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Creative Hub Island Portal

The document describes the components and objects that make up an actor class in a game engine. It lists various components attached to the actor including capsules, meshes, particles, audio and more. It provides details on each component, their parent-child relationships and properties.

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uiuiuiu
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© © All Rights Reserved
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0% found this document useful (0 votes)
44 views5 pages

Creative Hub Island Portal

The document describes the components and objects that make up an actor class in a game engine. It lists various components attached to the actor including capsules, meshes, particles, audio and more. It provides details on each component, their parent-child relationships and properties.

Uploaded by

uiuiuiu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Begin Map

Begin Level
Begin Actor Class=/Game/Playgrounds/Items/BGA_IslandPortal.BGA_IslandPortal_C
Name=BGA_IslandPortal_C_UAID_34E6D705262C087B01_1161244460
Archetype=/Game/Playgrounds/Items/BGA_IslandPortal.BGA_IslandPortal_C'/Game/
Playgrounds/Items/BGA_IslandPortal.Default__BGA_IslandPortal_C'
ActorFolderPath=None
Begin Object Class=/Script/Engine.CapsuleComponent Name="Capsule"
Archetype=/Script/Engine.CapsuleComponent'/Game/Playgrounds/Items/
BGA_IslandPortal.BGA_IslandPortal_C:Capsule_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="Audio_Looping"
Archetype=/Script/Engine.AudioComponent'/Game/Playgrounds/Items/BGA_IslandPortal.BG
A_IslandPortal_C:Audio_Looping_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="SM_Rift"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Playgrounds/Items/
BGA_IslandPortal.BGA_IslandPortal_C:SM_Rift_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.ParticleSystemComponent
Name="P_Rift_Idle_Loop"
Archetype=/Script/Engine.ParticleSystemComponent'/Game/Playgrounds/Items/
BGA_IslandPortal.BGA_IslandPortal_C:P_Rift_Idle_Loop_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.ParticleSystemComponent
Name="P_RiftClosingUp"
Archetype=/Script/Engine.ParticleSystemComponent'/Game/Playgrounds/Items/
BGA_IslandPortal.BGA_IslandPortal_C:P_RiftClosingUp_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.ParticleSystemComponent
Name="P_Rift_Idle_Loop_Gold"
Archetype=/Script/Engine.ParticleSystemComponent'/Game/Playgrounds/Items/
BGA_IslandPortal.BGA_IslandPortal_C:P_Rift_Idle_Loop_Gold_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SceneComponent
Name="PortalHUDDetails_PointerOrigin"
Archetype=/Script/Engine.SceneComponent'/Game/Playgrounds/Items/BGA_IslandPortal.BG
A_IslandPortal_C:PortalHUDDetails_PointerOrigin_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.CapsuleComponent Name="OverlapCapsule"
Archetype=/Script/Engine.CapsuleComponent'/Game/Playgrounds/Items/
BGA_IslandPortal.BGA_IslandPortal_C:OverlapCapsule_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SphereComponent Name="PostProcessRadius"
Archetype=/Script/Engine.SphereComponent'/Game/Playgrounds/Items/BGA_IslandPortal.B
GA_IslandPortal_C:PostProcessRadius_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.PostProcessComponent
Name="RiftPostProcess"
Archetype=/Script/Engine.PostProcessComponent'/Game/Playgrounds/Items/
BGA_IslandPortal.BGA_IslandPortal_C:RiftPostProcess_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="ThumbnailPlane"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Playgrounds/Items/
BGA_IslandPortal.BGA_IslandPortal_C:ThumbnailPlane_GEN_VARIABLE'
End Object
Begin Object Class=/Script/UMG.WidgetComponent Name="UI_PortalInfoPlate"
Archetype=/Script/UMG.WidgetComponent'/Game/Playgrounds/Items/BGA_IslandPortal.BGA_
IslandPortal_C:UI_PortalInfoPlate_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="Base Mesh"
Archetype=/Script/Engine.StaticMeshComponent'/Game/Playgrounds/Items/
BGA_IslandPortal.BGA_IslandPortal_C:Base Mesh_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="Code Entry
Screen" Archetype=/Script/Engine.StaticMeshComponent'/Game/Playgrounds/Items/
BGA_IslandPortal.BGA_IslandPortal_C:Code Entry Screen_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SphereComponent Name="HUD Visibility
Volume"
Archetype=/Script/Engine.SphereComponent'/Game/Playgrounds/Items/BGA_IslandPortal.B
GA_IslandPortal_C:HUD Visibility Volume_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SphereComponent
Name="PortalLookAtSphere"
Archetype=/Script/Engine.SphereComponent'/Game/Playgrounds/Items/BGA_IslandPortal.B
GA_IslandPortal_C:PortalLookAtSphere_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.SphereComponent
Name="CodeScreenLookAtSphere"
Archetype=/Script/Engine.SphereComponent'/Game/Playgrounds/Items/BGA_IslandPortal.B
GA_IslandPortal_C:CodeScreenLookAtSphere_GEN_VARIABLE'
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="VectorScale"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Timeline_0"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent
Name="FortActorMetadataComponent"
End Object
Begin Object Name="Capsule"
CachedMaxDrawDistance=39999.996094
RelativeLocation=(X=-380.000000,Y=208.000000,Z=0.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Audio_Looping"
AttachParent="Capsule"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="SM_Rift"
LDMaxDrawDistance=0.000000
AttachParent="Capsule"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="P_Rift_Idle_Loop"
bOldPositionValid=True
OldPosition=(X=-380.000000,Y=208.000000,Z=100.000000)
CachedMaxDrawDistance=39999.996094
AttachParent="SM_Rift"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="P_RiftClosingUp"
LDMaxDrawDistance=0.000000
CachedMaxDrawDistance=39999.996094
AttachParent="SM_Rift"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="P_Rift_Idle_Loop_Gold"
CachedMaxDrawDistance=39999.996094
AttachParent="SM_Rift"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PortalHUDDetails_PointerOrigin"
AttachParent="SM_Rift"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="OverlapCapsule"
CachedMaxDrawDistance=39999.996094
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="Capsule"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PostProcessRadius"
CachedMaxDrawDistance=39999.996094
AttachParent="Capsule"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="RiftPostProcess"
AttachParent="PostProcessRadius"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ThumbnailPlane"
CachedMaxDrawDistance=39999.996094
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="Capsule"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UI_PortalInfoPlate"
CurrentDrawSize=(X=250,Y=250)
CachedMaxDrawDistance=39999.996094
AttachParent="Capsule"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Base Mesh"
CachedMaxDrawDistance=39999.996094
AttachParent="Capsule"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Code Entry Screen"
CachedMaxDrawDistance=39999.996094
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="Capsule"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="HUD Visibility Volume"
CachedMaxDrawDistance=39999.996094
AttachParent="Capsule"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PortalLookAtSphere"
CachedMaxDrawDistance=39999.996094
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="Capsule"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CodeScreenLookAtSphere"
CachedMaxDrawDistance=39999.996094
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="Capsule"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VectorScale"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.800000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Playgrounds/Items/
BGA_IslandPortal.BGA_IslandPortal_C:CurveFloat_1"',TrackName="Open",FloatPropertyNa
me="VectorScale_Open_7AB95DD3448038155AB954ABBF1B806E")),TimelinePostUpdateFunc=BGA
_IslandPortal_C_UAID_34E6D705262C087B01_1161244460.VectorScale__UpdateFunc,Timeline
FinishedFunc=BGA_IslandPortal_C_UAID_34E6D705262C087B01_1161244460.VectorScale__Fin
ishedFunc,PropertySetObject=/Game/Playgrounds/Items/
BGA_IslandPortal.BGA_IslandPortal_C'"BGA_IslandPortal_C_UAID_34E6D705262C087B01_116
1244460"',DirectionPropertyName="VectorScale__Direction_7AB95DD3448038155AB954ABBF1
B806E")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="Timeline_0"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.800000,InterpFloats=((FloatCurve
=/Script/Engine.CurveFloat'"/Game/Playgrounds/Items/
BGA_IslandPortal.BGA_IslandPortal_C:CurveFloat_1_2"',TrackName="Open",FloatProperty
Name="Timeline_0_Open_D988993744202060C85FC18A08065960")),TimelinePostUpdateFunc=BG
A_IslandPortal_C_UAID_34E6D705262C087B01_1161244460.Timeline_0__UpdateFunc,Timeline
FinishedFunc=BGA_IslandPortal_C_UAID_34E6D705262C087B01_1161244460.Timeline_0__Fini
shedFunc,PropertySetObject=/Game/Playgrounds/Items/
BGA_IslandPortal.BGA_IslandPortal_C'"BGA_IslandPortal_C_UAID_34E6D705262C087B01_116
1244460"',DirectionPropertyName="Timeline_0__Direction_D988993744202060C85FC18A0806
5960")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent"

TemplateID="/Game/Playgrounds/Items/BGA_IslandPortal.BGA_IslandPortal_C#2667611866"
End Object
CodeScreenLookAtSphere="CodeScreenLookAtSphere"
PortalLookAtSphere="PortalLookAtSphere"
HUD Visibility Volume="HUD Visibility Volume"
Code Entry Screen="Code Entry Screen"
Base Mesh="Base Mesh"
PortalHUDDetails_PointerOrigin="PortalHUDDetails_PointerOrigin"
UI_PortalInfoPlate="UI_PortalInfoPlate"
ThumbnailPlane="ThumbnailPlane"
P_Rift_Idle_Loop_Gold="P_Rift_Idle_Loop_Gold"
RiftPostProcess="RiftPostProcess"
PostProcessRadius="PostProcessRadius"
P_RiftClosingUp="P_RiftClosingUp"
P_Rift_Idle_Loop="P_Rift_Idle_Loop"
OverlapCapsule="OverlapCapsule"
Capsule="Capsule"
SM_Rift="SM_Rift"
Audio_Looping="Audio_Looping"
Timeline_0=/Script/Engine.TimelineComponent'"Timeline_0"'
VectorScale=/Script/Engine.TimelineComponent'"VectorScale"'
CullDistance=39999.996094
SavedActorGuid=00000000000000000000000059081995

ActorTemplateID="/Game/Playgrounds/Items/BGA_IslandPortal.BGA_IslandPortal_C#266761
1866"
RootComponent="Capsule"
ActorLabel="BGA IslandPortal C"
End Actor
End Level
Begin Surface
End Surface
End Map

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