Research Proposal and Annotated Bibliography 1 1
Research Proposal and Annotated Bibliography 1 1
Research Proposal and Annotated Bibliography 1 1
Jackson Sirmans
Professor Gardiakos
ENC 1102
22 February 2023
Research Proposal
Purpose:
The Marvel Cinematic Universe has become a staple franchise throughout the past 15
years for many people. As a kid, my dad would take me to the movie theater to see every
Marvel movie released and it created a strong bond between us. We would analyze what every
detail meant and attempt to piece together what is coming next in the series on our way home
from the movie. Not only did watching the newest movie together help build a better
relationship with my father, it also was the only movie franchise that I felt was worth seeing in
the theaters.
Marvel’s fantastic storylines with larger-than-life heroes facing off against powerful
villains captivated me as well as people of all ages. As a movie franchise their goal was to
always take things up a notch every time they produced a new movie to keep their audience
hooked on the growing storyline. After developing characters individually through solo movies,
the creators decided to band together a set of heroes known by many as the Avengers. These
stories produced for the big screen are based off the once popular comic book series of the
past. As the era of comic reading slowed, the franchise had to look for a modern way to tell
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their stories on a larger platform. By taking parts of the plot from the original comics and
implementing them into the movies with modernized touch is known as intertextuality.
Throughout the lengthy series of movies and more recent tv shows there is an abundance of
intertextuality. I aim to pursue the impact of said intertextuality on the Marvel fan discourse
communities.
Methods:
Due to the vast size of content produced by the Marvel Cinematic Universe (MCU) and
the Marvel Comic Group (MCG), I plan to compare the more memorable moments that are
seen in both modes of entertainment. One of the key events I plan to analyze is from the movie
Spiderman: No Way Home which features a scene where three different “spidermen” come
together from different timelines which is originally featured in the comics. This singular scene
caused a commotion amongst fans which means it is a good instance to analyze. Another scene
that sparked conversation comes from the movie Avengers Endgame where all of the female
heroes introduced into the series up until that point are lined up displaying women
empowerment. This moment is not in the original comic book telling of the story so including it
in the modern version emphasizes growth in the community. Adding modern references is
common throughout the Marvel movie series from an allusion to Covid-19 to a character
known as Thor playing a popular game called Fortnite. These pieces of modern intertext are
designed to create a sense of relevance to the audience and analyzing how they are received by
I also want to investigate those who have made livelihoods from creating personal
content on the series and how their ideas impact their own audiences. There is no shortage of
content creators when it comes to analyzing and theorizing the next moves for the series so
narrowing down a list to less than a handful is quite difficult. After a lengthy process I have
decided to analyze YouTube creator The Film Theorists and TikTok creator @justthenobodys.
These theorists have a large community surrounding them that both consume and contribute
to their content in which projects theories to larger platforms. Using the two creators, I will
display the impact of the use of intertextuality on multiple levels of creators and audiences
I plan to use James Porter’s article “Intertextuality and the Discourse Community” to
properly pick apart the concepts of intertextuality and discourse communities revolving around
the MCU which will give a sense of credibility to my research (ethos). Providing the audience
with a sense of understanding of what the concepts are will also help bring understanding of
The MCU has an audience of people with diverse backgrounds and cultures which can
often lead to conflicts within the community. For a large period, there was a lack of
representation of various minority groups seen on the big screens. This led to many different
fans demanding that their groups and cultures be displayed in the movies. However, when
there was representation especially in cases where the original comic characters traits were
replaced, there was outrage among other parts of the community. Including events that took
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place during the movie's production also led to controversy within the community. For
example, they attempt to condemn sexism and highlight the female empowerment movement
through the movie Captain Marvel. Many fans enjoyed seeing a woman with such power in a
movie while others saw it as a corny attempt, almost offensive at times. The comic books were
written during a time when many things that are not acceptable today were back then. Which
means the whole picture of the original works often must be abandoned while referencing the
plot with more modern, acceptable features woven into it all. The introduction of multimodal
platforms for creation is also controversial within the community due to the sense of quantity
over quality. The introduction of shows dedicated to various characters has led to fans being
overwhelmed with amount of content they have to keep up with to understand the whole
picture of the story as well as the quality of the works suffering from unrealistic release
deadlines.
With such a large audience it is often hard to please all members, so Marvel creators
have to decide whether they want to spark change in the community by tackling tough issues or
to stick to the books. Analyzing the impact of intertextuality and multimodal implementation on
a discourse community and leaving the audience with their own perceptions of the MCU is my
goal. With that, the title of the research article will be “Marvel Cinematic Universe: The Impact
Annotated Bibliography
Frank, Kathryn M. “Diversify, Rinse, Repeat: The Direct Market, Sales Data, and Marvel Comics’
The article showcases the lack of proper diversification within the Marvel Cinematic
Universe through an idea of what the assumed audience wanted. Focusing on the market sales,
the author looks at what the Marvel franchise put priority on and more so what they don’t.
Frank makes a suggestion that Marvel feels obligated to make movies including more diverse
settings and roles but only does so here and there. The once in a while diverse movie then gets
released but doesn’t get a lot of emphasis on it which leads to a poor performance. This
becomes the cycle because the assumed audience becomes reality through a continuous
conditioning of the audience created by the Marvel franchise. I aim to use this article to expand
on the idea of the lack of proper representation in movies within the MCU and explain how
marketing can influence an audience’s perception. I don’t feel that this article has too much to
contribute to my research as I have it set now but it could be a small addition if truly necessary.
Garber, Erica. “Ride on: From Movie Franchises to Video Games, Television Series and More,
Entertainment Companies Are Tapping into Theme Parks to Leverage Their IP, Enhance Brand
Awareness and Connect with Consumers in a Completely New, Innovative Way.” License! (New
The article dives into many different movie franchises branching out to many different
modes of entertainment from videogames to theme parks. Exemplifying how theme parks and
videogames have been around for decades now providing entertainment from a firsthand
standpoint every day. Movie franchises are realizing that they can extend their stories into the
real world in a way that will be available to the population year round. Many consumers from
the around the world visit these parks and become exposed to the franchises content which
expands their audience while diversifying culture within their community. Expanding the
cinematic universe toward the theme park market also creates an immersive experience for
their audience almost allowing an escape from reality which will be further developed by
entertainment/experience put forth for the consumers. I also plan to tie this to the Disney
expansion of Avengers Campus which contains intertextuality within the ride and theme park
Gerring, Jayme V. “The Marvel Effect: Cinematic Universes and Their Impact on Box Office
This article looks at a variety of factors that can alter or improve a movies performance
during opening weekend in the box office. Primarily using statistical analysis Gerring compiles
numerical factors from 250 movies during their opening weekend to determine whether or not
being a movie within the Marvel Cinematic Universe helps bring in revenue. Using different
categories such as: MCU vs. Non MCU, “star power,” Movie review organization ratings,
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Director star power, and other independent variables to find what brings in the big bucks on
opening weekend. Overall, most of the variables didn’t matter outside of whether the movie
fell into the MCU category. If it was a Marvel movie it would prove to have the best
performance in the box office over majority of other movies. Concluding that the dedicated
community was so large that any movie put out by Marvel was going to be worth watching
because the quality was just assumed to be high due to franchise association. I plan to use this
article to exemplify the dedication of the community with the statistics related to box office
performance as well as a line mentioned within that makes a claim that fans are eager to see
their loved comic book characters brought to life on the big screen.
Lee, Ji-Hyun. “The Effects of Media Literacy-Based Activities on Writing Skills in the EFL
Classroom.” International Journal of Learning, Teaching and Educational Research 20.11 (2021):
288–305. Web.
The article explores the question of media-literacy activities and their impact on general
writing skills. The author conducted a study using a variety of activities that include a lot of
popular movie series to determine whether they have any influence on writing skills of children
with different proficiencies. The article first provides multiple definitions of what media-literacy
means as well as the different subcategories within media-literacy as it is a broad idea. Media-
communication/writing skills. Majority of the research articles is talking about the experiment
at hand and how introducing popular characters/franchises into various educational activities
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can improve writing skills of young people. The main thing I am focused on with my research
regarding this article is the importance of media-literacy and its impact. The results regarding
improved writing skills due to using media-literacy based activities will make for a great
example for the positive impacts of the Marvel Cinematic Universe on the discourse
community.
The article describes how intertextuality is a very broad concept that can be applied to
almost all literature and creative works. All text builds off of all other texts and intertextual
references have become more common in postmodern film and writing. Mixing genres and
intertextuality has created a larger sense of creative/artistic freedom for movie makers.
Primarily analyzing books vs. film adaptation the author focuses on alterations made by the
filmmaker that fit more into the ideals of those living in the time period. Tarantino also has a
very recognized directing/film style that is consistent across movies he has made which
provides an idea that film directors can provide intertext between movies. I plan to use this
article to establish my ideas of original comics vs. more recent movies based on the comics.
Establishing that book to film adaptations is part of the concept of intertextuality will help tie
my point into the overarching theme of my paper. As well as an implication that directing style
Porter, James E. “Intertextuality and the Discourse Community.” Rhetoric review 5.1 (1986): 34–
47. Web.
Porter’s article tackles the two concepts of intertextuality and the discourse community
which are the primary focus of my research. Through his article he provides an outline of what
it means to be a part of a discourse community and how to excel within that community as well
that intertextuality has different modes and shows them in context. Since my article revolves
around these concepts I will reference his work a often in the introduction of my research to
help establish comfortability in them to my audience. The two concepts are strong enough to
stand alone in an analysis but I’m looking at how one impacts the other so Porter’s description
of how they tie together is perfect for providing the necessary and strong connection between
the two.
Robinson, Ashley Sufflé. “We Are Iron Man: Tony Stark, Iron Man, and American Identity in the
Marvel Cinematic Universe’s Phase One Films.” Journal of popular culture 51.4 (2018): 824–844.
Web.
This article creates a sense of American Pride through an iconic Marvel character during
the early part of the movie franchise. Iron Man’s back story is one that seems almost normal to
what happens in real life with real world issues like terrorist organizations in Afghanistan being
an example. As the movie series builds so does the American identity creating a sense of
national pride, freedom, and prosperity of the “Western World.” The whole first segment of the
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cinematic universe builds upon the idea of Americans being the good guys and any foreign
countries we’ve had conflict with are the enemy. This is done through referencing real world
issues in the movies or including subliminal messages that demonize other countries. The
article as whole picks at Iron Man for being individualistic and selfish which reflects upon the
“American Identity.” I plan to use this article as another example of the inclusion/intertextuality
of those of different decent through a villainous scope leading to a negative impact on the
discourse community.
Rogers, Jessie. “Chaotic Asian Spaces in the Marvel Cinematic Universe.” Journal of popular
This article focuses on the misrepresentation of cultures with the Marvel cinematic
universe primarily within the Asian community often creating negative stigma. The main target
is the concept of a “chaotic backdrop” of Asian culture with focusing on overpopulation and
crazy large but cluttered spaces. Many of the “monstrous” villains within Marvel movies were
developed in Asian spaces which paints Asian spaces poorly. Marvel attempts to shine light on
other cultures and minorities but in a lot of instances it backfires. This idea is flipped when it
comes to the Black Panther movie where the world building within outshines the true culture
which in turn falsely represents culture. Overall the point of the article is to pick apart the
movies that feature Asian spaces within the franchise and determine whether the culture is
represented properly or not. I plan to use this article to develop the idea of the impact of
cultural representation within the movie franchise laying out the good and bad of it. Not aiming
to point this part of my topic in any set direction but lay out pros and cons because it can really
Taylor, James C. “Reading the Marvel Cinematic Universe: The Avengers’ Intertextual
Aesthetic.” JCMS: Journal of cinema and media studies 60.3 (2021): 129–156. Web.
This article focuses on the modes of intertextuality found within the Marvel Cinematic
Universe especially with taking the original story from the comics and creating a new but comic
accurate story in a different form of texts. The time period of a lot of the original stories
presented through the mode of comic books which in some cases were produced as early as
the 1960’s. These stories are broken up into many pieces spread out over weeks leaving
audiences with cliffhangers and drawn-out plots over large spans of times. Taylor focuses on
how the stories created in the comics must be “compressed” to fit into the common guidelines
of movies. The other big point being made in the article is how there are layers of
intertextuality through the Marvel franchise as a whole from plot to settings to characters. I
plan to use this article to establish the outline of intertextuality within the Marvel Cinematic
Universe paired with James Porter’s article creating the rhetorical background for my research
article. I aim to set a structure of intertextuality within the MCU community in my introduction
and then point out whether each piece is impactful in a good or bad way.
Zawadka, Beata. “Contemporary American Cinema: Thrills to Narratives and Back.” Polish
The article focuses on the American cinema culture and its impact on the audience.
Digitalization on a large scale has provided easy access to varieties of film to people all around
the globe. For a long period of time American film lacked progressive ideologies and inclusion
sugarcoating reality. This false reality was one that many could become overindulged in almost
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getting lost in this fake world achieved by focusing on audiences emotions, not so much their
logic. The lack of representation within American cinema was extremely criticized especially
when aiming to place the film in “the context” of other cultures/countries. Digitalization has
brought forth an increase of diversity within films, but the previous wrongdoings may not be
couple of excerpts from this article to exemplify a lack proper representation as well as film
being a means to escape a sense of reality which will aid another source. I’m aiming to provide
both positive and negative impacts of the Marvel Cinematic Universe on its community.