Korika 3770
Korika 3770
BY WILLIAM WORTHINGTON
I would like to thank my wife for her support, which made it possible for me to
get this accomplished. I would also like to thank my children, grandchildren,
parents, along with my brother and sister.
In addition, I would like to thank all those who have suffered the hours upon
hours of me bending their ear about the book. They have helped in more ways than
they can imagine.
Finally, I want to thank those who bought this book.
Introduction
Angel O'Day
Anna Song
Aria Giovanni
Carmella Decesare
Francesca Frigo
Isis Taylor
Jaclyn Swedberg
Kyra Milan
Pilar Lustra
Qiana Chase
Rachel Marteen
Sara Jean Underwood
Tamara Witmer
Reader/Viewer Recommendations
Jaclyn Swedberg
Special Thanks
About The Author
Notes
Power Levels
Condensed History
Endnotes
Introduction
THERE'S A SPECIAL OFFER NEAR THE END OF THIS CHAPTER.
What you have before you is what I'm calling an organic graphic novel. It took
root when I began using the program Daz Studio1, branched out into various
directions, and might blossom into something else after publication. In the
beginning, I started using Daz Studio to create CGI (Computer Generated Imagery)
images, providing me the opportunity to create the ultimate superheroine team,
using different female heroes from the various comic companies. Naturally, from
that beginning sprouted the first of many branches, allowing me to show off my
work in ways I never imagined. I put my first image on Renderosity2, but thanks to a
student at Idaho State University (ISU) 3, I created an account on DeviantArt4 in 2012
to show off my work, where I continue to upload an image every week. Eventually,
someone suggested that I make my own characters, which evolved into the women
you see in this book, hailing from 3770. Then someone suggested that I create a
book of each member's powers, which I eventually uploading to Scribd. 5 Of course, a
copy now resides on DeviantArt. I will admit that some of my heroes were similar to
known comic characters, in powers and sometimes in appearance. However, let's
face it; two companies in particular have been doing this sort of thing for over 50
years.
Making a living with my art never entered my mind until my step-dad suggested
I try to sell my work. For two years, I tried to make a living on DeviantArt until
another student suggested in 2017 that I create a Patreon account. To celebrate the
creation of my Patreon account, I began to create new characters, which I eventually
decided would only appear on Patreon, while my original characters would stay on
DeviantArt. I never had any intention of combined the teams in any fashion. When I
created the original team, I used the head and body shapes I bought from different
companies, without making any alterations. For these new characters, I modified
any head and body shapes I bought based on certain female actors. I can't say who
they are, but I can give a few hints in the chapter Helpful Hints, for those who would
enjoy the thrill of a good mystery. However, while working on the new characters, I
had a problem with the appearance or attire I gave to some. Once I decided to
combine the two teams together, all the problems I was having went away. This
meant that I would never see them as separate teams, but two teams from different
times, which eventually form into one.
Of course, what's the point of making CGI art, if you can't wear it? I found a
local company called Alston's 6 who would print the images on a t-shirt for me. I
told someone I knew at the college about my shirts and he told me about Redbubble 7.
Redbubble is a store where people can find "uncommon designs on awesome stuff". 8
This stuff includes t-shirts, stickers, iPhone cases, laptop skins, hardcover journals,
and many other items. This required me to change things on my Patreon site. To
put an image on just about everything for Redbubble, I need to make images that
were 7632x6490. That's why my Patreon customers now see 7632x6490 images.
Of course, I never meant to write such an involved graphic novel, just an upgrade
from the one I uploaded to Scribd. However, like everything else in my life, that
quickly changed. One specific reason for such an involved novel was my need for
self-preservation. I love making romantic scenes where women are together.
However, there are many who think such scenes are terrible, which is why I made
Korika, a planet of just women. Nothing messes up the conversation more than
when you tell people these characters are on a planet populated only by women.
Once I created Korika, I found myself wanting to write other books, creating newer
characters, and even other worlds. It's seems I'm not content with keeping things
simple.
Before long, I didn't just have the planet Korika; I wanted a graphic novel
complete with biological, cultural, and historical information. I've included maps,
an image of Samudra, and their only island. I also decided to include personal
statistics, body measurements, along with their personal history, which was a major
departure from the original book. While there wasn't a background for the original
characters, this began to change. That's why you have two sets of teams, those from
the future and those in present day Korika.
Once I decided to combine the two teams for the book and Patreon, I needed to
alter the original characters. I had something of a breast fetish in the beginning,
which I've toned done considerably. Ironically, I've always been altering my
characters. Aria Giovanni is the best example of my continuous character
alterations. I've been working on Aria since 2012. Yes, she's based on a comic
character, and no I won't tell you who. As you can see, she's had a few
modifications. In fact, she's going through another modification, which I've
included. I've always liked the first image, but I have a problem in recreating her,
since I don't know what product I bought to make her. Select the image below; to
get a much large image you can view.
Since I filled this graphic novel with so much information, I won't repeat most of
it in other illustrated novels I have planned for the citizens of Korika. An illustrated
novel for me is like any other novel; accept they'll have images associated with
specific scenes. In fact, many of the images in this book might be in the first novel.
That's because, when I create certain images, I also create a narrative of what is
happening in my head. Many of the images/narratives seem to have a place in the
first novel. Of course, some of the images might also belong in the second novel. As
Hedley Lamarr said in the movie Blazing Saddles, "My mind is a raging torrent,
flooded with rivulets of thought cascading into a waterfall of creative alternatives". 9
The first novel tells how the heroes formed into a team and fought Sylbert Rundine,
known as The Master. The second novel involves the invasion of Korika by the
people of Ethea in 3152. I'm sure by now no one would be surprised to learn that
before I do the second novel, I'm creating seven new heroes. Once added, I'll
republish this book, so everyone will get an updated copy before I publish the second
novel. Fun fact, I'm basing these new characters on my grandchildren, essentially
immortalizing them.
SPECIAL OFFER
I mention this because I’m okay if others write novels or short stories about my
characters, other than the one’s I plan on writing. This would include links to their
work, if they want it. My offer doesn't just extend to those who want to write
something based on my characters. Anyone can add information, which I'll include
and then republish over time. They can add new citizens, along with their picture.
They don't have to have powers, can be anywhere in Korika's history, and can have
as much biographical information as they want. There's even an opportunity to
expand the history of Korika. People can add more information to the characters I've
created when they select the following image for each person.
They can also add through the following links, cities with their history and
information for the country of their choice on the continent Svargam, or for any
underwater city of Korika. Essentially, I'm introducing something unique in my
planned books and any others I might write in the future. I'm offering people the
chance to have the information or names of cities, possible citizens of Korika, or
some of the history, affect what I write.
In addition, any images I use in this book are going to be available in several
different ways. I'm providing a free downloadable version of all the pictures in this
book on my Patreon or DeviantArt site, which won't be any larger than 1920 pixels in
width. Images larger than 1920 pixels in width are to my Patreon account, but only
for patrons. Finally, let's not forget that the chapter Helpful Hints has clues to who
certain characters where based on, for those who love a mystery. All of these aspects
make this an organic graphic novel, which I will republish as often as needed. I hope
you enjoy the book, the art, and other books I write.
Angel O'Day
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CHARACTERISTICS
STATISTICS
Date of Birth: Tiache 6, 3745 - 8/6/3745
Age as of 3770: 25
Birthplace: Moksam Island
Puttina: Tonya O'Day
Janan: Sara Pierce
Occupation: Artist & Exiled Queen
Residence: Vivikta Island
PRE-QUEEN MEASUREMENTS
Regular Body: 37B-25-35
Regular Hair: White
Regular Height: 5'10.5"
Regular Eyes: Light Brown
QUEEN MEASUREMENTS
Queen Body: 42D-27-36
Queen Hair: Blue
Queen Height: 6' 3"
Queen Eyes: Milky Blue
PERSONAL LIFE
In 3741, Tonya O'Day came to Vivikta Island, not as a scientist, but as an artist.
She was one of many artists who wanted to include their artistic endeavors to those
living on the island. One artist in particular caught her attention the minute she got
on the island, Sara Pierce. They were the most unlikely couple, because Sara Pierce
was from Samudra. When the first experiment occurred in 3742, Sara and Tonya
were near the lab, creating a mural in the office of Tonya's sister. They were in an
area considered safe from exposure. Four years later, it was a surprise to everyone
when Tonya got pregnant, especially when her pregnancy was the result of someone
from the continent and someone from Samudra. Angel couldn't stay in the water as
long as a Samudrian citizen, but she could stay longer than someone from the
continent could. When Angel turned 12, her powers manifested, letting her stay in
the water as long as a Samudrian citizen. In addition, she could change her skin
tone, from her normal Korikan complexion, to a unique aquatic look. While her
aquatic look didn't reflect those of other Samudrians, the people of Samudra accept
her difference, celebrating the new look. Once fully Samudrian, she lived both on
Vivikta Island with her parents and in Samudra with her grandparents. When she
turned 15, the priestesses determined that she would become their next queen,
prompting them to expand her education. The education requirements had been
required of all potential queens for generations, which assured the people that their
queen would rule with their interests in mind. When she turned 23, the queen of
Samudra died, requiring the ruling council to pick her successor. The citizens didn't
question the ruling council, since they used a special orb found from a site, dated to
some 71 million years. When Angel came from the special chamber, she could still
change from her aquatic look to the normal Korikan complexion, while enhancing
her physical form. When changing her pigmentation, she maintains her physical
transformation, including the sharp claws she gained in the transformation. While
she has a remarkable intellect, she preferred to focus on being an artist before the
transformation. Because of the inclusion of Samudrian technology in the second
experiment, she decided it was necessary to observe the experiment and protect the
technology her people entrusted to those on Vivikta Island. Once in 3149, she quickly
lost her ability to change from skin pigmentation, losing forever her aquatic look.
The Samudrian citizens presented her with a new royal outfit, recognizing her status
as queen from another time, while honoring her status as a member of Samudrian
society. Due to their acceptance of her, she wears the outfit with pride and dignity.
POWERS
ABILITIES
Her talents as an artist are exceptional, since she had such great teachers, her
parents.
Due to her brilliance, she has combined many of her scientific interests with her
artistic work, creating some of the most enlightening pieces all citizens of
Korika have been delighted in seeing.
She can shift her skin tone from blue to the skin tone she was born with when
needed. She is currently unable to shift her skin tone.
Comparison Images
Anna Song
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CHARACTERISTICS
STATISTICS
Date of Birth: Aleeng 9, 3747 - 10/9/3747
Age as of 3770: 23
Birthplace [City-Country]: Sisimi, Acine
Puttina: Mary Song
Janan: Robin Bonte
Lover: Francesca Frigo
Occupation: Magic Shop owner
Residence: Vivikta Island
MEASUREMENTS
Body: 33C-22-33
Regular Hair: Blonde
Ninja Hair: Blue and Purple
Height: 5' 6"
Eyes: Light Blue
PERSONAL LIFE
Anna lived in a combative world long before Ethea conquered Korika. Her
parents belonged to a specific clan of ninja warriors, The Forsaken, found only in the
country of Acine. The moment she was capable of training to be a ninja warrior, her
parents noticed her talent with the martial arts, as if it were a gift by the goddess
Nudite. They didn't just expect her to train as a ninja, but to have an academic
education fitting her talents. While training academically and with the martial arts,
her parents expected her to work in their magic shop, which had been in the family
for generations. Growing up, Anna learned all about the herbs and spices sold in the
store, along with the totems many of their customers used for their magical spells.
Eventually, at the age of 20, Anna combined her unofficial degrees in History and
Anthropology with the knowledge given to her by her parents in the shop, to make
their business thrive. It was hard to get her degrees, since she secretly finished
college while the planet was under occupation by Ethea. Of course, once she turned
18, her parents were concerned that some Ethean male would take a liking to her,
but what they valued most was her knowledge of magical spells, which they believed
it would work in impregnating any woman they wanted, or could make a woman
find them appealing.
Anna's Magic Shop
It was their cruelty and her academic understanding of tyranny that prompted
her to take part in the underground. Her natural talents as a ninja made it difficult
for the Etheans to capture or find her, which became more difficult when she became
the supreme warrior for the clan, the Megami Senshi. While it was extremely
difficult for the Etheans to find the previous Megami Senshi, they intensified their
efforts in capturing her. With her capture, they hoped to terminate the
underground. When they cornered her, they didn't expect to kill her right away, but
infected her with something that they believed her healing factor couldn't
counteract. However, her healing factor was better than expected, making it difficult
for the Etheans to capture her, allowing her to slip through their fingers. Sadly, due
to her age and the lengths they took in capturing her, she eventually died. This
meant that the clan passed the title of supreme warrior onto Anna. With a more
active role in the underground, Anna met Francesca Frigo, who would sneak onto the
continent from Moksam Island. It amazed Anna that Francesca could sneak onto the
continent, without the ninja skills members of the clan possessed. This attraction
grew, until they eventually began dating and finally becoming lovers. They are
considering marriage since setting up residence on Vivikta Island.
POWERS
ABILITIES
She knows about the benefits of just about every herb available to anyone living
on Korika. With these herbs, she's healed some people or made their lives easier
during any illness they had.
Because of her fascination with magical paraphernalia, she tried to learn about
every known totem. However, because of the conquest of Korika, she was
limited to knowledge gained from the countries of Utrifver, Frauwell, Glisburn,
Khopgend, and Wrieburn.
Through secretive channels, she learned every martial art, from every clan, on
Korika. Some of her martial art skills are unknown of in 3150.
Comparison Images
Aria Giovanni
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CHARACTERISTICS
STATISTICS
Date of Birth: Fipa 5, 3748 - 16/5/3748
Age as of 3770: 22
Birthplace: Moksam Island
Puttina: Monica Giovanni
Janan: Amber Grimes
Lover: Pilar Lustra
Occupation: Astrophysics/Computer Programming
Residence: Vivikta Island
MEASUREMENTS
Body: 37C-23-34
Hair: Brown
Height: 5' 9.2"
Eyes: Brown
PERSONAL LIFE
Aria did pretty well with all of her classes, but found an interest in astrophysics,
languages and computer programming. As she got older, her expertise in languages
and computer skills allowed her to gain greater counter-intelligence by intercepting
communications from the Ethean military, than the underground living on the
continent. In addition to gaining counter-intelligence, she was able to provide the
underground with counter intelligence software that attacked Ethean computer
systems and even shut them down. Before the final experiment, she'd devised a
program to attack computer systems on their ships orbiting the planet. Her interest
in computer provided her with a personal advantage, finding her lover Pilar Lustra.
Animal Empathy: She has an empathic connection with all animals. This allows
her to know their emotional state or intentions. Using her powers in reverse,
she can let animals know her emotional state or intentions.
Density Manipulation: She can control her mass, making herself extremely light
or as heavy as possible. The lighter she gets, when combined with her
intangibility, she can ride the airwaves and fly. When she gets heavier, she can
also make her skin hard enough to be nearly invulnerable. When heavier, she
can move as easily as she can when not using her powers and when striking
someone, she can put more pounding force behind her punch.
Electronic/Physical Disruption: When she phases (also called intangibility) her
entire body or just part of her body through matter, she can shift her phasing to
affect the matter she goes through. A slight shift will affect any electronic
equipment. She can also use her disruption talents on a physical level, as well.
For example, she can phase her arm through a safe door. Then, she can make
her hand more tangible, allowing her to pick up anything in the safe. Once she
has the object, she can make her hand and the item intangible, allowing her to
phase her arm out of the safe. If she did this to a living being, she could easily
remove any thing inside their body, or just disrupt the function of their organs
by just making her hand more tangible.
Invisibility: She can become invisible when she unconsciously combines her
intangibility with her density powers. Her invisibility is so complete that light
and objects can move right through her; thereby making her invisibility
absolute.
Phasing/Intangibility: Aria can move her entire body or just portions of her body
through any matter. When she's phasing, she doesn't breathe or feel hungry,
which makes it easy for her to phase through any planet or through any large
body of water. Her ability to phase isn't limited to herself; she can include
others with her, so long as there is a physical connection throughout the group.
When she's intangible, any objects or energy blasts thrown at her will pass right
through her body. This even applies when joined with others. When phasing,
it's essentially like moving through space. She can't build up momentum when
phasing, therefore; the speed in which she's moving before phasing, is how fast
she'll move through an object.
Retractable Bone Claws: She has retractable bones, which can retract from her
arm and through her forearms. There are three blades per hand, but can extend
up to 16 inches, but most of the time they are roughly 12 inches long. When
they retract, they break the skin but there is no bleeding and the skin quickly
forms around the claws.
Senses: She has enhanced senses. Her hearing is greater than any animal, along
with her sense of smell and sight. She can see in total darkness. These senses
give her the ability to be a great tracker and recognize anyone's identity, when
in disguise. The only person immune to her sense is Veronica Dawson, since she
can become a complete duplicate of anyone.
Rescue
ABILITIES
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CHARACTERISTICS
STATISTICS
Date of Birth: Lyvet 38, 3747 - 9/38/3747
Age as of 3770: 23
Birthplace: Moksam Island
Puttina: Teresa Decesare
Janan: Janelle Garver
Occupation: Electrical Engineer
Residence: Vivikta Island
MEASUREMENTS
Body: 37C-22-34
Hair: Violet
Height: 5' 11"
Eyes: Light Brown
PERSONAL LIFE
POWERS
Dragon Fighter
Making An Entrance
ABILITIES
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CHARACTERISTICS
STATISTICS
Date of Birth: Iss 39, 3748 - 4/39/3748
Age as of 3770: 22
Birthplace: Moksam Island
Puttina: Barbara Frigo
Janan: Katie Roth
Lover: Anna Song
Occupation: Philosopher
Residence: Vivikta Island
MEASUREMENTS
Body: 44D-24-36
Hair: Brown
Height: 6' 3"
Eyes: Brown
PERSONAL LIFE
Francesca did extremely well in all her classes, but never centered on any specific
scientific field. However, she excelled with exploring philosophical classes,
eventually getting a degree in philosophy. The biggest complaint her parents ever
had, was her ability to sneak in and out of places without detection. This talent
prompted her to volunteer for excursions to the continent. It was during her initial
trips to the continent, that she met Anna. Without Francesca, the underground on
the continent wouldn't have been as successful.
Relaxing in Style
POWERS
Cosmic Consciousness: She is aware of energy and cosmic patterns around her
and the world she's inhabits.
Cosmic Senses: The experiment enhanced her hearing, sight, and smell to
superhuman levels.
Energy Blasts: She can fire energy blasts that are on part with a megaton
nuclear blast.
Force Field: She is capable of creating force fields to prevent initial attacks
against her. The longer the attack or strength of the force, the force field will
eventually fail. She can maintain the shields for up to 15 minutes when attacked
with energy blasts on par with a megaton nuclear blast. She can maintain the
shields even longer when not at that level.
Matter Manipulation: She is capable of rearranging molecules from one state to
another. For example, she can change a solid into a liquid or gas. She can also
change a gas to a solid, but only a simplified solid. For example, she can change
a gas into a club, but not into a firearm, which is far more complicated.
Phasing: She is able to phase through solid matter, no thicker than 12 feet. The
thickness is important, since she needs to hold her breath for the period of
phasing. She has the ability to know the thickness of structures around her,
which helps her to know if she can phase through something. Of course, the
speed she's moving, when heading toward the structure, is how fast she can
phase through it.
ABILITIES
As mention previously, she has the uncanny ability to sneak in and out of places
she shouldn't be able to get into or out of without detection.
Isis Taylor
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CHARACTERISTICS
STATISTICS
Date of Birth: Marell 23, 3749 - 15/23/3749
Age as of 3770: 21
Birthplace: Moksam Island
Puttina: Kiara Taylor
Janan: Tori Ryder
Lover: Jaclyn Swedberg
Occupation: Biochemistry
Residence: Vivikta Island
MEASUREMENTS
Body: 38C-26-34
Hair: Red
Height: 5' 11"
Regular Eyes: Blue
Vampire Eyes: Completely Red
Vampire Skin: Pale White
PERSONAL LIFE
Isis concentrated her studies in biochemistry. There was one woman she was
interested in on the island, but it never went beyond dating. Of course, once sent
back in time and obtaining her powers, she never thought she would meet someone,
because of her vampire appearance. It took her some time to learn about her ability
to acquire a human pigmentation. However, by the time she had, she'd formed a
bond with Jaclyn, which turned into love.
Dark Beauty
POWERS
Fangs: She has fangs that can allow her to drain the life force from her
opponent. She doesn't need the life force of someone to exist, but when she
takes it from someone, it enhances her strength.
Hellfire: Hellfire is essential flames, which she can use in many different ways.
She can use it as fireballs or a wall of flames.
Mind Control: She can control the mind of individuals after maintaining eye
contact for up to one minute. However, her powers don't work on people with a
psychic protection above level 7 or intelligence above level 7. When she controls
the mind, she can't read it, but can force the person to answer any question she
asks.
Flying High
ABILITIES
She has basic skills in all forms of transportation and equipment they use.
Comparison Images
Jaclyn Swedberg
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CHARACTERISTICS
STATISTICS
Date of Birth: Iress 6, 3750 - 12/6/3750
Age as of 3770: 20
Birthplace: Moksam Island
Puttina: Nicky Swedberg
Janan: Judy Shaw
Lover: Isis Taylor
Occupation: Doctor/Surgeon
Residence: Vivikta Island
MEASUREMENTS
Body: 38C-24-35
Hair: Red
Height: 5' 11"
Eyes: Light Green
Alternate Skin: Green
PERSONAL LIFE
Jaclyn did extremely well in all her classes, eventually centering on medicine.
She's an excellent doctor, but excelled further as a surgeon. Her knowledge isn't the
only factor that makes such a magnificent doctor or surgeon, but her level of
compassion and empathy. Her medical background helped her and Isis learn about
their ability to change their complexion to acceptable norms when visiting the
continent. While Jaclyn loves being able to have a normal complexion when visiting
the continent, she prefers her new green skin tone. She also loves the vampiric skin
tone Isis has, over her normal pigmentation. While Isis doesn't hate her vampiric
skin tone, she doesn't love it as much as Jaclyn does. However, her feelings about
their new skin pigmentations are something that is helping Isis find greater
acceptance in her vampiric look. When they both enjoy their new look, Jaclyn hopes
they can go to the continent without needing to look like regular people.
While the women from the future were always quite popular, especially those
with unique skin tones, their prominence increased after defeating The Master.
After his defeat and the forming of the team, The Yodulu, popularity lists began to
form. The most popular and often revised listing, entitled "10 Most Beautiful
Women of The Yodulu", finds specific women always in the top five, with Jaclyn
usually in second place. However, it's not surprising, with the rise in her popularity,
social media networks have been flooded with all kinds of rumors. Biggest among
them is the reason for her tattoos. Most believe they are dedicated to each of her
lovers and that each lover has a tattoo dedicated to her. While no one has ever come
forward declaring they were one of her lovers, it's believe by many that they are just
silent and walk through life with a glow of happiness, after their brief experience
with her.
POWERS
Aerokinesis: She can control the atmosphere enough to create dust storms,
typhoons, or a tornado. Her control covers a 20-mile radius. By using these
powers, she can fly.
Atmokinesis: She can manipulate the weather in a 50-mile radius; by adjust
specific environment conditions, within the region. However, she can affect a
wider range, by manipulating environmental conditions in other regions. The
manipulations of environmental conditions are necessary in making changes in
the weather in the area she is, because weather patterns aren't isolated from
each other.
Cryogenesis: She can affect the water molecules of any liquid and instantly
freeze it. When combined with her ability to utilize liquids in the environment,
she can send sheets of ices into anyone she wishes.
Electrokinesis: With her planetary link and control of the environment around
her, she is able to create lightning bolts from her hands. Of course, this ability
can use the environment itself, making those bolts of lightning far more
powerful.
Elemental Control: Her control of the environment is without limit. She can
actually control other elements many wouldn't consider, such as fire and water.
She can actually prevents fires from spreading or manipulate them to move at
her will. This ability to move fire is also available when it comes to water. For
example, she can make and entire pool of water move to any location she wants,
among other things.
Energy Vision: She can see the world around her in many different ways. She
can see the world as any other Korikan can, but also based on the energy that
each item around her creates. She can see the energy a tree gives off, or the life
force of living beings. Since all things have some form of energy, this makes it
possible for her to see in complete darkness.
Force Fields: By using the air molecules around her, she can create a personal
field, which expending it further can shield others from harm. She can also
create a small bubble of oxygen for herself, allowing her to be in environment
where oxygen is in short supply. However, if she can get oxygen from another
source, like the oxygen in water, she can recycle the air in her force field,
allowing her to be underwater for longer periods.
Planetary Link: When she's on a planet, she achieves a psychic bond with it,
allowing her to be like the mother of that planet. If Jaclyn were on their Earth,
she would be the physical embodiment of mother Earth. This link is what also
allows her to manipulate the environment, creating any of the affects she needs.
Thermal Variance: Her body increases or decreases her temperature, allowing
her to be in any environment on Korika, without feeling any negative effects.
For example, she doesn't need a winter coat, since her body will heat up enough
to keep her warm without one.
ABILITIES
To help Isis and herself, she expanded her medical research capabilities to
understand their powers and skin pigmentation. It was her expanded knowledge
that helped them both, while they get comfortable with their new skin
pigmentations, which she finds beautiful.
Comparison Images
Kyra Milan
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CHARACTERISTICS
STATISTICS
Date of Birth: Fipa 4, 3749 - 16/4/3749
Age as of 3770: 21
Birthplace: Moksam Island
Puttina: Kristina Milan
Janan: Anna Parks
Occupation: Nuclear Physics
Residence: Vivikta Island
MEASUREMENTS
Body: 38C-23-35
Hair: Brown
Height: 6'
Eyes: Brown
PERSONAL LIFE
Kyra excelled in the scientific fields, concentrating on nuclear physics. She also
did very well in the humanities, specifically philosophy. Ironically, she acquired
deep philosophical beliefs that help her use her powers ethically. Those beliefs also
help her when focusing her mind on scientific research.
POWERS
Breath: She is capable of generating hurricane winds, with nothing more than
blowing air form her lungs. She can also make the air seem tropical, while also
producing artic winds.
Energy Blasts: She is capable of firing energy blasts through her hands. The
concussive force of these energy blasts are equivalent to the force needed to
level a mountain.
Hearing: She can hear any sound within a given variance and pitch frequency.
This means, she can hear anything that any animal can identity, but also sounds
that only specialized equipment is capable of detecting. She is capable of
hearing the faintest sounds anywhere on the planet.
Heat Beams: She can fire heat blasts from her eyes. The temperature is
equivalent to the heat of the sun.
Smell: Her sense of smell is greater than animals or equipment. When she
really concentrates on a given smell, she can find it anywhere on the planet.
Sonic Screams: She is capable of screaming at a level that can pierce eardrums
or destroy everyday structures and equipment.
Vision: She can have vision that is microscopic or telescopic. She can see items
within the subatomic level, while capable of viewing object that are six miles
away. In addition, she can see through any object she wants, despite the
thickness or the material. Her vision is not impeded regardless the amount of
light or darkness.
Hand-to-Hand Combat
ABILITIES
Like everyone else, she knows how to use available transportation and
equipment.
Pilar Lustra
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Close-Up
CHARACTERISTICS
STATISTICS
Date of Birth: Braen 29, 3748 - 1/29/3748
Age as of 3770: 22
Birthplace: Moksam Island
Puttina: Jennifer Lustra
Janan: Pamela Novak
Occupation: Psychiatrist
Residence: Vivikta Island
MEASUREMENTS
Body: 37C-22-33
Hair: Violet
Height: 5' 9"
Eyes: Light Blue
PERSONAL LIFE
Pilar majored in psychology, but found she also had exceptional computer
programming skills. She noticed Aria Giovanni right off, when attending many of
the same classes. It didn't take long before the two of them were inseparable. While
the computer programming allowed her to find Aria, her love of psychology was
even greater, leading her to become a psychiatrist. This part of her life would come
in handy when those from 3770 found themselves transported through time to 3150.
Some of them found it difficult to adjust to exist in a time, isolated from all those
they had loved.
ABILITIES
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Close-Up
CHARACTERISTICS
STATISTICS
Date of Birth: Rantur 5, 3747 - 3/5/3747
Age as of 3770: 23
Birthplace: Moksam Island
Puttina: Carmen Chase
Janan: Lucy Willard
Occupation: Jack-of-all-Trades
Residence: Vivikta Island
MEASUREMENTS
Body: 41C-24-36
Hair: White
Height: 6'
Eyes: Completely White
PERSONAL LIFE
Qiana couldn't decide on any one discipline. Her fascination with just about
everything made her a jack-of-all-trades and a master of none. However, she had a
greater fascination with the humanities, compared to her intense understanding of
the sciences. She works well with Tamara Witmer when she does any of her
research.
POWERS
Starting Things Off With A Bang
Cosmic Power: She can also tap into cosmic energy to give her the power of
flight and providing her the source of her powers.
Energy Blasts: She is capable of using the cosmic energy she taps into, into an
energy blast. It's a concussive energy blast, combined with either heat or light.
Illusions: Qiana is capable of creating illusions that are indistinguishable from
the real thing. They affect the five senses.
Molecular Manipulation: She is capable of controlling, transforming, and
manipulating the molecules of all matter and energy. Anything she transforms
remains that way until she makes further changes. By using these powers, she
can change matter to liquid, as well as liquid to gas. She can also make items
from whatever matter she chooses to use, into whatever she wishes.
Phasing: By controlling the density of objects in her way, she is capable of
phasing through them.
Telekinesis: She is capable of moving objects and people.
Telepathy: She can communicate, read minds, and project her thought to others.
She can compel the extremely weak minded to her bidding through a form of
hypnosis, but only for a short time period.
Teleportation: Qiana can teleport herself and others across vast distances.
Vision: Qiana has enhanced vision that allows her to have X-Ray vision,
Microscopic vision and Thermal vision.
ABILITIES
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CHARACTERISTICS
STATISTICS
Date of Birth: Quen 21, 3745 - 2/21/3745
Age as of 3770: 25
Birthplace: Moksam Island
Puttina: Jill Marteen
Janan: Sandy Tambor
Occupation: No Specific Career
Residence: Vivikta Island
MEASUREMENTS
Body: 39D-23-33
Hair: Black
Height: 5' 11"
Eyes: Completely Black
PERSONAL LIFE
Relaxing At Home
Rachel has been able to tap into what scientists had to call "magical forces of the
universe". Over time, she learned that she tapped into the energies of a dark
dimension by exploring her powers. When she utilized her powers that she thought
would transport her from one room to another, she found herself in that dark
dimension. While she stayed there for several months, her disappearance on Korika
was only a few hours. During her stay in the dark dimension, she created a building
that also helps solidify her powers. Since she and Sara Jean were kept isolated from
other kids for many years, they formed a romantic bond that is almost enviable.
While exploring her powers, she excelled at her academics, specifically anthropology.
POWERS
A Behemoth Goes Down
Astral Projection: She can release her astral body, allowing her to travel
anywhere, through any materiel.
Empath: She has been able to feel the physical and mental hardships in people.
When she touches someone, she can heal anyone of physical pain. However,
when it comes to their mental pain, she can only begin the healing process
through her touch, combined with her telepathy.
Levitation/Flight: Rachel possesses the ability to counter gravitational forces,
allowing her to levitate. Using her magic to produce forward motion, gives her
what can only be describe as flight.
Magic: When tapping into the magical energies, which exist throughout the
universe and beyond, she possesses an endless number of powers. Combined
with her stamina, her powers are extremely formidable.
Magical Blasts: She has the ability to fire concussive blasts of magical energy,
which can be powerful enough to destroy a tank.
Magical Chronokinesis: She can pause, reverse, and even make time repeat. She
can even travel through time. Even with these abilities, she can't speed it up or
slow it down. She can also limit the range to a single individual, effectively
stopping someone in his or her tracks. However, that doesn't work on the most
powerful.
Magical Constructs: She can make any inanimate object she desires. There are a
few limits. She can't make buildings or equipment, but basic objects, such as
cages or traps.
Magical Deflection: She can deflect any harm that comes to her, back on her
attacker. This would include any magic directed at her.
Magical Hex: This power allows Rachel to change the probabilities of a given
outcome. In other words, she can give bad luck. Whatever positive outcome
they were hoping to have, will fail.
Magical Illusions: She can make anyone; accept those with psychic protection
above level seven. Her illusions appear to be indistinguishable from real life.
Magical Intangibility: Using her magical powers can allow her the ability to
become intangible, allowing her to phase through any solid object.
Magical Pyrokinesis: She can create magical fire, making it do whatever she
wishes.
Magical Shield: She can create an energy barrier, allowing her to protect herself
and those around her.
Magical Teleportation: This aspect of her powers, allows her to teleport up to six
people at one time, from any location, with a given solar system.
Magical Transformation: She has the ability to shapeshift into any female she
wishes. Alternatively, she can alter her basic appearance, such as giving her
eyes color and changing her hair.
Magical Weather: Unlike Jaclyn, Rachel can create magical rain, storms, and
wind. She essentially creates a localized weather system, common for the
planet, whether it's common for the area or not.
Physiology: The accident enhanced her body at birth to levels beyond those of
any known Korikan at the time. This change, explains her reflexes, strength,
stamina, and other alterations.
Precognition: She's always had the ability to sense the future. However, she
learned that her precognitive abilities aren't perfection, but a helpful insight
into the future.
Seductress: Despite her eyes, Rachel has always been a seductress. With little
effort, she is able to seduce just about anyone she meets, accept those with
psychic protection above level eight.
Senses: The accident also enhanced her senses to levels beyond those of any
known animal. It augmented her senses in other areas, allowing her to sense
impending danger and the feelings of love in others. These senses can also
sense anomalies in time, as well as individuals with enhanced powers.
Telekinesis: She can move objects with her mind, but nothing too heavy. She
can lift a motorcycle with ease, but anything larger than that, is impossible.
Telepathy: She grew up with the basic ability of telepathy. She can hear and
speak with others through her mind, but there are limits. She can't break
through people who can erect barriers and she can only do this with people
within her eyesight. She can sense others trying to speak with her. In addition,
she can use her telepathy, as a form of hypnosis, making others to do her will.
She has the same range limit as when telepathically speaking with someone
else. Regardless, her level of telepathy only works on minds without psychic
defenses.
Pure Magic
ABILITIES
She uses her skills in anthropology while exploring the dark dimension. Despite
adding her own touch by creating a building, she found ancient structures that
have led her to believe that they could improve her powers.
Sara Jean Underwood
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CHARACTERISTICS
STATISTICS
Date of Birth: Enpere 9, 3744 - 5/9/3744
Age as of 3770: 26
Birthplace: Moksam Island
Puttina: Katie Underwood
Janan: Chelsea Rosales
Occupation: No Specific Career
Residence: Vivikta Island
MEASUREMENTS
Body: 39C-23-35
Hair: Red
Height: 6'
Eyes: Total Flames
PERSONAL LIFE
Sara Jean did well with her scientific classes, but excelled in fields such as
psychology, history, philosophy, and anthropology. These fields of study gave her a
greater connection to humanity, as her powers grew. Of course, her romance with
Rachel added to her self-control, when using her powers. In fact, their romance is
what gives both of them their extraordinary levels of self-control. While its true
teachers taught every child who was part of the Vandala self-control, Rachel and
Sara Jean inherently recognized that their powers required them to have greater
empathy with those around them, since their powers could affect others on a
personal level.
POWERS
It's All A Slight Of Hand and Mind
Martial Arts: Jean has learned several martial arts skills, should she need to
avoid using her powers.
Tamara Witmer
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CHARACTERISTICS
STATISTICS
Date of Birth: Iss 39, 3750 - 4/39/3750
Age as of 3770: 20
Birthplace: Moksam Island
Puttina: Joy Witmer
Janan: Nancy Hines
Occupation: Scientist/Researcher
Residence: Vivikta Island
MEASUREMENTS
Body: 39D-23-33
Hair: Blonde
Height: 5' 11"
Eyes: Light Blue
PERSONAL LIFE
Tamara was the exception when it came to her academics. She excelled in
everything. While in her teens, she'd surpass many of her teachers. It wasn't that
her knowledge was greater on every subject; it was her ability to find flaws in many
of the commonly held theories. She was one of a handful of people who were part of
the Vandala with such an intellect, achieving an intelligence level of nine. After her
teleportation to the past, her intelligence increased to a level 10. She was
instrumental in the construction of Vivikta Island and their spaceship. She has
many labs on the island, which she keeps isolated from other researchers on the
island.
Clone Generation: She is capable of creating ice and fire clones of herself. They
work independently of her, but can be non-existent when she desires it.
Primarily, they exist to protect her and her team members, not to do
independent attacks on the enemy. However, she can have this occur to no
more than 10. She can create up to 40 clones, if they are just for protection.
Cryokinesis: Tamara can generate, manipulate, and fully control ice, snow, and
cold temperatures. She can form any object she desires with ice, such a barriers,
poles, and slides. She can create blankets of snow, blizzards, and ice sickle
storms. She can freeze someone or anything completely, as well as unfreeze
someone or something.
Force Field: Tamar can create an invisible force field, which she can expand
enough to cover a basketball gym. At her extreme range, she can withstand over
a dozen missile strikes, before feeling any strain.
Hypersonic Scream: Tamara can create a scream powerful enough to cause
disorientation and internal bleeding. Her scream can also be a concussive force,
crumbling any structure.
Ice Blasts: She can fire blasts of ice from her hands. This can allow her to force
ice structures and even films of ice.
Imitation: Tamara can change her shape to appear as anyone she wants. Her
imitation is not perfection, but is just superficial.
Immunity to Fire, Heat, Ice, and Cold: She is immune to fire, heat, ice, and cold.
Invisibility: She can literally become invisible to the naked eye. When invisible,
she can still see her body and everything around her. She can also see anyone
who is invisible, through any means. She can also make other people and things
around her invisible. When she makes others invisible, they can see their bodies
and the surrounding area. If she makes an object invisible, she can see it, as
well as those who she has turned invisible. She doesn't make the person or
object invisible, but has a field of invisibility, which is about the size of a
football field.
Minor Pheromone Manipulation: She unconsciously secretes pheromones that
attracted other women.
Nova Blast: She can fire powerful blasts that can be as hot as hot plasma. The
blasts can be blasts of flame or as intense as plasma.
Optic Blasts: She can fire blasts of energy from her eyes, which have a
destructive force, enough to level a building.
Pyrokinesis: She is capable of controlling heat and flames. She can make flames
move in different ways, but she can make fire beings, which limit her abilities of
creating clones, since clones are a close representative of her own form. As with
her ability to create shapes in ice, she can do the same in flames.
Repulsion Field: She has psionic powers allowing her to create an invisible
barrier that can deflect or stop objects or projectiles sent to her. In addition, the
field can be pliable, allowing objects to bounce off and return to its point of
origin.
Senses: Tamara has enhanced senses on par with animals on Korika.
Sensory Adaption: Her senses can withstand intense bombardments of sensory
stimuli than a normal Korikan.
Shock Waves: Tamar is capable of creating shock waves through the user of her
force field.
Spatial Awareness: She has an acute affinity to trigonometry, no matter where
she is. This allows her to use her optic blasts in ways that can make them
almost seem to be alive.
Temperature Resistance: Due to her powers of fire and ice, she can endure
extreme temperatures.
Thermal Vision: She can see beings based on their thermal signature.
Thermokinesis: Tamara can control any ambient heat in her immediate
environment.
ABILITIES
She has a natural talent in creating equipment for experiments and for use by
the team. While I mentioned her involvement in the creation of Vivikta Island
and the creating of their spaceship, she has create other scientific wonders that
she has no plans on sharing with scientists from the continent or ocean
communities. Very few members know about the outcome of her research,
recognizing that she will show them when the time is right.
Reader/Viewer Recommendations
Jaclyn Swedberg
LoveLatex64: Jaclyn is one of two humanoids in the top 10 of most beautiful
women in the universe. She is known for her fashion sense, her classic style as
well as her extravagant and sexy outfits. She has many admirers, both on her
home planet, female of course, as on Earth where men as well as women long
for her charms. Only few make it to her bedroom however and they are quiet
about the experience though they glow in happiness when asked about it. It is
said that Jaclyn has a tattoo dedicated to each of her lovers and each lover has
one dedicated to her.
Special Thanks
If it wasn’t for the following companies, I could never create my characters, the
buildings, equipment, or places. This is why I’m giving them special thanks. This
isn't an all-inclusive listing, but they are the ones who've helped the most.
3Dream: https://www.renderosity.com/mod/bcs/vendor/3Dream
Adiene: https://www.renderosity.com/mod/bcs/vendor/Adiene
Arryn: https://www.renderosity.com/mod/bcs/vendor/Arryn
Billy-t: https://www.renderosity.com/mod/bcs/vendor/billy-t
B-Rock: https://www.renderosity.com/mod/bcs/vendor/B-Rock
Daz Originals: https://www.daz3d.com/daz-originals
Daz Studio: https://www.daz3d.com/home
DeviantArt: https://www.deviantart.com/
Fisty & Darc: https://www.daz3d.com/fisty-darc
Fred Winkler Art: https://www.daz3d.com/fred-winkler-art
FWArt: https://www.renderosity.com/mod/bcs/vendor/FWArt
Halcyone: https://www.renderosity.com/mod/bcs/vendor/halcyone
Jessaii: https://www.renderosity.com/mod/bcs/vendor/Jessaii,
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Lilflame: https://www.renderosity.com/mod/bcs/vendor/lilflame,
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Maddelirium: https://www.renderosity.com/mod/bcs/vendor/Maddelirium
Mairy: https://www.renderosity.com/mod/bcs/vendor/Mairy
Mihrelle: https://www.daz3d.com/mihrelle
Nikisatez: https://www.renderosity.com/mod/bcs/vendor/nikisatez
Orion1167: https://www.renderosity.com/mod/bcs/vendor/orion1167
P3Design: https://www.renderosity.com/mod/bcs/vendor/P3Design
Photoshop: https://www.adobe.com/
Plus3d: https://www.renderosity.com/mod/bcs/vendor/plus3d
Powerage: https://www.renderosity.com/mod/bcs/vendor/powerage
-Renapd-: https://www.renderosity.com/mod/bcs/vendor/-renapd-
Renderosity: https://www.renderosity.com/
Rhiannon: https://www.renderosity.com/mod/bcs/vendor/Rhiannon
RiverSoft Art: https://www.daz3d.com/riversoft-art
RPublishing: https://www.renderosity.com/mod/bcs/vendor/RPublishing
Sabby: https://www.renderosity.com/mod/bcs/vendor/Sabby,
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Seven: https://www.renderosity.com/mod/bcs/vendor/Seven
Shana: https://www.renderosity.com/mod/bcs/vendor/Shana
ShanasSoulmate:
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StudioArtVartanian:
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Xv3d: https://www.renderosity.com/mod/bcs/vendor/xv3d
Zeddicuss: https://www.renderosity.com/mod/bcs/vendor/Zeddicuss
About The Author
Back in 1981, I started a novel that I thought would be the next great novel of our
time. However, others didn't share that view, which I could understand once I really
started reading novels. Apparently, being an avid reader really does help in being a
writer. Therefore, instead of writing, I concentrated on an academic career after
retiring from the Air Force in 1994. I wasn't an officer, but a working stiff, an
enlisted man. Upon retiring from the Air Force, I went directly to college at Idaho
State University, where I also got a job in the computer center.
When I retired, I wanted to do something dealing with computers, so I got a
Bachelor of Business Administration, with an emphasis in computer information
systems in 2000. However, after graduating, I couldn't find a job as a programmer.
It only took me two years before I realized my hope of becoming the great
programmer of our time was unobtainable. Therefore, I decided to take more
classes, which accidently lead to a Bachelor of Arts degree in history, in 2008. I say
accidently, because after taking several history classes, I woke up one day and
realized that if I took a few specific classes, I could have a bachelor’s degree.
After getting my degree in history, I continued taking classes, which ironically
lead me to anthropology. I found the classes exciting, far more exciting than those I
took to get my other two degrees. Of course, while I took classes specifically for my
anthropology degree, I continued to take other classes I found interesting, even
other history classes. I also worked on CGI art, which I found far more interesting
and enjoyable than programming, but slight more enjoyable and interesting than
history or anthropology. While finishing the classes to get my Bachelor of Arts and
Letters in Anthropology, I began thinking about my fourth degree, before realizing I
had already earned a minor in Philosophy and Religion. I just needed to do the
paperwork to get it recognized. With the classes and paperwork completed, I earned
my third degree and minor in May of 2015. After 21 years of college, I'd grown tired
of dealing with professors and their demands, so I stopped taking classes. Then in
December of 2015, I completed a non-fiction I was always talking about writing,
entitled "An Atheists Examination of Christianity". 10 While I enjoyed writing the
book, I also wanted to do more with my CGI art, which led me to writing this book
and creating the characters I did. Sometime after 2015, I found myself reading
something by Thomas Paine that I thought would help with another non-fiction I
wanted to write. What he said surprised me, but it also told me I was on the right
path. It was a path where I stopped taking classes, and grew as an individual
through independent study. Here's what he wrote:
As to the learning that any person gains from school education, it serves only,
like a small capital, to put him in the way of beginning learning for himself
afterwards. Every person of learning is finally his own teacher; the reason of which
is, that principles, being of a distinct quality to circumstances, cannot be impressed
upon the memory; their place of mental residence is the understanding, and they are
never so lasting as when they begin by conception 11
For me, he was saying you can learn something from college or high school, but
in reality, that's just a spark of what people can really learn. That can help us
understand all the new things we learn, through either books or life itself. That's
when someone really begins to learn, and in the process, that individual becomes his
or her own teacher. I think he’s right, because I’ve learned more over the last few
years in areas that I really find exciting, than I learned in 20 years of going to
college. This only goes to prove, true learning is a combination of the two. If you
stop learning after high school or college, you only fail yourself. That is why I have
continued my education since graduation, never letting the questions sit in my
mind, idly waiting for others to answer those questions for me. This view has also
allowed me to enjoy new adventures, as hopefully a writer and artist. I hope we all
begin to do that, so our society does not waste away in decay.
Notes
Power Levels
AGILITY: THE ABILITY TO MOVE QUICKLY AND EASILY WITH EXTENSIVE GRACE AND BALANCE
Level 10: Absolute agility, rated at 95%
Level 09: Supernatural agility, rated at 85%
Level 08: Superior agility, rated at 80%
Level 07: Gifted agility, rated at 70%
Level 06: Enhanced agility, rated at 60%
Level 05: Peak, Olympic Level of agility, rated at 50% out of 100%
DURABILITY (INVULNERABILITY): HOW WELL SOMEONE CAN WITHSTAND INJURIES, DISEASES, OR
DAMAGE.
Level 10: Is virtually indestructible to injury and/or disease. This includes all
toxins. Rated at 95% of invulnerability
Level 09: Has superhuman resilience to injury and/or disease, including
protection against most toxins. Rated at 85% of invulnerability
Level 08: Has superior resilience to injury and/or disease, including protection
against some toxins. Rated at 80% of invulnerability
Level 07: Extensive resilience to injury and/or disease, rated at 70% of
invulnerability
Level 06: Enhanced resilience to injury and/or disease, rated at 60% of
invulnerability
Level 05: Average resilience to injury and/or disease, rated at 50% out of 100%
of invulnerability
HEALING: HOW QUICKLY CAN SOMEONE RECOVER FROM HARM OR INJURIES?
Level 10: Able to regenerate injured tissue, brain cells, limbs, and organs to an
extraordinary accelerated rate. This includes recovery from toxins and disease
Level 09: Able to regenerate injured tissue, brain cells, limbs, and organs to an
extraordinary degree. Fast recovery from toxins and disease
Level 08: Able to regenerate injured tissue, brain cells, limbs, and organs to an
extraordinary degree
Level 07: Able to regenerate injured tissue and brain cells to an extraordinary
degree, yet is unable to regenerate missing limbs or organs
Level 06: Enhanced metabolism enabling efficient healing
Level 05: Conditioned metabolism enabling efficient healing
INTELLIGENCE: HOW EASILY SOMEONE CAN GAIN KNOWLEDGE AND SKILLS, AND THEN APPLY
THAT.
Level 10: Extremely Gifted, IQ of 170
Level 09: Very gifted, IQ of 145
Level 08: Gifted, IQ of 130
Level 07: Superior, IQ of 120
Level 06: Genius (Einstein) IQ of 110
Level 05: Average IQ is 100
PSYCHIC PROTECTION: HOW EASILY SOMEONE CAN RESIST AND DEFEND AGAINST PSYCHIC
ATTACKS.
Level 10: Near absolute protection from psychic attacks
Level 09: Prolonged and aggressive (roughly 3 hrs.) protection against psychic
attacks
Level 08: Prolonged (roughly 1 hr.) protection against psychic attacks
Level 07: Advanced protection against psychic attacks
Level 06: Basic protection against psychic attacks
Level 05: No psychic defenses
REFLEXES: HOW QUICKLY SOMEONE RESPONDS TO A GIVEN SITUATION.
Level 10: Absolute reflexes at .05 seconds
Level 09: Supernatural reflexes at .09 seconds
Level 08: Superior reflexes at .1 seconds
Level 07: Gifted reflexes at .12 seconds
Level 06: Enhanced reflexes at .2 seconds
Level 05: Human reflexes at .25 seconds
SELF-SUSTENANCE: HOW LONG SOMEONE CAN SURVIVE, REGARDLESS THE ENVIRONMENT OR
INTAKE OF FOOD.
Level 10: Doesn't need food, water, or environment
Level 09: Doesn't need food, water, or specific atmosphere
Level 08: Doesn't need food or water for 1 year
Level 07: Doesn't need food or water for 6 months
Level 06: Humans can live 3 weeks without food and water
Level 05: Humans can live 1 week without water
SPEED, FLIGHT: HOW FAST SOMEONE CAN FLY THROUGH AN ATMOSPHERE OR SPACE. (AVERAGE
SPEED IS FOR THOSE WHO CAN FLY)
Level 10: Speed of light, up to 670 million MPH
Level 09: Up to 100 million MPH
Level 08: Up to one million MPH
Level 07: Up to 400,000 MPH
Level 06: Rocket speed, up to 10,000 MPH
Level 05: Mexican bat speed, up to 100 MPH
Level 04: 0 MPH, since average people don't fly
SPEED, LAND: HOW FAST SOMEONE CAN MOVE OVER LAND BY RUNNING.
Level 10: Speed of light, up to 670 million MPH
Level 09: Up to 7 million MPH
Level 08: Up to 500,000 MPH
Level 07: Rocket speed, up to 17,600
Level 06: Fastest car record, up to 280 MPH
Level 05: Fastest human record, up to 28 MPH
SPEED, WATER: HOW FAST SOMEONE CAN SWIM.
Level 10: Up to 800 MPH
Level 09: Up to 600 MPH
Level 08: Up to 450 MPH
Level 07: Fastest boat, Spirit of Australia, 320 MPH
Level 06: Fastest animal, Black Marlin, 80 MPH
Level 05: Humans can swim up to 6 MPH
STAMINA: HOW LONG SOMEONE CAN SUSTAIN PROLONGED PHYSICAL OR MENTAL EFFORT.
Level 10: Up to 1 day
Level 09: Up to 18 hours
Level 08: Up to 12 hours
Level 07: Up to 6 hours
Level 06: Up to 3 hours
Level 05: Up to 1 hour
STRENGTH: HOW MUCH SOMEONE CAN BENCH PRESS.
Level 10: Up to 100 tons
Level 09: Up to 50 tons
Level 08: Up to 25 tons
Level 07: Up to 10 tons
Level 06: Can lift up to a ton
Level 05: Humans can lift up to 210 lbs.
Condensed History
8 billion years ago: Korika formed.
160 million years ago: The fourth extinction event begins.
90 million years ago: The building blocks of life begin to ignite the male and
female species of Korika.
86 million years ago: Early Tribal Society begins, known as the Pracina
Samajam.
71 million years ago: The society created an advanced technology that current
Korikan society hasn't achieved, despite archaeological finds.
70 million years ago: The fifth extinction event begins.
3 million years ago: Building Blocks of Life Began
1.6 to 2 million years ago: Hunter-gatherers begin forming as humanoids
formed
100,000 years ago: Hunter-gatherers formed into tribes and codified parentage.
20,000 years ago: The legend of Samudra
12,000 years ago: Villages formed, along with farming
3,000 years ago: Stabilization of countries, leaving them with 92 countries while
creating a new calendar. Samudra also began trading with the continent.
2,300: Discovered male and female removes that predate the extinction event,
over 70 million years ago
2550: Space Program
3010: Learned about the planet Ethea
3120: Quake Inc. creates the cerebral implant device.
3136: Hailey Fisher creates enhancements to cerebral implant.
3140: Unified government created, while still maintaining individual autonomy.
Quake Inc. would also make new changes to cerebral implant, helping to codify
unified government
3149: The age of heroes began, when people from 3770 arrived.
3150: Team officially forms.