HRM No Bullshit Summary™: Chapter 1: Intro
HRM No Bullshit Summary™: Chapter 1: Intro
HRM No Bullshit Summary™: Chapter 1: Intro
On the exam:
-Questions from all chapters
-Recognize and be apply all the concepts but no need to know the definitions by heart
-Multiple-choice questions (no correction for guessing)
-Most questions about basic understanding
-About things we’ve seen/discussed in class, material is based on the recommended textbook and
academic articles on canvas
-No trick-questions
-All very clear questions and 1 slightly more complicated question about a case (e.g. see slide no. 6 of
chapter 8: Performance management & appraisal (IMPORTANT → don’t forget about the job-analysis
part))
Chapter 1: intro
Dave Ulrich’ business model = 1998 HRM business partner model -> 4 Roles of HRM
• Two axis
o Strategy vs Operations
o Processes vs people
4 Roles of HRM:
1. Strategic partner
a. Focus on future, strategy, processes (translate corp. strategy into HR activates)
b. Align HR and business strategy
c. Partner with execs (member of exec team)
d. HR info system (scorecards, dashboards)
2. Administrative expert
a. Day-to-day operations (save cost, rethink how work is done)
i. Seek efficiency gains (in: job analysis, HR planning, career management etc.)
b. Manage HR infrastructure
c. Create HR process for unique business needs
3. Employee champion
a. Focus on day-to-day operations and people (Employee needs, manage employee
contribution)
b. Protect employees (represent them to execs)
c. Job design
d. Morale boosting
4. Change agent
a. Focus on future strategy and people
b. Manage transformation and changes (prepare for change, conflict resolution,
action plans, monitor progress)
c. Understands culture (manage culture)
Strategic partner skills = analytics and quantitative → help profitability
Administrative expert skills = use methods and techniques → perform tasks
Change agent skills = decision making (evaluate options)
Employee champion skills = people skills
History of HRM
I. Pre-industrial revolution:
• Tribes grew → division of labour
• Most people self-employed (artisanal workshops)
• No unions
• Flexible hours (depends on work)
Resources based view assumption = competitive advantage can only occur in situations of firm
resource heterogeneity and firm resource immobility (<->traditional strategy model = resources are
mobile)
VRIO model:
- Is HR Valuable?
- Is HR Rare?
- Is HR Inimitable?
o Path dependency = resources are created overtime
o Linkage ambiguity = causes and effects are unclear
o Social complexity
- Is HR immobile? = usually yes → technical constraints (=transaction costs, moving etc)
- Is HR non-substitutable? = only those can substitute that are themselves VRIO resources
HR mutual gains perspective = thinks that HR benefits both employee and employer
HR conflicting outcomes perspective = HRM has no effect on effect on employee wellbeing
Operative goals = specific measurable outcome (i.e.: performance, marker, productivity etc)
Strategy type:
- Cost leadership = try to lower costs of production (i.e.: Walmart)
o Standardized product for price sensitive buyers
o Large sales, low cost/unit
- Differentiation = create impression of difference in product. Compete on uniqueness
- Focus/niche = Cost leadership or differentiation in a specific market
Organizational structure = the way a company groups its resources to achieve its goals
- Complexity = no. of layers, departments, locations
- Formalization = standardization by procedures
- Centralization
Matrix Organizational structure = dual reporting. Some employees report to two bosses – a
functional manager and a divisional manager.
- Advantages:
o Multiple areas of focus
o Movement across divisional lines
o Specialization
o Coordination
- Disadvantages:
o Conflict (2 bosses)
o Confused by dual authority
o Costly
Horizontal structure = Cross-functional, often self-managed teams that form and restructure as
the business changes. Roles, titles, jobs, and teams are no longer rigidly built into the structure of
the organization but negotiated and flexible depending on the needs of the organization.
- Advantages:
o Good, fast communication
o More flexible and empowered roles, broader
perspective
o Improve customer responsiveness
- Disadvantages:
o Team work could get in way of functional
specialization
o Traditional departments instigate turf battles
Virtual network structure = A collection of independent, mostly single-function firms that
collaborate on a good or service (i.e.: Airbnb, uber)
- Advantages:
o Organization focuses on core competencies
o Cost effective
o Flexible
- Disadvantages:
o Reduced control
o Reduction of in-house skill
Organization Culture = are values, beliefs, assumptions about appropriate behaviour that
members of an organization share
- Clan teams structure
- Adaptability horizontal structure
- Bureaucratic functional structure
- Mission divisional structure
Selecting strategy and design
HR Performance drivers = Core people related capabilities or assets (i.e.: employee productivity
/satisfaction)
HR Enablers = reinforcers of performance drivers (i.e.: reward change for preemptive maintenance)
HR Deliverables = outcomes of the HR architecture that serve to execute the firm's strategy
According to research:
- High agreement between experts
- Low agreement between jobholder and supervisor
O.net = encompasses the broadest scope of work information ranging from labor market data and
wages to important knowledge, skills, and required tasks. A preliminary version of O*NET was
released in December 1997. A refined version became available to the general public in December
1998.
Traditional Approach:
Types of information (= via databases: D.O.T., O.net)
Job specification = what is needed to do it. more worker-oriented. It will evaluate the
suitability of applicants for the job.
Units of analysis = frames what is being analyzed, or is the entity being studied
- Motions = Lowest level. Any action requiring motion ex.: bring hand to phone
- Elements = Often considered smallest division of work ex.: dial someone
- Activities = ex.: answer calls related to landlord-tenant disputes
- Tasks = ex.: talk to parties to settle disputes
- Responsibilities = ex.: apprehending drug users and sellers
- Job = ex.: police officer
Importance of job analysis = plays role in recruitment, evaluation job design. Effects future
decisions
- Human resource planning = helps design jobs better to get results we need
- Job evaluation for compensation = if we know what the job contains, we can better
decide its worth
- Staffing = We know what to tell them about tasks and pay
- Training
- Performance management
- Maintain safe work environment = analysis helps identify hazards
Other approaches:
Cognitive task analysis = tap into the mental processes that underlie observable behaviour, and
reveal the cognitive skills and strategies needed to effectively tackle challenging situations.
- How they do the job
- Complements traditional approach
- Methods: Comparison, thinking out loud
Core competence = combination of multiple resources and skills that distinguish a
firm in the marketplace
- Identified by meeting w execs
Iceberg model of competencies = explains the concept of competency (some visible some not)
Chapter 4: Recruitment
Michigan matching model (very important) = A model that states the importance of linking HR
strategies with the overall strategies of the organization; it deals with external and internal
alignment. Under this model a cycle can be identified that consists of processes performed in the
organization: Recruitment and selection, performance appraisal, training and development, and
compensation.
The Labour Market = The external pool of candidates from which we draw our recruits.
Factors in the labour marker which effect availability:
o Labour market tightness = Supply and Demand of labour and unemployment
rate
o Generational factor = each gen works differently
o Competitors = study of the competitors toughness
Talent:
Exclusive-Stable = exceptional and properly stable →”Gifted”
Exclusive-Changing = Expectational, but can only be developed thru practice→ “Nature”
Recruitment = process of creating a reasonable pool of qualified candidates for a job opening.
- The recruitment and selection process overlap
Internal recruiting = Filling jobs openings with current employees or with people the
employees know.
o Promotions or employee referrals
o Advantages:
▪ Faster
▪ Cheaper
▪ Familiarity
o Disadvantages:
▪ Smaller pool
▪ Might miss more qualified
▪ Etc
▪ Peter principle = success in one job doesn’t mean success in other
Targeted recruitment = Recruitment actions that are designed to generate a particular type
of job applicant.
- Made by work analysis
- Name what type of people they want
- After -> choose recruitment method
- Signaling theory = applicant has limited info, so they rely on website, recruiter behavior etc to
make decision
Recruitment methods:
Realism hypothesis = informally recruited understand the job more -» informed decision
Individual difference hypothesis = dif methods lead to different people (i.e.: referred ppl are
best fits, walk-ins are more motivated)
Formal recruitment methods = they generate more and more diverse Applicants
- Job fairs
- adverts
- Website
- Exec search
- Agencies
Recruitment message: should have precise, specific and unique info to have qualified and
many applicants
Employer Branding = The promotion of an identifiable, attractive and unique image (value
proposition)
Attributes of employers:
o Instrumental/functional = i.e.: location, pay
o Symbolic attributes = subjective i.e.: innovativeness, personality
Non-traditional applicants = recruitment today looks for heterogeneity (more diverse pool)
Alternative to recruitment:
- Not filling vacancy
- Training
- Changing job attributes
Chapter 5: Selection I
Criterion deficiency = Degree to which actual criteria falls to overlap conceptual criteria.
Criterion relevance = Degree to which actual criteria and conceptual criteria coincide.
Criterion contamination = Unrelated to the conceptual criteria
Contaminated measures = A criterion measure being influenced by something other than the
performance related to the construct. (i.e.: no. of patients a nurse had/day)
Predictor construct = Concept/requirements for good performance. What we look for.
General mental ability (intelligence) = greatest indicator of job performance (traditional g factor)
A good way to know about task performance in the future is by using conscientiousness +
intelligence (g factor) as predictor constructs.
Triarchic theory of intelligence (1985) by Robert Sternberg
- Intelligence is not the same as book smart
- 3 dimensions:
o Analytic giftedness
o Practical giftedness = create fit between person and environment
o Synthetic giftedness = create new ideas and solve new problems
Vocational interest = traits that reflect preferences for certain types of work activities and
environments.
- 6 different types (RIASEC)
1. Realistic = doers
2. Investigative = thinkers
3. Artistic = creators
4. Social = helpers
5. Enterprising =persuaders
6. Conventional = organisers
Construct validity = degree to which a test measures what it claims, or purports, to be measuring
Chapter 6: Selection II
Reliable test = gives consistent scores when a person takes two alternate forms of the test or when
they take the same test more times
Valid test = for measurement, the test adequately measures what it claims to measure (construct
validity)
In order to measure predictor constructs in a reliable and valid way you can
use the following:
Biographical data, or biodata = info about an individual’s background and life history (e.g., civil
status, education) ranging from objectively determined to subjective preferences.
- Biodata inventories typically include verifiable and non-verifiable items.
- Biodata questions are scored. Scoring takes place based on how strongly the item
empirically or theoretically relates with criterion.
- “Past performance is the best indicator of future performance”
- is reliable when it can be verified.
2. References/recommendation letters
- Types:
o Applicant nominated referee (letter from past employers)
o Prospective employer reaches out to past employers
o Referee gets a link to a reference form
- Subjective and difficult to verify
Normative = Score is compared against patterns of normality, like other test-takers scores.
Ipsative = There’s a forced choice where test takers have to select the option that they consider is
the most or least true about themselves. (Not recommended for selection purposes)
This is a good predictor of task performance. However, it might lead the candidate to fake social
desirability by answering as they think is best.
4. Integrity tests
Overt = (clear purpose) The test asks directly about integrity-related attitudes and past dishonest
behaviours.
Personality based = (disguised purpose) measure of broad range of constructs that are precursors
of dishonesty
5. Cognitive ability tests = They test general mental ability and specific cognitive abilities.
- Examples
o Stanford-Binet Intelligence test
o Wechsel Adult Intelligence Scale.
- Biased test = when test design systematically disadvantages certain groups
7. Job interview
- Types:
o Two-person interaction
o Serial interview
o Tandem interview
o Panel interview
o Group interview
o Telephone or conference call
- Structure
o Unstructured
o Structured = Content is based on job analysis, same questions
- Situational interview:
o Applicant is confronted with an everyday situation to provide solution
- Behavioural interview:
o Ask about past behaviour
- Strange interview questions = they predict nothing
o Useless, unrelated Qs
8. Medical and physical examination = to screen out unfit applicants
9. Work samples = test in which tasks similar to job tasks are performed
- High fidelity = high level of realism
11. Situational judgment test = measurements that present applicants with job-related situations
(low-fidelity)
- Reliable
- High face validity
I. Terminology
Development = training as well as formal education, job experience relationship and assessment of
personality skills and abilities that help employees prepare for future jobs and positions
Procedure of training:
1. Conduct needs analysis
a. Support from top
b. Take into account: organisational strategy
2. Formulate objectives
a. Goals based on SMART (Specific, measurable, attainable, realistic, timely)
3. Training design and methods
a. Learning objectives
b. Training methods
i. Presentation techniques = lectures reading list etc
ii. Simulation methods
1. Case method = put into dif real cases
2. Incident method = incidents prepared, make decision
3. Role-playing
4. Experiential exercises = learn by doing
5. In-basket exercises = situation for new people that they might
face
c. Synthetic learning environment
i. Mix elements of learning w technology
ii. Physical fidelity = how much conditions, tools mirror real life
iii. Psychological fidelity = how seriously they take test compared to real
d. Team building methods
i. Cross-training = introduce member to roles of their teammates
ii. Team-coordination training = focus on teamwork skills
iii. Outward bound training = outdoor challenges
iv. City games = activities in city
v. Action leaning
4. Optimize transfer
a. Transfer = how much of learned thing is applied
4.1 Training design
Characteristics Examples
Reaction - How individuals - Online assessment
react - Interviews
- Questions - Participants
thoughts
Learning - What level have trainees - may use control group
reached - exams, interviews
Behaviour change - Are they using - Observation,
what they interview
learned?
results Determine overall success
Who to choose:
- For evaluation: supervisor
- For development: everyone
Possible solutions:
- Upgrade system and measurements
- Reengineer process
- Separate objectives of evaluation and development
- Informal and continuous feedback
Chapter 9: Compensation
Compensation = total pay and benefits
Pay for Performance (PFP) = when it works it seems to yield good results
Types of compensations:
- Base pay = flat rate
o Wage = paid hourly, usually blue collar
o Salary = periodic pay, usually white collar
- Wage and salary add-ons = i.e.: overtime, premium
- Incentive pay = PFP
- Benefits = insurance, gas money
Total reward system = all tools available to employer to attract, motivate and retain employees
PFP is considered fair but 70% of people only receive fixed salary
Variable pay:
Merit pay = program to reward top performers with increases in their annual wage that carry over
from year to year
- Merit pool = % of annual payroll
- Potential problems:
o Usually very low %
o Everyone may be “good performer”
o Good performers max out quicky
Group incentives:
- Profit sharing plans
o Share of profit to workers
o Problem: company may manipulate accounting profits
- Gain-sharing plans
o Based on revenue changes per unit costs (harder to manipulate)
- Stock ownership, stock options and stock purchasing plans
Pros:
- Better teamwork
- Broadens outlook
- Less supervision
Cons:
- Social loafing
- Individual output discounted
- Best performers slack