Script
Script
_G.TeamCheck = false
_G.AimPart = "Head"
_G.Sensitivity = 0
_G.CircleSides = 30
_G.CircleColor = Color3.fromRGB(255, 0, 130)
_G.CircleTransparency = 0.35
_G.CircleRadius = 65
_G.CircleFilled = false
_G.CircleVisible = false
_G.CircleThickness = 1
UIS.InputBegan:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
HoldingM2 = true
Active = true
Lock = true
if Active then
local The_Enemy = FindNearestPlayer()
while HoldingM2 do task.wait(.000001)
if Lock and The_Enemy ~= nil then
local Future =
The_Enemy.HumanoidRootPart.CFrame + (The_Enemy.HumanoidRootPart.Velocity * Epitaph
+ HeadOffset)
MyView.CFrame =
CFrame.lookAt(MyView.CFrame.Position, Future.Position)
CursorLock()
end
end
end
end
end)
UIS.InputEnded:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
UnLockCursor()
end
end)