Dr. Will Kurlinkus discusses different concepts related to nostalgia in their final project document, including:
1) The idea of "non-places" that evoke nostalgic feelings, such as old designs of fast food restaurants, malls, and video stores.
2) The concept of a "deadzone" being places like abandoned malls that can be revived through gentrification.
3) The potential for young people and children to feel nostalgia in the same way as older individuals.
Dr. Will Kurlinkus discusses different concepts related to nostalgia in their final project document, including:
1) The idea of "non-places" that evoke nostalgic feelings, such as old designs of fast food restaurants, malls, and video stores.
2) The concept of a "deadzone" being places like abandoned malls that can be revived through gentrification.
3) The potential for young people and children to feel nostalgia in the same way as older individuals.
Dr. Will Kurlinkus discusses different concepts related to nostalgia in their final project document, including:
1) The idea of "non-places" that evoke nostalgic feelings, such as old designs of fast food restaurants, malls, and video stores.
2) The concept of a "deadzone" being places like abandoned malls that can be revived through gentrification.
3) The potential for young people and children to feel nostalgia in the same way as older individuals.
Dr. Will Kurlinkus discusses different concepts related to nostalgia in their final project document, including:
1) The idea of "non-places" that evoke nostalgic feelings, such as old designs of fast food restaurants, malls, and video stores.
2) The concept of a "deadzone" being places like abandoned malls that can be revived through gentrification.
3) The potential for young people and children to feel nostalgia in the same way as older individuals.
• Non-Place: “Transit points and temporary abodes like hotel chains, supermarkets, airports, and retail outlets….nobody knows who you are in a non-place; you are, instead, alone together with others, anonymous, a ghost.” • “Yearn for the way a place used to look before it became a non-place” • We can be nostalgic for non-places: old fast- food designs, the mall, the video rental store
• Deadzone: when a non-place dies. Abandoned
malls. Can be revived through gentrification (aka faux realness)
• Nostalgia-scape
• “The seasons of my life when I felt most nostalgic
are those when I felt most out of control”
• Q. Why might young people and kids feel as
nostalgic as older people?
4 / 1 9/ 2 3 3 STARBUCKS NEW ORLEANS
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T HINK OF A NON-PL ACE, NOSTALGIASCAPE, OR DEADZONE: W HAT RESEARCH QUEST IONS COULD YOU ASK ABOUT I T? WHAT ARE VAPORWAVE’S PROTEST TACTICS? • Accelerationism: speeding capitalism’s ultimate demise by ironically embracing its excesses. • True Joy in decay (the new sincerity) • The future is now (uncanny valley) • Sharing Community PLAY FREELY AT YOUR OWN RISK How can nostalgia make us rethink design? What research questions can we ask about nostalgia and play?
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WHAT T ERMS F ROM DIF F EREN T CULTURES & COMMUNI T IES DO WE HAVE TO DESCRIBE NOSTALGIA? E.G. OLD SCHOOL
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IF YOU HAD TO STUDY NOSTALGIA TODAY? HOW WOULD YOU DO IT?
Immediate download Consumerism, Waste, and Re-Use in Twentieth-Century Fiction: Legacies of the Avant-Garde 1st Edition Rachele Dini (Auth.) ebooks 2024