How To Solve A Pyraminx
How To Solve A Pyraminx
Solving a Pyraminx is much easier than a Rubik’s Cube. It has 3,732,480 possible
permutations which is relatively a small number (similar to the 2x2x2 Pocket Cube), so a
personal computer can easily go through all of the possible scrambles. It can be solved from
any random position in less than 12 moves. I’m presenting below the easiest solution where
you only have to learn a couple algorithms.
1. Notation
Let’s mark the four corners of the puzzle with letters, just like in the notation of the
Rubik’s Cube, a letter by itself means a clockwise 120o turn of the corner and an
apostrophe marks a counterclockwise turn (eg. R’). We are going to use these letters to
describe algorithms in this tutorial. For example: L’ F L F’
We can easily notice that there are three tipes of pieces: Corner tips (A), centers having
three stickers (B) and edges with two stickers (C).
In this stage we want to solve three edges around the top corner. Use the Right and Left
algorithms below depending on the direction of the insertion. These leave the pieces
marked with the asterisk (*) in place. Usually you’ll need an algorithm for the last piece
because the first two can be solved intuitively.
Right algorithm: R F R’ F’
Left algorithm: L’ F’ L F
Clockwise cycle: U’ F U F’
Counterclockwise cycle: U L’ U’ L
Flip tow edges: F U’ F’ U F’ L F L’