Battletech Manual
Battletech Manual
Battletech Manual
For more information about BattleTech, 'Mechs , and weapons please consult the following publications
which are available from FASA Corporation :
FASA Corporation
1026 West Van Buren
Chicago, IL 60607
F ASA's complete line of BattleTech products is available in finer hobby and gaming stores.
CONTENTS
Instruction Manual 2
Pacifica Map 6
Field Training Manual 7
WSP-1A WASP 12
Star Map 14
History
The Succession Wars 15
The Successor Houses 16
The Youngblood Family 18
Credits 20
We're Never Satisfied 21
If You Have Technical Problems 21
Copyright and Warranty
Information 21
Run - This commands your 'Mech to run. You Scan Unit - This initiates a sophisticated scan
can go a bit further, but at the expense of some of any nearby units . When you begin a scan,
extra heat. Heat is the BattleMech's enemy · it the computer will prompt you to choose be-
tax;es the efficiency of the 'Mech and may ' tween a scan of Friends or one of Enemies.
ultimately cause a complete electrical shut- Once you've chosen, the computer will scan all
uni~s of the side you've chosen (using the Next
down.
Umt command} until you select Done.
Jump - 'Mechs equipped with jump jets may When you scan a 'Mech, the computer will
employ them as a means of movement. This report what class of 'Mech it sees and its direc-
may allow the 'Mech to travel farther than tion in reference to your position. You then
have the option of seeing a Detail Scan, which
Walking or Running if it is in rough terrain. mcludes the status of a 'Mech's armor, internal
Jump iets are not very efficient, however, so
they tend to generate a good deal of extra heat. structure, heat level, and weaponry.
Jump can! however, be used when Walking Scanning a human will show his physical
and Runmng are inhibited by heat. well-being, his weapon, and his direction in
reference to your position.
Kick - When your 'Mech is alongside an enemy
you can Kick the enemy as a means of attack. ' Next Unit - Using Next Unit allows you to
~ssue orders to the next member of your group,
Kicking is an effective means of attack as it
does considerable damage without ge~erating if there is one.
as much heat as conventional weaponry.
Flee - If the odds weigh too heavily against
you, Fleeing may prove the smartest option.
COMMANDS USED IN BOTH INFANTRY You will not always manage to escape , how-
AND BATTLEMECH COMBAT: ever.
Use Weapon - This command is used to target
your weapons against enemy units . First, Begin Fight - Once you've directed all move-
select the weapon you'd like to fire (humans ment, ~canned any nearby units , and targeted
won't have a choice - they can only carry one all ~es1red we~pons , you must confirm your
weapon at a tim_e) . If this weapon is already actions by tellmg the computer to Begin Fight.
tar~eted , you will be asked to confirm your The battle round will then commence.
dec1s10n to retarget it. Then, select its target
with the Next Enemy and Target Here com-
mands .
44.40
46.00
47 .60
49 .20
50.80
52 .40
54.00
55.60
57.20
58.80
60.40
62 .00
63.60
.
65 .20
66.80
COMMONWEALTH BATTLEMECH CORPS
FIELD TRAINING MANUAL
Pacifica Training School
Lyran Commonwealth Armed Forces
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LYRAN COMMONWEALTH·., ,
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PROTECTORATE OF DONEGAL •° KEssEL /·"'-...~~cHAN"oi'ER:._GALEDON MiLITARY __ _
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PRINCIPALITY OF REGULUS
• ••••••
The Mercenary Companies
These independent fighting companies supple-
ment house-controlled troops. They vary in size
and quality, and their loyalty goes to the
highest bidder.
Copyright
If You Have Technical Problems The enclosed software product is copyrighted and all rights are
You can call the Infocom Technical Support reserved by Infocom, Inc. It is published exclusively by lnfocom,
Inc. The distribution and sale of this product are intended for the
Team to report "bugs" and technical problems, use of the original purchaser only and for use only on the computer
but not for hints to play the game, at (617) 576- system specified. Lawful users of this program are hereby licensed
3190. If your disks develop a problem within only to read the program from its medium into memory of a
computer solely for the purpose of executing the program. Copying
ninety (90) days after purchase, we will replace (except for one backup copy on those systems which provide for it -
them at no charge. Otherwise, there is a re- see Reference Card), duplicating, selling, or otherwise distributing
placement fee of $5 (U.S. currency) . Return this product is a violation of the law.
This manual and all other documentation contained herein are
your registration card to register yourself as a copyrighted and all rights reserved by lnfocom, Inc. These
proud owner of an Infocom role playing game, documents may not, in whole or in part, be copied, photocopied,
and to receive our quarterly magazine. reproduced, translated, or reduced to any electronic medium or
machine-readable form without prior consent, in writing, from
Infocom, Inc.
Copyright and Warranty Willful violations of the Copyright Law of the United States can
result in civil damages of up to $50,000 in addition to actual
damages, plus criminal penalties of up to one year imprisonment
Information and/or $10,000 fine .
Limited Warranty BattleTech and Mecl1Warrior are registered trademarks and Bat-
This softwarn product and the attached instructional materials are tleMech and 'Mech are trademarks of FASA Corporation. The Cres-
sold "AS IS," without warranty as to their performance. The entire cent Hawk's Inception is published by Infocom under exclusive
risk as to the quality and performance of the computer software license from FASA Corporation, the trademark owner.
program is assumed by the user. Board game design, characters and universe <0 1988 FASA.
However , to the original purchaser of a disk prepared by Infocom Tl1e Crescent Hawk's Inception is a trademark of Infocom, Inc.
and carrying the Infocom label on the disk jacket, Infocom , Inc.
warrants the medium on which the program is recorded to be free <01988 Infocom, Inc.
from defects in materials and faulty workmanship under normal Printed in U.S.A.
use and service for a period of ninety (90) days from the date of
purchase. If during this period a defect on the medium should
occur, the medium may be returned to Infocom, Inc . or to an au-
thorized Infocom, Inc . dealer, and Infocom , Inc. will replace the
medium without charge to you. Your sole and exclusive remedy in
the event of a defect is expressly limited to replacement of the
medium as provided above. This warranty gives you specific legal
rights and you may also have other rights which vary from state to BA TTLETECH Instruction Manual 21
state.
INFOCOM ,.
Proof of Purchase ~
BattleTech: CHI