World Overlay Metaverse Studio: Job Description

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World Overlay Metaverse Studio

JOB DESCRIPTION

Job Title:
[Junior] Software Developer – Unity

Department:
Programming

Report to:
The Project Manager (Scrum Master), Head of Programming Department and Technical Officer

Job Description:

As a metaverse company, World Overlay is looking for a unity developer to create, develop and
maintain its projects.

With the changing needs of the markets, one is required to be quick to adapt. One needs to be
flexible with designing and developing the features of the projects. In addition, further flexibility and
time management is required if multiple projects must be handled when transitioning between
projects.

World Overlay wants someone with a discerning eye for details, an analytically trained eye to pick
out flaws in project design plans. Hopefully, they’d also have a constant thirst to understand and
learn more about the limits of Unity and think out of the box to circumvent those limits.

Dev Role’s Key Outcomes:

● Develop projects based on user and business needs


o Contribute to the development process by offering your own opinions and
suggestions to improve the quality of codebase and product
● Ensure that contributions to codebase are be futureproofed and of high quality
● Ensure that expected deliverables (features, documents, etc) are delivered timely and are of
a high standard.
● Work together with a variety of designers, such as Artists (3D modelers, animators), other
software developers to develop the project and coordinate plans according to Scrum
● Produce all documentation required (e.g., sequence diagrams, game design documents,
technical design documents, user stories, flow charts)
● Willing to be standby before and after an update/showcase goes live

Dev Role’s Daily Responsibilities:

● Rapid prototyping to ensure that project is usable and gain quick feedback for the
development cycle
● Design the structure of the project so that code written is flexible, maintainable, reusable
and reliable
● Able to translate ideas into features
● Able to read pre-existing codebase and fix bugs that may crop up from the codebase
● Scrum Dailies to report tasks completed, what one will be working on next, one’s learnings
and roadblocks
PERSON SPECIFICATION

Criteria Assessment
Education Degree or equivalent related Resume
to computer science

OR

Diploma in a field related to Resume


computer science and an
internship experience in
related field

OR

Relevant work experience that Resume


indicates a graduate’s level of
experience
Qualifications At least one year of Resume & Interview
developing projects for Unity, Application: Indicate how to
preferably projects that have find a showcase of your
the following features: projects. Website preferred,
● Database with videos.
● Multiplayer Interview: Bring along a
computer with materials as
you deem necessary for your
Experience in Unity should showcase.
also include optimization of
game engine, game assets,
and profiling the application.

Resume, supporting
IF POSSIBLE documents
Unity Certification
Experience in Git for source Resume & Probation Period
control
Strong foundational Resume & Probation Period
background in C#
Skills & Attitude Interpersonal Skills Interview & Probation Period
● Able to effectively
foster working
relationships with
team and client

Effective Communication Resume, Interview &


● Written Probation Period
● Verbal
Time Management Interview & Probation Period
● Able to plan timelines
for features
● Timely delivery of
features

Problem Solving & Analysis & Resume, Interview &


Resourcefulness Probation Period
● Able to read and
understand
pre-existing codebase
● Able to analyze an
issue and research
about it and
implement a best
outcome
● Able to exercise
problem-solving in
future-proofing
features

Motivated & Resourcefulness Interview & Probation Period


● Able to find resources
to complete job if one
doesn’t have the
necessary knowledge
● Able to complete job
with minimal
supervision

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