Problem Solving For Chapter2 & Chapter 3
Problem Solving For Chapter2 & Chapter 3
Problem Solving
Solution:
The average velocity in a)0-2 s, b)0-4 s:
Solution:
The average velocity in c)2-4 s, d)4-7 s, e)0-8 s
Solution:
The average velocity in d)4-7 s
Solution:
The average velocity in e)0-8 s
Solution:
Solution:
Solution:
Solution:
(A quardratic equation)
Chapter 3
Vectors
Vectors
Vector quantities
▪ Physical quantities that have both numerical and directional properties
Mathematical operations of vectors in this chapter
▪ Addition
▪ Subtraction
Introduction
Coordinate Systems
Section 3.1
Cartesian Coordinate System
Section 3.1
Polar Coordinate System
Section 3.1
Polar to Cartesian Coordinates and Vice Versa
• Polar to Cartesian:
Based on forming a right triangle from r and
x = r cos
y = r sin
• Cartesian to Polar:
If the Cartesian coordinates are known:
y
tan =
x
r = x2 + y 2
Section 3.1
Example 3.1
The Cartesian coordinates of a point in
the xy plane are (x,y) = (-3.50, -2.50) m,
as shown in the figure. Find the polar
coordinates of this point.
Solution: From Equation 3.4,
r = x2 + y 2
= (−3.50 m)2 + (−2.50 m)2
= 4.30 m
and from Equation 3.3,
y −2.50 m
tan = = = 0.714
x −3.50 m
= 216 (signs give quadrant)
Section 3.1
Vectors and Scalars
Section 3.2
Vector Example
A particle travels from A to B along the
path shown by the broken line.
▪ This is the distance traveled and is
a scalar.
The displacement is the solid line from
A to B
▪ The displacement is independent
of the path taken between the two
points.
▪ Displacement is a vector.
Section 3.2
Vector Notation
Section 3.2
Equality of Two Vectors
Section 3.3
Adding Vectors
Vector addition is very different from adding scalar quantities.
While adding vectors, their directions must be taken into account.
Units must be the same
Section 3.3
Adding Vectors Graphically
Choose a scale.
Draw the first vector, A , with the appropriate length and in the direction
specified, with respect to a coordinate system.
Draw the next vector with the appropriate length and in the direction specified,
with respect to a coordinate system whose origin is the end of vector A and
parallel to the coordinate system used for A .
Section 3.3
Adding Vectors Graphically, cont.
Continue drawing the vectors “tip-to-
tail” or “head-to-tail”.
The resultant is drawn from the origin of
the first vector to the end of the last
vector.
Measure the length of the resultant and
its angle.
Use the scale factor to convert length
to actual magnitude.
Section 3.3
Adding Vectors Graphically, final
When you have many vectors, just
keep repeating the process until all are
included.
The resultant is still drawn from the tail
of the first vector to the tip of the last
vector.
Section 3.3
Adding Vectors, Rules
When two vectors are added, the sum is
independent of the order of the addition.
A+B =B+ A
Section 3.3
Adding Vectors, Rules cont.
When adding three or more vectors, their sum is independent of the way in which
the individual vectors are grouped.
▪ This is called the Associative Property of Addition.
( ) (
A+ B+C = A+B +C )
Section 3.3
Adding Vectors, Rules final
Section 3.3
Method 2: Parallelogram
The parallelogram method of vector addition is the
same thing as tip-to-tail, but in this case vector B is
moved down so that the vectors are tail-to-tail or
origin-to-origin.
The resultant vector is the diagonal of the
parallelogram formed by two copies of each vector.
It's much more useful for adding more than two vectors, and it's
the method we'll almost always use to program computers to do
vector addition.
Negative of a Vector
The negative of a vector is defined as the vector that, when added to the
original vector, gives a resultant of zero.
▪ Represented as −A
( )
▪ A + −A = 0
The negative of the vector will have the same magnitude, but point in the
opposite direction.
Section 3.3
Subtracting Vectors
( )
If A−B , then use A + −B
Continue with standard vector addition
procedure.
Section 3.3
Subtracting Vectors, Method 2
Another way to look at subtraction is to
find the vector that, added to the
second vector gives you the first vector.
( )
A + −B = C
Section 3.3
Multiplying or Dividing a Vector by a Scalar
Section 3.3
Component Method of Adding Vectors
Section 3.4
Components of a Vector, Introduction
• A component is a projection of a
vector along an axis.
Section 3.4
Vector Component Terminology
A x and Ay are the component vectors of A.
▪ They are vectors and follow all the rules for vectors.
Ax and Ay are scalars, and will be referred to as the components of A.
Section 3.4
Components of a Vector
Assume you are given a vector A
It can be expressed in terms of two
other vectors, A x and A y
A = Ax + Ay
These three vectors form a right
triangle.
Section 3.4
Components of a Vector, 2
Section 3.4
Components of a Vector, 3
Section 3.4
Components of a Vector, 4
The components are the legs of the right triangle whose hypotenuse is the length
of A.
Ay
▪ A= Ax2 + Ay2 and = tan−1
Ax
Section 3.4
Components of a Vector, final
The components can be positive or
negative and will have the same units
as the original vector.
The signs of the components will
depend on the angle.
Section 3.4
Unit Vectors
Section 3.4
Unit Vectors, cont.
Section 3.4
Unit Vectors in Vector Notation
Ax is the same as Axî and Ay is the
same as Ay ĵ etc.
The complete vector can be expressed
as:
A=Axi+Ayj
Section 3.4
Position Vector, Example
r̂ = xi+yj
Section 3.4
Adding Vectors Using Unit Vectors
Using R = A + B
Then
( )(
R = Ax i+Ay j + Bx i+By j )
i + (Ay + By )j
R = (Ax + Bx )垐
R = Rx 垐
i + Ry j
So Rx = Ax + Bx and Ry = Ay + By
Ry
R = Rx2 + Ry2 = tan−1
Rx
Section 3.4
Adding Vectors with Unit Vectors
Note the relationships among the
components of the resultant and the
components of the original vectors
are,
Rx = Ax + Bx
Ry = Ay + By
Section 3.4
Three-Dimensional Extension
Using R = A + B
Then
(
R = Ax 垐 )(
i + Ay j + Azk垐+ Bx i + By 垐
j + Bzk )
i+ (Ay + By )j + (Az + Bz )k
R = (Ax + Bx )垐
R = Rx 垐
i + Ry j + Rzk
So Rx= Ax+Bx, Ry= Ay+By, and Rz = Az+Bz
Rx
R = Rx2 + Ry2 + Rz2 x = cos−1 , etc.
R
Section 3.4
Adding Three or More Vectors
R = A+B+C
And
i + (Ay + By + Cy )j
R = (Ax + Bx + Cx )垐
+(A z + Bz + Cz )k̂
Section 3.4
Example 3.5 – Taking a Hike
A hiker begins a trip by first walking 25.0 km southeast from her car.
She stops and sets up her tent for the night. On the second day, she
walks 40.0 km in a direction 60.0° north of east, at which point she
discovers a forest ranger’s tower.
Section 3.4
Example 3.5 – Solution, Conceptualize and Categorize
Section 3.4
Example 3.5 – Analysis, 4
R = (37.7垐
i +16.9j) km
Section 3.4
Example 3.5 – Solution, Finalize
Section 3.4
Example 3.5 – Solution, Finalize, cont.
Both components of the resultant are positive, putting the final position in the
first quadrant of the coordinate system.
▪ This is also consistent with the figure.
Section 3.4
Chapter 3
Homework Problems