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Research Paper On Extended Reality

The document is a report on extended reality (XR) technologies including augmented reality (AR), virtual reality (VR), and mixed reality (MR). It discusses the methodology used to develop XR including algorithms, programming languages, and how each type of technology immerses users. It then provides examples of XR applications in entertainment, healthcare, education, real estate, and marketing. The conclusion discusses how XR can be used for fundraising and as an intuitive interface in humanitarian work.

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Dinesh Chandra
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0% found this document useful (0 votes)
144 views15 pages

Research Paper On Extended Reality

The document is a report on extended reality (XR) technologies including augmented reality (AR), virtual reality (VR), and mixed reality (MR). It discusses the methodology used to develop XR including algorithms, programming languages, and how each type of technology immerses users. It then provides examples of XR applications in entertainment, healthcare, education, real estate, and marketing. The conclusion discusses how XR can be used for fundraising and as an intuitive interface in humanitarian work.

Uploaded by

Dinesh Chandra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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A REPORT FOR SEMINAR ON RECENT TRENDS IN IT ON

“EXTENDED REALITY”
IN THE PARTIAL FULFILLMENT OF THE REQUIREMENT FOR DEGREE OF

MASTERS OF COMPUTER APPLICATIONS


(SEMESTER lV)

SUBMITTED BY
Dinesh chandra

Seat No:-

SUBMITTED TO

BHARATI VIDYAPEETH DEEMED UNIVERSITY


INSTITUTE OF MANAGEMENT AND ENTREPRENEURSHIP DEVELOPMENT
Erandwane, Pune – 411038
Certificate of
[
Completion
This is to certify that Dinesh chandra(Seat Number:-)is a bona-fide student
studying in Semester-lV of Master of Computer Application (MCA) degree
program of the Bharati Vidyapeeth Deemed University, Pune for the year
2021-2023.

As a part of University curriculum he has successfully completed a report for


seminar on recent trends in it title as “Extended reality” under the guidance
of Dr. Satyawan Hembade. This fulfils the requirement of University course
module “INTERNSHIP PROJECT” of Semester- lV.

PROJECT GUIDE
(Dr. Satyawan Hembade)

DIRECTOR PROGRAMME DIRECTOR MCA


(Dr. Sachin Vernekar) (Dr. Ajit More)
INTERNAL EXAMINER EXTERNAL EXAMINER

DECLARATION

I undersigned hereby declare that a report for seminar on recent


trends in it title as “Extended reality” is developed and submitted
by me for the partial fulfillment of the master of computer
application (MCA-lV) semester under the guidance of Dr.
Satyawan Hembade.

All the material obtained for this research paper is exclusively


based on information collected by me during the system study
and have not formed part of any other research paper previously.

Student Signature
(Dinesh chandra)

Date:

INDEX
SERIAL TOPIC
1. Abstract
2. Introduction
3. Methodology
4. Application
5. Conclusion
6. Reffrence

ABSTRACT

Extended reality is a catch all to refer to Argumented reality (AR), Virtual


reality (VR), and Mixed Reality (MR). Sometimes the abbreviation “XR” is
used to refer to all of them. The technology is intended to combine or mirror
the physical world with a "digital twin world" that is able to interact with
each other.

The fields of virtual reality and augmented reality are rapidly growing and
being applied in a wide range of areas such as entertainment, marketing,
real estate, training, and Remote Reality.
EXTENDED REALITY - BRIEF
DETERMINING NEEDS, EXPECTATIONS
AND THE FUTURE OF XR FOR THE ICRC

INTRODUCTION

Extended reality (XR) is a term that encompasses real and virtual


environments that are generated by wearable devices or computer
technology to provide an immersive experience. It can also be described as a
collection of all immersive technologies that combine real and virtual
worlds.
Both the number of XR applications and advancements with those
applications is growing. This technology is still evolving because of the
ongoing development in human-machine interactions.
Extended reality encompasses three main pillars of immersive technology:
Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR).

Augmented reality (AR)


 
Augmented Reality is a technology that enhances the real world by affixing
layers of digital elements onto it. These elements include computer-
generated graphics, sound or video effects, haptic feedback, or sensory
projects. The intention behind adding this digital information is to provide
an engaging and dynamic customer experiance that is enabled with the
input received from varied hardware like smart glass, smart lenses, and
smartphones. 

Virtual reality (VR)


 
Virtual Reality (VR) is the employment of computer technology to develop
an artificial environment. Virtual Reality situates the user within an
experience, contrary to conventional user interfaces. Rather than just
glimpsing a screen in front of them, the users are engaged and allowed to
converse with 3D worlds.  By replicating most of the senses like vision,
touch, smell, and hearing, the computer is molded to serve as a doorway
into an artificial world. 
Some of the popular industries which have adopted this technology include
the gamming, healthcare, engineering, entertainment, construction as well
as military trends. 

Mixed reality (MR)


 
In the case of mixed reality, virtual and real-world realities exist together
and can interact with each other in real-time. This latest technology can also
be termed hybrid reality. This technology primarily requires an MR headset
as well as a much higher degree of processing power in comparison with VR
or AR. An example of Mixed Reality would be Microsoft's HoloLens, a lens
that empowers the user to put digital objects around the room they are
residing in and also grants the power to toy and interact with it in different
ways such as by spinning it around. 

METHODLOGY

From a developer perspective, the extended reality is achieved by designing


immersive algorithms. Software developers and data scientists should
design clever and efficient algorithms to produce interesting XR features
that offer these unique user experiences.

Other important concepts that need to be incorporated by developers of


immersive technologies include 3D modeling and advanced computer vision.
Artificially intelligent programs are made using machine learning,
biomechanical modeling, and motion tracking.

Some of the programming languages used in the design of extended reality


include C, C++, Java, JavaScript, Python, and Swift. A full description of these
languages and their application in AR can be found here.

Developers that may be interested in applying these programming


languages in the development of VR can get more information here as well.

From a user perspective, the three main components of XR perform specific


roles to provide an immersive experience. With in AR solutions, smartphone
cameras are used to capture a section of the environment. These solutions
then scan the captured environment to identify a specific point where
additional information will be overlaid.

Computer-generated content or digital information is then overlaid onto the


captured environment using markers. Trackers such as laser, GPS, infrared,
and other sensors can also be used to overlay information in the
aforementioned environment. MR works similarly to AR, although the
former provides a more advanced immersive experience than the latter, by
allowing the mixed interaction of virtual objects with the real world.

Virtual reality works by using a person’s senses to provide a uniquely


immersive experience. The main senses used in VR include touch, sight, and
hearing. It also uses the power of the mind. Various features of VR provide
users with unique experiences that reconfigure the mind. In most cases, a
headset is used to provide this kind of experience because of its ability to
influence the senses of the user.
APPLICATION
Extended reality has a wide range of applications in the modern world.
Some of its applications include entertainment, healthcare, education, real
estate, and marketing.

Entertainment

Extended reality has played a great role in providing immersive technologies


in the entertainment world. Users can now get virtual experiences of sports
and music events using their VR headsets.

In movie theatres, virtual reality has been used to provide audiences with 3D
experiences. In the acting world, real-time rendering and camera tracking
provide immersive experiences to actors, which makes them feel as if they
really within the scene.

Extended reality is also increasingly being used in video games. There is an


improved user experience because of the enhanced comprehensive
participation effect.
Healthcare

In the healthcare system, extended reality is being used by medical


practitioners to visualize complex medical procedures. It also assists
surgeons to plan for complicated surgeries.

Education and Training

Extended reality can help in the training of people that may work in high-risk
conditions. It could be dangerous to teach new aviation students to fly with
real planes.

With digital simulations that offer immersive experiences, aviation students


can learn how to fly a plane effectively without any potential risk of an
accident.

Medical students are also using immersive technologies to learn important


skills. A good example is gaining hands-on experience with virtual patients.

Real Estate

XR can be employed in the real estate sector by offering virtual experiences


to potential buyers or tenants. In some cases, tenants or buyers may be far
from properties that have been listed for sale. These properties can be
viewed virtually to enable users to get a better digital view of the assets.
CONCLUSION
The humanitarian field has identified the XR computing platform as
an excellent fundraising mechanism; a way to elicit an emotional
response from the public and create more loyal donors. However,
fundraising is just the beginning of possibilities for the humanitarian
sector. XR has the potential to become a more natural, more intuitive
computer interface that allows a person to focus more on the task
than the tool.

Embodied cognition is the theory that thought is not confined to the


brain; the experiences of the body also affect mental constructs and
performance on tasks. This idea of singular achievement through
collective effort is also representative of the ICRC. Nothing is done
independently by a single unit nor do only a few people benefit; it is a
collective endeavor and the result of internal expertise combined
with shared knowledge that serves an immensely valuable and global
need.
Enactivism is the basis of Extended Reality; every sense is provoked
to create an honest, realistic experience that engages and responds
to the entire body. As humanity’s newest tool for storytelling, XR
highlights the endless possibilities to reach each other in ways that
combine value with economy, proximity with distance, caution with
risk. More than just aligning to similar markets, using XR for
humanitarian work means planning for inclusivity, presenting a
universal message and preparing for the global reply.

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Broekens, J. (2009). MMOGS as Social Experiments: the Case of


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virtual-reality-change-the-healthcare-industry/#6ee8a3d429e9

Goldman Sachs Global Investment Research. (2016). Profiles in


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