Warlord
Warlord
Warlord
A
warlord is a fierce leader that inspires your
allies and terrifies your foes. Although trained Key Ability
in fighting, a warlord's true strength lies with At 1st level, your class gives you an ability boost to your
their ability to lead their allies to victory. choice of Charisma, Intelligence, or Wisdom depending
Perhaps you are a trained noble born, a military on your Leadership Style.
officer, or even a minor war chief seeking glory.
Regardless of your origins, you strengthen your Hit Points
allies with your cunning, tactical strategies, or inspiring
presence. 8 plus your Constitution modifier
You increase your maximum number of HP by this
During Combat number at 1st level and every level thereafter.
Encounters...
You either confront your enemies head on alongside your Initial Proficiencies
allies or stand back to guide your companions with inspiring At 1st level, you gain the listed proficiency ranks in the
words and insightful words. following statistics. You are untrained in anything not listed
unless you gain a better proficiency rank in some other
way.
During Social
Perception
Encounters... Trained in Perception
Relying on your leadership, you are a voice of reason to help
your allies negotiate with others. Saving Throws
Expert in Fortitude
While Exploring... Trained in Reflex
Expert in Will
You help push your allies to overcome any obstacle in their
path, and your coordination helps ensure your group's Skills
survival in dangerous lands. Trained in one skill determined by your choice of
Leadership Style
In Downtime... Trained in a number of additional skills equal to 3 plus
your Intelligence modifier
You can use your talents as a leader to make friends with
important individuals and gather useful allies. You might also Attacks
excel at crafting tools to help your companions in further Trained in simple weapons
adventures. Trained in martial weapons
Trained in unarmed attacks
You Might... Defenses
Help guide your companions to reach their potential. Trained in medium armor
Recognize the responsibility of leadership means your Trained in light armor
number one priority is your allies. Trained in unarmored defense
Be disinterested in problems that are out of your military
expertise. Class DC
Trained in warlord class DC
Others Probably...
Expect you have a large ego. Ancestry and Background
Respect your leadership and knowledge of warfare and
tactics. In addition to the abilities provided by your class at 1st level,
Find themselves drawn to your charismatic presence or you have the benefits of your selected ancestry and
impressed by your clever thinking. background, as described in Chapter 2 of the CRB.
Class Features Initial Proficiencies
You gain these features as a Warlord. Abilities gained at At 1st level, you gain a number of proficiencies that represent
higher levels list the levels at which you gain them next to the your basic training, noted at the start of this class.
features' names.
MAGICAL DEFENSE ↻
AUDITORY VISUAL WARLORD
QUICK PLACEMENT ↻
COMMAND WARLORD
SHIFTING ASSAULT
WARLORD
WARLORD'S RESPITE ↻
AUDITORY HEALING VISUAL WARLORD
HELPFUL EXPLORER You call on your ally to go all out on their aggression. One ally
within 30 feet of you gains a +1 status bonus to attack rolls
EXPLORATION WARLORD
and a status bonus to damage equal to your Leadership
Style's ability modifier. Both effects last for 1 round.
You help an ally do better in dangerous situations. As an
exploration activity, you can Aid an ally's exploration activity.
In place of Aid, you can use Helpful Word. ATHLETIC LEADERSHIP
WARLORD
MAGICAL START ↻ Prerequisite: Trained in Athletics
COMMAND WARLORD
You know how to motivate your allies with bold maneuvers.
Prerequisites: Esoteric Leadership Instead of using Lead By Example to make a Strike, you can
Trigger: After initiative is rolled but before the first turn. use it to make a Disarm, Grapple, Shove, or Trip attempt. You
can also use your Leadership Style's ability modifier instead
An ally within 30 feet is quickened for 1 round, and can use of Strength for the Athletics check.
this extra action to cast a cantrip.
Pathfinder 2e: Warlord
8
COMMANDER'S STRIKE
GET OUT OF THERE!
COMMAND FLOURISH WARLORD
COMMAND WARLORD
You and your ally trade places. You switch places with an ally Trigger: When you see an ally within 30 feet of you score a
within 5 feet. You and your ally's movements do not provoke critical hit on a Strike
reactions. Your ally can't be a larger size than you or more You witness a mighty strike from your ally and encourage
than one size smaller than you. them to seek greater glory. The ally gains temporary hit
points equal to your Leadership Style's ability modifier plus
STRATEGIC SWAP ↻ your level. Your ally is then temporarily immune to gaining
temporary hit points in this way for 1 hour.
COMMAND WARLORD
Trigger: After initiative is rolled but before the first turn. HUSTLE ORDER
You can switch the initiative scores of a willing ally with CONCENTRATE WARLORD
another willing ally or yourself.
Your commands push your allies to move quicker. If your next
4th Level action is to use an action with the Command trait, then one
ally affected by the command gains a +10-foot circumstance
CHARGE WITH ME OR bonus to speed for 1 round.
FLOURISH OPEN VISUAL WARLORD
You rush into the fray and inspire your allies to follow suit.
Stride twice. All allies within 30 feet of your starting position
gain a +10-foot status bonus to their speed for 1 round. If you
end your movement within melee reach of at least one enemy,
you can make a melee Strike against that enemy.
If you spend 3 actions, then you can also use Lead By
Example before you Stride twice.
COMMANDER'S GUIDANCE
WARLORD
Prerequisite: Imposing Leadership Your presence keeps your allies from succumbing to fear.
When you and allies within your Leadership Style's aura roll
You push your allies to dominate the battlefield. You and a success on a save against a fear effect, you get a critical
alliies within your Leadership Style's aura gain a +1 status success instead. In addition, any time you or an ally within
bonus to Grapple, Shove, and Trip. This bonus increases to your aura gains the frightened condition, reduce the
+2 if you have Greater Aura. condition’s value by 1.
Prerequisite: Inspiring Leadership Under your leadership, your allies rest more easily at night.
Your charismatic presence makes your allies easily liked. You When resting, you and all allies regain double the number of
and alliies within your Leadership Style's aura gain a +1 Hit Points and reduce the severity of the doomed and drained
status bonus to Make an Impression and Request. This conditions by 2.
bonus increases to +2 if you have Greater Aura.
MOTIVATING ORDER
AURA OF SHADOWS CONCENTRATE WARLORD
WARLORD
Your commands encourage your allies. If your next action is
Prerequisite: Skirmishing Leadership to use an action with the Command trait, then one ally
You guide your allies to stick to the shadows, waiting for the affected by the command gains temporary Hit Points equal to
perfect moment to strike. You and alliies within your half your level. The temporary Hit Points last for 1 round.
Leadership Style's aura gain a +1 status bonus to Hide and If the command already grants temporary Hit Points, then
Sneak. This bonus increases to +2 if you have Greater Aura. add to that total.
WARLORD
Frequency: Once per hour
You land a mighty blow that reminds your companion that the
Your aggressive leadership pushes your companions towards fight isn't over yet. Make a Strike. You can attempt a
greater violence. When you or an ally within your Leadership counteract check to remove one condition on an ally within
Style's aura critically succeeds on a Strike or reduces a 30 feet, using the source of that condition to determine the
creature to 0 hit points, the attacker can make another Strike counteract level and DC. For your counteract check, you use
as a reaction. half your level rounded up as the counteract level and your
attack roll as the counteract roll. If the condition was caused
by an ongoing effect and you don't remove that effect, the
RAPID ORDER condition returns at the end of your next turn.
CONCENTRATE WARLORD
SHARED EXAMPLE
WARLORD
WRATHFUL CRY
WARLORD
Frequency: Once per 10 minutes
Prerequisite: Dreadful Threat
You let out a frightening roar that terrifies foes. If the next PUNISHING BLOW
action on your turn is to use Dreadful Threat, you can target
all enemies within 30 feet of you with Dreadful Threat. WARLORD
You push yourself to expand your influence. Select one aura Frequency: Once per hour
you have from a warlord feat or feature, such as Fearless You let out a victorious battle cry to push your allies forward.
Presence or your Leadership Style aura. The radius of the You and all allies are quickened for 1 round and can use the
aura increases by 10-feet until the start of your next turn. extra action to Step, Stride, or Strike.
Pathfinder 2e: Warlord
14
GREATER BOLSTERING
16th Level
WARLORD
COURAGEOUS PRESENCE
Prerequisite: Bolstering Strike
WARLORD
Prerequisite: Fearless Presence Your attack invigorates your ally to not give up. When you use
Bolstering Strike, your ally gains temporary Hit Points equal
Your bravery better bolsters the resolve of your allies. You and to your Leadership Style's ability modifier plus your level.
all allies within your Leadership Style's aura treat the result
of a save against a fear effect as one degree higher. QUICKEN ORDER
CONCENTRATE WARLORD
DEBILITATING STRIKE
Frequency: Once per 10 minutes
WARLORD
Frequency: Once per 10 minutes You urge an ally to seize the moment. If your next action is to
Prerequisite: Dazing Strike use an action with the Command trait, then one ally affected
by the command is quickend for 1 round. The ally can use the
Your powerful attack leaves your foe sluggish. When you use extra action to Step, Stride, or Strike.
Dazing Strike, it gains the following success effects.
Critical Success: Target is slowed 2 and flat-footed to you 18th Level
and your allies for 1 round.
Success: Target is slowed 1 and flat-footed to you and your ATTENTIVE ALLIES
allies for 1 round.
WARLORD
VIOLENT PRESENCE
Prerequisites: Focused Order
Your allies can easily react to your orders. An ally is no longer
WARLORD
limited to being affected by a single command at a time;
Prerequisite: Relentless Violence when you use a new command on an ally, all previous
commands’ effects on that ally continue for their remaining
You encourage brutality in combat. When you or your ally duration.
uses a reaction to make a Strike from Relentless Violence,
the Strike deals persistent bleed damage equal to your
leadership dice.
You can effortlessly direct the battlefield. You are permanently Frequency: Once per day
quickened; you can use your extra action only to use 1 action You signal one enemy to be swiftly eliminated. Target an
with the Command trait. While in exploration mode, you can enemy within 60 feet of you. You and your allies deal
declare that you are using an action with a Command trait additional precision damage against the target equal to your
while using any exploration tactic. Even before your first turn leadership dice. If the target of Focus Fire dies, you can
in a combat encounter, that command is active as if you had switch targets to another enemy as a free action. Focus Fire
used it on your previous turn. ends after 1 minute.
SHIFT THE FIELD Warlord Dedication
CONCENTRATE WARLORD Archetype
Frequency: Once per day You have studied the art of leadership and warfare.
Prerequisites: Rearrange
Trigger: You use your reaction on Rearrange Multiclass Warlord Characters
You manipulate the battlefield like a chess board. You can Any character hoping to gain abilities to support their allies
swap the initiative scores of all creatures. can benefit from the warlord archetype, especially if you have
actions to spare or want more reactions.
WARLORD'S DOOM
2nd Level
FLOURISH FORTUNE WARLORD
WARLORD DEDICATION
You break your adversary’s resolve with a ferocious strike.
Make a Strike. If you hit the target, the target treats its next ARCHETYPE DEDICATION MULTICLASS
saving throw as one degree of success lower. Prerequisites: Charisma, Intelligence, or Wisdom 14
You choose a Leadership Style and are trained in the
20th Level corresponding skill; if you were already trained in that skill,
you instead become trained in a skill of your choice. You gain
LEGENDARY PUSH your Leadership Style's aura. You gain the leadership dice
class feature, except the die is 1d4, increasing to 1d6 at 6th
AUDITORY VISUAL WARLORD
level. You don’t increase the number of dice as you gain levels.
Frequency: Once per day You become trained in warlord class DC.
Through your presence and commands, your companions
exceed mortal limitations. For 1 minute, you and allies are 4th Level
quickened, but get two extra actions instead of one. You can BASIC LEADERSHIP
use the additional actions for any action. After the minute,
you and your allies are slowed 1 for 1 minute. ARCHETYPE DEDICATION MULTICLASS
Prerequisites: Warlord Dedication
You gain a 1st- or 2nd-level warlord feat.
WARLORD'S EXAMPLE
ARCHETYPE DEDICATION MULTICLASS