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Exp 5

1. The student created an augmented reality layer using synthetic texture for a smart phone application. 2. The tool used was PlugXR, an augmented reality platform that allows creating and publishing AR experiences and apps with no coding. 3. Screenshots show the step-by-step process of using PlugXR to develop AR add-ons for smart devices to add interactivity and animate objects.
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0% found this document useful (0 votes)
200 views7 pages

Exp 5

1. The student created an augmented reality layer using synthetic texture for a smart phone application. 2. The tool used was PlugXR, an augmented reality platform that allows creating and publishing AR experiences and apps with no coding. 3. Screenshots show the step-by-step process of using PlugXR to develop AR add-ons for smart devices to add interactivity and animate objects.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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University Institute of Engineering

Department of Computer Science & Engineering

DISRUPTIVE TECHNOLOGY – 2
EXPERIMENT-5

Student Name: Peeyush Chaurasia UID: 22BCS16408


Branch: Computer Science & Engineering Section/Group:403-A
Semester: II Date of Performance:14/04/2023
Subject Name: Disruptive Technologies-2
Subject Code: 22ECH-103

1. Aim of the practical:


 Create an augmented reality layer using synthetic texture for smart phone applications.

2. Tool Used:
PlugXr

3. Basic Concept /Command Description:


• PlugXR is an Cloud-based Augmented Reality platform equipped with powerful features to
create
& publish advanced AR apps and experiences into WebAR, white-labeled app on Android & iOS
or
in the PlugXR app with absolutely no coding or dependency.
• The platform supports all dimensions & verticals of AR tracking with incredibly low time and
cost
University Institute of Engineering
Department of Computer Science & Engineering

of development to give users an end-to-end AR experience by providing a complete solution.

1
University Institute of Engineering
Department of Computer Science & Engineering

4.Code:
Null
5.Observations, Simulation Screen Shots and Discussion:

Screenshots of step by step process:-


University Institute of Engineering
Department of Computer Science & Engineering

2
University Institute of Engineering
Department of Computer Science & Engineering

6. Result and Summary:


Developed augmented reality add-ons for smart-device applications to add interactivity,animate
objects and build logic into effects.
Augmented reality is an enhanced, interactive version of a real-world environment achieved
through digital visual elements, sounds, and other sensory stimuli via holographic technology. AR
incorporates three features: a combination of digital and physical worlds, interactions made in real
time, and accurate 3D identification of virtual and real objects.
Augmented reality offers a better way to design, curate, and deliver consumable
instructions by overlaying digital content in real-world work environments. When a
business understands what AR is and how to utilize it successfully, everyone can work
remotely while collaborating efficiently.
Here We use PlugXr online platform which allows us to create and publish AR related
apps.

7.Additional Creative Inputs (If Any): -


University Institute of Engineering
Department of Computer Science & Engineering

Null
4

8.Learning outcomes (What I have learnt):


1. We have learned about Augmented Reality Technology (add digital details
to physical world object).
2. We have used and learnt about PlugXr (which help in creating and publishing
AR apps).

Evaluation Grid (To be filled by Faculty):

Sr. Parameters Marks Obtained Maximum


No. Marks
1. Worksheet completion 8
including writing
learning Objective/Outcomes
(To be submitted at the end of
the day)
2. Viva-Voce 10
3. Conduct 8
Signature of Faculty Total Marks 30
(with Date): Obtained:
University Institute of Engineering
Department of Computer Science & Engineering

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