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Mydv

The document describes the components and objects that make up a device actor class in a game level. The actor contains various static mesh, box, and scene components to define its visual representation and trigger area. It also contains several gameplay-related components to control behaviors like enabling/disabling and playing emotes when entered.

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uiuiuiu
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0% found this document useful (0 votes)
30 views11 pages

Mydv

The document describes the components and objects that make up a device actor class in a game level. The actor contains various static mesh, box, and scene components to define its visual representation and trigger area. It also contains several gameplay-related components to control behaviors like enabling/disabling and playing emotes when entered.

Uploaded by

uiuiuiu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Begin Map

Begin Level
Begin Actor Class=/CRD_DanceVolume/Device_DanceVolume.Device_DanceVolume_C
Name=Device_DanceVolume_C_UAID_FC349717B1D8097701_1598813408
Archetype=/CRD_DanceVolume/Device_DanceVolume.Device_DanceVolume_C'/
CRD_DanceVolume/Device_DanceVolume.Default__Device_DanceVolume_C'
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="StaticMeshComponent0"
Archetype=/Script/Engine.StaticMeshComponent'/CRD_DanceVolume/Device_DanceVolume.De
fault__Device_DanceVolume_C:StaticMeshComponent0'
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype=/Script/Engine.BoxComponent'/CRD_DanceVolume/Device_DanceVolume.Default__
Device_DanceVolume_C:BoundingBoxComponent'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype=/Script/Engine.StaticMeshComponent'/CRD_DanceVolume/Device_DanceVolume.De
fault__Device_DanceVolume_C:EditorOnlyStaticMeshComponent'
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent
_C'/CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ToyOptionsComponent_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent
Name="FortMinigameProgress"
Archetype=/Script/FortniteGame.FortMinigameProgressComponent'/Game/Creative/
Devices/Common/
Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:FortMinigameProgress_GEN_
VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="EnabledComponent"
Archetype=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creat
ive_Enabled_Component_C'/Game/Creative/Devices/Common/
Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:EnabledComponent_GEN_VARI
ABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Cre
ative_VisibleInGame_Component_C Name="VisibleInGameComponent"
Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component
.Creative_VisibleInGame_Component_C'/CRD_VolumetricRegion/SetupAssets/Volumes/
BP_Device_EffectVolume_V2.BP_Device_EffectVolume_V2_C:VisibleInGameComponent_GEN_VA
RIABLE'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="ZoneMesh"
Archetype=/Script/Engine.StaticMeshComponent'/CRD_DanceVolume/Device_DanceVolume.De
vice_DanceVolume_C:ZoneMesh_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SceneComponent Name="TriggerParent"
Archetype=/Script/Engine.SceneComponent'/CRD_VolumetricRegion/SetupAssets/Volumes/
BP_Device_EffectVolume_V2.BP_Device_EffectVolume_V2_C:TriggerParent_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativeVolumeFrame.CreativeVolumeFr
ame_C Name="CreativeVolumeFrame"
Archetype=/Game/Creative/Devices/Common/Components/CreativeVolumeFrame.CreativeVolu
meFrame_C'/CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:CreativeVolumeFrame_GEN_VARIABLE'
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="M_CP_DeviceZone_Frame_01_Dance_0-0E7DA2F4FF4A54B8"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="M_CP_DeviceZone_Frame_01_Dance_0-0E7DA2F4FF4A54B8EditorOnlyData"
End Object
End Object
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="DisableWhenReceived"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:DisableWhenReceived_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="EnableWhenReceived"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_VolumetricRegion/SetupAssets/Volumes/
BP_Device_EffectVolume_V2.BP_Device_EffectVolume_V2_C:EnableWhenReceived_GEN_VARIAB
LE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Cre
ative_VisibleInGame_Component_C Name="BaseVisibilityComponent"
Archetype=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component
.Creative_VisibleInGame_Component_C'/CRD_VolumetricRegion/SetupAssets/Volumes/
BP_Device_EffectVolume_V2.BP_Device_EffectVolume_V2_C:BaseVisibilityComponent_GEN_V
ARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Cr
eative_UseRestriction_Component_C Name="CreativeUseRestrictionComponent"
Archetype=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Componen
t.Creative_UseRestriction_Component_C'/CRD_VolumetricRegion/SetupAssets/Volumes/
BP_Device_EffectVolume_V2.BP_Device_EffectVolume_V2_C:CreativeUseRestrictionCompone
nt_GEN_VARIABLE'
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent
Name="Interact Mesh"
Archetype=/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:Interact Mesh_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="StartEmote_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:StartEmote_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="StopEmote_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:StopEmote_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="StartEmoteOnPlayer_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:StartEmoteOnPlayer_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="StopEmoteOnPlayer_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:StopEmoteOnPlayer_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent
Name="WhenEmoteStarts_Component"
Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:WhenEmoteStarts_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent
Name="WhenEmoteStops_Component"
Archetype=/Script/FortniteGame.FortGameplayTriggerMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:WhenEmoteStops_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateDefaultEmote_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateDefaultEmote_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset2_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset2_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset3_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset3_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset4_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset4_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset5_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset5_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset6_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset6_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset7_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset7_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset8_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset8_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset9_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset9_Component_GEN_VARIABLE
'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmotePreset10_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmotePreset10_Component_GEN_VARIABL
E'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateEmoteLeader_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ActivateEmoteLeader_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ResetEmoteLeader_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ResetEmoteLeader_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="PauseEmote_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:PauseEmote_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ResumeEmote_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ResumeEmote_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="PauseEmoteOnPlayer_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:PauseEmoteOnPlayer_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ResumeEmoteOnPlayer_Component"
Archetype=/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:ResumeEmoteOnPlayer_Component_GEN_VARIABLE'
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePrev
iewOnlyMesh_C Name="CreativePreviewOnlyMesh"
Archetype=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.Creative
PreviewOnlyMesh_C'/CRD_DanceVolume/
Device_DanceVolume.Device_DanceVolume_C:CreativePreviewOnlyMesh_GEN_VARIABLE'
End Object
Begin Object Name="StaticMeshComponent0"
CachedMaxDrawDistance=26458.681641

BodyInstance=(CollisionEnabled=NoCollision,CollisionProfileName="Custom")

OnComponentPhysicsStateChanged=(Device_DanceVolume_C_UAID_FC349717B1D8097701_159881
3408.OnPhysicsStateChanged)
RelativeLocation=(X=-132.879396,Y=198.859954,Z=391.999998)
bHiddenInGame=True
End Object
Begin Object Name="BoundingBoxComponent"
CachedMaxDrawDistance=26458.681641
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
CachedMaxDrawDistance=26458.681641
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"

PlayerOptionData=(PropertyOverrides=((PropertyName="AutomaticallyPlayEmote",Propert
yData="True"),(PropertyName="BaseVisibleDuringGame",PropertyData="False"),
(PropertyName="DefaultEmote",PropertyData="/Game/Athena/Items/Cosmetics/Dances/
EID_BreakfastCoffeeDance.EID_BreakfastCoffeeDance"),
(PropertyName="EmotePreset10",PropertyData="/Game/Athena/Items/Cosmetics/Dances/
EID_BreakfastCoffeeDance.EID_BreakfastCoffeeDance"),
(PropertyName="EmotePreset2",PropertyData="/Game/Athena/Items/Cosmetics/Dances/
EID_BreakfastCoffeeDance.EID_BreakfastCoffeeDance"),
(PropertyName="EmotePreset3",PropertyData="/Game/Athena/Items/Cosmetics/Dances/
EID_BreakfastCoffeeDance.EID_BreakfastCoffeeDance"),
(PropertyName="EmotePreset4",PropertyData="/Game/Athena/Items/Cosmetics/Dances/
EID_BreakfastCoffeeDance.EID_BreakfastCoffeeDance"),
(PropertyName="EmotePreset5",PropertyData="/Game/Athena/Items/Cosmetics/Dances/
EID_BreakfastCoffeeDance.EID_BreakfastCoffeeDance"),
(PropertyName="EmotePreset6",PropertyData="/Game/Athena/Items/Cosmetics/Dances/
EID_BreakfastCoffeeDance.EID_BreakfastCoffeeDance"),
(PropertyName="EmotePreset7",PropertyData="/Game/Athena/Items/Cosmetics/Dances/
EID_BreakfastCoffeeDance.EID_BreakfastCoffeeDance"),
(PropertyName="EmotePreset8",PropertyData="/Game/Athena/Items/Cosmetics/Dances/
EID_BreakfastCoffeeDance.EID_BreakfastCoffeeDance"),
(PropertyName="EmotePreset9",PropertyData="/Game/Athena/Items/Cosmetics/Dances/
EID_BreakfastCoffeeDance.EID_BreakfastCoffeeDance"),
(PropertyName="EnabledOnPhase",PropertyData="Gameplay Only"),
(PropertyName="InvertClassSelection",PropertyData="False"),
(PropertyName="InvertTeamSelection",PropertyData="False"),
(PropertyName="LabelOverride",PropertyData="Emote Volume"),
(PropertyName="MuteEmoteAudio",PropertyData="False"),
(PropertyName="RhythmicallySyncEmotes",PropertyData="Off"),
(PropertyName="SelectedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),
(PropertyName="SelectedTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),
(PropertyName="Tempo",PropertyData="110.000000"),
(PropertyName="ZoneDepth",PropertyData="1.000000"),
(PropertyName="ZoneHeight",PropertyData="1.000000"),
(PropertyName="ZoneVisibleDuringGame",PropertyData="False"),
(PropertyName="ZoneWidth",PropertyData="1.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameProgress"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnabledComponent"
Enabled Index=2
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent"
VisibleSceneComponents(0)="ZoneMesh"
VisibleDuringPhase=NewEnumerator1
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ZoneMesh"
CachedMaxDrawDistance=26458.681641

BodyInstance=(CollisionEnabled=QueryAndPhysics,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeScale3D=(X=512.000000,Y=512.000000,Z=384.000000)
bHiddenInGame=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TriggerParent"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeVolumeFrame"
Begin Object Name="M_CP_DeviceZone_Frame_01_Dance_0-0E7DA2F4FF4A54B8"
Begin Object Name="M_CP_DeviceZone_Frame_01_Dance_0-
0E7DA2F4FF4A54B8EditorOnlyData"
End Object

Parent=/Script/Engine.MaterialInstanceConstant'"/CRD_DanceVolume/Materials/
M_CP_DeviceZone_Frame_01_Dance.M_CP_DeviceZone_Frame_01_Dance"'

VectorParameterValues(0)=(ParameterInfo=(Name="SizeBias"),ParameterValue=(R=0.25600
0,G=0.256000,B=0.384000,A=1.000000))

EditorOnlyData=/Script/Engine.MaterialInstanceEditorOnlyData'"M_CP_DeviceZone_Frame
_01_Dance_0-0E7DA2F4FF4A54B8EditorOnlyData"'
LightingGuid=316B47D74645E1DFA75029A06FDD0085
End Object
Shape=NewEnumerator1
ZoneScaleMultipliers=(X=5.120000,Y=5.120000,Z=3.840000)

EditMesh="/Game/Abilities/Toys/EliminationVolume/S_EliminationVolume.S_EliminationV
olume"

EditOverrideMaterials(0)="/CRD_DanceVolume/Materials/M_CP_DeviceZone_Frame_01_Dance
.M_CP_DeviceZone_Frame_01_Dance"
PreviewOverrideMesh="/Game/Creative/Devices/DeviceZone_Base/Meshes/
CP_DeviceZone_Frame_01_Placer.CP_DeviceZone_Frame_01_Placer"
PreviewOverrideMaterials(0)="/Game/Creative/Devices/DeviceZone_Base/
Materials/M_CP_DeviceZone_Frame_Hologram_01.M_CP_DeviceZone_Frame_Hologram_01"
OnMeshAndMaterialsLoaded=(CreativeVolumeFrame.On Mesh Loaded)

StaticMesh=/Script/Engine.StaticMesh'"/Game/Abilities/Toys/EliminationVolume/
S_EliminationVolume.S_EliminationVolume"'

OverrideMaterials(0)=/Script/Engine.MaterialInstanceDynamic'"M_CP_DeviceZone_Frame_
01_Dance_0-0E7DA2F4FF4A54B8"'
CachedMaxDrawDistance=26458.681641
BoundsScale=1.501500
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="TriggerParent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableWhenReceived"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="BaseVisibilityComponent"
VisibleSceneComponents(0)="StaticMeshComponent0"
VisibleDuringPhase=NewEnumerator1
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeUseRestrictionComponent"
MinigameLogic="FortMinigameProgress"
Valid Class List=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,255)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Interact Mesh"
StaticMesh=/Script/Engine.StaticMesh'"/Game/Creative/Devices/Generic/
Meshes/CP_Device_Generic_Icon_01.CP_Device_Generic_Icon_01"'

OverrideMaterials(0)=/Script/Engine.MaterialInstanceConstant'"/CRD_DanceVolume/
Materials/MI_CP_Device_DanceVolume_Placed_01.MI_CP_Device_DanceVolume_Placed_01"'
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StartEmote_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StopEmote_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StartEmoteOnPlayer_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="StopEmoteOnPlayer_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenEmoteStarts_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="WhenEmoteStops_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateDefaultEmote_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset2_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset3_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset4_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset5_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset6_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset7_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset8_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset9_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmotePreset10_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateEmoteLeader_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ResetEmoteLeader_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PauseEmote_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ResumeEmote_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PauseEmoteOnPlayer_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ResumeEmoteOnPlayer_Component"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativePreviewOnlyMesh"
CachedMaxDrawDistance=26458.681641
AttachParent="ZoneMesh"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
CreativePreviewOnlyMesh="CreativePreviewOnlyMesh"
ResumeEmoteOnPlayer_Component="ResumeEmoteOnPlayer_Component"
PauseEmoteOnPlayer_Component="PauseEmoteOnPlayer_Component"
ResumeEmote_Component="ResumeEmote_Component"
PauseEmote_Component="PauseEmote_Component"
ResetEmoteLeader_Component="ResetEmoteLeader_Component"
ActivateEmoteLeader_Component="ActivateEmoteLeader_Component"
ActivateEmotePreset10_Component="ActivateEmotePreset10_Component"
ActivateEmotePreset9_Component="ActivateEmotePreset9_Component"
ActivateEmotePreset8_Component="ActivateEmotePreset8_Component"
ActivateEmotePreset7_Component="ActivateEmotePreset7_Component"
ActivateEmotePreset6_Component="ActivateEmotePreset6_Component"
ActivateEmotePreset5_Component="ActivateEmotePreset5_Component"
ActivateEmotePreset4_Component="ActivateEmotePreset4_Component"
ActivateEmotePreset3_Component="ActivateEmotePreset3_Component"
ActivateEmotePreset2_Component="ActivateEmotePreset2_Component"
ActivateDefaultEmote_Component="ActivateDefaultEmote_Component"
WhenEmoteStops_Component="WhenEmoteStops_Component"
WhenEmoteStarts_Component="WhenEmoteStarts_Component"
StopEmoteOnPlayer_Component="StopEmoteOnPlayer_Component"
StartEmoteOnPlayer_Component="StartEmoteOnPlayer_Component"
StopEmote_Component="StopEmote_Component"
StartEmote_Component="StartEmote_Component"
Interact Mesh="Interact Mesh"
CreativeVolumeFrame="CreativeVolumeFrame"
CreativeUseRestrictionComponent="CreativeUseRestrictionComponent"
BaseVisibilityComponent="BaseVisibilityComponent"
EnableWhenReceived="EnableWhenReceived"
DisableWhenReceived="DisableWhenReceived"
TriggerParent="TriggerParent"
ZoneMesh="ZoneMesh"
NewScale=(X=1.000000,Y=1.000000,Z=1.000000)
VisibleInGameComponent="VisibleInGameComponent"
EnabledComponent="EnabledComponent"
FortMinigameProgress="FortMinigameProgress"
ToyOptionsComponent="ToyOptionsComponent"
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=26458.681641
SavedActorGuid=0EB77F63490EAB7EC83976858777E259
LabelOverride="Emote Volume"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Emote Volume"
End Actor
End Level
Begin Surface
End Surface
End Map

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