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Korika 3770

This is the encyclopedia of the V4 Korikan females found on my DeviantArt site.

Uploaded by

Bill Worthington
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
474 views69 pages

Korika 3770

This is the encyclopedia of the V4 Korikan females found on my DeviantArt site.

Uploaded by

Bill Worthington
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 69

Korika

BY WILLIAM WORTHINGTON

TEXT COPYRIGHT © 2019 WILLIAM O. WORTHINGTON


ALL RIGHTS RESERVED
DEDICATION

I would like to thank my wife for her support, which made it possible for me to
get this accomplished. I would also like to thank my children, grandchildren,
parents, along with my brother and sister.
In addition, I would like to thank all those who have suffered the hours upon
hours of me bending their ear about the book. They have helped in more ways than
they can imagine.
Finally, I want to thank those who bought this book.
Introduction

Angel O'Day
Anna Song
Aria Giovanni
Carmella Decesare
Francesca Frigo
Isis Taylor
Jaclyn Swedberg
Kyra Milan
Pilar Lustra
Qiana Chase
Rachel Marteen
Sara Jean Underwood
Tamara Witmer

Reader/Viewer Recommendations

Jaclyn Swedberg

Special Thanks
About The Author
Notes

Power Levels
Condensed History

Endnotes
Introduction
THERE'S A SPECIAL OFFER NEAR THE END OF THIS CHAPTER.

What you have before you is what I'm calling an organic graphic novel. It took
root when I began using the program Daz Studio1, branched out into various
directions, and might blossom into something else after publication. In the
beginning, I started using Daz Studio to create CGI (Computer Generated Imagery)
images, providing me the opportunity to create the ultimate superheroine team,
using different female heroes from the various comic companies. Naturally, from
that beginning sprouted the first of many branches, allowing me to show off my
work in ways I never imagined. I put my first image on Renderosity2, but thanks to a
student at Idaho State University (ISU) 3, I created an account on DeviantArt4 in 2012
to show off my work, where I continue to upload an image every week. Eventually,
someone suggested that I make my own characters, which evolved into the women
you see in this book, hailing from 3770. Then someone suggested that I create a
book of each member's powers, which I eventually uploading to Scribd. 5 Of course, a
copy now resides on DeviantArt. I will admit that some of my heroes were similar to
known comic characters, in powers and sometimes in appearance. However, let's
face it; two companies in particular have been doing this sort of thing for over 50
years.
Making a living with my art never entered my mind until my step-dad suggested
I try to sell my work. For two years, I tried to make a living on DeviantArt until
another student suggested in 2017 that I create a Patreon account. To celebrate the
creation of my Patreon account, I began to create new characters, which I eventually
decided would only appear on Patreon, while my original characters would stay on
DeviantArt. I never had any intention of combined the teams in any fashion. When I
created the original team, I used the head and body shapes I bought from different
companies, without making any alterations. For these new characters, I modified
any head and body shapes I bought based on certain female actors. I can't say who
they are, but I can give a few hints in the chapter Helpful Hints, for those who would
enjoy the thrill of a good mystery. However, while working on the new characters, I
had a problem with the appearance or attire I gave to some. Once I decided to
combine the two teams together, all the problems I was having went away. This
meant that I would never see them as separate teams, but two teams from different
times, which eventually form into one.
Of course, what's the point of making CGI art, if you can't wear it? I found a
local company called Alston's 6 who would print the images on a t-shirt for me. I
told someone I knew at the college about my shirts and he told me about Redbubble 7.
Redbubble is a store where people can find "uncommon designs on awesome stuff". 8
This stuff includes t-shirts, stickers, iPhone cases, laptop skins, hardcover journals,
and many other items. This required me to change things on my Patreon site. To
put an image on just about everything for Redbubble, I need to make images that
were 7632x6490. That's why my Patreon customers now see 7632x6490 images.
Of course, I never meant to write such an involved graphic novel, just an upgrade
from the one I uploaded to Scribd. However, like everything else in my life, that
quickly changed. One specific reason for such an involved novel was my need for
self-preservation. I love making romantic scenes where women are together.
However, there are many who think such scenes are terrible, which is why I made
Korika, a planet of just women. Nothing messes up the conversation more than
when you tell people these characters are on a planet populated only by women.
Once I created Korika, I found myself wanting to write other books, creating newer
characters, and even other worlds. It's seems I'm not content with keeping things
simple.
Before long, I didn't just have the planet Korika; I wanted a graphic novel
complete with biological, cultural, and historical information. I've included maps,
an image of Samudra, and their only island. I also decided to include personal
statistics, body measurements, along with their personal history, which was a major
departure from the original book. While there wasn't a background for the original
characters, this began to change. That's why you have two sets of teams, those from
the future and those in present day Korika.
Once I decided to combine the two teams for the book and Patreon, I needed to
alter the original characters. I had something of a breast fetish in the beginning,
which I've toned done considerably. Ironically, I've always been altering my
characters. Aria Giovanni is the best example of my continuous character
alterations. I've been working on Aria since 2012. Yes, she's based on a comic
character, and no I won't tell you who. As you can see, she's had a few
modifications. In fact, she's going through another modification, which I've
included. I've always liked the first image, but I have a problem in recreating her,
since I don't know what product I bought to make her. Select the image below; to
get a much large image you can view.

Different Looks of Aria Giovanni

Since I filled this graphic novel with so much information, I won't repeat most of
it in other illustrated novels I have planned for the citizens of Korika. An illustrated
novel for me is like any other novel; accept they'll have images associated with
specific scenes. In fact, many of the images in this book might be in the first novel.
That's because, when I create certain images, I also create a narrative of what is
happening in my head. Many of the images/narratives seem to have a place in the
first novel. Of course, some of the images might also belong in the second novel. As
Hedley Lamarr said in the movie Blazing Saddles, "My mind is a raging torrent,
flooded with rivulets of thought cascading into a waterfall of creative alternatives". 9
The first novel tells how the heroes formed into a team and fought Sylbert Rundine,
known as The Master. The second novel involves the invasion of Korika by the
people of Ethea in 3152. I'm sure by now no one would be surprised to learn that
before I do the second novel, I'm creating seven new heroes. Once added, I'll
republish this book, so everyone will get an updated copy before I publish the second
novel. Fun fact, I'm basing these new characters on my grandchildren, essentially
immortalizing them.

SPECIAL OFFER

I mention this because I’m okay if others write novels or short stories about my
characters, other than the one’s I plan on writing. This would include links to their
work, if they want it. My offer doesn't just extend to those who want to write
something based on my characters. Anyone can add information, which I'll include
and then republish over time. They can add new citizens, along with their picture.
They don't have to have powers, can be anywhere in Korika's history, and can have
as much biographical information as they want. There's even an opportunity to
expand the history of Korika. People can add more information to the characters I've
created when they select the following image for each person.

They can also add through the following links, cities with their history and
information for the country of their choice on the continent Svargam, or for any
underwater city of Korika. Essentially, I'm introducing something unique in my
planned books and any others I might write in the future. I'm offering people the
chance to have the information or names of cities, possible citizens of Korika, or
some of the history, affect what I write.
In addition, any images I use in this book are going to be available in several
different ways. I'm providing a free downloadable version of all the pictures in this
book on my Patreon or DeviantArt site, which won't be any larger than 1920 pixels in
width. Images larger than 1920 pixels in width are to my Patreon account, but only
for patrons. Finally, let's not forget that the chapter Helpful Hints has clues to who
certain characters where based on, for those who love a mystery. All of these aspects
make this an organic graphic novel, which I will republish as often as needed. I hope
you enjoy the book, the art, and other books I write.
Angel O'Day

Profile Image

Close-Up

CHARACTERISTICS

STATISTICS
 Date of Birth: Tiache 6, 3745 - 8/6/3745
 Age as of 3770: 25
 Birthplace: Moksam Island
 Puttina: Tonya O'Day
 Janan: Sara Pierce
 Occupation: Artist & Exiled Queen
 Residence: Vivikta Island
PRE-QUEEN MEASUREMENTS
 Regular Body: 37B-25-35
 Regular Hair: White
 Regular Height: 5'10.5"
 Regular Eyes: Light Brown
QUEEN MEASUREMENTS
 Queen Body: 42D-27-36
 Queen Hair: Blue
 Queen Height: 6' 3"
 Queen Eyes: Milky Blue

PERSONAL LIFE

Unusual Excursion At Night

In 3741, Tonya O'Day came to Vivikta Island, not as a scientist, but as an artist.
She was one of many artists who wanted to include their artistic endeavors to those
living on the island. One artist in particular caught her attention the minute she got
on the island, Sara Pierce. They were the most unlikely couple, because Sara Pierce
was from Samudra. When the first experiment occurred in 3742, Sara and Tonya
were near the lab, creating a mural in the office of Tonya's sister. They were in an
area considered safe from exposure. Four years later, it was a surprise to everyone
when Tonya got pregnant, especially when her pregnancy was the result of someone
from the continent and someone from Samudra. Angel couldn't stay in the water as
long as a Samudrian citizen, but she could stay longer than someone from the
continent could. When Angel turned 12, her powers manifested, letting her stay in
the water as long as a Samudrian citizen. In addition, she could change her skin
tone, from her normal Korikan complexion, to a unique aquatic look. While her
aquatic look didn't reflect those of other Samudrians, the people of Samudra accept
her difference, celebrating the new look. Once fully Samudrian, she lived both on
Vivikta Island with her parents and in Samudra with her grandparents. When she
turned 15, the priestesses determined that she would become their next queen,
prompting them to expand her education. The education requirements had been
required of all potential queens for generations, which assured the people that their
queen would rule with their interests in mind. When she turned 23, the queen of
Samudra died, requiring the ruling council to pick her successor. The citizens didn't
question the ruling council, since they used a special orb found from a site, dated to
some 71 million years. When Angel came from the special chamber, she could still
change from her aquatic look to the normal Korikan complexion, while enhancing
her physical form. When changing her pigmentation, she maintains her physical
transformation, including the sharp claws she gained in the transformation. While
she has a remarkable intellect, she preferred to focus on being an artist before the
transformation. Because of the inclusion of Samudrian technology in the second
experiment, she decided it was necessary to observe the experiment and protect the
technology her people entrusted to those on Vivikta Island. Once in 3149, she quickly
lost her ability to change from skin pigmentation, losing forever her aquatic look.
The Samudrian citizens presented her with a new royal outfit, recognizing her status
as queen from another time, while honoring her status as a member of Samudrian
society. Due to their acceptance of her, she wears the outfit with pride and dignity.

POWERS

Finding the Perfect Place to Relax

 Breathing: Because of her Sumarian physiology, she is capable of breathing


underwater without assistance. However, unlike other Sumarians, she is
capable of breathing on land for an indefinite period.
 Hearing: Angel's is capable of hearing a whisper a mile away while underwater,
but further when on land.
 Hydrokinesis: Angel is capable of reshaping water into any shape she desires, as
well as its density.
 Resistance: Unlike all Korikan citizens, either on land or underwater, Angel is
capable of withstanding excessive heat or radiation.
 Sonar: Angel is capable of detecting vibrations and currents underwater, for
mile up to 5 miles around her. This capability is far greater than Sumarians.
 Telepathy: All Sumarians are capable of telepathic communications within their
immediate vicinity, with other Sumarians and other underwater citizens.
However, Angel is capable of telepathic communications with other Sumarians
as far as a mile away. Her telepathic communications aren't just limited with
Sumarians and other underwater citizens, but all aquatic life.
 Vision: She is capable of seeing her surrounds no matter how much light, or any
absence of light. This allows her to see her surrounds during any solar flare, or
the darkest environment she enters.
Beach Fun

ABILITIES

 Her talents as an artist are exceptional, since she had such great teachers, her
parents.
 Due to her brilliance, she has combined many of her scientific interests with her
artistic work, creating some of the most enlightening pieces all citizens of
Korika have been delighted in seeing.
 She can shift her skin tone from blue to the skin tone she was born with when
needed. She is currently unable to shift her skin tone.

Comparison Images
Anna Song

Profile Image

Close-Up

CHARACTERISTICS

STATISTICS
 Date of Birth: Aleeng 9, 3747 - 10/9/3747
 Age as of 3770: 23
 Birthplace [City-Country]: Sisimi, Acine
 Puttina: Mary Song
 Janan: Robin Bonte
 Lover: Francesca Frigo
 Occupation: Magic Shop owner
 Residence: Vivikta Island
MEASUREMENTS
 Body: 33C-22-33
 Regular Hair: Blonde
 Ninja Hair: Blue and Purple
 Height: 5' 6"
 Eyes: Light Blue

PERSONAL LIFE

Seems You Can Take An Evil Behemoth Down

Anna lived in a combative world long before Ethea conquered Korika. Her
parents belonged to a specific clan of ninja warriors, The Forsaken, found only in the
country of Acine. The moment she was capable of training to be a ninja warrior, her
parents noticed her talent with the martial arts, as if it were a gift by the goddess
Nudite. They didn't just expect her to train as a ninja, but to have an academic
education fitting her talents. While training academically and with the martial arts,
her parents expected her to work in their magic shop, which had been in the family
for generations. Growing up, Anna learned all about the herbs and spices sold in the
store, along with the totems many of their customers used for their magical spells.
Eventually, at the age of 20, Anna combined her unofficial degrees in History and
Anthropology with the knowledge given to her by her parents in the shop, to make
their business thrive. It was hard to get her degrees, since she secretly finished
college while the planet was under occupation by Ethea. Of course, once she turned
18, her parents were concerned that some Ethean male would take a liking to her,
but what they valued most was her knowledge of magical spells, which they believed
it would work in impregnating any woman they wanted, or could make a woman
find them appealing.
Anna's Magic Shop

It was their cruelty and her academic understanding of tyranny that prompted
her to take part in the underground. Her natural talents as a ninja made it difficult
for the Etheans to capture or find her, which became more difficult when she became
the supreme warrior for the clan, the Megami Senshi. While it was extremely
difficult for the Etheans to find the previous Megami Senshi, they intensified their
efforts in capturing her. With her capture, they hoped to terminate the
underground. When they cornered her, they didn't expect to kill her right away, but
infected her with something that they believed her healing factor couldn't
counteract. However, her healing factor was better than expected, making it difficult
for the Etheans to capture her, allowing her to slip through their fingers. Sadly, due
to her age and the lengths they took in capturing her, she eventually died. This
meant that the clan passed the title of supreme warrior onto Anna. With a more
active role in the underground, Anna met Francesca Frigo, who would sneak onto the
continent from Moksam Island. It amazed Anna that Francesca could sneak onto the
continent, without the ninja skills members of the clan possessed. This attraction
grew, until they eventually began dating and finally becoming lovers. They are
considering marriage since setting up residence on Vivikta Island.

POWERS

The Behemoth Makes One Fatal Mistake


 Autonomic Function Control: Anna is capable of controlling her autonomic
functions, such as breathing, heartbeat, bleeding, pain, and healing. This would
also allow her to pass a lie detector or deal with interrogations.
 Empathy: She is capable of sensing the fear, anger, happiness and pain of
animals and people. It also provides her with low-level psychic awareness.
 Hypnotism: When tapping into the Universal connection, she's capable of
hypnotizing anyone she directs her attention to. However, she can't do this
psychics or people with extremely strong wills.
 Psychic Awareness: Her low-level psychic abilities can make it possible for her
to sense any possible attacks within her immediate vicinity. It also allows her to
sense an opponent's moves.
 Punch: Tapping into the Universal connection allows any punch to protect her
body and deliver the punch as if it's an explosive blast. This makes it possible
for her to blast a hole in any one-foot thick concrete wall, or blast a metal door
off its hinges.
 Senses Enhanced: The supreme warrior also gets enhanced senses; increasing
them higher than any known animal.
 Stress Point Detection: Another aspect of her universal connection is the ability
to recognize stress points in objects or enhanced beings. Coupled with her
fighting style, enhanced strength, and punch, this gives her the ability to do
greater damage to any structure or harm to an enhanced being.
 Techno-Claws: Within Anna's clan, there is only one supreme warrior. That
mantle passes only upon the supreme warrior's death. Once a new warrior
earns the title, they receive the techno-claws, capable of slicing through any
object, like a hot knife through butter. These claws retract from the wrist bones
of the individual, sliding out between her knuckles.
 Universal Connection: After years of meditation, she has achieved a connection
to the universe, which provided her with many enhancements, such as strength,
agility, durability, healing, reflexes, speed, and stamina. It offers many other
advantages.

Just Enjoying The Day

ABILITIES

 She knows about the benefits of just about every herb available to anyone living
on Korika. With these herbs, she's healed some people or made their lives easier
during any illness they had.
 Because of her fascination with magical paraphernalia, she tried to learn about
every known totem. However, because of the conquest of Korika, she was
limited to knowledge gained from the countries of Utrifver, Frauwell, Glisburn,
Khopgend, and Wrieburn.
 Through secretive channels, she learned every martial art, from every clan, on
Korika. Some of her martial art skills are unknown of in 3150.

Comparison Images
Aria Giovanni

Profile Image

Close-Up

CHARACTERISTICS

STATISTICS
 Date of Birth: Fipa 5, 3748 - 16/5/3748
 Age as of 3770: 22
 Birthplace: Moksam Island
 Puttina: Monica Giovanni
 Janan: Amber Grimes
 Lover: Pilar Lustra
 Occupation: Astrophysics/Computer Programming
 Residence: Vivikta Island
MEASUREMENTS
 Body: 37C-23-34
 Hair: Brown
 Height: 5' 9.2"
 Eyes: Brown

PERSONAL LIFE

What A Choice Ride

Aria did pretty well with all of her classes, but found an interest in astrophysics,
languages and computer programming. As she got older, her expertise in languages
and computer skills allowed her to gain greater counter-intelligence by intercepting
communications from the Ethean military, than the underground living on the
continent. In addition to gaining counter-intelligence, she was able to provide the
underground with counter intelligence software that attacked Ethean computer
systems and even shut them down. Before the final experiment, she'd devised a
program to attack computer systems on their ships orbiting the planet. Her interest
in computer provided her with a personal advantage, finding her lover Pilar Lustra.

A Great Car Brings Out The Romantic In Everyone


POWERS

Aria Takes Her Anger Out On A Behemoth

 Animal Empathy: She has an empathic connection with all animals. This allows
her to know their emotional state or intentions. Using her powers in reverse,
she can let animals know her emotional state or intentions.
 Density Manipulation: She can control her mass, making herself extremely light
or as heavy as possible. The lighter she gets, when combined with her
intangibility, she can ride the airwaves and fly. When she gets heavier, she can
also make her skin hard enough to be nearly invulnerable. When heavier, she
can move as easily as she can when not using her powers and when striking
someone, she can put more pounding force behind her punch.
 Electronic/Physical Disruption: When she phases (also called intangibility) her
entire body or just part of her body through matter, she can shift her phasing to
affect the matter she goes through. A slight shift will affect any electronic
equipment. She can also use her disruption talents on a physical level, as well.
For example, she can phase her arm through a safe door. Then, she can make
her hand more tangible, allowing her to pick up anything in the safe. Once she
has the object, she can make her hand and the item intangible, allowing her to
phase her arm out of the safe. If she did this to a living being, she could easily
remove any thing inside their body, or just disrupt the function of their organs
by just making her hand more tangible.
 Invisibility: She can become invisible when she unconsciously combines her
intangibility with her density powers. Her invisibility is so complete that light
and objects can move right through her; thereby making her invisibility
absolute.
 Phasing/Intangibility: Aria can move her entire body or just portions of her body
through any matter. When she's phasing, she doesn't breathe or feel hungry,
which makes it easy for her to phase through any planet or through any large
body of water. Her ability to phase isn't limited to herself; she can include
others with her, so long as there is a physical connection throughout the group.
When she's intangible, any objects or energy blasts thrown at her will pass right
through her body. This even applies when joined with others. When phasing,
it's essentially like moving through space. She can't build up momentum when
phasing, therefore; the speed in which she's moving before phasing, is how fast
she'll move through an object.
 Retractable Bone Claws: She has retractable bones, which can retract from her
arm and through her forearms. There are three blades per hand, but can extend
up to 16 inches, but most of the time they are roughly 12 inches long. When
they retract, they break the skin but there is no bleeding and the skin quickly
forms around the claws.
 Senses: She has enhanced senses. Her hearing is greater than any animal, along
with her sense of smell and sight. She can see in total darkness. These senses
give her the ability to be a great tracker and recognize anyone's identity, when
in disguise. The only person immune to her sense is Veronica Dawson, since she
can become a complete duplicate of anyone.

Rescue

ABILITIES

 She's a violinist, who performed in many concerts given on Moksam Island.

Aria Today, Aria Of The Future


Carmella Decesare

Profile Image

Close-Up

CHARACTERISTICS

STATISTICS
 Date of Birth: Lyvet 38, 3747 - 9/38/3747
 Age as of 3770: 23
 Birthplace: Moksam Island
 Puttina: Teresa Decesare
 Janan: Janelle Garver
 Occupation: Electrical Engineer
 Residence: Vivikta Island
MEASUREMENTS
 Body: 37C-22-34
 Hair: Violet
 Height: 5' 11"
 Eyes: Light Brown

PERSONAL LIFE

Just Another Winter's Day

Carmella did exceedingly well in her scientific classes, eventually concentrating


on electrical engineering. Along with her academic excellence, she has common
sense skills that have served her in ways so few could have expected.

POWERS

Dragon Fighter

 Electronic Surveillance Immunity: Any electronic surveillance equipment can't


record her. This also includes cameras and recording devices by citizens.
 Energy Vision: She is able to see beyond the usual spectrum visible to the human
eye.
 Hearing: She possesses enhanced hearing to a superhuman degree.
 Heat Signature Sense: She can recognize people based on their heat signature.
 Photographic Reflexes: She has the ability to duplicate any physical activity she
sees. For example, if she spars with Anna Song, she will pick up her moves and
incorporate them into her own fighting style. This occurs with anyone, which
also gives her the ability to sense what someone is about to do, in certain
circumstances.
 Plasma Blasts: She can generate powerful plasma blast of energy.
 Plasma Shield: She can create a plasma shield, which can prevent most things
from getting close to her. This wouldn't prevent those with a level seven or
higher healing factor.
 Power Absorption: She is capable of absorbing the powers, energies, memories,
knowledge, talents, personality and physical abilities of powered and non-
powered beings. She needs to make contact with the individual to use this
power, while consciously activating her power. She can use these abilities on
any number of individuals, but it leaves them unconscious when she does;
which makes it unwise to use against her team members, if they need to remain
conscious. There are certain people who she can't use her powers on, those with
level 7 psychic protections, level 7 stamina, who are mechanical, or comprised of
energy. When she uses this power, she doesn't change her physical appearance.
She doesn't maintain everything from the person she contacts forever, but for
only one hour, regardless of how long she remains in contact. Once the hour is
up, she loses everything she gained without damage to herself or the individual
she touched. She uses these powers only when necessary.
 Sixth Sense: She can unconsciously sense impending danger or the movements
of an opponent, to counter their moves. Her photographic reflexes enhanced
this ability.

Making An Entrance

ABILITIES

 Carmella is an excellent wrestler, winning a majority of her competitions. Since


arriving in 3150, she has begun wrestling for charity organizations.
Francesca Frigo

Profile Image

Close-Up

CHARACTERISTICS

STATISTICS
 Date of Birth: Iss 39, 3748 - 4/39/3748
 Age as of 3770: 22
 Birthplace: Moksam Island
 Puttina: Barbara Frigo
 Janan: Katie Roth
 Lover: Anna Song
 Occupation: Philosopher
 Residence: Vivikta Island
MEASUREMENTS
 Body: 44D-24-36
 Hair: Brown
 Height: 6' 3"
 Eyes: Brown

PERSONAL LIFE

Let The Sun Shine

Francesca did extremely well in all her classes, but never centered on any specific
scientific field. However, she excelled with exploring philosophical classes,
eventually getting a degree in philosophy. The biggest complaint her parents ever
had, was her ability to sneak in and out of places without detection. This talent
prompted her to volunteer for excursions to the continent. It was during her initial
trips to the continent, that she met Anna. Without Francesca, the underground on
the continent wouldn't have been as successful.

Relaxing in Style
POWERS

Francesca Makes A Landing

 Cosmic Consciousness: She is aware of energy and cosmic patterns around her
and the world she's inhabits.
 Cosmic Senses: The experiment enhanced her hearing, sight, and smell to
superhuman levels.
 Energy Blasts: She can fire energy blasts that are on part with a megaton
nuclear blast.
 Force Field: She is capable of creating force fields to prevent initial attacks
against her. The longer the attack or strength of the force, the force field will
eventually fail. She can maintain the shields for up to 15 minutes when attacked
with energy blasts on par with a megaton nuclear blast. She can maintain the
shields even longer when not at that level.
 Matter Manipulation: She is capable of rearranging molecules from one state to
another. For example, she can change a solid into a liquid or gas. She can also
change a gas to a solid, but only a simplified solid. For example, she can change
a gas into a club, but not into a firearm, which is far more complicated.
 Phasing: She is able to phase through solid matter, no thicker than 12 feet. The
thickness is important, since she needs to hold her breath for the period of
phasing. She has the ability to know the thickness of structures around her,
which helps her to know if she can phase through something. Of course, the
speed she's moving, when heading toward the structure, is how fast she can
phase through it.

ABILITIES

 As mention previously, she has the uncanny ability to sneak in and out of places
she shouldn't be able to get into or out of without detection.
Isis Taylor

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CHARACTERISTICS

STATISTICS
 Date of Birth: Marell 23, 3749 - 15/23/3749
 Age as of 3770: 21
 Birthplace: Moksam Island
 Puttina: Kiara Taylor
 Janan: Tori Ryder
 Lover: Jaclyn Swedberg
 Occupation: Biochemistry
 Residence: Vivikta Island
MEASUREMENTS
 Body: 38C-26-34
 Hair: Red
 Height: 5' 11"
 Regular Eyes: Blue
 Vampire Eyes: Completely Red
 Vampire Skin: Pale White

PERSONAL LIFE

Thus, A Model Is Born

Isis concentrated her studies in biochemistry. There was one woman she was
interested in on the island, but it never went beyond dating. Of course, once sent
back in time and obtaining her powers, she never thought she would meet someone,
because of her vampire appearance. It took her some time to learn about her ability
to acquire a human pigmentation. However, by the time she had, she'd formed a
bond with Jaclyn, which turned into love.

Dark Beauty
POWERS

Beauty of the Living Dead

 Fangs: She has fangs that can allow her to drain the life force from her
opponent. She doesn't need the life force of someone to exist, but when she
takes it from someone, it enhances her strength.
 Hellfire: Hellfire is essential flames, which she can use in many different ways.
She can use it as fireballs or a wall of flames.
 Mind Control: She can control the mind of individuals after maintaining eye
contact for up to one minute. However, her powers don't work on people with a
psychic protection above level 7 or intelligence above level 7. When she controls
the mind, she can't read it, but can force the person to answer any question she
asks.

Flying High

 Night Vision: She can see in total darkness.


 Senses: She has super enhanced senses.
 Telekinesis: She has limited telekinesis, allowing her to move objects no more
than half a ton.
 Transformation: She is capable of shapeshifting into a werewolf, bat, rat, wolf,
or mist.
 Vampire Immunity: While she looks like a vampire, she isn't. This explains why
she can be out in the daylight and survive without blood.
 Wings: She can grow wings, which will allow her to fly.

Isis Takes The Subway

ABILITIES

 She has basic skills in all forms of transportation and equipment they use.

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Jaclyn Swedberg

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CHARACTERISTICS

STATISTICS
 Date of Birth: Iress 6, 3750 - 12/6/3750
 Age as of 3770: 20
 Birthplace: Moksam Island
 Puttina: Nicky Swedberg
 Janan: Judy Shaw
 Lover: Isis Taylor
 Occupation: Doctor/Surgeon
 Residence: Vivikta Island
MEASUREMENTS
 Body: 38C-24-35
 Hair: Red
 Height: 5' 11"
 Eyes: Light Green
 Alternate Skin: Green

PERSONAL LIFE

How Red Catches the Eye

Jaclyn did extremely well in all her classes, eventually centering on medicine.
She's an excellent doctor, but excelled further as a surgeon. Her knowledge isn't the
only factor that makes such a magnificent doctor or surgeon, but her level of
compassion and empathy. Her medical background helped her and Isis learn about
their ability to change their complexion to acceptable norms when visiting the
continent. While Jaclyn loves being able to have a normal complexion when visiting
the continent, she prefers her new green skin tone. She also loves the vampiric skin
tone Isis has, over her normal pigmentation. While Isis doesn't hate her vampiric
skin tone, she doesn't love it as much as Jaclyn does. However, her feelings about
their new skin pigmentations are something that is helping Isis find greater
acceptance in her vampiric look. When they both enjoy their new look, Jaclyn hopes
they can go to the continent without needing to look like regular people.
While the women from the future were always quite popular, especially those
with unique skin tones, their prominence increased after defeating The Master.
After his defeat and the forming of the team, The Yodulu, popularity lists began to
form. The most popular and often revised listing, entitled "10 Most Beautiful
Women of The Yodulu", finds specific women always in the top five, with Jaclyn
usually in second place. However, it's not surprising, with the rise in her popularity,
social media networks have been flooded with all kinds of rumors. Biggest among
them is the reason for her tattoos. Most believe they are dedicated to each of her
lovers and that each lover has a tattoo dedicated to her. While no one has ever come
forward declaring they were one of her lovers, it's believe by many that they are just
silent and walk through life with a glow of happiness, after their brief experience
with her.

Taking the Day Off

POWERS

Jaclyn Gives Everyone The Cold Shoulder

 Aerokinesis: She can control the atmosphere enough to create dust storms,
typhoons, or a tornado. Her control covers a 20-mile radius. By using these
powers, she can fly.
 Atmokinesis: She can manipulate the weather in a 50-mile radius; by adjust
specific environment conditions, within the region. However, she can affect a
wider range, by manipulating environmental conditions in other regions. The
manipulations of environmental conditions are necessary in making changes in
the weather in the area she is, because weather patterns aren't isolated from
each other.
 Cryogenesis: She can affect the water molecules of any liquid and instantly
freeze it. When combined with her ability to utilize liquids in the environment,
she can send sheets of ices into anyone she wishes.
 Electrokinesis: With her planetary link and control of the environment around
her, she is able to create lightning bolts from her hands. Of course, this ability
can use the environment itself, making those bolts of lightning far more
powerful.
 Elemental Control: Her control of the environment is without limit. She can
actually control other elements many wouldn't consider, such as fire and water.
She can actually prevents fires from spreading or manipulate them to move at
her will. This ability to move fire is also available when it comes to water. For
example, she can make and entire pool of water move to any location she wants,
among other things.
 Energy Vision: She can see the world around her in many different ways. She
can see the world as any other Korikan can, but also based on the energy that
each item around her creates. She can see the energy a tree gives off, or the life
force of living beings. Since all things have some form of energy, this makes it
possible for her to see in complete darkness.
 Force Fields: By using the air molecules around her, she can create a personal
field, which expending it further can shield others from harm. She can also
create a small bubble of oxygen for herself, allowing her to be in environment
where oxygen is in short supply. However, if she can get oxygen from another
source, like the oxygen in water, she can recycle the air in her force field,
allowing her to be underwater for longer periods.
 Planetary Link: When she's on a planet, she achieves a psychic bond with it,
allowing her to be like the mother of that planet. If Jaclyn were on their Earth,
she would be the physical embodiment of mother Earth. This link is what also
allows her to manipulate the environment, creating any of the affects she needs.
 Thermal Variance: Her body increases or decreases her temperature, allowing
her to be in any environment on Korika, without feeling any negative effects.
For example, she doesn't need a winter coat, since her body will heat up enough
to keep her warm without one.

Dressed to Kill and Just to Kill, Part 5

ABILITIES

 To help Isis and herself, she expanded her medical research capabilities to
understand their powers and skin pigmentation. It was her expanded knowledge
that helped them both, while they get comfortable with their new skin
pigmentations, which she finds beautiful.
Comparison Images
Kyra Milan

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CHARACTERISTICS

STATISTICS
 Date of Birth: Fipa 4, 3749 - 16/4/3749
 Age as of 3770: 21
 Birthplace: Moksam Island
 Puttina: Kristina Milan
 Janan: Anna Parks
 Occupation: Nuclear Physics
 Residence: Vivikta Island
MEASUREMENTS
 Body: 38C-23-35
 Hair: Brown
 Height: 6'
 Eyes: Brown

PERSONAL LIFE

Introducing Kyra Milan

Kyra excelled in the scientific fields, concentrating on nuclear physics. She also
did very well in the humanities, specifically philosophy. Ironically, she acquired
deep philosophical beliefs that help her use her powers ethically. Those beliefs also
help her when focusing her mind on scientific research.

POWERS

Kyra Takes to the Skies

 Breath: She is capable of generating hurricane winds, with nothing more than
blowing air form her lungs. She can also make the air seem tropical, while also
producing artic winds.
 Energy Blasts: She is capable of firing energy blasts through her hands. The
concussive force of these energy blasts are equivalent to the force needed to
level a mountain.
 Hearing: She can hear any sound within a given variance and pitch frequency.
This means, she can hear anything that any animal can identity, but also sounds
that only specialized equipment is capable of detecting. She is capable of
hearing the faintest sounds anywhere on the planet.
 Heat Beams: She can fire heat blasts from her eyes. The temperature is
equivalent to the heat of the sun.
 Smell: Her sense of smell is greater than animals or equipment. When she
really concentrates on a given smell, she can find it anywhere on the planet.
 Sonic Screams: She is capable of screaming at a level that can pierce eardrums
or destroy everyday structures and equipment.
 Vision: She can have vision that is microscopic or telescopic. She can see items
within the subatomic level, while capable of viewing object that are six miles
away. In addition, she can see through any object she wants, despite the
thickness or the material. Her vision is not impeded regardless the amount of
light or darkness.

Hand-to-Hand Combat

ABILITIES

 Like everyone else, she knows how to use available transportation and
equipment.
Pilar Lustra

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CHARACTERISTICS

STATISTICS
 Date of Birth: Braen 29, 3748 - 1/29/3748
 Age as of 3770: 22
 Birthplace: Moksam Island
 Puttina: Jennifer Lustra
 Janan: Pamela Novak
 Occupation: Psychiatrist
 Residence: Vivikta Island
MEASUREMENTS
 Body: 37C-22-33
 Hair: Violet
 Height: 5' 9"
 Eyes: Light Blue

PERSONAL LIFE

Bringing the Beast Out of Man

Pilar majored in psychology, but found she also had exceptional computer
programming skills. She noticed Aria Giovanni right off, when attending many of
the same classes. It didn't take long before the two of them were inseparable. While
the computer programming allowed her to find Aria, her love of psychology was
even greater, leading her to become a psychiatrist. This part of her life would come
in handy when those from 3770 found themselves transported through time to 3150.
Some of them found it difficult to adjust to exist in a time, isolated from all those
they had loved.

Spending A Quiet Moment Together


POWERS

Spread The Light

 Absorption of Energy, Light, or Sound: She's capable of absorbing all form of


energy, light, or sound to a degree. She can't absorb all energy, light, or sound
that surrounds her, but enough to increase her stamina. This also gives her
greater immunity to energy, light, or sound that comes in contact with her
 Eidetic Memory: After gaining her powers, she gained the ability of
photographic memory, which is greater than the average person possesses.
 Hard Light Constructs: Using pure light, she is able to create constructs. These
constructs are as hard as tempered steel and take any shape she can image.
 Holograms: Using light, she is able to create three dimensional beings and
objects that appear real to the human eye. However, if they are touched, the
hand will pass right through them. Her hologram ability is different from her
light force ability, since those more akin to constructs, than images to another
person that appear to be moving around them. She can even use these powers
on herself, making her look like someone else. However, if that person gets too
close, whether to her or to any hologram she creates, they will eventually notice
that it's a hologram.
 Intangibility: She can convert her body to a form of light, allowing her to phase
through any objects she desires.
 Invisibility: She can bend light around her, making her invisible.
 Light Blast: She can project light into an explosive blast, essential firing
something to a laser blast. She can be an energy blast of hard light. They can
also be as subtle as fireworks, depending on her need. It can knock someone
unconscious or destroy an entire ship, depending on the level she needs to use.
In addition, her light blasts can have a temperature, if she desires it. She
usually doesn't use this.
 Light Shield: She's able to make light-based force fields that last as long as she
remains conscious. Beyond that, her stamina is the only thing that can shut her
shield down.
 Senses: She has enhanced senses to a higher degree, especially with her eyes.
No amount of light or the lack of light can affect her ability to see. She can also
see energy, light, or sound on many different wave lengths, letting her see the
world in ways, other than just like all of us.
 Strobes: When combined with her holograms powers, she can also make a
pulsating strobe light effect.
 Tractor Beam: She's able to create tractor beam with her powers, pushing,
pulling, or keeping an object in one location.

Aria and Pilar Together

ABILITIES

 Pilar is a talented singer, but wasn't vocally disciplined enough to be a


performer. However, she does sing for charities on the continent in 3150.
Despite being so popular on social media, no one has offered her a recording
contract.
Qiana Chase

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CHARACTERISTICS

STATISTICS
 Date of Birth: Rantur 5, 3747 - 3/5/3747
 Age as of 3770: 23
 Birthplace: Moksam Island
 Puttina: Carmen Chase
 Janan: Lucy Willard
 Occupation: Jack-of-all-Trades
 Residence: Vivikta Island
MEASUREMENTS
 Body: 41C-24-36
 Hair: White
 Height: 6'
 Eyes: Completely White

PERSONAL LIFE

One Hot Secretary

Qiana couldn't decide on any one discipline. Her fascination with just about
everything made her a jack-of-all-trades and a master of none. However, she had a
greater fascination with the humanities, compared to her intense understanding of
the sciences. She works well with Tamara Witmer when she does any of her
research.

Taking A Trip With The Unusual

POWERS
Starting Things Off With A Bang

 Cosmic Power: She can also tap into cosmic energy to give her the power of
flight and providing her the source of her powers.
 Energy Blasts: She is capable of using the cosmic energy she taps into, into an
energy blast. It's a concussive energy blast, combined with either heat or light.
 Illusions: Qiana is capable of creating illusions that are indistinguishable from
the real thing. They affect the five senses.
 Molecular Manipulation: She is capable of controlling, transforming, and
manipulating the molecules of all matter and energy. Anything she transforms
remains that way until she makes further changes. By using these powers, she
can change matter to liquid, as well as liquid to gas. She can also make items
from whatever matter she chooses to use, into whatever she wishes.
 Phasing: By controlling the density of objects in her way, she is capable of
phasing through them.
 Telekinesis: She is capable of moving objects and people.
 Telepathy: She can communicate, read minds, and project her thought to others.
She can compel the extremely weak minded to her bidding through a form of
hypnosis, but only for a short time period.
 Teleportation: Qiana can teleport herself and others across vast distances.
 Vision: Qiana has enhanced vision that allows her to have X-Ray vision,
Microscopic vision and Thermal vision.

ABILITIES

 Master Tactician and Strategist: She is an excellent tactician and strategist,


making it possible for her to use the powers of her team members affectively
against an opponent.
 Multilingualism: She can speak over 10 languages from the various countries on
the continent of Svargam.
Rachel Marteen

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CHARACTERISTICS

STATISTICS
 Date of Birth: Quen 21, 3745 - 2/21/3745
 Age as of 3770: 25
 Birthplace: Moksam Island
 Puttina: Jill Marteen
 Janan: Sandy Tambor
 Occupation: No Specific Career
 Residence: Vivikta Island
MEASUREMENTS
 Body: 39D-23-33
 Hair: Black
 Height: 5' 11"
 Eyes: Completely Black

PERSONAL LIFE

Relaxing At Home

Rachel has been able to tap into what scientists had to call "magical forces of the
universe". Over time, she learned that she tapped into the energies of a dark
dimension by exploring her powers. When she utilized her powers that she thought
would transport her from one room to another, she found herself in that dark
dimension. While she stayed there for several months, her disappearance on Korika
was only a few hours. During her stay in the dark dimension, she created a building
that also helps solidify her powers. Since she and Sara Jean were kept isolated from
other kids for many years, they formed a romantic bond that is almost enviable.
While exploring her powers, she excelled at her academics, specifically anthropology.

POWERS
A Behemoth Goes Down

 Astral Projection: She can release her astral body, allowing her to travel
anywhere, through any materiel.
 Empath: She has been able to feel the physical and mental hardships in people.
When she touches someone, she can heal anyone of physical pain. However,
when it comes to their mental pain, she can only begin the healing process
through her touch, combined with her telepathy.
 Levitation/Flight: Rachel possesses the ability to counter gravitational forces,
allowing her to levitate. Using her magic to produce forward motion, gives her
what can only be describe as flight.
 Magic: When tapping into the magical energies, which exist throughout the
universe and beyond, she possesses an endless number of powers. Combined
with her stamina, her powers are extremely formidable.
 Magical Blasts: She has the ability to fire concussive blasts of magical energy,
which can be powerful enough to destroy a tank.
 Magical Chronokinesis: She can pause, reverse, and even make time repeat. She
can even travel through time. Even with these abilities, she can't speed it up or
slow it down. She can also limit the range to a single individual, effectively
stopping someone in his or her tracks. However, that doesn't work on the most
powerful.
 Magical Constructs: She can make any inanimate object she desires. There are a
few limits. She can't make buildings or equipment, but basic objects, such as
cages or traps.
 Magical Deflection: She can deflect any harm that comes to her, back on her
attacker. This would include any magic directed at her.
 Magical Hex: This power allows Rachel to change the probabilities of a given
outcome. In other words, she can give bad luck. Whatever positive outcome
they were hoping to have, will fail.
 Magical Illusions: She can make anyone; accept those with psychic protection
above level seven. Her illusions appear to be indistinguishable from real life.
 Magical Intangibility: Using her magical powers can allow her the ability to
become intangible, allowing her to phase through any solid object.
 Magical Pyrokinesis: She can create magical fire, making it do whatever she
wishes.
 Magical Shield: She can create an energy barrier, allowing her to protect herself
and those around her.
 Magical Teleportation: This aspect of her powers, allows her to teleport up to six
people at one time, from any location, with a given solar system.
 Magical Transformation: She has the ability to shapeshift into any female she
wishes. Alternatively, she can alter her basic appearance, such as giving her
eyes color and changing her hair.
 Magical Weather: Unlike Jaclyn, Rachel can create magical rain, storms, and
wind. She essentially creates a localized weather system, common for the
planet, whether it's common for the area or not.
 Physiology: The accident enhanced her body at birth to levels beyond those of
any known Korikan at the time. This change, explains her reflexes, strength,
stamina, and other alterations.
 Precognition: She's always had the ability to sense the future. However, she
learned that her precognitive abilities aren't perfection, but a helpful insight
into the future.
 Seductress: Despite her eyes, Rachel has always been a seductress. With little
effort, she is able to seduce just about anyone she meets, accept those with
psychic protection above level eight.
 Senses: The accident also enhanced her senses to levels beyond those of any
known animal. It augmented her senses in other areas, allowing her to sense
impending danger and the feelings of love in others. These senses can also
sense anomalies in time, as well as individuals with enhanced powers.
 Telekinesis: She can move objects with her mind, but nothing too heavy. She
can lift a motorcycle with ease, but anything larger than that, is impossible.
 Telepathy: She grew up with the basic ability of telepathy. She can hear and
speak with others through her mind, but there are limits. She can't break
through people who can erect barriers and she can only do this with people
within her eyesight. She can sense others trying to speak with her. In addition,
she can use her telepathy, as a form of hypnosis, making others to do her will.
She has the same range limit as when telepathically speaking with someone
else. Regardless, her level of telepathy only works on minds without psychic
defenses.

Pure Magic

ABILITIES

 She uses her skills in anthropology while exploring the dark dimension. Despite
adding her own touch by creating a building, she found ancient structures that
have led her to believe that they could improve her powers.
Sara Jean Underwood

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CHARACTERISTICS

STATISTICS
 Date of Birth: Enpere 9, 3744 - 5/9/3744
 Age as of 3770: 26
 Birthplace: Moksam Island
 Puttina: Katie Underwood
 Janan: Chelsea Rosales
 Occupation: No Specific Career
 Residence: Vivikta Island
MEASUREMENTS
 Body: 39C-23-35
 Hair: Red
 Height: 6'
 Eyes: Total Flames

PERSONAL LIFE

Strolling Through the Park

Sara Jean did well with her scientific classes, but excelled in fields such as
psychology, history, philosophy, and anthropology. These fields of study gave her a
greater connection to humanity, as her powers grew. Of course, her romance with
Rachel added to her self-control, when using her powers. In fact, their romance is
what gives both of them their extraordinary levels of self-control. While its true
teachers taught every child who was part of the Vandala self-control, Rachel and
Sara Jean inherently recognized that their powers required them to have greater
empathy with those around them, since their powers could affect others on a
personal level.

POWERS
It's All A Slight Of Hand and Mind

 Absorb Information: The ability to absorb, process, and store information


through mental transference, from mind to mind, or from any document to the
mind.
 Astral Projection: Capable of sending her astral form from her body and send it
to any location she desires. Even when in her astral form, she has access to all
her mental powers.
 Cloak Mind: She can cloak her mind from any psychic assault, but she can also
give additional protection to others around her.
 Concussive Blasts: She can fire concussive blasts of psychic energy, enough to
destroy any structure.
 Download Information: She is able to give information to another person.
 Electromagnetic Pulse: She is capable of using her telekinetic powers, while
using her enhanced sight, to control the magnetic, electrical, or light
wavelengths.
 Empathy: She can control, manipulate, and alter feelings, sensations and
emotions of others.
 Enhanced Sight: She can perceive the world around her on any magnetic,
electrical, or light wavelength.
 Force Field: Using her psychic powers, along with her enhanced senses, she can
create a force field around herself and others, protecting everyone from physical
or psychic assault. However, that also means, she can take down any shield that
is less powerful than the shields she can create.
 Healing Trauma: Using her empathic abilities and her telepathic abilities allows
her to heal others after they've experienced a psychically traumatic attack.
 Matter Transmutation: She can change an object at the sub-atomic level. For
example, she can change lead into gold.
 Memory Alteration: This power is different from empathy or healing trauma.
With this power, she can actually erase, implant, restore, or alter the memory of
another person.
 Mental Link: She can mental link her mind with others, allowing them to
communicate mentally.
 Mental Paralysis: She can freeze the mental functions of people around her,
keeping them from moving or even recognizing what is going on around them.
This includes the perception of time.
 Mental Possession: She can take control over another person, while making that
individual unaware of what she is doing. She can see through the other person
she's controlling. If that person has powers, she can control those powers.
However, this doesn't work on people who have psychic protection greater than
level six.
 Precognition: She can perceive what might happen in the future given certain
actions.
 Psionic Lightning: She can charge psionic energy into lightning bolts that affect
the physical world.
 Psionic Shadow: She can become effectively non-existent if she wishes. When
doing this, no one can detect her presence. She can also do this for others.
 Psionic Spikes: She can make psionic spikes, capable of destroying anything
they strike.
 Psychic Blasts: She can mental harm another with her telepathic abilities. This
can be mental or physical. The physical is only a perception of pain, not actual
destruction of the body.
 Psychometry: She can read the residual thoughts left on objects when someone
touches it.
 Telekinesis: She can move any object she wishes.
 Telekinetic Weapons: She can telekinetically create any hand held weapon, such
a swords or daggers
 Telepathic Camouflage: She can make others see what she wants them to see
when using her telepathic abilities. This means she can appear as someone else,
or just a part of a wall. She can include others on her team, thereby protecting
them. This doesn't work on those with psychic protection above level eight.
 Telepathic Detection: She can scan an area with say 10,000 people and their
actual location. If a town is small enough, she can use this ability along with
her telepathic camouflage to force people to see what she wants them to see.
 Telepathic Illusions: Telepathic illusions are more intense than telepathic
camouflage. Illusions provide the individuals with all aspects of a given
experience, while camouflage just masks what she doesn't want the person to
see.
 Telepathy: She can enter the mind of any sentient being; accept those with a
psychic protection over eight. Once she touches those individuals, she can use
any of her telepathic abilities to affect their minds.

Preparing for Class


ABILITIES

 Martial Arts: Jean has learned several martial arts skills, should she need to
avoid using her powers.
Tamara Witmer

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CHARACTERISTICS

STATISTICS
 Date of Birth: Iss 39, 3750 - 4/39/3750
 Age as of 3770: 20
 Birthplace: Moksam Island
 Puttina: Joy Witmer
 Janan: Nancy Hines
 Occupation: Scientist/Researcher
 Residence: Vivikta Island
MEASUREMENTS
 Body: 39D-23-33
 Hair: Blonde
 Height: 5' 11"
 Eyes: Light Blue

PERSONAL LIFE

Science, With Sex Appeal

Tamara was the exception when it came to her academics. She excelled in
everything. While in her teens, she'd surpass many of her teachers. It wasn't that
her knowledge was greater on every subject; it was her ability to find flaws in many
of the commonly held theories. She was one of a handful of people who were part of
the Vandala with such an intellect, achieving an intelligence level of nine. After her
teleportation to the past, her intelligence increased to a level 10. She was
instrumental in the construction of Vivikta Island and their spaceship. She has
many labs on the island, which she keeps isolated from other researchers on the
island.

Fighting The Master, Part 4


POWERS

Beware Her Wrath

 Clone Generation: She is capable of creating ice and fire clones of herself. They
work independently of her, but can be non-existent when she desires it.
Primarily, they exist to protect her and her team members, not to do
independent attacks on the enemy. However, she can have this occur to no
more than 10. She can create up to 40 clones, if they are just for protection.
 Cryokinesis: Tamara can generate, manipulate, and fully control ice, snow, and
cold temperatures. She can form any object she desires with ice, such a barriers,
poles, and slides. She can create blankets of snow, blizzards, and ice sickle
storms. She can freeze someone or anything completely, as well as unfreeze
someone or something.
 Force Field: Tamar can create an invisible force field, which she can expand
enough to cover a basketball gym. At her extreme range, she can withstand over
a dozen missile strikes, before feeling any strain.
 Hypersonic Scream: Tamara can create a scream powerful enough to cause
disorientation and internal bleeding. Her scream can also be a concussive force,
crumbling any structure.
 Ice Blasts: She can fire blasts of ice from her hands. This can allow her to force
ice structures and even films of ice.
 Imitation: Tamara can change her shape to appear as anyone she wants. Her
imitation is not perfection, but is just superficial.
 Immunity to Fire, Heat, Ice, and Cold: She is immune to fire, heat, ice, and cold.
 Invisibility: She can literally become invisible to the naked eye. When invisible,
she can still see her body and everything around her. She can also see anyone
who is invisible, through any means. She can also make other people and things
around her invisible. When she makes others invisible, they can see their bodies
and the surrounding area. If she makes an object invisible, she can see it, as
well as those who she has turned invisible. She doesn't make the person or
object invisible, but has a field of invisibility, which is about the size of a
football field.
 Minor Pheromone Manipulation: She unconsciously secretes pheromones that
attracted other women.
 Nova Blast: She can fire powerful blasts that can be as hot as hot plasma. The
blasts can be blasts of flame or as intense as plasma.
 Optic Blasts: She can fire blasts of energy from her eyes, which have a
destructive force, enough to level a building.
 Pyrokinesis: She is capable of controlling heat and flames. She can make flames
move in different ways, but she can make fire beings, which limit her abilities of
creating clones, since clones are a close representative of her own form. As with
her ability to create shapes in ice, she can do the same in flames.
 Repulsion Field: She has psionic powers allowing her to create an invisible
barrier that can deflect or stop objects or projectiles sent to her. In addition, the
field can be pliable, allowing objects to bounce off and return to its point of
origin.
 Senses: Tamara has enhanced senses on par with animals on Korika.
 Sensory Adaption: Her senses can withstand intense bombardments of sensory
stimuli than a normal Korikan.
 Shock Waves: Tamar is capable of creating shock waves through the user of her
force field.
 Spatial Awareness: She has an acute affinity to trigonometry, no matter where
she is. This allows her to use her optic blasts in ways that can make them
almost seem to be alive.
 Temperature Resistance: Due to her powers of fire and ice, she can endure
extreme temperatures.
 Thermal Vision: She can see beings based on their thermal signature.
 Thermokinesis: Tamara can control any ambient heat in her immediate
environment.

Combat With The Master

ABILITIES

 She has a natural talent in creating equipment for experiments and for use by
the team. While I mentioned her involvement in the creation of Vivikta Island
and the creating of their spaceship, she has create other scientific wonders that
she has no plans on sharing with scientists from the continent or ocean
communities. Very few members know about the outcome of her research,
recognizing that she will show them when the time is right.
Reader/Viewer Recommendations
Jaclyn Swedberg
 LoveLatex64: Jaclyn is one of two humanoids in the top 10 of most beautiful
women in the universe. She is known for her fashion sense, her classic style as
well as her extravagant and sexy outfits. She has many admirers, both on her
home planet, female of course, as on Earth where men as well as women long
for her charms. Only few make it to her bedroom however and they are quiet
about the experience though they glow in happiness when asked about it. It is
said that Jaclyn has a tattoo dedicated to each of her lovers and each lover has
one dedicated to her.
Special Thanks
If it wasn’t for the following companies, I could never create my characters, the
buildings, equipment, or places. This is why I’m giving them special thanks. This
isn't an all-inclusive listing, but they are the ones who've helped the most.

3Dream: https://www.renderosity.com/mod/bcs/vendor/3Dream
Adiene: https://www.renderosity.com/mod/bcs/vendor/Adiene
Arryn: https://www.renderosity.com/mod/bcs/vendor/Arryn
Billy-t: https://www.renderosity.com/mod/bcs/vendor/billy-t
B-Rock: https://www.renderosity.com/mod/bcs/vendor/B-Rock
Daz Originals: https://www.daz3d.com/daz-originals
Daz Studio: https://www.daz3d.com/home
DeviantArt: https://www.deviantart.com/
Fisty & Darc: https://www.daz3d.com/fisty-darc
Fred Winkler Art: https://www.daz3d.com/fred-winkler-art
FWArt: https://www.renderosity.com/mod/bcs/vendor/FWArt
Halcyone: https://www.renderosity.com/mod/bcs/vendor/halcyone
Jessaii: https://www.renderosity.com/mod/bcs/vendor/Jessaii,
https://www.daz3d.com/jessaii
Lilflame: https://www.renderosity.com/mod/bcs/vendor/lilflame,
https://www.daz3d.com/lilflame
Maddelirium: https://www.renderosity.com/mod/bcs/vendor/Maddelirium
Mairy: https://www.renderosity.com/mod/bcs/vendor/Mairy
Mihrelle: https://www.daz3d.com/mihrelle
Nikisatez: https://www.renderosity.com/mod/bcs/vendor/nikisatez
Orion1167: https://www.renderosity.com/mod/bcs/vendor/orion1167
P3Design: https://www.renderosity.com/mod/bcs/vendor/P3Design
Photoshop: https://www.adobe.com/
Plus3d: https://www.renderosity.com/mod/bcs/vendor/plus3d
Powerage: https://www.renderosity.com/mod/bcs/vendor/powerage
-Renapd-: https://www.renderosity.com/mod/bcs/vendor/-renapd-
Renderosity: https://www.renderosity.com/
Rhiannon: https://www.renderosity.com/mod/bcs/vendor/Rhiannon
RiverSoft Art: https://www.daz3d.com/riversoft-art
RPublishing: https://www.renderosity.com/mod/bcs/vendor/RPublishing
Sabby: https://www.renderosity.com/mod/bcs/vendor/Sabby,
https://www.daz3d.com/sabby
Seven: https://www.renderosity.com/mod/bcs/vendor/Seven
Shana: https://www.renderosity.com/mod/bcs/vendor/Shana
ShanasSoulmate:
https://www.renderosity.com/mod/bcs/vendor/ShanasSoulmate
StudioArtVartanian:
https://www.renderosity.com/mod/bcs/vendor/StudioArtVartanian
Xv3d: https://www.renderosity.com/mod/bcs/vendor/xv3d
Zeddicuss: https://www.renderosity.com/mod/bcs/vendor/Zeddicuss
About The Author
Back in 1981, I started a novel that I thought would be the next great novel of our
time. However, others didn't share that view, which I could understand once I really
started reading novels. Apparently, being an avid reader really does help in being a
writer. Therefore, instead of writing, I concentrated on an academic career after
retiring from the Air Force in 1994. I wasn't an officer, but a working stiff, an
enlisted man. Upon retiring from the Air Force, I went directly to college at Idaho
State University, where I also got a job in the computer center.
When I retired, I wanted to do something dealing with computers, so I got a
Bachelor of Business Administration, with an emphasis in computer information
systems in 2000. However, after graduating, I couldn't find a job as a programmer.
It only took me two years before I realized my hope of becoming the great
programmer of our time was unobtainable. Therefore, I decided to take more
classes, which accidently lead to a Bachelor of Arts degree in history, in 2008. I say
accidently, because after taking several history classes, I woke up one day and
realized that if I took a few specific classes, I could have a bachelor’s degree.
After getting my degree in history, I continued taking classes, which ironically
lead me to anthropology. I found the classes exciting, far more exciting than those I
took to get my other two degrees. Of course, while I took classes specifically for my
anthropology degree, I continued to take other classes I found interesting, even
other history classes. I also worked on CGI art, which I found far more interesting
and enjoyable than programming, but slight more enjoyable and interesting than
history or anthropology. While finishing the classes to get my Bachelor of Arts and
Letters in Anthropology, I began thinking about my fourth degree, before realizing I
had already earned a minor in Philosophy and Religion. I just needed to do the
paperwork to get it recognized. With the classes and paperwork completed, I earned
my third degree and minor in May of 2015. After 21 years of college, I'd grown tired
of dealing with professors and their demands, so I stopped taking classes. Then in
December of 2015, I completed a non-fiction I was always talking about writing,
entitled "An Atheists Examination of Christianity". 10 While I enjoyed writing the
book, I also wanted to do more with my CGI art, which led me to writing this book
and creating the characters I did. Sometime after 2015, I found myself reading
something by Thomas Paine that I thought would help with another non-fiction I
wanted to write. What he said surprised me, but it also told me I was on the right
path. It was a path where I stopped taking classes, and grew as an individual
through independent study. Here's what he wrote:

As to the learning that any person gains from school education, it serves only,
like a small capital, to put him in the way of beginning learning for himself
afterwards. Every person of learning is finally his own teacher; the reason of which
is, that principles, being of a distinct quality to circumstances, cannot be impressed
upon the memory; their place of mental residence is the understanding, and they are
never so lasting as when they begin by conception 11

For me, he was saying you can learn something from college or high school, but
in reality, that's just a spark of what people can really learn. That can help us
understand all the new things we learn, through either books or life itself. That's
when someone really begins to learn, and in the process, that individual becomes his
or her own teacher. I think he’s right, because I’ve learned more over the last few
years in areas that I really find exciting, than I learned in 20 years of going to
college. This only goes to prove, true learning is a combination of the two. If you
stop learning after high school or college, you only fail yourself. That is why I have
continued my education since graduation, never letting the questions sit in my
mind, idly waiting for others to answer those questions for me. This view has also
allowed me to enjoy new adventures, as hopefully a writer and artist. I hope we all
begin to do that, so our society does not waste away in decay.
Notes
Power Levels
AGILITY: THE ABILITY TO MOVE QUICKLY AND EASILY WITH EXTENSIVE GRACE AND BALANCE
 Level 10: Absolute agility, rated at 95%
 Level 09: Supernatural agility, rated at 85%
 Level 08: Superior agility, rated at 80%
 Level 07: Gifted agility, rated at 70%
 Level 06: Enhanced agility, rated at 60%
 Level 05: Peak, Olympic Level of agility, rated at 50% out of 100%
DURABILITY (INVULNERABILITY): HOW WELL SOMEONE CAN WITHSTAND INJURIES, DISEASES, OR
DAMAGE.
 Level 10: Is virtually indestructible to injury and/or disease. This includes all
toxins. Rated at 95% of invulnerability
 Level 09: Has superhuman resilience to injury and/or disease, including
protection against most toxins. Rated at 85% of invulnerability
 Level 08: Has superior resilience to injury and/or disease, including protection
against some toxins. Rated at 80% of invulnerability
 Level 07: Extensive resilience to injury and/or disease, rated at 70% of
invulnerability
 Level 06: Enhanced resilience to injury and/or disease, rated at 60% of
invulnerability
 Level 05: Average resilience to injury and/or disease, rated at 50% out of 100%
of invulnerability
HEALING: HOW QUICKLY CAN SOMEONE RECOVER FROM HARM OR INJURIES?
 Level 10: Able to regenerate injured tissue, brain cells, limbs, and organs to an
extraordinary accelerated rate. This includes recovery from toxins and disease
 Level 09: Able to regenerate injured tissue, brain cells, limbs, and organs to an
extraordinary degree. Fast recovery from toxins and disease
 Level 08: Able to regenerate injured tissue, brain cells, limbs, and organs to an
extraordinary degree
 Level 07: Able to regenerate injured tissue and brain cells to an extraordinary
degree, yet is unable to regenerate missing limbs or organs
 Level 06: Enhanced metabolism enabling efficient healing
 Level 05: Conditioned metabolism enabling efficient healing
INTELLIGENCE: HOW EASILY SOMEONE CAN GAIN KNOWLEDGE AND SKILLS, AND THEN APPLY
THAT.
 Level 10: Extremely Gifted, IQ of 170
 Level 09: Very gifted, IQ of 145
 Level 08: Gifted, IQ of 130
 Level 07: Superior, IQ of 120
 Level 06: Genius (Einstein) IQ of 110
 Level 05: Average IQ is 100
PSYCHIC PROTECTION: HOW EASILY SOMEONE CAN RESIST AND DEFEND AGAINST PSYCHIC
ATTACKS.
 Level 10: Near absolute protection from psychic attacks
 Level 09: Prolonged and aggressive (roughly 3 hrs.) protection against psychic
attacks
 Level 08: Prolonged (roughly 1 hr.) protection against psychic attacks
 Level 07: Advanced protection against psychic attacks
 Level 06: Basic protection against psychic attacks
 Level 05: No psychic defenses
REFLEXES: HOW QUICKLY SOMEONE RESPONDS TO A GIVEN SITUATION.
 Level 10: Absolute reflexes at .05 seconds
 Level 09: Supernatural reflexes at .09 seconds
 Level 08: Superior reflexes at .1 seconds
 Level 07: Gifted reflexes at .12 seconds
 Level 06: Enhanced reflexes at .2 seconds
 Level 05: Human reflexes at .25 seconds
SELF-SUSTENANCE: HOW LONG SOMEONE CAN SURVIVE, REGARDLESS THE ENVIRONMENT OR
INTAKE OF FOOD.
 Level 10: Doesn't need food, water, or environment
 Level 09: Doesn't need food, water, or specific atmosphere
 Level 08: Doesn't need food or water for 1 year
 Level 07: Doesn't need food or water for 6 months
 Level 06: Humans can live 3 weeks without food and water
 Level 05: Humans can live 1 week without water
SPEED, FLIGHT: HOW FAST SOMEONE CAN FLY THROUGH AN ATMOSPHERE OR SPACE. (AVERAGE
SPEED IS FOR THOSE WHO CAN FLY)
 Level 10: Speed of light, up to 670 million MPH
 Level 09: Up to 100 million MPH
 Level 08: Up to one million MPH
 Level 07: Up to 400,000 MPH
 Level 06: Rocket speed, up to 10,000 MPH
 Level 05: Mexican bat speed, up to 100 MPH
 Level 04: 0 MPH, since average people don't fly
SPEED, LAND: HOW FAST SOMEONE CAN MOVE OVER LAND BY RUNNING.
 Level 10: Speed of light, up to 670 million MPH
 Level 09: Up to 7 million MPH
 Level 08: Up to 500,000 MPH
 Level 07: Rocket speed, up to 17,600
 Level 06: Fastest car record, up to 280 MPH
 Level 05: Fastest human record, up to 28 MPH
SPEED, WATER: HOW FAST SOMEONE CAN SWIM.
 Level 10: Up to 800 MPH
 Level 09: Up to 600 MPH
 Level 08: Up to 450 MPH
 Level 07: Fastest boat, Spirit of Australia, 320 MPH
 Level 06: Fastest animal, Black Marlin, 80 MPH
 Level 05: Humans can swim up to 6 MPH
STAMINA: HOW LONG SOMEONE CAN SUSTAIN PROLONGED PHYSICAL OR MENTAL EFFORT.
 Level 10: Up to 1 day
 Level 09: Up to 18 hours
 Level 08: Up to 12 hours
 Level 07: Up to 6 hours
 Level 06: Up to 3 hours
 Level 05: Up to 1 hour
STRENGTH: HOW MUCH SOMEONE CAN BENCH PRESS.
 Level 10: Up to 100 tons
 Level 09: Up to 50 tons
 Level 08: Up to 25 tons
 Level 07: Up to 10 tons
 Level 06: Can lift up to a ton
 Level 05: Humans can lift up to 210 lbs.

Condensed History
 8 billion years ago: Korika formed.
 160 million years ago: The fourth extinction event begins.
 90 million years ago: The building blocks of life begin to ignite the male and
female species of Korika.
 86 million years ago: Early Tribal Society begins, known as the Pracina
Samajam.
 71 million years ago: The society created an advanced technology that current
Korikan society hasn't achieved, despite archaeological finds.
 70 million years ago: The fifth extinction event begins.
 3 million years ago: Building Blocks of Life Began
 1.6 to 2 million years ago: Hunter-gatherers begin forming as humanoids
formed
 100,000 years ago: Hunter-gatherers formed into tribes and codified parentage.
 20,000 years ago: The legend of Samudra
 12,000 years ago: Villages formed, along with farming
 3,000 years ago: Stabilization of countries, leaving them with 92 countries while
creating a new calendar. Samudra also began trading with the continent.
 2,300: Discovered male and female removes that predate the extinction event,
over 70 million years ago
 2550: Space Program
 3010: Learned about the planet Ethea
 3120: Quake Inc. creates the cerebral implant device.
 3136: Hailey Fisher creates enhancements to cerebral implant.
 3140: Unified government created, while still maintaining individual autonomy.
Quake Inc. would also make new changes to cerebral implant, helping to codify
unified government
 3149: The age of heroes began, when people from 3770 arrived.
 3150: Team officially forms.

3150 CURRENT DATE

 3740: Moksam Island created by scientists and world leaders.


 3741: World leaders worry about losing any war with Ethea or beings with
excessive physical strength. Begin genetic experiments.
 3742: First experimental failure using form of cosmic energy called atma energy.
 3743: Second experimental failure using form of dark matter called maya
energy.
 3747-3752: Imbed marker of DNA into children, referred to as the Vandala.
 3760: Ethea invades Korika.
 3765: A military force sent from Ethea conquers Korika.
 3770: The final experiment gives the Vandala their powers, while also sending 13
people back through time.
Endnotes
1
Daz Studio, https://www.daz3d.com/
2
Renderosity, https://www.renderosity.com/
3
Idaho State University, https://www.isu.edu/
4
DeviantArt, https://www.deviantart.com/
5
Scribd, https://www.scribd.com/user/7196496/Bill-Worthington
6
Alston's, https://alstoncorp.com/
7
My Redbubble, https://www.redbubble.com/people/WOW-
Creations?asc=u
8
Redbubble, https://www.redbubble.com/explore/for-you/
9
Blazing Saddles, DVD, dir. Mel Brooks (1974; Burbank, Warner Home Video, ,
1978)
10
William Worthington, An Atheists Examination of Christianity (Amazon
Digital Services LLC, 2015)
11
Thomas Paine, Thomas Paine: Collected Writings: Common Sense / The
American Crisis / The Rights of Man / The Age of Reason / A Letter Address to the
Abbe Raynal (Amazon Digital Services: Coyote Canyon Press, 2010).

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