Waxolotl PDF
Waxolotl PDF
Waxolotl PDF
Level
Fire Spitter
1
Prerequisite: become companion
“It has some pretty savage burns...”
Regeneration I Bright I
Prerequisite: — Prerequisite: —
3
“Wax off?...” “It’s a flashy little guy...”
Slippery Bright II
Prerequisite: — Prerequisite: Bright I 9
“Unpleasantly viscous.” “...It makes for a fantastic night light....”
1
Monster Trainer Multiattack
Prerequisite: 5th-level tamer
In addition to the improvements you can normally
Type: Active (action)
give your companions, you can choose to grant the
waxolotl the following improvements using your As an action, the waxolotl can make two attacks.
Monster Trainer feature:
Regeneration I Actions
Prerequisite: 3rd-level tamer Ember. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range
10 ft., one target. Hit: 4 (1d4 + 2) fire damage.
Type: Active (bonus action)
Illumination. The waxolotl can use its action to light or extin-
As a bonus action, the waxolotl can activate a surge guish the candles on its body. While the candles are lit, the
of regenerative energy that courses through its waxolotl sheds bright light in a 5-foot radius and dim light for
an additional 5 feet. The candles can also be extinguished if
body. For 1 minute, the waxolotl regains 2 (1d4)
doused, by winds of moderate speed, or if the waxolotl drops
hit points at the start of each of its turns. to 0 hit points.
After the waxolotl uses this bonus action, it can’t
do so again until its tamer finishes a long rest.
When the waxolotl’s tamer reaches 9th level in
the tamer class, the hit points regained increase to 3
(1d6).
Growth
Prerequisite: 5th-level tamer
Type: Passive (companion)
Opposite: Aleksa Drageljevic
Familiars 2
Wax Breath I Wax Breath II
Prerequisite: 5th-level tamer, Flame Spitter Prerequisite: 13th-level tamer
Type: Active (action) Type: Passive (companion)
As an action, the waxolotl can spit out a deluge of The damage that a creature restrained by the wax-
molten wax in a 15-foot cone. Each creature in the olotl’s Wax Breath takes at the start of each of its
area must succeed on a Dexterity saving throw or turns increases to 2d6. In addition, the waxolotl’s
become restrained by the rapidly hardening wax breath weapon leaves an even larger mess of hot,
for 1 minute. A creature restrained by the wax can sticky wax in its wake. Until the end of the waxo-
use its action to make a Strength check against the lotl’s next turn, surfaces within the area of the cone
waxolotl’s save DC, freeing itself on a success. are difficult terrain, and a creature that enters it for
the first time on its turn or ends its turn there takes
After the waxolotl uses this action, it can’t do so
2d6 fire damage.
again until its tamer finishes a short or long rest.
When the waxolotl’s tamer reaches 17th lev-
When the waxolotl’s tamer reaches 9th level in
el in the tamer class, the damage that a creature
the tamer class, a creature restrained by the wax
restrained by the wax takes at the start of each of
takes 1d6 fire damage at the start of each of its turns.
its turns and the damage that a creature takes by
Bright II entering the area of the cone both increase to 3d6.
Prerequisite: 9th-level tamer, Bright I Bright III
Type: Passive (companion & tamer)
Prerequisite: 17th-level tamer, Bright II
The bright light of the waxolotl’s Illumination trait Type: Passive (companion), Active (reaction)
increases to a 20-foot radius, and the dim light to
The bright light of the waxolotl’s Illumination trait
an additional 20 feet. While within the area of the
increases to a 30-foot radius, and the dim light to
waxolotl’s bright light, both it and its tamer have
an additional 30 feet. When the waxolotl uses its
advantage on saving throws against being fright-
Bright I reaction, the affected creature must suc-
ened.
ceed on a Constitution saving throw or be blind-
Slippery ed until the end of the waxolotl’s next turn.
Prerequisite: 9th-level tamer
Type: Passive (companion), Active (bonus action)
The waxolotl can take the Disengage action as a
bonus action. In addition, it has advantage on abili-
ty checks made to avoid or escape being grappled.
Regeneration II
Prerequisite: 13th-level tamer, Regeneration I
Type: Active (bonus action)
The hit points regained by the waxolotl’s Regen-
eration I increase to 4 (1d8). When the waxolotl
regains hit points with that feature, it can choose to
regain only half the amount. If it does so, its tamer
regains the same amount of hit points.
When the waxolotl’s tamer reaches 17th level in
the tamer class, the hit points regained increase to 5
(1d10).