4.1 Games and Strategies - Intro
4.1 Games and Strategies - Intro
4.1 Games and Strategies - Intro
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Introduction
• Game must be thought in a broad sense not as a kind of sport like
conflicting interest.
• (iii) A play of the game takes place when each player employs his
strategy
• (a) Pure strategy: If the players select the same strategy each time,
then it is referred to as pure strategy. In this case, each player knows
exactly what the other player is going to do, the objective of the
players is to maximize gains or to minimize losses.
4. Value of the game: It is the expected payoff of play when all the
players of the game follows their optimum strategies. The game
is called fair if the value of the game is zero and unfair, if it is
non-zero.
• Let player A have m strategies A1, A2, .., Am and player B have n
strategies B1, B2, B3,…, Bn. Here it is assumed that each player
has his choices from amongst the pure strategies. Also it is assume
that player A is always the gainer and player B is always the loser.
That is, all payoffs are assumed in terms of player A.
• Let aij be the payoff which player A gains from player B if player
A chooses strategy Ai, and player B chooses strategy Bj.
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• Then the payoff matrix to player A is
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• Example : Consider a two-person coin tossing game. Each player tosses an
unbiased coin simultaneously. Player B pays Rs. 7 to A, if {H H}, occurs
and Rs. 4, if {T, T} occurs; otherwise player A pays Rs. 3 to B. This two-
person game is a zero-sum game, since the winnings of one player are the
losses for the other. Each player has his choices from amongst two pure
strategies H and T if we agree conventionally to express the outcome of
the game in terms of the payoffs to one player only, say A, then the above
information yields the following payoff matrix in terms of the payoffs in
the player A. Clearly, the entries in B's payoff matrix will be just the
negative of the corresponding entries in A's payoff matrix so that the sum
of payoff matrices for player A and player B is ultimate a null matrix. We
generally display the payoff matrix of that players who is indicated on the
left side of the matrix. For example, A's payoff matrix may be displayed as
below :
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• THE MAXIMIN-MINIMAX PRINCIPLE
• For player A, minimum value in each row represents the least gain
(payoff) to him if he chooses his particular strategy. These are
written in the matrix by row minima. He will then select the
strategy that maximizes his minimum gains. This choice of player
A is called the maximum principle, and the corresponding gain is
called the maximin value of the game.
• For player B, on the other hand, likes to minimize his losses. The
maximum value in each column represents the maximum loss to
him if he chooses his particular strategy. 12
• These are written in the matrix by column maxima. He will then select
the strategy that minimizes his maximum losses. This choice of player B
is called the minimax principle, and the corresponding loss is the
minimax value of the game.
• If the maximin value equals the minimax value, then the game is said to
have a saddle (equilibrium) point and the corresponding strategies are
called optimum strategies. The amount of payoff at an equilibrium point
is known as the value of the game.
• Saddle point:
• A saddle point of a pay-off matrix is that position in the pay off matrix
where maximum of row minima coincides with the minimum of the
column maxima. The pay-off at the saddle point is called the value of
the game denoted by v. 13
• The saddle point need not be unique.
• Mixed strategy:
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• Rule for determining a Saddle Point:
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Problems
1. Solve the game whose payoff matrix is given by
Player B
B 1 B2 B3
A1 1 3 1
Player A : A2 0 4 3
A3 1 5 1
Solution:
B1 B2 B3 Row minima Maximin( v)
A1 1*† 3 1*† 1
A2 0 4* 3 4 1
A3 1† 5† 1* 1
Column maxima 1 5 1
Minimax(v ) 1
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• Here maximin = minimax = 1
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2. Determine which of the following two-person zero-sum games
are strictly determinable and fair. Give optimum strategies for
each player in the case of strictly determinable games:
0*+ 2* 0
-1* 4+ -1
0 4
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3. Determine the range of value of p and q that will make the
payoff element a22, a saddle point for the game whose payoff
matrix is given by Player B
B1 B2 B3
A1 2 4 7
Player A : A2 10 7 q
A3 4 p 8
Solution:
Let us first ignore about the values of p and q, and determine the
maximin and minimax values of the payoff matrix.
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B1 B2 B3 Row minima Maximin( v)
A1 2* 4 7 2
A2 10* 7*† q 7 7
A3 4* p 8†
4
Column maxima 10 7 8
Minimax(v ) 7
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Practice problems
1. Solve the game whose payoff matrix is given by
Player B
B1 B2
A1 9 2
Player A : A2 8 6
A3 6 4
B1 B2
A1 2 6
2. Consider the game G with the following payoff matrix
A2 2
(i) Show that G is strictly determinable, whatever μ may be.
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3. For what values of λ, the game with following payoff matrix
is strictly determinable
6 2
1 7
2 4
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