L-2 Scan Conversion
L-2 Scan Conversion
• Scan conversion involves changing the picture information data rate and
wrapping the new picture in appropriate synchronization signals.
• There are two distinct methods for changing a picture's data rate.
Thus, the process of scan conversion requires some basic rules and
guidelines to be followed:
• All the objects drawn on the graphics screen should be of uniform
brightness. The brightness content must be the same for every point so
that the conversion is made easy.
• The objects drawn on the graphics screen should be free from any
orientation and independent of length and size.
- Analog Method
- Digital Method
• These two distinct methods are also used for changing a picture's data
rate
- Staircase
- Unequal Brightness
- Picket Fence Problem
Staircase Effect
• A common example of aliasing effects is the staircase of jagged
appearance, we see when scan converting a primitive such as a line or a
circle.
• We also see the stair steps of jaggiest along the border of a filled region.
• This effect is an example of something called "aliasing."
Unequal Brightness
• Another side effect that is less noticeable is the unequal brightness of
lines of different orientation. A slanted line appears dimmer than a
horizontal or vertical line although all are presented at the same
intensity level.
• The reason for this problem can be explained as the pixels on the
horizontal/vertical lines are placed one unit apart, whereas those on the
diagonal line are approximately 1.414 units apart.
• This difference in the density produces the perceived difference in
brightness.
• This helps in accelerating the process of scan conversion and can generate
graphic objects at a faster rate comparatively. Using these algorithms
memory is also used efficiently and the production quality of the objects
on the screen is also improved.
• We can use a random scan system for this process. It uses a beam of
electrons that are accelerated through the potential difference and operates
like a pencil on the screen of the cathode ray tube thus producing objects
on the screen.
• The Scan Converting rate is a technique that is used in video processing.
In this technique, we can change the horizontal and vertical frequencies
for different purposes.
We can apply the scan conversion algorithm for various objects that are:
• Point
• Line
• Polygon example rectangle, triangle and many more
• Circle
• Arc
• Sector
• Any filled region
Disadvantages:
• We can only apply scan conversion with LSI and VLSI integrated circuit.
• Int the digital scan conversion, the analog video signal has changed into
digital data.