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Educ103: Technolgy For Teaching and Learning 1: Group 1 Manuscript

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Educ103: Technolgy For Teaching and Learning 1: Group 1 Manuscript

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EDUC103: TECHNOLGY FOR TEACHING AND LEARNING 1

GROUP 1 MANUSCRIPT

SUBMITTED TO:
Ma’am Estella Marie Librea

SUBMITTED BY:
Maria Luisa S. Navarette
Frescilamor Refuilo
Quenie Mananday
Zaher Paradan
Vaniza Pangulibay
Anabelle Laurito
Radzmia Basilisco

BACHELOR OF SECONDARY EDUCATION MAJOR IN SCIENCE


MARCH 2023
To be discussed;

Main Objective: Defining the concepts in understanding ICT in Education.

I. Introduction to Technology for Teaching and Learning


-Basic Concepts to be defined:
a. Technology
b. Information and Communication
c. Educational Technology
d. Technology, Media and Learning
e. Instructional System and Instructional Technology
f. Technology tools
-Roles of ICT in teaching for Learning

Introduction to Technology for Teaching and Learning


Technology has the potential to be a significant instrument for revolutionizing
learning. It has the potential to strengthen and develop connections between educators and
students, reimagine our approaches to learning and collaboration, close long-standing
equity and accessibility gaps, and customize learning experiences to fit the needs of all learners.
Moreover, Technology brings in underlying structural changes that can be critical in
attaining large productivity gains. Technology, which is used to assist both teaching and
learning, fills classrooms with digital learning tools such as computers and handheld devices;
and extends course options, experiences, and learning resources. Technology has the potential
to change education by bringing in a new paradigm of linked learning.
Technology for teaching and learning describes communication, information, and
technological tools used to enhance learning, teaching, and assessment. This may involve
computer-based learning or multimedia materials used to supplement in-class activities.
Learning technology tools include tutorials, simulations, productivity tools, communication tools
—such as email—and more. It also includes the range of digital tools and media used for
teaching and learning. Technology help students increase their self-responsibility, can act as
an extension of their individual and collaborative learning, and empower students to take
part in higher-order learning to understand how knowledge is used beyond the classroom.

A. Technology
The word technology comes from Greek word “technología” a combination from
two Greek words, transliterated techne and logos. Techne means art, skill, craft, or the
way, manner, or means by which a thing is gained. Logos means word, the utterance by
which inward thought is expressed, a saying, or an expression.
Application of knowledge to the practical aims of human life or to changing and
manipulating the human environment. Technology includes the use of materials, tools,
techniques, and sources of power to make life easier or more pleasant and work more
productive. Whereas science is concerned with how and why things happen, technology focuses
on making things happen. -Merriam Webster
Technology can be most broadly defined as the entities, both material and immaterial,
created by the application of mental and physical effort in order to achieve some value. In this
usage, technology refers to tools and machines that may be used to solve real-world problems.
Technology is the study of the development, design, and use of techniques. It deals with
how humans use materials to make sense of their surroundings and interact with each other or
their surroundings. Such knowledge is broadly outlined as scientific or practical wisdom,
although it is divided into various branches, including engineering, mathematics, computer,
and physics.

Types of Technology
1. Information Technology
 Information Technology (IT) refers to everything people use computers for. While this
field commonly deals with computers and computer networks, it also incorporates other
information distribution technologies such as telephones, television, and the Internet.
Multimedia conferencing, eCommerce, cloud computing, online banking, speech
recognition, Intrusion Detection System, online advertisement

2. Biotechnology
 Biotechnology utilizes biological systems and living organisms to develop different
products. It covers a wide range of disciplines, from genetics and biochemistry to
molecular biology. Use of microorganisms for creating organic products like milk and
baking bread, extraction of metals from their ores through the use of living organisms
(bioleaching), production of biological weapons

3. Nuclear Technology
 Nuclear technology involves all techniques that manipulate/control such changes in
the nucleus of some specific elements and transform them into usable energy.
Production of electrical energy, radiotherapy, smoke detectors, sterilization of disposable
products, Radioisotope Thermal Generators used in space missions.

4. Communication Technology
 Communication technology involves converging audiovisual and telephone networks
with computer networks through a unified system of cabling or link. LAN (Local area
network), videotext, teletext, Internet, wireless information transfer, GPS

5. Electronics Technology
 Electronics deals with everything the involves emission, flow, and control of electrons
in vacuum and matter. An electronic component can be any physical entity (such as
capacitor, resistors, inductors, diodes, and transistors) in a system that affects the electrons
or their associated fields in a way consistent with the intended operation of the electronic
system. Computers, smartphones, digital camera, RADAR (Radio Detection And Ranging),
power suppliers, multimeters, interactive Sensors

6. Medical Technology
 Medical technology is often defined as the application of science to build solutions to
prevent disease, injury, or other health problems. This may include detecting diseases
through advanced machines, methods to treat patients, and monitoring of good health.
Stethoscope, pacemakers, ventilators, computed tomography (CT) scanners, surgical robots.

7. Mechanical Technology
 Mechanical technology deals with the techniques of putting together mechanical parts
and materials to build functional structures and control or transmit motion. For
example, brakes on a bicycle, latch on a door, gear systems in a car transmission, etc.
8. Materials Technology
 Materials technology is a comprehensive discipline that involves choosing materials
with properties that best meet the requirements of a target application. It may also
include maintaining the performance of materials during the life of a machine by resisting
fatigue, corrosion, and other damages. Piezoelectric materials used in micro-thrusters for
satellites, self-healing coatings used to protect metal products.

B. Information and Communication 

Information
 The knowledge obtained from investigation study or instruction. Without information, we
cannot interact with people, and without information, data collection is impossible. If you
lack information, what can you convey to the audience or your receiver? That is why
information is important. 
 
Communication
 The process of exchanging information from one to another.  Information transfer from one
person to another. Procedure wherein information is shared between people via a common
set of signs, symbols, or actions. This can be done verbally or nonverbally, in person or
virtually with the aid of technology. You ought to be able to converse with information. 
 
Information Technology
 The use of computers, storage, networking and other physical devices, infrastructure and
processes to create, process, store, secure and exchange all forms of electronic data.
Information technology is all about how computers work and what they can do. When we
say data it is a row unorganized facts that need to be processed. Data can be something
simple and seemingly random and useless unless it is organized. When data is processed,
organized, structured and presented in a given context so as to make it useful, it is called
information. Information technologies or system of hardware, software that capture,
process, exchange, store and present information using electrical, magnetic or
electromagnetic energy.  
 
Communication Technology
 refers to all tools used to send receive and process information. It provides a way of
communication between one person and another also using technology. Communication
technology is about facilitating communication between people. Communication
technology includes not only computers, but also telephones, radios, faxes and other
devices. 
 
INFORMATION AND COMMUNICATION TECHNOLOGY AND LITERACY OR ICT
LITERACY
 the use of digital technology, communication tools and networks to access, manage,
integrate, evaluate, create and communicate information (Guro 21, 2011). ICT refers to all
devices, networking components, applications, system that facilitate interaction with the
digital world. It is more comprehensive including components like data, internet access,
software, hardware and many more related to computers and digital technologies but more
importantly it compasses the combination of application of these components.  

C. Educational Technology
What is Educational Technology?
 Also known as “EdTech”
 Is a combined use of computer hardware, software, educational Theory to practice
and facilitate learning.
 Creates, uses, and manages technological processes and educational resources to help
improve learners academic performance.
• Role of Educational Technology
1. Traditional
• Traditional role:
Delivery vehicles for instructional lessons
• Way:
-Technology serves as a teacher
-Serves as the source and the presenter of knowledge.
2. Constructivist
• Constructivist role:

-Partners in the learning process


• Way:
-Technology is a learning tool to learn with not from.
 3 domains of educational technology according to stosic 2015
1. Technology as a tutor- technology can support a teacher in teaching another person.
2. Technology as teaching tool- like tutor, technology is a teaching tool but can never replace a
teacher.
3. Technology as a learning tool- while the teacher utilize the technology as the tool for
teaching, likewise this is the effective tool for learning.

Types of Educational Technology


 Asynchronous- not in person
 Synchronous – exist in simultaneous
 linear learning – all about computer Based learning.
 Collaborative learning – to work with another person/ group.

Benefits of educational technology


- more specific base
- instructions are more powerful
- easy access of information.

D. Technology, Media and Learning


Roles of Technology in Learning
 Technology as content to support learning by doing
 As a social medium to support learning by conversing
 As a intellectual partner to support learning by reflecting
 As information vehicles for exploring knowledge to support learning by
constructing
 As tools to support knowledge construction
Media
 Refers to all modes of communication including print or audio-visual forms and their
accompanying technology.
Types of Media
a. 35 mm. slides – 35 mm still camera permits the production of slide transparencies from
actual objects. Properly equipped with macro-lens attachments can also produce visuals from
flat pictures of standard book.
b. Overhead transparencies – the medium uses the overhead equipment by which 8×10
transparency materials are enlarged onto a screen through projection.
c. Moving Films – come in three gauges namely in 35,16, and 18 mm, sizes, 35 mm. films are
more practical for educational purposes.
d. Televisions or the beta video system – the beta video facility should not be seen merely as a
boon to the families in the households.
e. Charts – self-made charts and posters serve as a basic and universal aid for bringing
fascinating and exciting experiences in the classroom.
f. Multimedia Presentation – multimedia can mean either the use of media on a sequential
arrangement on the use of various media presented simultaneously, as in the projection of
several images, utilizing slides and moving films on multiple screen.

Learning
 Is acquiring new knowledge, behaviors, skills, values or preferences and may involve
synthesizing different types of information. It is also the development of new skills and
attitude as an individual interacts with information and environment.

Types of Learning
a. Habituation – in psychology, habituation is an example of non-associative learning in
which there is progressive diminution of behavioral response probability with repetition
stimulus.
b. Sensitization – is an example of non-associative in which the progressive amplification of a
response follows repeated administrations of a stimulus (Bell et al. 1995).
c. Associative Learning – is the process by which an element is taught through association
with a separate, pre-occurring element. It also referred to as classical conditioning.
d. Classical Conditioning – the typical paradigm for classical condition involves repeatedly
pairing an unconditional stimulus with another previously neutral stimulus.
e. Imprinting – describes any kind of phase-sensitive learning (learning occurring at a
particular age or a particular life stage) that is rapid and apparently independent of the
consequences of behavior.
f. Observational Learning – the learning process most characteristics of humans is imitation;
one’s personal repetition of an observed behavior such as dance.
g. Play – generally describes behavior which has no particular end in itself, but improves
performance in similar situations in the future.
h. Enculturation – the process by which a person learns the requirements of their native
culture by which he or she is surrounded and acquires values and behaviors that are
appropriate or necessary in that culture.
i. Multimedia Learning – is where a person uses both auditory and visual stimuli to learn
information (Mayer 2001).
j. E-learning and Augmented – Electronic learning is a general term used to refer interne-
based network computer-enhanced learning.
k. Rote Learning – a technique which avoids understanding the inner complexities and
inferences of the subject that is being learned and instead focuses on memorizing the
materials so that it can be recalled by the learner exactly the way it was read or heard.
l. Informal Learning – informal learning occurs through the experience of day-to-day
situations.

m. Formal Learning – takes place within a teacher-student relationship such as in a school


system.
n. Tangential Learning – is the process by which some portion of people will self-educate if a
topic is exposed to them in something that they already enjoy such as a musical instrument.
o. Dialogic Learning – a type of learning based on dialogue.

E. Instructional System & Instructional Technology


Instructional System is defined as an organization or arrangement of appropriate human
& material sources, methods, & tools to help a student in achieving the learning &
instructional objectives.
A
D
D
I
E
Instructional system involves accurate and properly-working selections of method &
arrangements that are connected to form one system. People such as educators & students,
materials including computers, books & teaching resources, instructional methods & strategies
are working to assist the goal of this systematic instructions for the learners.
Furthermore, Instructional design referred as the systematic development and implementation of
instructional system in a concrete learning environment in accordance with a certain model. One
of the most actively used instruction design model is the ADDIE.
A-Analyze
D- Design
D- Develop
I-Implement
E- Evaluate
Note: Instructional system is not the same with instructional design because instructional design
is a practical implementation of a developed instructional system with the help of model similar
to ADDIE one.
Instructional Technology
Instructional technology is defined as specific teaching aids or tools that are used to achieve
the concrete instructional goal within the developed instructional system and according to
the proposed instructional design model.
Instructional technology includes modern digital tools and interactive resources that is
effective to promote student learning. The application of technology helps student to facilitate
and enhance their learning and explore with the uses of variety digital technology such as
internet, web- based applications, computer devices & online curriculum. In addition, this
increases the students’ engagement and expand their learning opportunities.
Reminder that the application of instructional technology is also systematic.

F. Technology Tools
What is Technology Tool?
 An electronic, digital or physical tool that can expand the human ability for performing
tasks or generating products.

 Technology tools are devices or applications that enable people to create, manage, and share
information in digital form. Examples of technology tools include computers, software,
mobile apps, online services, and digital media.

 Uses of Technology Tools


1. Improved Productivity
 Technology has improved productivity in the classroom by allowing teachers to plan,
deliver, and assess lessons more efficiently. Technology such as interactive whiteboards,
online platforms, and student response systems allow teachers to create engaging and
interactive lessons that can be tailored to individual student needs.

2. Improved Accuracy
 Technology tools can improve accuracy in the classroom by allowing students to access
resources quickly, enabling them to research quickly, and providing educators with the
means to create interactive lessons. Technology tools also reduce the amount of time
needed to grade and evaluate student work, which improves accuracy and consistency in
grading.

3. Strengthen interaction and collaboration


 Technology tools, such as online collaboration platforms, video conferencing, instant
messaging, and shared project management software, can help strengthen interaction and
collaboration by providing a centralized place for all team members to work,
communicate, and access resources.
Technology Application in collaborative learning/
Definition
Tools classroom environment
Computer Computer is an electronic device that 1. Online Learning: The Internet has
receives and processes information to opened up many new ways to learn,
produce the desired results. It can including online courses, virtual
store, retrieve, and manipulate data and schools, and distance learning
is capable of responding to instructions programs.
provided by a human operator. 2. Research: Computers are used in
schools to help students with research.
Students can use computers to look up
information quickly and easily.
3. Educational Software: There are
many educational software programs
available that can help students learn in
an interactive and engaging way.
4. Presentations: Computers are used in
schools to help students create
presentations.
Projector Projectors are devices used to project Projectors have become increasingly
an image or video onto a surface, popular in educational settings, as they
such as a wall or screen. They are provide an easy way to display
commonly used in both business and information for students. Projectors
home settings for presentations, movies, can be connected to computers to show
and other types of media. They can be slideshows or videos, or be used for
connected to a variety of devices, such interactive activities.
as computers, DVD players, or even
smartphones.
Television Television is a type of electronic 1. Distance Learning: Television can
equipment that uses broadcast signals be used to deliver educational content to
to transmit sound and images to a students who are unable to attend a
display device, such as a television set, physical school due to a variety of
computer monitor, or mobile device. reasons, such as lack of access to a
school or living in a remote location.
2. Teaching New Skills: Television
programs can be used to help teach
students new skills, such as proper
grammar, how to use basic math
equations, and even how to use a
computer.
3. Supplementing Existing
Knowledge: Television can also be
used to supplement existing knowledge
by providing visual aids that may help
students better understand concepts.
4. Promoting Critical Thinking:
Television can also help promote
critical thinking by presenting students
with different perspectives
Google Google Classroom is a free online 1. Assigning and collecting
Classroom learning platform designed to help assignments.
teachers and students communicate 2. Communicating with students.
and collaborate. It is part of the Google 3. Managing grades and feedback.
G Suite for Education, which includes 4. Creating and sharing materials.
Gmail, Google Docs, and Google Drive.
YouTube YouTube is a video-sharing website 1. Teachers can use it to supplement
that allows users to watch, upload, lessons, by providing videos and
and share videos. YouTube also has a tutorials on specific topics.
wide range of channels and content 2. Teachers can use it to supplement
creators, making it a great resource lessons, explore topics in more
for learning and entertainment. depth, and get a different
perspective on a topic.
Google Meet Google Meet is a video conferencing 1. It can be used for virtual meetings,
platform that is part of the Google G collaboration, virtual field trips,
Suite for Education. and even for virtual classes.
2. It can also be used for connecting
with guest speakers, or for
student-led presentations.
3. It can be used to foster meaningful
collaboration and discussion
between students, teachers, and
parents.
4. Google Meet can be used to
facilitate remote learning and to
keep students engaged while they
are learning from home.
Microsoft Office Microsoft Office is a suite of desktop The apps included in a specific
productivity applications that is Microsoft Office suite depend on
designed specifically for business use. the Microsoft Office package you
It includes applications such as Word, select. Here’s a short description of
Excel, PowerPoint, Outlook, and more. the apps and their purpose:
Microsoft Office is available for 1. Word – to create documents,
Windows and Mac, and is the most flyers, publications.
widely used office suite in the world. 2. PowerPoint – to organize and
manipulate data including
formulas, graphing tools, and
more.
3. Excel – to store, organize, and
manipulate data.
OneDrive – to store data online.
Microsoft Office Microsoft Office is a suite of desktop The apps included in a specific
productivity applications that is Microsoft Office suite depend on
designed specifically for business use. the Microsoft Office package you
It includes applications such as Word, select. Here’s a short description of
Excel, PowerPoint, Outlook, and more. the apps and their purpose:
Microsoft Office is available for 4. Word – to create documents,
Windows and Mac, and is the most flyers, publications.
widely used office suite in the world.

ROLES OF ICT IN TEACHING FOR LEARNING

INFORMATION AND COMMUNICATION TECHNOLOGY


 The use of digital technology, communication tools & networks to access, manage,
integrate, evaluate, create, and communicate information.
 According to the UNESCO, it is the scientific technological and engineering disciplines
and the management technique used to handle transmit information with men and
machines.

Roles for Teachers and Teaching

 Role of Teacher
-teachers remain central to the learning process
 Serve as leaders in the classroom because the success of a classroom depends on the
leadership of the teacher. In order to improve the standard of instruction across the board
in a school or district, it's important to give them the tools they need to share what they
know with their colleagues who might not have had the same opportunity.

 Pedagogy
 Introducing technology alone will not change the teaching and learning process.
-Teachers pedagogical practices and reasoning influence their use of ICT and it
will impact on student learning.
 ICTs help teachers to create more ‘learner- centric’ learning environments.
-Support the move from traditional “teacher- centric” teaching styles to “learner-
centric” methods.
 ICTs can be used to support change and to extend existing teaching practices.
-ICTs can be used to reinforce existing pedagogical practices as well as to change
the way teachers and students interact.
 Better understanding of difficult concept.
-It may promote class understanding of and discussion about difficult concepts
(especially through the display of stimulations).
How we can use ICT in Teaching- Learning
 Teachers can use ICT for administrative tasks.
-record keeping, lesson plan development, information presentation, and etc.
 ICT tools/ gadgets can be used for representations.
-such as LCD projectors, television, electronic white board, and more.
 Learning Management System
-or the LMS, is an online courseware where students can practice, browse, examine, and
check the progress.
- teacher can evaluate and monitor the progress.

Roles for Learners and Learning

ICT:
 Helps to provide interactive learning experiences
 Aids in collaboration and group work
 Stimulate and motivate learners
 Provide comfortable learning
 Caters to different learning styles
 Tools aids of in the understanding of difficult concepts and processes
 Help students to gain valuable computer skills.

In conclusion, ICT gives big benefit to education. For it extends learning opportunities beyond
the classroom, makes learning interesting and enjoyable, collaboration in the class and it can help
to have access to global learning resources and information. ICT has made more easier to process
and disseminate knowledge which it increases the efficiency of the knowledge professionals in
organizing and managing knowledge. ICT gives a big help to everyone especially to students. in
a way that because of it gives or bring higher quality lessons through greater collaboration
between teachers in planning and preparing resources. Computer used during lessons motivates
students to continue learning outside school hours. Also, ICT helps teachers for ICT can
facilitates sharing resources, expertise, and advice. It gives an easier planning and preparation of
lessons and designing materials, and it can access quality training resources and keeping skills
updated.
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