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KNOWN HUGE PROBLEMS:

Windows: Error DX11 could not switch resolution (800x600 fs=1 hz=0)
Please, update your Windows or try this:
http://blog.protonbus.com.br/2018/04/erro-dx11-could-not-switch-resolution.html

Linux: unable to click the buttons at first screen. We don't know what is causing
this. A temporary workaround is playing in windowed mode then maximizing the
window. It's not the same as full screen, but it worked well here on Ubuntu.

MOST IMPORTANT CHANGES:

=====================================================

v199:

* More templates for new vehicles as mods: 4x4, 4x2 with forward drive, 6x2 without
steering on 3rd axis, 8x2 and support for trucks and trailers with 2 or 3 axles.
Check the documentation at the website to learn about them.
* Fixes in mod system for puller articulateds (where the driving axle is the second
one of the first part).

v195:

* Experimental support for mods with articulated buses! These mods won't have
proper animated articulation (this animation may take a long time to be released
and we don't know if it will be possible due to technical limitations while
importing animated model from Blender at runtime).
* Fixes in braking and bumps sounds on mods (the file elevador.wav had a space
before .wav in its name... remove the space).
* Fixed turnstile and ticket machine sound on native buses.

v192:

* Fixes when saving controls and camera position.


* Fixes in mods when steering wheel was not setup correctly, causing errors in
internal sounds.
* Fixes in internal camera when it appeared in the middle of the model.

v188:

* Fixes in options not being saved.


* In this version settings are saved to settings.txt inside the game data
directory, making it easier to make backups or restorations.
* Fixes in doors animations on old buses.
* Fixes in mirror system for mods.

v186:

* Experimental bus modding system! Check details at blog.protonbus.com.br (English


tutorials will be made once the Portuguese version is finished).
* VIP IV is now animated.
* Fixes in dark lights (at Polo Industrial).

v182:

* All new extra vehicles are now animated (wheels and lights).
* Latest optimizations from the Android version.
* Better floating origin system (it may reduce the bug of bus falling down to the
infinite when loading a savegame or changing its position).
* When selecting "Lite" the bus will run without any extra animation, to gain some
performance improvements on slower machines.
* Fixed the shadow bug that was always enabled before when playwing with day/night
cycle for basic PCs.
* Fixed bug while loading on 5367-10 TS.

v173/174:

* Colored options allow a fast identification of the most heavy features.


* New dynamic visibility (default): with this option enabled the max distance to
render will be dynamic, depending on fps rate. Generally this is the best choice.
Disable it if you want a fixed rendering distance.
* Mirrors will render a low distance now, to get better performance. You may enable
high visibility for mirrors if you want.
* Option to disable far away lights (good for entry and mid-range GPUs).
* Option to continuously load the map at Extras 2. This will stop the bug where
scenery was not being loaded before, and also you may fly for higher distances on
the map without getting to terrain borders.

v172:

* Optional road for those who cannot handle the bus on climb, after the bridge
between Vila Sabrina and Iguatemi.
* Sounds changed again for Mond08 (not lite) and Mi2U11.
* Elevated roads on Metr� Iguatemi were moved to extra details to save performance.

v171:

* Changes in sounds of various buses (but they will change a lot over next months).
* Tool button to show/hide the new FPS and speed bar (at F4 screen).
* New experimental mode for automatic buses (it may be disabled at Extras 2
screen). It uses the same scripts as the manual version, which is much more stable
at various speeds. Gearbox ratios will still be edited later. This works only for
the buses with the new suspension. VERY IMPORTANT: buses with the new automatic
mode will start with engine off, like manual. Put on neutral (N) and then press D
(on screen, on Android) or 1st gear button on keyboard (PC). In this mode, M turns
the engine on.
* New options on Extras 2 to disable ESC (stability), ASR (anti-spin), TCS
(traction control) and ABS (anti-lock braking system). It is recommended playing
with these settings enabled, try it for yourself to check if it makes some good
change. These will have effect only on buses with the manual gearbox and the new
automatic ones.
* Option to disable steering helper at Extras 2. This may give higher flexibility
while driving with a real steering wheel at higher speeds. You must try it with all
previous four items checked to compare and see if you feel the difference.
* Many bugfixes related to v170.

v170:

* VIP1 for donors, with two door variations! One with two right doors and one with
two on each side (like in S�o Paulo). Non-donors will be able to play with a
message on the screen. It would not appear sometimes when player watches a complete
ad (on Android).
* MiBRTS is now free (without that message).
* Animations on PBC and T14: now they can be used with rain and more things,
including buttons and windows! They got also the new suspension.
* Better vehicle handling in high speeds (only for the ones with the new
suspension: Mi2M, MiBRTS, pbc, t14, vip14p and vip12p).
* More skins for traffic AI on Aricanduva: each region will use its own color. It
is possible replacing the repaints (mod), check the tutorial at our website. By
using this the game needs more RAM memory. Do not use it if it keeps crashing due
to low RAM.
* Savegames: on the continuum map (Aricanduva) it is possible now saving where the
bus is, to load the game later. This feature will be improved over time. On PC,
press CTRL + S. On Android touch the save icon.
* Old maps are now integrated on Aricanduva (MOBILE1_cidade and Terminal Shaze). It
is possible now driving from one place to another there! We have more routes now,
including a very large one from Jd das Rosas to Metr� Carr�ozinho (7700-51). Beta:
pedestrians and more details will be added later.
* New race track maps to practice and test controls, speed and curve handling (less
samples on Android to save space).
* New sound system for engines that will bring much more quality once we get good
recordings (currently on pbc, Mi2U11, Mond08 and t14).
* Trains: at Vila Sabrina there will be some trains (AI). This is experimental and
will be improved later, also appearing in new areas. Disable it if your device has
low memory.
* New screen showing speed and fps: much better than the old message on the middle
of the screen. On PC, use the context menu key to disable it (it stays close to the
right Ctrl key). On Android it is not possible hiding just it for now, but it won't
be shown if you hide all the controls.
* New traffic cars for PC (AI): they are much more detailed, and uses more textures
and sounds. Beta: some cars are still not completely animated. They won't be on
Android due to RAM memory usage increase.
* Passengers won't go to the roof anymore if you drive on the left corridor with a
bus without left doors.
* Improvements for low speed complaints.
* Improvements on traffic at some curves and Y junctions (at Radial and on the
highway). Beta: there are some problems with traffic lights.
* Passengers won't say hi anymore when entering on left doors (this is very rare on
real life here)
* More brake sounds for VIP4 and T14
* Preload for cars and pedestrians on PC (to optimize the loading time, since the
new cars are more expensive to load). Set it up at Extras screen. This may use more
RAM at the start, but it will decrease the loading time of the maps. Disable it if
you find any severe bug with traffic.
* Fixes for physical manual gearbox (Logitech), it was not getting to neutral
before.
* Fixes for rain on MiBRTS
* Option to disable the modern rain, good for old PCs
* Many smaller fixes.

Worst bugs of this version:

* Parked cars may disappear when repositioning the bus


* After driving for more than 99999m without any stop there may be a bug with
physics. This is a very hard problem due to floating point precision, we're
studying how to fix that with Unity.
* At some traffic lights cars will go even on red lights.
* Bloom effect is a bit exagerated. If you don't like it due to brighter sidewalks,
please use the default Unity effects at Extras screen instead of Beautify.

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