excel Taguchi template that can be used to perform these calculations.
As we illustrated in Exhibit 3.1, the design of services revolves around designing the
service-delivery system and service encounters. Service-delivery system design includes
facility location and layout, the servicescape, service process and job design, and
technology and information support systems. Integrating all of these elements is necessary
to design a service that provides value to customers and can create a competitive advantage.
A poor choice on any one of these components, such as technology or job design, can
degrade service system efficiency and effectiveness.
A. Facility Location and Layout
Location affects a customer’s travel time and is an important competitive priority in a
service business. Health clinics, rental car firms, post offices, health clubs, branch banks,
libraries, hotels, emergency service facilities, retail stores, and many other types of service
facilities depend on good location decisions. Starbucks Coffee shops, for example, are
ubiquitous in many cities, airports, and shopping malls. The layout of a facility affects process
flow, costs, and customer perception and satisfaction.
B. Servicescape
The servicescape is all the physical evidence a customer might use to form an
impression. The servicescape also provides the behavioral setting where service
encounters take place. People around the world, for example, recognize the servicescape of
McDonald’s restaurants. The building design (golden arches), decorative schemes and colors,
playground, menu board, packaging, employee uniforms, drive-through, and so on all support
McDonald’s competitive priorities of speed, consistency, cleanliness, and customer service.
The standardization and integration of the servicescape and service processes enhance
efficiency. McDonald’s servicescape helps establish its brand image.
A servicescape has three principal dimensions:
1. Ambient conditions—made manifest by sight, sound, smell, touch, and temperature.
These are designed into a servicescape to please the five human senses. For example,
Starbucks decided to quit serving a warm breakfast in all Starbucks stores because the egg-
and-cheese breakfast sandwiches were interfering with the aroma of the coffee in stores.
2. Spatial layout and functionality—how furniture, equipment, and office spaces are
arranged. This includes building footprints and facades, streets, and parking lots. A law firm
would probably design various conference areas for conversations to take place in a quiet and
private setting; a children’s hospital would probably include safe, enclosed play areas for kids.
3. Signs, symbols, and artifacts—the more explicit signals that communicate an image about
a firm. Examples include mission statements and diplomas on a wall, a prominently displayed
company logo on company vehicles, a trophy case of awards, letterhead, and company
uniforms. Luxury automobile dealers offer free food and soft drinks instead of vending
machines.
SERVICE-ENCOUNTER DESIGN
Service-encounter design focuses on the interaction, directly or indirectly,
between the service provider(s) and the customer. It is during these points of contact with
the customer that perceptions of the firm and its goods and services are created. Service-
encounter design and job design are frequently done in iterative improvement cycles.
The principal elements of service-encounter design are
customer-contact behavior and skills;
service-provider selection, development, and empowerment;
recognition and reward; and
service recovery and guarantees.
These elements are necessary to support excellent performance and create customer
value and satisfaction.
A. Customer-Contact Behavior and Skills
Customer contact refers to the physical or virtual presence of the customer in the
service-delivery system during a service experience. Customer contact is measured by the
percentage of time the customer must be in the system relative to the total time it takes to
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provide the service. Systems in which the percentage of customer contact is high are
called high-contact systems; those in which it is low are called low-contact systems.
Examples of high-contact systems are estate planning and hotel check-in; examples of low-
contact systems are construction services and package sorting and distribution.
Many low-contact systems, such as processing an insurance policy in the backroom,
can be treated much like an assembly line, whereas service-delivery systems with high
customer contact are more difficult to design and control. One reason for this is the variation
and uncertainty that people (customers) introduce into high-contact service processes. For
example, the time it takes to check a customer into a hotel can be affected by special requests
(e.g., a king bed or handicapped-accessible room) and questions that customers might ask the
desk clerk. Low-customer-contact systems are essentially free of this type of customer-induced
uncertainty and therefore are capable of operating at higher levels of operating efficiency.
High-customer-contact areas of the organization are sometimes described as the “front room
or front office” and low-customer-contact areas as “back room or back office.”
Customer-contact requirements are measurable performance levels or
expectations that define the quality of customer contact with representatives of an
organization. These might include such technical requirements as response time (answering
the telephone within two rings), service management skills such as cross-selling other services,
and/or behavioral requirements (using a customer’s name whenever possible). Walt Disney
Company, highly recognized for extraordinary customer service, clearly defines expected
behaviors in its guidelines for guest service, which include making eye contact and smiling,
greeting and welcoming every guest, seeking out guests who may need assistance, providing
immediate service recovery, displaying approachable body language, focusing on the positive
rather than rules and regulations, and thanking each and every guest.
B. Service-Provider Selection, Development and Empowerment
Companies must carefully select customer-contact employees, train them well, and
empower them to meet and exceed customer expectations. Many companies begin with the
recruiting process, selecting those employees who show the ability and desire to develop good
customer relationships. Major companies such as Procter & Gamble seek people with excellent
interpersonal and communication skills, strong problem-solving and analytical skills,
assertiveness, stress tolerance, patience and empathy, accuracy and attention to detail, and
computer literacy.
Empowerment means giving people authority to make decisions based on what
they feel is right, to have control over their work, to take risks and learn from mistakes,
and to promote change.
At The Ritz-Carlton Hotel Company, no matter what their normal duties are, employees
must assist a fellow service provider who is responding to a guest’s complaint or wish if such
assistance is requested. Ritz-Carlton employees can spend up to $2,000 to resolve complaints,
with no questions asked. However, the actions of empowered employees should be guided by
a common vision. That is, employees require a consistent understanding of what actions they
may or should take.
C. Recognition and Reward
After a firm hires, trains, and empowers excellent service providers, the next challenge
is how to motivate and keep them. Research has identified key motivational factors to be
recognition, advancement, achievement, and the nature of the work itself. A good
compensation system can help to attract, retain, and motivate employees. Other forms of
recognition such as formal and informal employee and team recognition, preferred parking
spots, free trips and extra vacation days, discounts and gift certificates, and a simple “thank
you” from supervisors are vital to achieving a high-performance workplace.
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D. Service Guarantees and Recovery
Despite all efforts to satisfy customers, every business experiences unhappy customers.
A service upset is any problem a customer has—real or perceived—with the service-
delivery system and includes terms such as service failure, error, defect, mistake, and
crisis. Service upsets can adversely affect business if not dealt with effectively.
A service guarantee is a promise to reward and compensate a customer if a
service upset occurs during the service experience.
Many organizations—for example, Federal Express and Disney—have well-publicized
service guarantees to gain competitive advantage. An explicit service guarantee is in writing
and included in service provider publications and advertisements. Taco Bell and Hampton Inns
use explicit service guarantees to differentiate themselves from competitors. Implicit
guarantees are not in writing but are implied in everything the service provider does. Premium
service providers such as The Ritz-Carlton Hotel Company and many engineering, consulting,
and medical organizations use implicit service guarantees. Objectives of service guarantees
include setting customer expectations prior to experiencing the service, setting employee
performance expectations, reducing customer risk, allowing premium pricing, forcing
operational improvement, building customer loyalty and brand image, and increasing sales and
revenue.
Service guarantees are carefully designed and offered prior to the customer
experiencing the service. A good service guarantee includes determining what services to
include, procedures for the customer and service provider to invoke the guarantee, and the
best economic payout amount. Clearly, the best a firm can hope for is never to have to invoke
a service guarantee; thus, the firm must design its processes and operational capability to
minimize service upsets.
Nevertheless, service upsets occasionally occur. When this happens, companies need
to recover the customer’s trust and confidence. Service recovery is the process of
correcting a service upset and satisfying the customer. Service recovery should begin
immediately after a service upset occurs and when the customer is visibly upset; the longer
customers wait, the angrier they might get. Service-recovery processes should be clearly
documented, and employees should be trained and empowered to use them whenever
necessary. Service providers need to listen carefully to determine the customer’s feelings and
then respond sympathetically, ensuring that the issue is understood. Then they should make
every effort to resolve the problem quickly, provide a simple apology, and perhaps offer
compensation such as free meals or discount coupons.
1. Projects are large-scale, customized initiatives that consist of many smaller tasks and
activities that must be coordinated and completed to finish on time and within budget.
Some examples of projects are legal defense preparation, construction, and software
development. Projects are often used for custom goods and services, and occasionally for
standardized products, such as "market homes" that are built from a standard design.
2. Job shop processes are organized around particular types of general-purpose
equipment that are flexible and capable of customizing work for individual customers.
Job shops produce a wide variety of goods and services, often in small quantities. Thus they
are often used for custom or option type products. In job shops, customer orders are generally
processed in batches, and different orders may require a different sequence of processing
steps and movement to different work areas.
3. Flow shop processes are organized around a fixed sequence of activities and
process steps, such as an assembly line, to produce a limited variety of similar goods
or services. An assembly line is a common example of a flow shop process. Many large-
volume option-oriented and standard goods and services are produced in flow shop settings.
Some common examples are automobiles, appliances, insurance policies, checking account
statements, and hospital laboratory work. Flow shops tend to use highly productive,
specialized equipment and computer software.
4. Continuous flow processes create highly standardized goods or services, usually
around the clock in very high volumes. Examples of continuous flow processes are
automated car washes, paper and steel mills, paint factories, and many electronic information-
intensive services such as credit card authorizations and security systems. The sequence of
work tasks is very rigid and the processes use highly specialized and use automated
equipment that is often controlled by computers with minimal human oversight.
Exhibit 3.9 summarizes these different process types and their characteristics.
If product and process characteristics are not well matched, the firm will be unable to
achieve its competitive priorities effectively.
For example, consider a firm that manufactures only a few products with high volumes
and low customization using a flow shop process structure. This process choice best matches
the product characteristics. However, suppose that as time goes on and customer needs
evolve, marketing and engineering functions develop more product options and add new
products to the mix. This results in a larger number and variety of products to make, lower
volumes, and increased customization. The firm finds itself "off-the-diagonal" and in the lower
left-hand corner of the matrix (denoted by Position A in Exhibit 3.10). There is a mismatch
between product characteristics and process choice. If the firm continues to use the flow shop
process, it may find itself struggling to meet delivery promises and incur unnecessary costs
because of low efficiencies.
On the other hand, by selectively and consciously positioning a business off the
diagonal of the product process matrix (often called a "positioning strategy"), a company can
differentiate itself from its competitors. However, it must be careful not to get too far off the
diagonal or it must have a market where high prices absorb any operational inefficiencies. For
example, Rolls-Royce produces a small line of automobiles using a process similar to a job
shop rather than the traditional flow shop of other automobile manufacturers. Each car
requires about 900 hours of labour. For Rolls Royce this strategy has worked, but their target
market is willing to pay premium prices for premium quality and features.
The theory of the product-process matrix has been challenged by some who suggest
that advanced manufacturing technologies may allow firms to be successful even when they
position themselves off the diagonal. These new technologies provide manufacturers with the
capability to be highly flexible and produce lower volumes of products in greater varieties at
lower costs. Therefore, off-diagonal positioning strategies are becoming more and more viable
for many organizations and allow for "mass customization" strategies and capabilities.
The more unique the service encounter, the less repeatable it is. A high degree of
repeatability encourages standardized process and equipment design and dedicated service
channels and results in lower costs and improved efficiency. A low degree of repeatability
encourages more customization and more flexible equipment and process designs and
typically results in higher relative cost per transaction and lower efficiency.
The position along the vertical axis of the Service-Positioning Matrix reflects the number
of pathways built into the service system design by management. That is, the designers or
management predefine exactly how many pathways will be possible for the customer to select,
ranging from one to an infinite number of pathways.
The Service-Positioning Matrix is similar to the product-process matrix in that it
suggests that the nature of the customer's desired service encounter activity sequence should
lead to the most appropriate service system design and that superior performance results by
generally staying along the diagonal of the matrix. Like the product process matrix,
organizations that venture too far off the diagonal create a mismatch between service system
characteristics and desired activity sequence characteristics. As we move down the diagonal
of the Service-Positioning Matrix, the service encounter activity sequence becomes less
unique and more repeatable with fewer pathways. Like the Product-Process Matrix, the
midrange portion of the matrix contains a broad range of intermediate design choices.
PROCESS DESIGN
The goal of process design is to create the right combination of equipment, labour,
software, work methods, and environment to produce and deliver goods and services that
satisfy both internal and external customer requirements. Process design can have a
significant impact on cost (and hence profitability), flexibility (the ability to produce the right
types and amounts of products as customer demand or preferences change), and the quality
of the output.
We can think about work at four levels:
1. Task
2. Activity
3. Process
4. Value Chain
A task is a specific unit of work required to create an output. Examples are inserting
a circuit board into an iPad subassembly or typing the address on an invoice.
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An activity is a group of tasks needed to create and deliver an intermediate or
final output. Examples include all the tasks necessary to build an iPad, for example,
connecting the battery and assembling the cover pieces; or inputting all the information
correctly on an invoice, such as the items ordered, prices, discounts, and so on.
A process consists of a group of activities, and a Value Chain is a network of
processes. Examples of processes would be moving the parts and materials for an Apple's
iPad to the assembly stations, building the iPad, and packaging the unit and peripherals; or
taking a customer order, filling the order, shipping it, and processing the invoice. An example
of a value chain might include developing the Web site and video clips for advertising an iPad,
purchasing the materials for an iPad, manufacturing and packaging the units, transporting
them to warehouses and retail stores, distributing them to customers, and providing customer
support, software updates, and so on.
Exhibit 3.12 The Heirarchy of Work and Cascading Flowcharts for Antacid Tablets
Exhibit 3.12 presents an example a hierarchy of work and cascading flow charts for the
production of antacid tablets. The value chain shows an aggregate view focused on the
goods-producing processes (supporting services such as engineering, shipping, accounts
payable, advertising, and retailing are not shown).
The next level in the hierarchy of work is at the production process level where
tablets are made.
The third level focuses on the mixing workstation (or work activities) where the
ingredients are unloaded into mixers. The mixer must be set up for each batch and cleaned for
the next batch since many different flavours, such as peppermint, strawberry banana, cherry,
and mandarin orange, are produced using the same mixers.
The fourth and final level in the work hierarchy is the flavouring tasks, which are
defined as three tasks each with specific procedures, standard times per task, and labour
requirements. These three tasks could be broken down into even more detail if required.
A process map (flowchart) describes the sequence of all process activities and
tasks necessary to create and deliver a desired output or outcome. It documents how
work either is, or should be, accomplished and how the transformation process creates value.
We usually first develop a “baseline” map of how the current process operates in order to
understand it and identify improvements for redesign.
Process maps delineate the boundaries of a process. A process boundary is the
beginning or end of a process. The advantages of a clearly defined process boundary are
that it makes it easier to obtain senior management support, assign process ownership to
individuals or teams, identify key interfaces with internal or external customers, and identify
where performance measurements should be taken. Thus, each of the levels in Exhibit 3.12
represents a process map defining different process boundaries.
In service applications, flowcharts generally highlight the points of contact with the
customer and are often called service blueprints or service maps. Such flowcharts often
show the separation between the back office and the front office with a “line of customer
visibility,” as can be seen in the one shown in Exhibit 3.13.
Exhibit 3.15 Value Stream Map for Restaurant Order Posting and Fulfillment Process
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Exhibit 3.15 illustrates a value stream map for the order posting and fulfilment process in
Exhibit 3.14. The map also demonstrates one of many formats for value stream mapping.
Here, non-value-added time is 33.3% which can be seen on the right as two lots of 5 minutes
where orders are waiting and the result being 10 minutes waiting divided by 30 minutes to
process total order. We can also see that the total order posting and fulfilment time, and non-
value added cost is 31.7% ($5.417/$17.087) of total cost. Suppose that a process
improvement incorporates wireless technology to transmit food orders to the kitchen and notify
the waiter when the order is ready so that the waiting time can be reduced from 10 minutes to
4 minutes on the front and back ends of the process. Hence, the total processing time is
reduced from 30 to 24 minutes (a 20% improvement). Costs are reduced by $3.25 with a 3-
minute wait time reduction on the front and back ends of the process. Therefore, cost per
order goes from $17.087 to $13.837 (a 19% improvement). Increasing the speed of this part of
the restaurant delivery process may also allow for a higher seat turnover during peak demand
periods and help to increase total revenue and contribute to profit and overhead.
Process design methodologies will often follow similar step, for example:
1. Operations Management would start by defining the purpose and objectives of the process.
2. They would produce a map for each of the processes of the value stream. These would
describe how each processes is currently performed. This would include performance
indicators on each of the activities or sub-processes represented on the map.
3. Then an evaluation of alternative process designs would be conducted to compare and
contrast the current and alternate designs.
4. Once a process has been replaced or redesigned, management would focus on identifying
and defining a set of appropriate performance measures for the process.
5. For each step in the process appropriate equipment and technology would then be
selected, and
6. Finally, a deployment plan would be develop and implementation for the introduction of the
new or revised process design.
As mention already, processes and system often develop in an ad hoc manner over
time, and although the new individual sub portions of a system or process might seem efficient
in there own right the overall system often becomes less efficient because the system or
process as a whole is not considered. What inevitably happens is management will overhauled
a system or process to improve its overall performance and this is called Reengineering.
Reengineering has been defined as “the fundamental rethinking and radical
redesign of business processes to achieve dramatic improvements in critical,
contemporary measures of performance, such as cost, quality, service, and speed.”
. The need for reengineering has grown significantly as customer demands have increase
to a level that requires intricate systems to produce customised products and services and
because of the increasing competitiveness of the market place.
Reengineering sees management asking the two very important questions of:
1. Why do we do it?
2. Why is it done this way?
These questions are asked because in answering them management can often uncover
obsolete, erroneous, or inappropriate assumptions which can lead to the need to radically
redesign a process or system. This of course will involve the removal of existing procedures
and reinventing of the process to avoid the ad hoc incremental development of a more
inefficient system.
The goal is to achieve quantum leaps in performance which means all processes and
functional areas will participate in reengineering efforts, each requiring knowledge and skills in
operations management.
The average number of units of a good or part of a good completed within a specific
amount of time from a process is called Throughput. This can also be measure or represented
by the output rate of a process or as parts per day, transactions per minute, or customers per
hour, depending on the context.
A bottleneck is a work activity that effectively limits throughput of the entire
process. Identifying and breaking process bottlenecks is an important part of process design
and improvement, and will increase the speed of the process, reduce waiting and work-in-
process inventory, and use resources more efficiently.
At any moment of time, people, orders, jobs, documents, money, and other entities that
flow through processes are in various stages of completion and may be waiting in queues.
Flow time or cycle time is the average time it takes to complete one cycle of a
process. It makes sense that the flow time will depend not only on the actual time to perform
the tasks required but also on how many other entities are in the "work-inprocess" stage.
Little's Law is a simple formula that explains the relationship among flow time (T),
throughput (R), and work-in-process (WIP).
Littles Law is expressed as:
Work-In-Process = Throughput × Flow Time
Or
WIP = R × T
Little's Law provides a simple way of evaluating average process performance. Of
course, if we know any two of the three variables, we can compute the third. Little's Law can be
applied to many different types of manufacturing and service operations.
It is important to understand that Little's Law is based on simple averages for all
variables. Such an analysis serves as a good baseline for understanding process performance
on an aggregate basis, but it does not take into account any randomness in arrivals or service
times or different probability distributions.
“A good layout should support the ability of operations to accomplish its mission.”
FACILITY LAYOUT
Facility Layout refers to the specific arrangement of physical facilities. Facility
layout studies are necessary whenever (1) a new facility is constructed; (2) there is a
significant change in demand or throughput volume; (3) a new good or service is introduced to
the customer benefit package; and (4) different processes, equipment, and/or technology are
installed.
The purposes of layout studies are to minimize delays in materials handling and
customer movement, maintain flexibility, use labor and space effectively, promote high
employee morale and customer satisfaction, provide for good housekeeping and maintenance,
and enhance sales as appropriate in manufacturing and service facilities.
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➢ Four Major Layout Patterns
1. Product Layout – is an arrangement based on the sequence of operations that is
performed during the manufacturing of a good or delivery of a service. It support a smooth and
logical flow where all goods or services move in a continuous path from one process stage to
the next using the same sequence of work tasks and activities. Examples of industries that are
using a product-layout pattern include wine-making, credit card processing, paper
manufacturers, insurance policy processing, and automobile assembly lines.
Advantages:
1. Lower work-in-process inventories
2. Shorter processing times
3. Less material handling
4. Lower labor skills
5. Simple planning and control systems
Disadvantages:
1. A breakdown of one piece of equipment can cause the entire process to shut down
2. A change in product design or the introduction of new products may require major changes
in the layout 3. Flexibility can be limited
3. Cellular Layout – the design is not according to the functional characteristics of equipment,
but rather by self-contained groups of equipment (called cells) needed for producing a
particular set of goods or services.
The cellular concept was developed at the Toyota Motor Company. Cellular layout
facilitate the processing of families or parts with similar processing requirements. The
procedure of classifying parts into such families is called group technology. Because the work
flow is standardized and centrally located in a cellular layout, materials-handling requirements
are reduced, enabling workers to concentrate on production rather than on moving parts
between machines. Quicker response to quality problems within cells can improve the overall
level of quality. Since Machines are closely linked within a cell, additional floor space becomes
available for other productive uses.
Because workers have greater responsibility in a cellular manufacturing system, they
become more aware of their contribution to the final product; this increases morale and
satisfaction and ultimately, quality and productivity.
A. Absolutely necessary
B. Especially important
C. Important
D. Ordinary closeness okay
E. Unimportant
F. Undesirable
Using these ratings, the approach attempts to optimize the total closeness rating of the
layout. Computer graphics and design software are providing a major advance in layout
planning. They allow interactive design of layouts in real time and can eliminate some of the
disadvantages, such as irregularly shaped departments, that often result from manual design
on a block grid. Despite the capabilities of the computer, no layout program will provide optimal
solutions for large, realistic problems. Like many practical solution procedures in management
science, they are heuristic; that is, they can help the user to find a very good, but not
necessarily the optimal, solution.
REFERENCES
Collier, D., et.al (2020). Operations Management and Total Quality Management. Cengage
Learning Asia Pte. Ltd.