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Log

The document outlines the steps taken to build and package a software project. It clones the source code from a GitHub repository, checks out a specific commit, restores NuGet packages, builds and tests the solution, and packages the output binaries and artifacts into a zip file. The build was successful.

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0% found this document useful (0 votes)
37 views2 pages

Log

The document outlines the steps taken to build and package a software project. It clones the source code from a GitHub repository, checks out a specific commit, restores NuGet packages, builds and tests the solution, and packages the output binaries and artifacts into a zip file. The build was successful.

Uploaded by

Andrei07 2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[00:00:00] Build started

[00:00:00] git clone -q --branch=master


https://github.com/gibbed/SteamAchievementManager.git c:\projects\SAM
[00:00:02] git checkout -qf 41cb108b1a3df02012f1cf427726acd332665682
[00:00:02] Restoring build cache
[00:00:03]
[00:00:03] Cache 'C:\Users\appveyor\AppData\Local\NuGet\v3-cache' - Downloading
(5,831 bytes)...100%
[00:00:03] Cache 'C:\Users\appveyor\AppData\Local\NuGet\v3-cache' - Unzipping...
[00:00:03] Cache 'C:\Users\appveyor\AppData\Local\NuGet\v3-cache' - Restored
[00:00:03] Running Install scripts
[00:00:03] git submodule update --init --recursive
[00:00:04] Patching .NET Core .csproj files
[00:00:04] Patching Version in SAM.API\SAM.API.csproj...OK
[00:00:04] Patching AssemblyVersion in SAM.API\SAM.API.csproj...OK
[00:00:04] Patching FileVersion in SAM.API\SAM.API.csproj...OK
[00:00:04] Patching Version in SAM.Game\SAM.Game.csproj...OK
[00:00:04] Patching AssemblyVersion in SAM.Game\SAM.Game.csproj...OK
[00:00:04] Patching FileVersion in SAM.Game\SAM.Game.csproj...OK
[00:00:04] Patching Version in SAM.Picker\SAM.Picker.csproj...OK
[00:00:04] Patching AssemblyVersion in SAM.Picker\SAM.Picker.csproj...OK
[00:00:04] Patching FileVersion in SAM.Picker\SAM.Picker.csproj...OK
[00:00:04] nuget restore
[00:00:06] MSBuild auto-detection: using msbuild version '16.1.76.45076' from 'C:\
Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin'.
[00:00:13] Restoring packages for C:\projects\SAM\SAM.API\SAM.API.csproj...
[00:00:13] Restoring packages for C:\projects\SAM\SAM.Game\SAM.Game.csproj...
[00:00:13] Committing restore...
[00:00:13] Committing restore...
[00:00:13] Generating MSBuild file C:\projects\SAM\SAM.Game\obj\
SAM.Game.csproj.nuget.g.props.
[00:00:13] Generating MSBuild file C:\projects\SAM\SAM.API\obj\
SAM.API.csproj.nuget.g.props.
[00:00:13] Generating MSBuild file C:\projects\SAM\SAM.Game\obj\
SAM.Game.csproj.nuget.g.targets.
[00:00:13] Generating MSBuild file C:\projects\SAM\SAM.API\obj\
SAM.API.csproj.nuget.g.targets.
[00:00:13] Writing assets file to disk. Path: C:\projects\SAM\SAM.Game\obj\
project.assets.json
[00:00:13] Writing assets file to disk. Path: C:\projects\SAM\SAM.API\obj\
project.assets.json
[00:00:13] Restore completed in 640.31 ms for C:\projects\SAM\SAM.Game\
SAM.Game.csproj.
[00:00:13] Restore completed in 640.31 ms for C:\projects\SAM\SAM.API\
SAM.API.csproj.
[00:00:13] Restoring packages for C:\projects\SAM\SAM.Picker\SAM.Picker.csproj...
[00:00:13] Committing restore...
[00:00:13] Generating MSBuild file C:\projects\SAM\SAM.Picker\obj\
SAM.Picker.csproj.nuget.g.props.
[00:00:13] Generating MSBuild file C:\projects\SAM\SAM.Picker\obj\
SAM.Picker.csproj.nuget.g.targets.
[00:00:13] Writing assets file to disk. Path: C:\projects\SAM\SAM.Picker\obj\
project.assets.json
[00:00:13] Restore completed in 2.83 ms for C:\projects\SAM\SAM.Picker\
SAM.Picker.csproj.
[00:00:13]
[00:00:13] NuGet Config files used:
[00:00:13] C:\Users\appveyor\AppData\Roaming\NuGet\NuGet.Config
[00:00:13] C:\Program Files (x86)\NuGet\Config\
Microsoft.VisualStudio.Offline.config
[00:00:13] C:\Program Files (x86)\NuGet\Config\Xamarin.Offline.config
[00:00:13]
[00:00:13] Feeds used:
[00:00:13] C:\Program Files (x86)\Microsoft SDKs\NuGetPackages\
[00:00:13] https://api.nuget.org/v3/index.json
[00:00:14] msbuild "c:\projects\SAM\SAM.sln" /m /verbosity:minimal /logger:"C:\
Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
[00:00:14] Microsoft (R) Build Engine version 16.1.76+g14b0a930a7 for .NET
Framework
[00:00:14] Copyright (C) Microsoft Corporation. All rights reserved.
[00:00:14]
[00:00:21] SAM.API -> c:\projects\SAM\SAM.API\bin\x86\Release\net40\SAM.API.dll
[00:00:22] SAM.Game -> c:\projects\SAM\upload\SAM.Game.exe
[00:00:22] SAM.Picker -> c:\projects\SAM\upload\SAM.Picker.exe
[00:00:23] set TZ=GMT
[00:00:23] git log . > git-log.txt
[00:00:23] 7z a -r -tzip -mx=9 -x!*/LICENSE.txt SteamAchievementManager-
%APPVEYOR_BUILD_VERSION%.zip ./LICENSE.txt ./git-log.txt ./upload/*.exe
./upload/*.dll
[00:00:23]
[00:00:23] 7-Zip 18.05 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-04-30
[00:00:23]
[00:00:23] Scanning the drive:
[00:00:23] 5 files, 135187 bytes (133 KiB)
[00:00:23]
[00:00:23] Creating archive: SteamAchievementManager-7.0.26.zip
[00:00:23]
[00:00:23] Add new data to archive: 5 files, 135187 bytes (133 KiB)
[00:00:23]
[00:00:23]
[00:00:23] Files read from disk: 5
[00:00:23] Archive size: 51584 bytes (51 KiB)
[00:00:23] Everything is Ok
[00:00:23] Discovering tests...OK
[00:00:23] Collecting artifacts...
[00:00:23] Found artifact 'SteamAchievementManager-7.0.26.zip' matching '*-*.zip'
path
[00:00:23] Uploading artifacts...
[00:00:23]
[00:00:23] [1/1] SteamAchievementManager-7.0.26.zip (51,584 bytes)...100%
[00:00:24] Updating build cache...
[00:00:24] Cache entry not found: c:\projects\SAM\packages
[00:00:24] Cache entry not found: C:\Users\appveyor\AppData\Local\NuGet\Cache
[00:00:24]
[00:00:24] Cache 'C:\Users\appveyor\AppData\Local\NuGet\v3-cache' - Calculating
checksum...
[00:00:24] Cache 'C:\Users\appveyor\AppData\Local\NuGet\v3-cache' - Up to date
[00:00:24] Build success

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