Masquerade Mystery: Host Guide 4-14
Masquerade Mystery: Host Guide 4-14
MYSTERY
PLEASE SEE THE 15-20 PLAYER HOST GUIDE FOR A LARGER PARTY.
CONTENTS
04 PREPARATION
05 WHODUNIT?
06 INVITE GUESTS
07 CHARACTER TABLE
PREPARATION
Object of the Game
The goal is to identify the correct Murderer before
he or she confesses!
In-person party:
Inspector Script • Decorations, refreshments,
music
Virtual party:
Video/audio recordings of the
Graphic backgrounds suitable for the
Inspector’s speeches
selected platform
Time
Character Guides (already Allow 1 to 2 hours for the game. For 4
customized to the guest/character) players, it might be very quick; for 14
players, it will probably take the full 2
hours.
Evidence for each Round (on Round 1
paper or pdf ): Part A 5-15 minutes
• Round 2 (Motives): List & Note Part B 15 minutes (you need to control
• Round 3 (Method Watch with an this round, perhaps with a timer)
inscription) Round 2 10-18 minutes
• Round 4 (Opportunity): Letter Round 3 10-18 minutes
Round 4 10-18 minutes
Accusations 10-18 minutes
Final Statements 10-18 minutes
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WHODUNIT?
This game is designed around a randomly selected Then, at the start of the party, tell the play-
Murderer. That way, you can play it over and over, ers that the identity of the Murderer will be
perhaps with a different selection from the characters, determined at the end of the first round.
and have a satisfying conclusion.
Before Round 2, randomly draw one slip
To make this work, the Host needs to do a few things
of paper and follow the instructions for
before the party:
“Identifying the Murderer” listed below.
After all players have confirmed, assign each You will use the remaining slips of paper
one (including yourself ) a letter of the alphabet for the Final Statements.
and ask them to keep it secret.
If you don’t want to know who the Murderer is,
ask an assistant to send out the assignments.
INSTAGRAM FACEBOOK
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TITLE: MASQUERADE MYSTERY
INVITE GUESTS
Determine Your Guests
The game can accommodate 4 to 20 Players.
Please see the 15-20 Player Host Guide for a
large party.
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CHARACTER TABLE
Please note you will only receive the full 20 character packs if you have purchased the 20 player game. If you
have purchased the 4 - 8 player game you will receive the first 8 characters, and first 14 characters if you have
purchased the 4 - 14 player game. To access more characters please purchase the expansion pack.
1 The Countess F Party host, wealthy widow, and Queen of Society, you need her approval to do anything
2 The Sparrow F Distant relative of The Countess, works as her companion, reading to her and running errands
3 The Dragon M Single man of large fortune, nephew of the Countess, main target for a lot of women
4 The Dove F Young and quite naïve, very pretty and has recently inherited a large fortune
5 The Lion M Retired military, wealthy, craves power and social status. Doesn’t tolerate anyone from the lower class.
6 The Stallion M Heir to his family estate, master of seduction, virgin conquests are his favourite game
7 The Stag M Was in love as a young man but wasn’t allowed to marry her so never married anyone
8 The Phoenix F Nobleman’s lover in his youth, he wasn’t allowed to marry her, has an illegitimate child
9 The Cat F Recently widowed gentlewoman, desperately wants her children to marry well
10 The Hare N Life and soul of the party, jolly and drunk, loves to celebrate any occasion
11 The Bluebird F Upper class, rich, dislikes the lower classes, desires to move up in society
12 The Black Swan N From a good but not rich family, beautiful and seeks a very rich man to marry
13 The Wolf M Had money but wasted it, now has to fend for himself, lies a lot
14 The Fox M Respectable family but not rich, he’s made his own fortune but is still looked down on
15 The Turtle N Quick to anger, jealous, wants to help their family but doesn’t go about it well
16 The Shark M Younger brother, wants his own profession so he’s not relying on his family
17 The Mouse N Cousin of the Stallion, mother married beneath her so they are poor, stays with relatives
18 The Dog N The illegitimate child of the nobleman, came to seek out their father
19 The Unicorn F Youngest daughter, pretty but foolish, easily manipulated as they fall in love too easily
20 The Weasel M Vain, selfish, has a profession but still seeks a rich woman to marry to move up ranks
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Send Invitations
Send the date, time, and virtual platform link to the guests.
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Send or give each player their Character Guide. Inform them that there is no advantage to reading
Starting
ahead.
Explain that the Murderer will be determined during the game—and it could be any one of them!
If possible, divide Players into small groups for this Round, using virtual Breakout rooms or party areas. (If you
are using zoom, you can learn about breakout rooms here.
If you are not able to form small groups, you can either:
Part B: Rumours
Gossip about people as they listen (they will get a chance to respond in the next round)
Ask a Player to step away as you talk about them.
Direct Players to turn to Round 1: Rumours in their Character Guides.
Direct Players to select one rumour about another character at the party, then spread it to anyone who will
listen. This will require some improvisational skills.
Players may move from group to group to spread rumours.
Keep an eye on the time during these gossip sessions. Move on after 15 minutes or when people start
wandering off the topic. For smaller groups, you may have time to spread two rumours per player.
the Murderer
Tell the players to keep a blank face, then draw a slip of paper, preferably on camera. Announce the let-
Identifying
ter. Inform the players that the letter you drew is the Murderer, who should use the “Guilty” scripts in their
Character Guides. Everyone else should use the “Innocent” scripts.
IMPORTANT: Keep the slips of paper handy for determining the order of the Final Statements!
Select a player to choose a scripted question to ask another player. In this Round, the questions all relate to the
Rumours that were spread earlier.
The second player reads or improvises on the scripted answer about their motive (either the “Innocent” or
“Guilty version).
The second player then chooses a scripted question to ask a third player.
Continue this process until all players have answered one question.
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Direct Players to turn to the Final Statements section in their Character Guides.
Final Statements
Pull a slip of paper and announce that letter. Call on that player to read or improvise on their “Innocent” Final State-
ment.
Continue until all the slips are gone and only the Murderer is left.
The Murderer confesses by reading or improvising on their “Guilty” Final Statement.
Award Prizes
You may want to award prizes for:
Best Inspector (first person to correctly name the Most Likely to Commit a Crime (for someone
Murderer and the motive) who was not guilty, but received many votes)
Best Costume (hold a vote if desired, possible via Best Liar (for the Murderer, if no one guessed
Chat) who they were)
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