Alquimistas
Alquimistas
Alquimistas
A
Sorcery
lchemy occupies a special place in the world of
fantasy roleplaying games. In worlds dominated by
magic and dragons and gods that shake the
writing Matt Roth
color art Nick Cramp
foundations of reality, alchemy seems but a simple science. In our Jen Tracy
own world, alchemy was the first step into the far less mystical editing James J. Haeck
world of modern chemistry. In these fantastic worlds of fiction, layout Eric Life-Putnam
alchemy can be so much more. Below is a way to define alchemy
not as a single class, but rather as a diverse toolkit of possibility.
Study in this ambitious science brings new perspective, bridging
that vast gap between magic and science.
Scientific Sorcery | | EN
ScientificSorcery ENWorld EN5IDER
World EN5IDER
d6 Bond
1 My master’s reputation was falsely ruined. I just need
to prove it.
2 Alchemy may always be evolving, but I want to revo-
lutionize it.
3 The thieves that stole my greatest work don’t know
that I’m still after them.
4 The natural world is the source of my reagents, so my
work must help protect it.
5 I know my craft can help heal and protect the meek.
6 I am a living library of knowledge, and seek an ap-
prentice of my own.
d6 Flaw
1 For all my work, I can’t save two coppers!
2 I’ll do whatever it takes to be the best and stay there.
3 I need to keep notes for everything, or I’m bound to
forget.
4 Everything I’ve learned I stole from someone else.
5 Alchemy was not my first love, but it will be my last.
6 The accident that caused my master’s death wasn’t
her fault—it was mine.
Scientific Sorcery | | EN
ScientificSorcery ENWorld EN5IDER
World EN5IDER
A wind of moderate or greater speed suppresses Expeditious Alchemy
the smoke effect. Rounds where the smoke is You can produce alchemical items much more
suppressed still count against the effect’s 1-minute quickly than normal.
duration. As part of a short or long rest, you can produce
a single unstable alchemical item. An unstable
Sparksprig alchemical item functions in all ways like its
Cost 75 gp; Weight 2 lbs. normal counterpart, except it remains potent
Wire coiled around this short length of charred for only 24 hours. Items crafted in this way
wood crackles with electricity, rapidly discharging cost no gold pieces, but their volatile nature
when snapped. As an action, you can snap a prevents you from carrying more than one at a
sparksprig to create a stroke of lightning 20 feet time. Crafting a new unstable alchemical item
long and 5 feet wide, arcing out from you in the immediately renders the previous one inert. You
direction you choose. Each creature in the line must be proficient with and have access to a set of
must make a DC 10 Dexterity saving throw or alchemist’s tools to benefit from this feat.
take 1d4 lightning damage and be stunned for 1
round. Pernicious Poisoner
You have trained in the art of poison, gaining the
following benefits:
New Feats ▶▶ You gain proficiency with poisoner’s kits,
While alchemy is a broad science, not every and may treat alchemist’s supplies as a
alchemist displays their prowess in the same poisoner’s kit.
way. The following feats represent only a few of ▶▶ You craft poisons twice as quickly as normal,
the many disparate specialties in alchemy, and doubling all daily progress made while
offer new and unique bonuses for prospective crafting.
alchemists. ▶▶ You may create concentrated poisons
by mixing two doses of the same poison
Alchemical Artillerist together, imposing disadvantage on all
You have specialized in the numerous dangerous saving throws to resist the poison.
chemicals at the alchemist’s fingertips, gaining the ▶▶ You always have advantage on saving
following benefits: throws against poison effects.
▶▶ Increase your Dexterity score by 1, to a
maximum of 20.
▶▶ You may treat thrown alchemical weapons as
simple ranged weapons with the finesse and
thrown (range 20/60) qualities, instead of as
improvised weapons.
▶▶ Throwing alchemical weapons at long range
doesn’t impose disadvantage on your ranged
weapon attack rolls.
▶▶ When attacking with alchemical weapons,
you deal 1 additional die of damage.