Artificer
Artificer
Artificer
Players: The goal of the game is for all players and
/u/1d6FallDamage
the GM to have fun playing, so as with any class,
For indepth balancing discussions
trivializing another player or a large swath of challenges
/r/Pathfinder2eCreations and may not be fun for others. Some campaigns may call for
/r/Pathfinder2e (Sub and Discord) breaking builds, but many do not, so keep these ideas in
mind as you build your artificer and select their items.
Artificer
While not adept at casting spells, your ability to work with magical devices is
unparalleled. Able to replicate and manipulate anything you get your hands on is a
great boon to yourself and allies. When you're out adventuring, there's always
opportunities to test new inventions such as a jurry rigged cannon or prototype runes,
along with many more secrets of artifice to uncover.
At 1st level, your class gives you an You increase your maximum number proficiency ranks in the following
Expert in Will
Your more scientifically focused mind offers a different perspective, and
your knowledge of artifice can provide details on magical items and other
mechanisms. Skills
Trained in Crafting
You keep your eyes out for both magical items and for any oddities that
Trained in a number of
You might spend your time creating new inventions, disassembling old Trained in unarmed attacks
items for parts or putting your crafting skills to work to finance your
Trained in polytools
larger projects.
Defenses
You might… Trained in medium armor
Spend more time observing the architecture of wherever you are Trained in light armor
formulas for four Level 1 or lower magical items. You are skilled in replicating magical arms and
Every time you level up, you may add two common armor, and due to this knowledge you can effectively
formulas for magical items of your level or lower for use any weapon that you create yourself.
free to your formula book.
Artificer Homebrew By /u/Dragnseeker
Martial Weapons and Heavy armor with the scrap If you have Scrap Efficiency, you can instead create
trait use your Simple Weapon and Medium armor four pieces of magical ammo that are no higher than
proficiencies respectively. You gain the Shield Block half your level (rounded down).
general feat.
in the same square one already locked in place. When you prepare your protean staff, it gains
You lock your Scrap Cannon in place, giving up charges equal your level instead of the normal
mobility for improved range and reloading capabilities. amount. You may also spend 2 scrap to increase the
If the cannon is already locked in place, you can weild total charges by the maximum spell level on the staff.
it as part of the same action. While in this stance, the The scrap cost to replicate wands is reduced to 1,
cannon cannot move from its square unless you use an and the cost to replicate staves is reduced to 3
action to pick up your weapon, leaving the stance. Starting at level 9 you may spend 4 scrap to increase
Double the weapon’s range increment, it gains the the total charges by twice the maximum spell level on
volley 30’ trait, and its reload becomes 0.
the staff.
If you leave your square or let go of the cannon, you
Artificer feats
leave this stance, and must spend an action to pick
At 1st level and every even numbered level thereafter,
your weapon back up.
you gain an additional artificer class feat. Artificer
You can create magical ammunition, creating two class feats are described beginning on page 7.
pieces of ammo by spending one scrap. The ammo
created can be arrows, sling bullets or bolts, even if it
does not normally come in that variety.
Artificer Homebrew By /u/Dragnseeker
Feat Level
Ancestral Artifice 6 Weapon mastery 13th
Animated Armaments 8 You fully understand the intricacies of your weapons. Your proficiency
Artificer's Investiture 12 ranks for simple weapons, the polytool and unarmed attacks increase to
Artificer's Trick 14 master.
Artificial Body 12
Bigger Batches 4
Evasion 15th
Your proficiency rank for Reflex saves increases to Master. When you roll
Body Enhancements 2
a success at a Reflex save, you get a critical success instead.
Charged Creation 12
Companion's Cry 4 Greater Weapon Specialization 15th
Complete Animated 18
Armaments Your damage from weapon specialization increases to 4 with weapons
Consumable Crafting 1 and unarmed attacks in which you’re an expert, 6 if you’re a master, and
Crossbow Terror 2 8 if you’re legendary.
Drain Rune 10
Greater Resolve 17th
Enhanced Familiar 2
Your proficiency rank for Will saves increases to Legendary. When you
Expanded Scrap Casting 6
roll a critical failure at a Will save, you get a failure instead. When you
Expanded Trades 4
fail a Will save against a damaging effect, you take half damage.
Expedited Crafting 8
Extra Scraps 18 Tinkering Mastery 17th
Flexible armory 10
You’ve mastered your arsenal of artificer techniques and imitating arcane
Hasty Replication 10
spells. Your proficiency ranks for your arcane spell attack rolls and spell
Incredible Scrap Companion 10
DCs increase to master.
Lightning Recharge 16
Magic Sense 12 Medium armor mastery 19th
Material Tinkering 6 Your proficiency ranks for light armor, medium armor, and unarmored
Mature Scrap Companion 6 defense increase to master.
Overcharged Runes 18
Overclock Strikes 4 Mastered Magical Trickery 19th
Perfected Artificial Body 20 You can use magical items without a second thought. You always gain the
Persistent Creation 8 benefits of both options for Improved Magical Trickery. Whenever you
Projectile Barrage 6 would roll a failure on Trick Magic Item it becomes a success instead.
Quickened Refurbishment 20
Quick Trick 2 Artificer Feats
Remote Cannon 18 At every level you gain an artificer feat you can select one of the following
Running Reload 4 feats. You must satisfy any prerequisites before taking the feat.
Scrap Casting 1
1st level
Scrap Companion 1
Scrap Detonation 8 SCRAP FAMILIAR FEAT 1
Scrap Familiar 1
ARTIFICER
Scrap Link 14
Scrap Snares 2 You create a familiar from spare parts you have laying around. You gain a
Soul of Artifice 20 familiar.
Spare Parts 6 They are a construct instead of being any of their other types, and
Specialized Scrap Companion 16 cannot be healed by spells and items with the positive trait. You can
Sprocketed Scrap Cannon 10 instead use any ability or spell that restores hitpoints to an object. You
Staff Metamagic 8 may replicate any action or activity that would restore Hit Points or
Staff Supremacy 20 remove the wounded condition from your familiar that uses the Medicine
Ultimate Polytool 16 skill (such as Treat Wounds or Battle Medicine) using the Crafting skill and
Volatile Detonation 14 holding a repair kit instead
Artificer Homebrew By /u/Dragnseeker
Artillerist ARTIFICER
You’re able to draw and manipulate magical items in When you craft a batch of consumable items, you can
one swift motion. You Interact to draw a worn magic make up to eight in a batch instead of the usual four
item, then use Trick Magic Item on it. per batch.
You’ve turned your knowledge of artifice inwards, Source Core Rulebook pg. 172
enhancing your own body functions. During your daily You can reload your weapon on the move. You Stride,
preparations, you may spend one scrap to gain one of Step, or Sneak, then Interact to reload.
the following effects until your next daily
preparations: COMPANION'S CRY FEAT 4
Your unarmed attacks deal 1d6 bludgeoning and ARTIFICER
modifier before becoming encumbered, and you You may spend one scrap to temporarily increase the
can hold and carry a total Bulk up to 11 + your damage potential of your strikes. You overclock one
Strength modifier. scrap weapon you’re wielding with arcane energy. For
Starting at level 6, you can spend two scrap to gain 1 minute, your Strikes with that weapon deal 1
two of the benefits. additional damage per weapon damage die. The
damage is the same type that the weapon deals.
SCRAP SNARES FEAT 2
ARTIFICER 6th Level
You gain the Snarecrafter Dedication Feat, even if you ANCESTRAL ARTIFICE FEAT 6
could not normally take a new dedication feat. In
ARTIFICER
addition, once per day you can spend one scrap to re-
Prerequisites At least one spell gained from your
prepare a used snare so it can be used again.
Ancestry or Heritage.
4th level Spells that you have gained from from your Ancestry
or Heritage count as being on the arcane spell list for
EXPANDED TRADES FEAT 4
the purposes of casting from magical items.
ARTIFICER
Through studying in a different area of artifice, you If you have a proto-staff, when you use it to imitate a
gain the ability to efficiently imitate items specialized staff, you may replace one of the spells on that staff
in by another trade. Pick a Trade other than your own. with one you gained from your Ancestry or Heritage.
You gain the discount to scrap items that the Trade
would normally grant, but you do not gain any of the
other benefits. You may select this feat more than
once, choosing a different trade each time.
Artificer Homebrew By /u/Dragnseeker
When applying a scrap or proto-rune to a weapon, you Your work often leaves you with spare parts that can’t
may also temporarily change the weapon’s material be used for making anything on their own, but still
into silver or cold iron until the rune is removed. At might have some use. You gain access to an additional
level 14, add adamantine to the materials that you can 2 scrap, but they cannot be used to replicate items.
pick from.
8th Level
PROJECTILE BARRAGE OR FEAT 6
PERSISTENT CREATION FEAT 8
ARTIFICER
ARTIFICER
Using a crossbow or Scrap Cannon, you load and
Source Character Guide pg. 104
launch a volley of projectiles. Make a single attack roll
against each creature in a 15’ cone, or 25’ cone if you You can cast creation as an innate spell at will,
are using a Scrap Cannon and are in the Fortified choosing whether it is arcane or primal each time. The
Position Stance. This counts as two attacks against created object lasts until you spend 1 hour not within
your Multiple Attack Penalty, but do not increase the its immediate vicinity or until it is destroyed. Such
penalty until after this action finishes. objects are called persistent creations. If you cast
creation again, any persistent creation you previously
You can use special or magical ammunition for this created with the spell immediately disintegrates.
ability, and if you do it costs 4 of the ammunition,
reguardless of the number of targets. If the Artificer: You may only choose arcane as the tradition
ammunition requires an action to activate, you can ANIMATED ARMAMENTS FEAT 8
activate all of them by spending an extra action on
ARTIFICER STANCE
Projectile Barrage.
Prerequisites Arms Smith Trade
EXPANDED SCRAP CASTING FEAT 6 Requirements You are wielding a melee weapon with
ARTIFICER the scrap trait
Prerequisites Scrap Casting By infusing your scrap weaponry with animating
Your ability to replicate spells using scrap expands. energy, you can cause it to fly and attack foes at a
Each scrap you use up to a maximum of 2 grants two range. While in this stance, you can spend an action to
cantrips from the arcane tradition instead of one. In have the weapon fly and strike a creature within 60’
addition, you may spend one scrap to pick a first and using your own attack modifier and multiple attack
second level spell from the arcane spell list and can penalty before returning to your hand. This strike
cast them once each before your next daily increases your multiple attack penalty as normal.
preparations. EXPEDITED CRAFTING FEAT 8
MATURE SCRAP COMPANION FEAT 6 ARTIFICER
Requirements You are holding an item with the scrap Prerequisites Runecrafter Trade
trait. In a pinch, you can drain the energy from your proto-
You overload your scrap item with arcane energy, runes to rejuvenate allies or deal damage. You interact
propelling it to a point within 60’ of you. It then an item you are holding or wearing benefitting from
explodes, dealing 2d8 fire or electricity damage plus one of your proto-runes to heal yourself or an ally
an additional 1d8 for each scrap used to make the item within 30 feet for 6d6+6, or to deal the same amount
in a 15’ burst centered on it (Basic Reflex). If an item of negative damage to an enemy within the same
cost less than 1 scrap to create, it deals only the base range (Basic fortitude save). The rune is then rendered
damage. This action gains the appropriate trait for the inert and gives none of its benefits or effects until
type of damage it deals. your next daily preparations.
The item and scrap are lost and cannot be replaced This action gains the positive trait if used for healing,
until your next daily preparations. and the negative trait if used for damage.
STAFF METAMAGIC FEAT 8 At level 15, the healing and damage increases to
ARTIFICER METAMAGIC 8d6+10
Prerequisites Staff Carver Trade HASTY REPLICATION FEAT 10
Not content with merely casting spells as they are,
ARTIFICER
you have devised a way to incorporate metamagic into
You can replicate items in a pinch. As a 10 minute
your protean staff. During your daily preparations, you
gain a single metamagic feat from the wizard class activity you can use any unused scrap to replicate an
item following the normal rules, except it costs one
that has a level requirement of no more than half your
level until your next daily preparations. You may only more scrap than it normally would.
use this feat when casting spells from your protean FLEXIBLE ARMORY FEAT 10
staff. ARTIFICER
10th Level You can alter the properties of magical weapons and
armor to better suit you. When replicating a specific
INCREDIBLE SCRAP COMPANION FEAT 10
weapon, you may have the base weapon instead be
ARTIFICER
any weapon in the same weapon group that you are
Prerequisites Mature Scrap Companion proficient with. If an ability requires a specific trait to
You continue to improve your scrap companion. It function (Ex. The thrown trait), it can not be activated
becomes a nimble or savage animal companion (your if the new base weapon does not have that trait.
choice), gaining additional capabilities determined by When replicating a specific armor, you may change
the type of companion. the base armor to any armor within 1 step of the
armor type that you are proficient with. For example,
This serves as Incredible Animal Companion for the Light armor can become medium armor or unarmored,
purpose of meeting prerequisites. but not heavy.
SPROCKETED SCRAP CANNON FEAT 10
ARTIFICER
You have such a deep connection to the things you Prerequisites Master in Crafting
create out of scrap that you can use them as conduits Sometimes you need to reuse an item before it's ready,
to communicate with their wielders. You can so you have devised a way to quickly recharge items.
telepathically communicate with anyone within 200’ You can spend 1 scrap to regain the use of a scrap
who is carrying one of your scrap items.
item's ability that has a frequency of no longer than
If you are legendary in crafting, you can once per day. If you are Legendary in crafting, reduce
communicate as long as they are on the same plane of the actions needed to 1.
existence as you.
18th Level
ARTIFICER'S TRICK FEAT 14
OVERCHARGED RUNES FEAT 18
ARTIFICER FORTUNE
ARTIFICER
Frequency Once per 10 minutes
Trigger You would fail or critically a saving throw Prerequisites Runecrafter Trade
Your intelect and inventions can get you out of harm's Your proto-runes can be integrated into weapons that
way more often than not. When you would fail or have already reached their limit. If you use scrap to
critically fail a saving throw, you may spend one scrap apply a property rune to a weapon, its capacity for
or render one of your scrap items inert until your next property runes is increased to one past its normal
daily preparations to reroll the saving throw and take maximum. This does not stack with other materials or
the better result. abilities that also add capacity to weapons or armor,
such as an item made from orichalchum.
16th Level
REMOTE CANNON FEAT 18
SPECIALIZED SCRAP COMPANION FEAT 16 ARTIFICER
ARTIFICER
Prerequisites Fortified Position
Prerequisites Incredible Scrap Companion When you enter your Fortified Position Stance, you
Your scrap companion continues to be improved in may choose to let go of the weapon and using your
power and ability, and it is now enhanced enough to connection to it to aim and fire it remotely. You retain
become specialized. Your scrap companion gains one all benefits of the stance, except you do not gain cover
specialization of your choice. unless you are holding onto the cannon. As long as
you are within 200' of the cannon, you may strike and
This serves as Specialized Companion for the purpose perform actions that you normally could with the
of meeting prerequisites.
cannon, originating from where you entered the
ULTIMATE POLYTOOL FEAT 16 stance.
ARTIFICER
Additionally while you are in the fortified position
stance, you are quickened and can only use the extra
You create the ultitool, an upgrade to the polytool.
action to strike or to pick up your weapon and leave
When replicating and applying property runes to one
the stance.
of the blades, they cost one less scrap to replicate.
If it is lost, it can be replaced with one day of When placed this way, the cannon has 8 Hit Points for
downtime, but loses any property runes that were on each of your levels, its BT is equal to four times your
it. If there were scrap runes applied, you regain the level, and its AC is equal to 12 + your level.
scrap spent on them as the old ultitool crumbles into
useless parts.
Artificer Homebrew By /u/Dragnseeker
disintegrate.
If you have the Ancestral Artifice Feat, you can also
use spells gained from ancestry feats. QUICKENED REFURBISHMENT FEAT 20
COMPLETE ANIMATED ARMAMENTS FEAT 18 ARTIFICER
ARTIFICER
Prerequisites Hasty Replication
Prerequisites Animated Armaments Stance You can tear down and remake scrap items extremely
Requirements You are wearing armor and weilding a quickly. As an 1-hour activity you can disassemble
melee weapon with the scrap trait scrap items and spend the scrap to replicate items or
spend on other artificer abilities as if you had made
When you enter the Animated Armament Stance you
your daily preparations. If the old item has a limited
may instead choose to animate both the weapon and
use ability that has been used and is not recharged, it
your armor, regardless of if the armor has the scrap
can not be torn down in this way.
become trained in crafting. If you were already trained Prerequisites Expert Inventor, master in Crafting
in Crafting you become trained in a skill of your You have acess to 6 scrap per day and the level of item
choice. You also gain the Trick Magic Item skill feat. you can replicate increases to 7. For every level you
You're trained in spell attack rolls and spell DCs for gain beyond 12th, the level of item you can replicate
arcane spells. Your key spellcasting ability for artificer increases by 1.
archetype spells is Intelligence, and they are arcane
artificer spells.
Special You can select this feat more than once. Each
time you select it, you gain another artificer feat.
Magic Items
Weapons MENDING ROPE ITEM 1
ULTITOOL ITEM 16 TRANSMUTATION MAGICAL
property rune adds to the active blade, such as fire Usage Worn; Bulk 1
from a flaming rune, instead of Bludgeoning, Piercing This replication of a limb can replace any arm, leg or
or Slashing using the Modular Trait
tail for standard uses but cannot replicate any special
biology such as a Venomtail Kobold’s Tail Toxin. This
Activate Interact; Trigger You are about to make a prosthetic can only replace missing limbs, not give one
skill check that requires a tool or set of tools; that you would not normally have. You can have any
Frequency Once per 10 minutes; Effect The polytool number of prosthetics and they count as only one item
morphs into any set of tools needed for a check, toward your investiture limit.
granting a +3 item bonus to any check made. The Type: Prosthetic Limb; Level 1; Price 15gp
ultitool reverts to being a weapon after the check is Type: Greater Prothetic Limb; Level 5; Price 130gp
This weapon is concidered magical for the purposes of Usage Held in one hand; Bulk L
bypassing resistances. This rune needs no potency Price 20gp
rune to be present on the weapon to grant this effect. This baton is about a foot long and contains a single
Held Items cantrip. The appearance typically relates to the spell
within.
GLOWSTONE ITEM 1
EVOCATION MAGICAL Activate Cast a Spell; Frequency once per day, plus
Price 9gp overcharge; Effect You Cast the cantrip at first level.
Usage Held in one hand; Bulk Craft Requirements Supply a listed-level casting of the
This small, fist sized rock is unremarkable, but glows spell.
faintly in the dark.
Changelog
1.3
Public Release
1.3.1:
Limited wands and scrolls to 1 per spell level to
prevent 18 level 9 spells shenanagains.
1.4
Moved Key Terms box
Changed arms smith level 9 feature to rely on
INT mod instead of potency rune level
Changed Scrap Cannon to be able to turn any
crossbow into a Scrap Cannon
Modified wording on Fortified position action
Adjusted Staffcarver Flavor
Changed Scrap Trade Archetype Feat to be more
consistent
Various Spelling and Gramar Fixes