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Model Disney Land

This course project report describes a virtual Disney Land that was created using Unity assets and virtual models to allow users to explore multiple unique places and routes in a virtual field using dynamic movements. The project's purpose was to find the minimum distance between two places in the virtual field using traveling salesman problem and dynamic virtual reality movement techniques. Figures 1-6 show screenshots of the developed virtual scene in Unity.
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0% found this document useful (0 votes)
86 views3 pages

Model Disney Land

This course project report describes a virtual Disney Land that was created using Unity assets and virtual models to allow users to explore multiple unique places and routes in a virtual field using dynamic movements. The project's purpose was to find the minimum distance between two places in the virtual field using traveling salesman problem and dynamic virtual reality movement techniques. Figures 1-6 show screenshots of the developed virtual scene in Unity.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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RA2011003010988 & RA2011003011036

Model Disney Land

18CSE304J- Building applications using opensource AR and VR SDKs

COURSE PROJECT REPORT

Submitted by

Shivansh [RA2011003010988]
Avik Kuamr [RA2011003011036]

Batch-2

under the guidance of


Dr. Vaishnavi Moorthy
Assistant Professor
Department of Networking and Communications

College of Engineering
SRM Institute of Science and Technology
Kattankulathur Campus
NOVEMBER 2022
RA2011003010988 & RA2011003011036

Title Model Disney Land

Using Virtual Models and Unity Assets , created a


Virtual Field with Multiple Different routes and
Concept (50 words)
Unique different places which the user can explore
using Dynamic Movments Along the paths .

To find the Mininmum Distance between


Purpose of application
Two places in the Virtual Field

1. TSP(Traveling Salesman Problem)


Engineering principle mapped
2. Dynamic Movement in Virtual Reality

1. VR Room Application
2. Virtual HMD
ARVR Techniques used
3. Vuforia SDK
4. Unity

It Can be used to Map places together with minimum


Societal importance of the idea
distance between them

2
RA2011003010988 & RA2011003011036

WORK GALLERY

Fig:1 Developed Scene using Unity Fig:2 Developed Scene using unity

Fig:1 Developed Scene using Unity Fig:2 Developed Scene using Unity

Fig:1 Developed Scene using Unity Fig:2 Developed Scene using Unity

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