E-Commerce (Unit-1)
E-Commerce (Unit-1)
E-Commerce (Unit-1)
ELECTRONIC COMMERCE
E-commerce is a transaction of buying or selling online.
Electronic commerce draws on technologies such as mobile
commerce, electronic funds transfer, supply chain
management, Internet marketing, online transaction
processing, electronic data interchange (EDI), inventory
management systems, and automated data collection
systems.
Modern electronic commerce typically uses the World Wide
Web for at least one part of the transaction's life cycle
although it may also use other technologies such as e-mail.
Typical e-commerce transactions include the purchase of
online books (such as Amazon) and music purchases (music
download in the form of digital distribution such as iTunes
Store), and to a less extent, customized/personalized online
liquor store inventory services.
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(iii) Online auctions. E-commerce is supported by electronic
business.
Nature of E-Commerce
It has also been described as a "fusion of telecommunications
and computing technology to conduct business. That is the
creation and management of relationships between buyers
and sellers, facilitated by an interactive and pervasive
electronic medium". Some of the main reasons for the
increase in electronic trading are:-
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consumers, as well as different objects being exchanged as
part of these transactions.
1. Retail: The sale of a product by a business directly to a
customer without any intermediary.
2. Wholesale: The sale of products in bulk, often to a retailer
that then sells them directly to consumers.
3. Dropshipping: The sale of a product, which is
manufactured and shipped to the consumer by a third party.
4. Crowdfunding: The collection of money from consumers in
advance of a product being available in order to raise the
startup capital necessary to bring it to market.
5. Subscription: The automatic recurring purchase of a
product or service on a regular basis until the subscriber
chooses to cancel.
6. Physical products: Any tangible good that requires
inventory to be replenished and orders to be physically
shipped to customers as sales are made.
7. Digital products: Downloadable digital goods, templates,
and courses, or media that must be purchased for
consumption or licensed for use.
8. Services: A skill or set of skills provided in exchange for
compensation. The service provider's time can be purchased
for a fee.
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ADVANTAGE OF E- COMMERCE
Today, e-Commerce has revolutionized the way companies
are doing business. Now, consumers can purchase almost
anything online 24*7 a day and get an ultimate shopping
experience.
(i) Convenience & Easiness
For many people in the world, e-Commerce becomes one of
the preferred ways of shopping as they enjoy their online
because of its easiness and convenience. They are allowed to
buy products or services from their home at any time of day
or night.
The best thing about it is buying options that are quick,
convenient and user-friendly with the ability to transfer funds
online. Because of its convenience, consumers can save their
lots of time as well as money by searching their products
easily and making purchasing online.
(ii) Offer Product Datasheets
Consumers can also get description and details from an
online product catalog. For your customers, it is very much
important to get information about the product no matter
whether the time of day and day of the week. Through
information, your customers and prospects are making
decision to purchase your products or not.
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As we all know that physical retail is run by branding and
relationships. But, online retail is also driving by traffic that
comes from search engines. For customers, it is not very so
common to follow a link in the search engine results and land
up on an ecommerce website that they never heard of.
(iv) Comprise Warranty Information
No matter whether you are looking to choose including
warranty information with product descriptions and
datasheets or providing it from within an ecommerce
shopping cart, you need to make sure that customers must
be aware of important terms and conditions that are
associated with their purchase.
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(vii) Competence
For effective business transactions, e- commerce is an
efficient and competence method. Setting-up cost is
extremely low as compare to expanding your business with
more brick and mortar locations. Very few licenses and
permits are required to start-up an online business than
physical store. You can save your lots of money by using
fewer employees to perform operations like billing
customers, managing inventory and more.
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(x) Stay open 24*7/365
One of the most important benefits that ecommerce
merchants can enjoy is store timings are now 24/7/365 as
they can run e- commerce websites all the time. By this way,
they can increase their sales by boosting their number of
orders. However, it is also beneficial for customers as they
can purchase products whenever they want no matter
whether it is early morning or mid- night.
DISADVANTAGES OF E- COMMERCE
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the sense of touch, smell, taste, and sound, through the two-
dimensionality of a screen.
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nearly 40 percent. Whether the amount of time a customer
loses from waiting in line is real or imagined, perception is
reality: Online payments deliver a tangible benefit, simply by
offering the buyer a choice of how to spend their time.
4. They provide an additional layer of purchase protection
Buying from a small business, whether in person or online,
requires that customers establish some degree of trust with a
merchant with whom they may have no previous experience.
Regardless of how clearly a business communicates its
return, exchange, and customer satisfaction policies, there
may be a sense of hesitancy for consumers. Online payments
can overcome this obstacle. When online payments are made
using a credit card that guarantees the lowest price for a
stated number of days, extends manufacturer warranties,
and offers a cardholder the right to dispute a purchase, for
example, the customer has peace of mind that they will be
protected, regardless of the merchant's policy.
5. They replicate their existing financial habits
Online banking has become a tool that more than half of
Americans rely on to transfer funds, pay bills, and track their
budgets, according to Pew Research Center. Online payments
replicate the financial habits and behaviors that have become
the "new normal" for so many consumers.
6. They provide cost-free benefits
In addition to all of the benefits customers can gain from
online payments, they cost consumers nothing in return. In a
world where so few things are free, online payments offer
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consumers a value-added convenience, with no additional
investment required. Though businesses may incur a small
fee for accepting credit cards, the fact that consumers are
given the option to pay in the means they prefer will likely
negate the nominal fee that's involved in the transaction.
Online payments give consumers the hassle-free experience
they want at no cost -and plenty of timesaving benefits. In
tandem, they provide small businesses that accept them with
the operational efficiencies they need to meet (and hopefully
exceed) customer expectations.
Electronic Commerce
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There are 6 basic types of e-commerce
1.Business-to-Business (B2B)
2.Business-to-Consumer (B2C)
3.Consumer-to-Consumer (C2C)
4.Consumer-to-Business (C2B)
5.Business-to-Administration (B2A)
6.Consumer-to-Administration (C2A)
1. Business-to-Business (B2B)
Business-to-Business (B2B) e-commerce encompasses all
electronic transactions of goods or services conducted
between companies. Producers and traditional commerce
wholesalers typically operate with this type of electronic
commerce.
2. Business-to-Consumer (B2C)
The Business-to-Consumer type of e- commerce is
distinguished by the establishment of electronic business
relationships between businesses and final consumers. It
corresponds to the retail section of e-commerce, where
traditional retail trade normally operates.
These types of relationships can be easier and more dynamic,
but also more sporadic or discontinued. This type of
commerce has developed greatly, due to the advent of the
web, and there are already many virtual stores and malls on
the Internet, which sell all kinds of consumer goods, such as
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computers, software, books, shoes, cars, food, financial
products, digital publications, etc.
3. Consumer-to-Consumer (C2C)
Consumer-to-Consumer (C2C) type e-commerce
encompasses all electronic transactions of goods or services
conducted between consumers. Generally, these
transactions are conducted through a third party, which
provides the online platform where the transactions are
actually carried out.
4. Consumer-to-Business (C2B)
In C2B there is a complete reversal of the traditional sense of
exchanging goods. This type of e-commerce is very common
in crowd sourcing based projects. A large number of
individuals make their services or products available for
purchase for companies seeking precisely these types of
services or products.
Examples of such practices are the sites where designers
present several proposals for a company logo and where only
one of them is selected and effectively purchased. Another
platform that is very common in this type of commerce are
the markets that sell royalty-free photographs, images,
media and design elements, such as iStockphoto.
5. Business-to-Administration (B2A)
This part of e-commerce encompasses all transactions
conducted online between companies and public
administration. This is an area that involves a large amount
and a variety of services, particularly in areas such as fiscal,
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social security, employment, legal documents and registers,
etc. These types of services have increased considerably in
recent years with investments made in e- government.
6. Consumer-to-Administration (C2A)
The Consumer-to-Administration model encompasses all
electronic transactions conducted between individuals and
public administration.
Examples of applications include:
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Electronic commerce (e-commerce) model helps in the
marketing, buying and selling of merchandise or services over
the Internet. It encompasses the entire scope of online
product and service sales from start to finish. E-commerce
tools include computer platforms, applications, solutions,
servers and various software formats manufactured by e-
commerce service providers and purchased by merchants to
increase online sales.
Online marketing
Online advertising
• Online sales
• Product delivery
• Product service
• Online billing
• Online payments
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Amazon is taking over the e-commerce world with their
massive online product catalog. Their marketplace and
fulfillment services have enabled sellers from all over the
world to easily reach paying customers.
2. Attracting the perfect customer
Online shoppers don't shop the same way as they used to
back in the day. They use Amazon to search for products (not
just Google). They ask for recommendations on Social Media.
They use their smartphones to read product reviews while in-
store and pay for purchases using all sorts of payment
methods. Lots have changed including the way they consume
content and communicate online. They get easily distracted
with technology and social media.
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ranging between 1% to 3%, they must put a lot of effort in
generating leads in order to get the most out of their
marketing efforts.
The money is in the list. Building an email subscribers list is
key for long term success. Not only will help you
communicate your message, but it will also allow you to
prospect better using tools such as Facebook Custom
Audiences.
5. Nurturing the ideal prospects
Having a large email list is worthless if you're not actively
engaging with subscribers.
A small percentage of your email list will actually convert into
paying customers. Nonetheless, retailers must always deliver
value with their email marketing efforts.
Online retailers put a lot of focus on communicating product
offering as well as promotions, but prospects need more
than that. Value and entertainment goes a long way but that
requires more work.
6. Converting shoppers into paying customers
Driving quality traffic and nurturing leads is key if you want to
close the sale. At a certain point, you need to convert those
leads in order to pay for your marketing campaigns. Retailers
must constantly optimize their efforts in converting both
email leads as well as website visitors into customers.
Conversion optimization is a continuous process.
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7. Retaining customers
Attracting new customers is more expensive than retaining
the current ones you already have.
Retailers must implement tactics to help them get the most
out of their customer base in increase customer lifetime
value.
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also limit your growth. Online retailers must choose carefully
who to work with.
10. Attracting and hiring the right people to make it all
happen
Let's face it, online retailers may have visions and aspirations
but one true fact remains, they need the right people to help
them carry out their desires.
Attracting the right talent is key in order to achieve desirable
online growth. Also, having the right leader plays an even
bigger role.
BARRIERS TO E-COMMERCE
5 BIGGEST BARRIERS TO E COMMERCE ARE ;
Web Design
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• In an e-commerce study conducted by Peer 1, more
than three-fourths said that website design impacts
customer's brand perception leading to higher
conversion rates.
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• There are a variety of factors that can impede
website performance including hosting service,
database response, coding, images and video, to
name a few.
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In India, cash on delivery is the most preferred payment
method, accumulating 75% of the e-retail activities. Demand
for international consumer products (including long-tail
items) is growing much faster than distributors and e-
commerce offerings.
In 2015, the largest e-commerce companies in India were
Flipkart, Snapdeal, Amazon India, and Paytm.
Government initiative
Since 2014, the Government of India has announced various
initiatives namely, Digital India, Make in India, Start-up India,
Skill India and Innovation Fund. The timely and effective
implementation of such programs will likely support the e-
commerce growth in the country. Some of the major
initiatives taken by the government to promote the e-
commerce sector in India are as follows:
Reserve Bank of India (RBI) has decided to allow "inter-
operability" among Prepaid Payment Instruments (PPIs) such
as digital wallets, prepaid cash coupons and prepaid
telephone top-up cards.
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of payments, and making Aadhaar-based payments more
widespread.
The e-commerce industry been directly impacting the micro,
small & medium enterprises (MSME) in India by providing
means of financing, technology and training and has a
favourable cascading effect on other industries as well. The
total size of e- Commerce industry (only B2C e-tail) in India is
expected to reach US$ 101.9 billion by 2020.
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Omidyar Network, claims that India has the potential to
unlock over $50 billion in online commerce in India by driving
awareness, usage and transactions among the current and
next set of internet users and shoppers.
But the road to get there is far from smooth. Based on a
survey of 3,400 customers, the study puts the spotlight on
some major barriers holding India back, beginning with
India's small transacting user base. Only 40 per cent of India's
390 million internet users transact online. The remaining 60
per cent do their research online but complete the
transaction offline.
In addition, there is the worrying number of dropouts.
According to the report, 54 million users across the affluent
socioeconomic segments that comprise 80% of the user base
alone - stop after the first online purchase due to issues with
user experience.
Significantly, it takes three to four months for a typical Indian
internet user to make the first online transaction and among
users who have been on the internet for two or more years,
61 percent transact online. The number of "transactors"
drops to 27% among new users, who have been online for
just 4-6 months. This underscores the need for ecommerce
players to retain customers through content, experience and
fostering trust.
The study points out that India can "double the current
product transactor base" by retaining the number of people
who give up after a trial purchase and by beefing up its
current numbers. For the latter, one can start by focussing on
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the 160M content consumers who draw the line at online
transactions, which has the potential to boost ecommerce by
$14-18 billion.
"Digital India is at a very interesting point - a large internet
user base with significant variations across demographics,
and only a small portion actually transacting online. While
online spends are still low given lower per capita incomes,
there is huge potential to unlock value by addressing user
concerns at various stages of the digital curve," said Arpan
Sheth, partner, Bain & Company, and one of the authors of
the report. "However, the path won't be easy for businesses
and they will have to innovate and be patient to monetize
this user base and generate value."
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• Online transaction is traceable govt. can identify
and can keep a record of the transaction which will
reduce corruption in India.
• E-commerce is safe and protected there are various
protection and firewalls present in each layer and
due to its traceability refund is possible.
• The world is moving toward the e- commerce and
India have to take some step to push peoples
toward e-commerce.
Conclusion
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countries. There are many big problems and challenged on
the way of an online merchant. Factors like safety and
security of online money transaction being the biggest
problem along with others, have curb the smooth expansion
of the online industry in the country.
Although, major portion of e-business sectors have affected
by the below mentioned challenges but still there are few
online giants like Makemytrip.com, flipkart.com,
Snapdeal.com who have overcome the challenges and
represents the perfect growth trends of e-commerce in India.
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While, perfect and strong logistics service is one of
the key reasons behind the success of any online
company, India is lagging far behind in this sector
as most of the town and small villages are still not
covered under serviceable area of many of the
courier and logistic companies. Ecommerce is
hampered in a big way owing to the limited
services offered by the courier service companies.
• Tax Structure: Tax rate system of Indian market is
another factor for lesser growth rate of
eCommerce in India in comparison to other
developed countries like USA and UK. In those
countries, tax rate is uniform for all sectors
whereas tax structure of India varies from sector to
sector. This factor creates accounting problems for
the Indian online business companies.
• Fear factor: Fear of making online payment is a
universal psychological factor of Indian customers.
With the spread of knowledge on online
transactions and its reliability, some percentages of
customers have overlooked this fear and they are
fearlessly engaging themselves in online shopping.
But still, majority of customers are not aware of
online transactions and its security. They often
reluctant to disclose their credit card and bank
details and preferred to stay away from online
world of shopping.
• 'Touch and Feel' factors: Indian customers are
more comfortable in buying products physically.
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They tend to choose the product by touching the
product directly. Thereby, Indian buyers are more
inclined to do ticketing and booking online in Travel
sectors, books and electronics. Companies dealing
with products like apparel, handicrafts, jewelry
have to face challenges to sell their products as the
buyers want to see and touch before they buy
these stuffs.
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UNIT-2
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content that follows it is a paragraph. The slash in the second
tag, </p>, indicates that it is a closing tag that tells the
browser that the paragraph element is ending and that any
content that appears after it is not part of the paragraph. You
may encounter serious display issues if you don't remember
to "close" each tag because the browser will interpret this
pattern as meaning that the element identified by the
opening tag should continue for the rest of the page.
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
</head>
<body>
<h1>Homepage
Headline</h1><p>This is a paragraph.</p>
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</body>
</html>
When this code is rendered by a browser, it will look like this:
[THIS IS HEADLINE]
Doctype
The first line of code, <!DOCTYPE html>, is called a doctype
declaration and tells the browser which version of HTML the
page is written in. In this case, we're using the doctype that
corresponds to HTML5, the most up-to-date version of the
HTML language. There are a number of different doctype
declarations that correspond to various versions of HTML.
Head Element
The HTML head element is a container that can include a
number of HTML elements that are not visible parts of the
page rendered by the browser. These elements are either
metadata that describe information about the page or are
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helping pull in external resources like CSS stylesheets or
JavaScript files.
The <title> element is the only element that is required to be
contained within the <head> tags. The content within this
element is displayed as the page title in the tab of the
browser and is also what search engines use to identify the
title of a page.
All of the HTML elements that can be used inside the <head>
element are:
• <base>
• <link>
<meta>
<noscript>
<script>
<style>
• <title>(required)
Body Element
There can only be one <body> element in an HTML document
because this element is the container that holds the content
of the document. All of the content that you see rendered in
the browser is contained within this element. In the example
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above, the content of the page is a headline and simple
paragraph.
Nesting
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<html> <!- opening HTML tag-
<head> <!-opening head tag-
<title>Page Title</title> <!- </head> <!-closing head tag-
title tag ->
<body> <!- opening body tag
<h1>Homepage Headline</h1> <!-h1 headline-
<p>This is a paragraph.</p>
<!- paragraph ->
</body> <!-closing body tag -
</html> <!- closing HTML tag -
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If the Web browser does not support AUDIO and VIDEO tags,
then the text defined between the starting and the closing
tags of these tags are displayed on the Web page.
HTML5 <audio>
The audio element can be used to add audio content to a
web page. Files embedded in this way are played by the
audio playback engine built into all HTML5 compliant
browsers. The syntax can be very simple, or it can be made
more complex by adding in multiple file formats as well as
fallback options for unsupported browsers.
At a minimum, to use the audio element the following
attributes must be used:
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⚫ type defines the file format.
• controls must be specified or no visual element will appear
control playback of the content.
A closing audio tag must be used, and additional content may
optionally be nested between the opening and closing tags.
In the code below, the text between the tags would appear in
the event that the browser viewing the web page did not
support the audio element.
There are several other attributes that may be optionally
added to the audio element including:
• autoplay: If this attribute is used, the audio will begin to
play as soon as enough has been downloaded to begin
playback.
loop: When this attribute is present the audio file will
automatically start over once it has played through.
⚫ muted: If you want audio content to be muted when
initially loaded ce this attribute.
preload: This element can be used with the value none,
metadata, or auto to tell the browser how much of the
audio file to preload. Note that if autoplay is applied to
an audio element it will override the preload attribute.
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HTML5 <video>
The video element follows the same basic syntax as the audio
element. In it's most basic form, all we need to do is use the
src element to identify the video URL and add the controls
attribute so that our website visitors can control video
playback. We're also going to use the width and height
attributes to set the size of the video player, but this is
optional.
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poster: Use this attribute to select an image to display as
the poster for the video until playback begins.
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Selecting File Formats for Video Files
There are two leading video file formats which can be used
with the video element and are supported by most web
browsers:
• WebM is a newer open-source format developed by
Google.
• MP4 higher quality and broader browser support than
WebM.
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⚫ label: Used to add a label to help users identify the track
best suited to meet their needs.
⚫ src: Identifies the URL of the track file.
srclang: This attribute is required if the kind attribute is
set to subtitles and identifies the language of the
subtitles contained in the associated track file.
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UNIT-3
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Digital Payment
Digital payment occurs when goods or services are purchased
through the use of various electronic mediums. There is no
use of cash or cheques in this type of payment method.
1. Atomicity
Atomicity guarantees that either the user's on-line payment
transaction is completed or it does not take place at all. If the
current on-line payment transaction fails then it should be
possible to recover the last stable state. This feature
resembles the transactional database systems, in which
either a transaction is committed or rolled back.
2. Anonymity/Privacy
Anonymity suggests that the identity, privacy and personal
information of the individuals using the on-line payment
methods should not be disclosed. In some on-line payment
methods, it is possible to trace the individual's payment
details. In case of purchases using Debit Card, it is possible to
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find out the purchase details as that information is registered
at the vendor and the bank's databases. So some on-line
payment systems like
Debit cards are not anonymous systems. In some other
payment systems, anonymity can be weak as the efforts to
get the purchase details of the user can be more expensive
than the information itself. There are privacy laws in several
countries to guarantee the privacy of the user and protect
the misuse of personal information by the financial
institutions.
3. Scalability
As the on-line payment methods are getting more and more
acceptance of the users, the demand for on-line payment
infrastructure will also be increasing rapidly. Payment
systems should handle the addition of users without any
performance degradation. To provide the required quality of
service without any performance degradation, the payment
systems need a good number of central servers. The central
servers are needed to process or check the payment
transactions. The growing demand for the central servers,
limits the scalability of the on-line payment systems.
4. Security
Security is one of the main concerns of the on-line payment
methods and it is one of the crucial issues which decide the
general acceptance of any on-line payment methods.
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Internet is an open network without any centralized control
and the on- line payment systems should be protected
against any security risks to ensure a safe and reliable service
to the users. When users are paying on-line they want to be
sure that their money transaction is safe and secure. On the
other hand, banks and payment companies and other
financial institutions want to keep their money, financial
information and user information in a secure manner to
protect it against any possible misuse.
5. Reliability
As in any other business activity, even in on- line payment
methods, the user expects a reliable and an efficient system.
Any on-line payment system would fail, despite of it's
advanced technological features, if it fails to get the users
acceptance and pass their reliability tests. There are many
reasons, which can make the system unreliable to the users.
Some of them are Security threats, poor maintenance and
unexpected breakdowns.
6. Usability
Usability is an important characteristic of an interactive
product like on-line payments. On-line payment systems
should be user friendly and easy to use. Any on-line payment
system with complicated procedures, complex payment
process and other associated complications with the
payment environment, can't get users acceptance. Poor
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usability of a web shopping or a payment method could also
discourage on-line shopping. To make the online payments
simple and user friendly, some of the on-line payment
systems allow the users to make payments with minimum
authorization and information inputs.
7. Inter operability
In on-line payment Technologies, different users prefer
different payment systems. The different payment systems
use different kinds of currencies and the payment systems
should support interoperability between them. If a payment
system is inter operable, then it is open and allows other
interested parties to join without confining to a particular
currency. In the real life situation, there should be some sort
of mutual agreement between various on-line payment
systems to provide the interoperability. Interoperability can
be achieved by the means of open standards for data
transmission protocols and infrastructure. An interoperability
system can gain much acceptance and high level of
applicability than individually operating payment systems.
Because of the rapid technological changes, it's not always
easy to get interoperability between various payment
systems.
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Electronic Payment System, Types of Electronic Payment
System
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1. Credit Payment System
• Credit Card: A form of the e- payment system which
requires the use of the card issued by a financial institute to
the cardholder for making payments online or through an
electronic device, without the use of cash.
⚫ E-wallet: A form of prepaid account that stores user's
financial data, like debit and credit card information to make
an online transaction easier.
• Smart card: A plastic card with a microprocessor that can
be loaded with funds to make transactions; also known as a
chip card.
2. Cash Payment System
• Direct debit: A financial transaction in which the account
holder instructs the bank to collect a specific amount of
money from his account electronically to pay for goods or
services.
⚫ E-check: A digital version of an old paper check. It's an
electronic transfer of money from a bank account, usually
checking account, without the use of the paper check. E-cash
is a form of an electronic payment system, where a certain
amount of money is stored on a client's device and made
accessible for online transactions.
• Stored-value card: A card with a certain amount of money
that can be used to perform the transaction in the issuer
store. A typical example of stored-value cards are gift cards.
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Advantages of electronic payment systems
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(v) User-friendly: Usually every service is designed to reach
the widest possible audience, SO it has the intuitively
understandable user interface. In addition, there is always
the opportunity to submit a question to a support team,
which often works 24/7. Anyway you can always get an
answer using the forums on the subject.
(vi) Convenience: All the transfers can be performed at
anytime, anywhere. It's enough to have an access to the
Internet.
Concept of e-Money
Broadly, electronic money is an electronic store of monetary
value on a technical device. The definition of electronic
money is becoming more scientific and specific with
developments associated with it. The European Central Bank
defines e-money in the following words. "E- money can be
defined as amount of money value represented by a claim
issued on a prepaid basis, stored in an electronic medium
(card or computer) and accepted as a means of payment by
undertakings other than the issuer" (ECB).
E money is a monetary value that is stored and transferred
electronically through a variety of means a mobile phone,
tablet, contactless card (or smart cards), computer hard drive
or servers. Electronic money need not necessarily involve
bank accounts in transaction but acts as a prepaid bearer
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instrument. They are often used to execute small value
transactions.
Electronic Money
Scrip or money that is exchanged only through electronically
is referred to as electronic money. Electronic Money is also
referred as e-money, Electronic Cash, Digital Money,
Electronic Currency, Digital Currency, e-currency, Digital
Cash, and Cyber Currency. Electronic Money uses Internet,
Digital Stored Value systems, and Computer Networks.
Some of the examples of electronic money are Direct
Deposit, EFT (Electronic Funds Transfer), Virtual Currency,
and Digital Gold Currency.
Centralized Systems
There are many centralized systems that directly sell their e-
currency to end users is Web Money, Pay Pal, Hub Culture
Ven, and CashU but Liberty Reserve sells only via 3rd party
digital currency exchangers.
Decentralized Systems
Electronic Money includes some decentralized systems. They
are:
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2. Electronic payments communication infrastructure
includes computer network. such as the internet and mobile
network used for mobile phone.
3. In addition, banking activities and operations need to be
automated. A network that links banks and other financial
institutions for clearing and payment confirmation is a pre-
requisite for electronic payment systems. mobile network
and Internet are readily available in the developed world and
users usually do not have problems with communication
infrastructure.
4. In developing countries, many of the rural areas are
unbanked and lack access to critical infrastructure that drives
electronic payments.
5. Some of the debit cards technologies like Automated Teller
Machines (ATMs) are still seen by many as unreliable for
financial transactions as stories told by people suggested that
they could lose their money through fraudulent deductions,
debits and other lapses for which the technology had been
associated with by many over the last few years.
6. Telecommunication and electricity are not available
throughout the country, which negatively affect the
development of e-payments. The development of
information and communication technology is a major
challenge for e-payments development. Since ICT is in its
infant stages in Nepal, the country faces difficulty promoting
e- payment development.
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RISKS IN IN ELECTRONIC PAYMENT SYSTEMS
Electronic payments allow you to transfer cash from your
own bank account to the bank account of the recipient
almost instantaneously. This payment system relies heavily
on the internet and is quite popular due to the convenience it
affords the user. It would be hard to overstate the
advantages of electronic payment systems, but what about
the risks? Certainly they exist, both for financial institutions
and consumers.
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Electronic Fund Transfer
ELECTRONIC FUND TRANSFER
Electronic Funds Transfer (EFT) is the electronic transfer of
money from one bank account to another, either within a
single financial institution or across multiple institutions, via
computer-based systems, without the direct intervention of
bank staff. EFT transactions are known by a number of
names. In the United States, they may be referred to as
electronic checks or e-checks.
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HOW IT WORKS?
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Security Issues in E- Commerce: Need and Concept
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Confidentiality: Information should not be accessible to
an unauthorized person. It should not be intercepted
during the transmission.
• Integrity: Information should not be altered during its
transmission over the network.
• Availability: Information should be available wherever and
whenever required within a time limit specified.
Authenticity: There should be a mechanism to
authenticate a user before giving him/her an access to
the required information.
• Non-Repudiability: It is the protection against the denial of
order or denial of payment. Once a sender sends a message,
the sender should not be able to deny sending the message.
Similarly, the recipient of message should not be able to deny
the receipt.
Encryption: Information should be encrypted and
decrypted only by an authorized user.
Auditability: Data Data should be recorded in such a way
that it can be audited for integrity requirements.
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gaining the maximum benefit from all resources working
together. These benefits are gained by splitting processing
between the client machine/software and server
machine/software. Each process works independently but in
cooperation and compatibility with other machines and
applications (or pieces of applications).
All independent processing must be performed to complete
the requested service. Cooperation of application processing
produces another client-server advantage, it reduces
network traffic. Since each node (client and/or server)
performs part of the processing within itself, network
communication can be kept to a minimum. For example,
static processes, like menus or edits, usually take place on
the client-side. The server, on the other hand, is responsible
for processes like updating and reporting.
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• Viruses are external threats and have the ability to corrupt
files on the website after finding their direction in the
internal network. They might be critical as they completely
harm the computer system and disrupt normal operations of
the computer.
• Trojan horse is defined as programming code that performs
destructive functions. They attack computers while
downloading something.
Wi-Fi eavesdropping: It is one of the simplest ways in the e-
commerce to steal private information. It is recognized as
virtual listening of data that is shared across Wi-Fi network
that is not encrypted. It occurs on personal and public
computers as well.
Other Threats: Certain other threats which are raised are
data packet sniffing, port scanning and IP spoofing. An
attacker can involve a sniffer to attack an information packet
flow and scan unique data packs. Through IP spoofing, it
becomes hard to trace the intruder. The target is here to
modify the source address and provide it such a look that it
must look as though it is derived from another computer.
In the past few years it's seemed like there has been a new
widespread security breach every other week. High profile
incidents such as Heartbleed and WannaCry and hacks of
notable entities including Sony Pictures and the Democratic
National Committee have brought cyber security to the front
of people's minds. The magnitude of Distributed Denial of
Service (DDoS) attacks has risen with the increased number
of devices connecting to the internet, and as more of the
population engages with these devices the risk of sensitive
information being taken advantage of continues to rise.
E-COMMERCE THREATS
Some of the common security threats we may come across:-
(i) Malware
Malware, or malicious software, is any program or file that is
harmful to a computer user. Malware includes computer
viruses, worms, Trojan horses and spyware. These malicious
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programs can perform a variety of functions, including
stealing, encrypting or deleting sensitive data, altering or
hijacking core computing functions and monitoring users'
computer activity without their permission.
(ii) Virus
A computer virus is a type of malicious software program
("malware") that, when executed, replicates itself by
modifying other computer programs and inserting its own
code. When this replication succeeds, the affected areas are
then said to be "infected" with a computer virus.
Computer viruses currently cause billions of dollars' worth of
economic damage each year, due to causing system failure,
wasting computer resources, corrupting data, increasing
maintenance costs, etc. In response, free, open-source
antivirus tools have been developed, and an industry of
antivirus software has cropped up, selling or freely
distributing virus protection to users of various operating
systems. As of 2005, even though no currently existing
antivirus software was able to uncover all computer viruses
(especially new ones), computer security researchers are
actively searching for new ways to enable antivirus solutions
to more effectively detect emerging viruses, before they have
already become widely distributed.
(iii) Spam
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Spam is the electronic equivalent of the 'junk mail' that
arrives on your doormat or in your postbox. However, spam
is more than just annoying. It can be dangerous - especially if
it's part of a phishing scam.
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(V) Trojan Horse
A Trojan horse is a destructive program that masquerades as
a benign application. Unlike viruses, Trojan horses do not
replicate themselves but they can be just as destructive. One
of the most insidious types of Trojan horse is a program that
claims to rid your computer of viruses but instead introduces
viruses into your system.
(VI) Worms
A computer worm is a standalone malware computer
program that replicates itself in order to spread to other
computers.[1] Often, it uses a computer network to spread
itself, relying on security failures on the target computer to
access it. Worms almost always cause at least some harm to
the network, even if only by consuming bandwidth, whereas
viruses almost always corrupt or modify files on a targeted
computer.
ENCRYPTION
In computing, encryption is the method by which plaintext or
any other type of data is converted from a readable form to
an encoded version that can only be decoded by another
entity if they have access to a decryption key. Encryption is
one of the most important methods for providing data
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security, especially for end-to-end protection of data
transmitted across networks.
Encryption is widely used on the internet to protect user
information being sent between a browser and a server,
including passwords, payment information and other
personal information that should be considered private.
Organizations and individuals also commonly use encryption
to protect sensitive data stored on computers, servers and
mobile devices like phones or tablets.
Benefits of Encryption
The primary purpose of encryption is to protect the
confidentiality of digital data stored on computer systems or
transmitted via the internet or any other computer network.
A number of organizations and standards bodies either
recommend or require sensitive data to be encrypted in
order to prevent unauthorized third parties or threat actors
from accessing the data. For example, the Payment Card
Industry Data Security Standard requires merchants to
encrypt customers' payment card data when it is both stored
at rest and transmitted across public networks.
Modern encryption algorithms also play a vital role in the
security assurance of IT systems and communications as they
can provide not only confidentiality, but also the following
key elements of security:-
• Authentication: The origin of a message can be verified.
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Integrity: Proof that the contents of a message have not
been changed since it was sent.
Non-repudiation: The sender of a message cannot deny
sending the message.
Types of Encryption
DECRYPTION
The conversion of encrypted data into its original form is
called Decryption. It is generally a reverse process of
encryption. It decodes the encrypted information so that an
authorized user can only decrypt the data because
decryption requires a secret key or password.
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One of the reasons for implementing an encryption-
decryption system is privacy. As information travels over the
Internet, it is necessary to scrutinise the access from
unauthorized organizations or individuals. Due to this, the
data is encrypted to reduce data loss and theft. Few common
items that are encrypted include text files, images, e- mail
messages, user data and directories. The recipient of
decryption receives a prompt or window in which a password
can be entered to access the encrypted data. For decryption,
the system extracts and converts the garbled data and
transforms it into words and images that are easily
understandable not only by a reader but also by a system.
Decryption can be done manually or automatically. It may
also be performed with a set of keys or passwords.
There are many methods of conventional cryptography, one
of the most important and popular method is Hill cipher
Encryption and Decryption, which generates the random
Matrix and is essentially the power of security. Decryption
requires inverse of the matrix in Hill cipher. Hence while
decryption one problem arises that the Inverse of the matrix
does not always exist. If the matrix is not invertible then the
encrypted content cannot be decrypted. This drawback is
completely eliminated in the modified Hill cipher algorithm.
Also this method requires the cracker to find the inverse of
many square matrices which is not computationally easy. So
the modified Hill- Cipher method is both easy to implement
and difficult to crack.
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Unit-4
E-Commerce application in various industries
E-COMMERCE
E-Commerce, which primarily refers to buying, selling,
marketing and servicing of products or services over internet.
Business on the net is classified into B2B (Business to
Business), B2C (Business to Consumer) and C2C (Consumer to
Consumer).B2B transactions are largely between industrial
manufacturers, partners, and retailers or between
companies.B2C transactions take place directly between
business establishments and consumers.
B2B sites are essentially the net meeting points for buyers
and sellers of the industrial world. They serve a limited
number of customers. The Turnover would be many times
that of the most B2C sites and most importantly they make
profits.
B2C sites are offering low value items CDs, Cassettes, Food,
Toys, Flowers, and Cards etc because no complicated logistics
are involved.
C2C sites don't form a very high portion of web-based
commerce. Most visible examples are the auction sites.
Basically, if someone has something to sell, then he gets it
listed at an auction sites and others can bid for it.
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E-PROCUREMENT
The Internet offers a natural platform to facilitate efficient
procurement as numerous buyers and sellers find each other
and transact according to some pre-specified protocols. The
following are the procurement strategies available for a
manufacturer.
Strategic Partnership
• Online Search Strategy
• Combined Strategy
1. Strategic Partnership
Strategic partnership strategy is to develop a long-term
supply relationship with specific supplier.
3. Combined Strategy
The combined strategy is to combine both - sign a long-term
purchase contract with a supplier up to a certain level, but if
necessary additional quantity may be purchased online.
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E-COLLABORATION
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E-banking creates unprecedented opportunities for the banks
in the ways they organize financial product development,
delivery and marketing via the internet. While it offers new
opportunities to banks, it also poses many challenges such as
the innovation of IT applications, the blurring of market
boundaries, the breaching of industrial barriers, the entrance
of new competitors and the emergence of new business
models (Saatcioglu et al. 2001, Liao and Cheung 2003). Now
the speed and scale of the challenge are rapidly increasing
with the pervasiveness of the internet and the extension of
information economy (Holland and Westwood 2001).
Products Offered
All of the major banks in India have an internet presence
offering a range of products directly to consumers by way of
proprietary internet sites. While the initial focus of the banks
has been in the retail- banking sector, there is a growing
range of small to medium enterprise ("SME") and corporate
banking products and services being offered. The products
available include
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(iii) Remittances;
(iv) Applications for letters of credit; and
(v) Settlement through the MAS Electronic Payment System.
(b) B2B E-Commerce
At least one of the major commercial banks offers an
integrated B2B e-commerce product directly through its
website, involving product selection, purchase order, invoice
generation, and payment. However, integrated B2B products
and services are not as yet generally available directly from
the banks.
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(e) Retail Banking
All of the major commercial banks have established websites
for retail services. Typically such sites will offer the following
services:
(i) A full range of personal account services, including foreign
currency accounts;
(ii) Funds transfers;
(iii) Bill payments;
(iv) Credit card services;
(v) Investment services; and
(vi) Online application for loan services including
E-Commerce has provided the platform that enables the
implementation of core banking solutions (CBS). Today all the
major banks have gone on to implement CBS. And with time
being a premium among bank customers, banks have been
ideating and developing newer modes of delivering banking
services. Today there is a whole plethora of such platforms
available ranging from the ATM to the mobile.
Banks like State Bank of India and its associates are recording
over 100,000 transactions on a daily basis through their
5,000 plus network of ATMs. Incidentally the profile and
usage pattern of ATMs in India matches that of ATMs abroad
with an overwhelming (more than 80%) being used for cash
withdrawal. Today with over 20,000 ATMs, India is recording
one of the fastest growth in terms of ATM proliferation,
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though the per capita availability of ATMs doesn't compare
anywhere to markets like Japan or the US.
With most banks now providing Internet banking facility,
bankers say that customers are using the bank for a variety of
purposes. One commonly used service being booking of rail
tickets. Bankers also say that customers are using bank
networks for online shopping. Most of the online banking
channels are linked to major retailers. Estimates also indicate
that today over 40% of the share transactions are being put
through the internet.
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ticketing among the domestic airlines though e-ticketing
penetration in India is as low as 17% against the world
average of 49% and 42% in Asia Pacific. But according to the
UN's International Telecommunication Union, about 400
million travelers worldwide are expected to book tickets on-
line this fiscal.
Air Deccan launched its operations with a 100% web enabled
ticketing service and in no time became India's largest e-
commerce site, with Rs.30 million worth transactions per
day. Electronic ticketing now accounts for 35%-40% of tickets
sold by Air Deccan. E-ticketing not only make tickets more
accessible for travelers 24/7 but also eliminates the need to
invest in ticketing offices and other related infrastructure
reducing operational costs. Also travelers could avoid the
long queues and save the service charges payable to travel
agents.
Being a 100% e-ticket enabled airline, Kingfisher not only
offers e-ticketing but also electronic check-in, wherein after
printing the boarding card on-line the customer can use web-
enabled check-in on the airline's website and board the plane
directly passing through only mandatory security check at the
airport. One of the biggest advantage of e-ticketing is that
one can neither lose an e-ticket nor destroy it by leaving it
accidentally in the pocket. Also e- ticketing environment
offers much better degree of connectivity and reachability.
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E-COMMERCE APPLICATION in GOVERNMENT
India is now getting used to e-tendering. The Andhra Pradesh
government's initiative is now a model for other states. It
began in the year 2002 in Andhra Pradesh State government
projects had been stalled by delays in awarding tenders.
Cartels regularly cornered the bulk of government contracts
and bids were tampered with after closure. For
N.Chandrababu Naidu, the tech-savy chief minister in a a
hurry, this was unacceptable. He needed a way around the
mess and predictably by use of technology. Now, 90% of all
the tenders in Andhra Pradesh are completed online. Last
year, orders worth Rs.15,000 crore were placed. While it
earlier took anywhere between 90 and 135 days to finalise a
tender, today it takes only 35 days. Northern Railway is
planning to implement E-Procurement (E- Works contracts)
System from December 2008.
Globally, e-commerce growth has been led by the popularity
of online shopping portals like amazon.com and ebay.com but
in India that has not been the case. It is mainly driven by the
online travel industry and banking sector. For instance, 59% of
Indian Internet users book airline tickets online and the figure
is expected to touch 70% next year. Online rail ticket booking
stands at 39% of the total bookings. As far as banking is
concerned, there are 28 million online banking users in India.
This figure is expected to go up to over 35 million by 2017- 18
that will include both internet and mobile banking users.
According to the Internet and Mobile Association of India
(IAMAI), the e- commerce industry in India is expected to grow
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to a size of Rs.18,300 crore by 2017 against the Rs.11,200
crore. The total number of internet users which right now is
400 million is expected to reach 1000 million by 2020.
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Convenient and more payment options new businesses are
emerging to facilitate new payment models to enhance online
shopping experience. They aim not only to make wider options
available but also to increase payment security for both buyers
and sellers. In the past few years, many new models and
gateways have emerged like e- wallets, Chip card readers,
magnetic cards, EMV and cashback services.
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(5) Social E-commerce
Retailers are adopting social media as their lead sales medium.
Social network has come to play the most important role in
the retail world lately, almost 40 % purchases are made
because of social media handles. Thus , social network is sure
expected to rise in the coming time.
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(8) Customer service
With the increasing online shopping, people are becoming
more and more comfortable with the concept of choosing
amongst great variety at the comfort of their own space
anywhere, anytime 24/7. Thus, there will be a rise in customer
support service feature in the coming time.
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Mobile commerce is founded upon the increasing adoption of
electronic commerce. The rapid growth of mobile commerce
is being driven by a number of positive factors, including the
demand for applications from an increasingly mobile
consumer base; the rapid adoption of online commerce,
thanks to the resolution of security issues; and technological
advances that have given wireless handheld devices advanced
capabilities and substantial computing power.
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make them more loyal to a brand. This is personal
communication, if you look at it from another angle, store to
customer directly. Most of people perceive informing about
news or discounts as care, and they want exclusive stuff.
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spreading the word. You can even earn from placing ads
within your app later on.
ADVANTAGE OF M- COMMERCE
• Convenience: With just a few clicks on mobile devices,
customers can already do shopping, banking, download
media files...and more than that. M-commerce also benefits
retailers by many of their outstanding features compared
with responsive website and mobile site.
• Flexible Accessibility: User can be accessible via mobile
devices and at the same time be accessible online too
through logging on to various mobile messengers and other
networking platforms. On the other hand, the user may also
choose not to be accessible by shutting down his mobile
device, which at times can be a good thing.
Easy Connectivity: As long as the network signal is
available, mobile devices can connect and do commerce
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transactions not only mobile to mobile but also mobile to
other devices. No need for modem or WI-FI connectivity
set up.
Personalization: Each mobile device is usually dedicated to
a specific user so that it is personal. Users can do whatever
they want with their handheld devices: modify the
wallpaper, change view settings or modify contact
information as you send emails or e-payments.
Time Efficient: Doing M- Commerce transactions do not
require the users to plug anything like personal computer
or wait for the laptop to load.
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Client Privacy
Internet businesses have a legal obligation to protect the
private information of their customers. E-commerce activity
often involves collecting secure data such as names and
phone numbers associated with email addresses. Many e-
business activities also involve transactions, so customer
banking or credit card information also ends up stored
online. Legally, it is up to the e- business to store and protect
or dispose of this sensitive data. The Children's Online Privacy
Protection Act, for example, protects the online privacy rights
of children. Under this law, parents have control of what
personal information their children can give to e-businesses.
Advertising Online
Several online marketing issues spring from the inherent
anonymity of the Internet. It is often difficult to know the
real identity of an e-business owner. A few online businesses
take advantage of this in unethical or illegal ways. Some e
Businesses track the online activity of their customers so that
they can show advertisements based on the customer's
behavior. Behavioral advertising is not illegal, and it is not
illegal to refrain from disclosing that an e-businesses tracks
activity, although many people consider this nondisclosure
unethical.
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Copyright Infringements
Due to the Internet's free flow of information, plagiarism and
copyright infringement is a continual problem. The Digital
Millennium Copyright Act addresses plagiarism and copyright
infringement in the specific context of the Internet and e-
business. Under this law, it is illegal to use online technology
to copy and distribute legally copyrighted material, such as
photography, articles or books, music or videos.
Net Neutrality
Net neutrality is the hotly debated idea that Internet users
should have equal access to all websites. Most computers
retrieve websites at the same speed, depending on the user's
Internet account settings or service, no matter if the site is a
multibillion-dollar company or a neighbor's blog. But some
Internet providers have the capability to deliver different
websites at different speeds. This is an issue because some
websites could pay providers to deliver their content at faster
speeds, while smaller business with less capital might not be
able to afford the faster processing, and the Internet would
lose its free-access-for-all feel. The Federal Communications
Commission currently supports net neutrality and bans
providers from participating in any program that offers extra
pay for higher speed access to any websites.
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Disintermediation and Reinter mediation
Intermediation is one of the most important and interesting
e-commerce issue related to loss of jobs. The services
provided by intermediaries are-
(i) Matching and providing information.
(ii) Value added services such as consulting.
The first type of service (matching and providing information)
can be fully automated, and this service is likely to be in e-
marketplaces and portals that provide free services. The
value added service requires expertise and this can only be
partially automated. The phenomenon by which
Intermediaries, who provide mainly matching and providing
information services are eliminated is called
disintermediation.
The brokers who provide value added services or who
manage electronic intermediation (also known as
infomediation), are not only surviving but may actually
prosper, this phenomenon is called Reintermediation.
The traditional sales channel will be negatively affected by
disintermediation. The services required to support or
complement e-commerce are provided by the web as new
opportunities for reintermediation. The factors that should
be considered here are the enormous number of
participants, extensive information processing, delicate
negotiations, etc. They need a computer mediator to be
more predictable.
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Legal Issues
Where are the headlines about consumers defrauding
merchants? What about fraud e- commerce websites?
Internet fraud and its sophistication have grown even faster
than the Internet itself. There is a chance of a crime over the
internet when buyers and sellers do not know each other and
cannot even see each other. During the first few years of e-
commerce, the public witnessed many frauds committed
over the internet
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