Computer Graphics Using OpenGL - 4
Computer Graphics Using OpenGL - 4
01-05-2021
3D Representation
• Polyhedra
• Spline representation
• Hermite interpolation splines
• Bezier spline curves and surfaces
• B-spline curve equations
• Uniform B-spline
• B-spline surfaces
• OpenGL curve functions
• Second-order
• both the first and second parametric derivatives of the two curve sections are
the same at the intersection
• Bézier curve is that it lies within the convex hull of the control point
• Bézier blending functions are all positive and their sum is always 1:
(a-b)^3=a^3-b^3-3a^2b+3ab^2
n=
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