3v3 Line Soccer or End Zone Soccer

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3v3 Line Soccer or End Zone Soccer

Purpose To train ball control, dribbling moves, and recognition of space


Themes Ball Mastery, Mobility Skills
# of Players 6 - in two teams of 3
Equipment 3+ balls, disc cones to lay out a 20x15 field, 3 pinnies
Time 10-20 minutes

This 3v3 game is all about dribbling so it makes a nice session ending game when dribbling was the theme of the session. Start with one ball per pair then
take out one ball at a time until you are down to 1 ball.

Set up a 20x15-yard field using your disc cones. Note that the field is wider than it is long (so that
there is more space in which to score a goal).

The game is played the same as the standard 3v3 game except that the method of scoring a goal
is different. To score a goal, a player needs to dribble the ball and stop it anywhere on the goal
line they are attacking-or anywhere in and end zone behind the line.

Since you can score anywhere along the goal line, it is important for players to recognize when
the space in front of them is heavily defended (2+ defenders). In that case, the dribbler needs to
quickly change directions and attack another part of the goal line.

TECHNICAL POINTS
T1: Encourage dribbling to where there are no defenders, or no pinnie or not-pinnie players
3v3 Movable Goal
Purpose Small-sided game to train all basic aspects of soccer play
Themes Ball Mastery, Mobility Skills
# of Players 6 - in two teams of 3
Equipment 3+ balls, disc cones to lay out a 15x20 field, 2 corner flags, 4 coaches or parents to serve as "goal posts", 3 pinnies
Time 10-20 minutes

This is a very fun variant of the standard 3v3 game. Because the goals are moving, players must get their heads up to see where they must attack. The "goal
posts" can move as quickly or as slowly as necessary, but don't make it too hard to score a goal.

Set up a 15x20-yard field using your disc cones. Two coaches or parents grab each end of a
corner flag holding it horizontally. The coaches/parents are the goal posts and the corner flag is
the crossbar. For Safety have the flagpost above the head height of the tallest child and have a
“No running through the goal rule. Have another pair of coaches/parents take the second
corner flag.

The game is played the same as the standard 3v3 game except that the goals move. Make sure
the players know which goal they are attacking (different pinnies to the goal posts). A goal can
be scored in either direction through the goal. The goals can move anywhere on the field of play.

VARIATIONS

Allow both teams to score on either goal.

TECHNICAL POINTS
3v3 Multi-Ball
Purpose Small-sided game to train all basic aspects of soccer play
Themes Ball Mastery, Mobility Skills
# of Players 6 - in two teams of 3
Equipment 3+ balls, disc cones to lay out a 15x20 field, 2 Pugg goals, 3 pinnies
Time 10-20 minutes

This game helps break up the 6-player pack when playing 3v3. By introducing additional
balls into the game, you create more 1v1 duals and more opportunities to score.

Set up is the same as the standard 3v3 game.

The game is played the same as the standard 3v3 game except that you play with more than
one ball at a time. As goals are scored or balls go out of play, coaches throw in another ball
to keep the game lively. Start with one ball per player then work your way down to 1 ball
Encourage the players to go get a different ball after they score..

TECHNICAL POINTS.
T2: Send new balls into players who are relatively inactive to get them more involved in the game.
3v3 SHOOT! SHORT AND WIDE
Purpose Small-sided game to train shooting
Themes Ball Mastery, Striking the Ball, Mobility Skills
# of Players 6 - in two teams of 3
Equipment 3+ balls, disc cones to lay out a 20x15 field, 4 corner flags, 3 pinnies
Time 10-20 minutes

This is a fast-paced, shooting game on a short and wide field. It is an excellent ending to a training session with a shooting/striking the ball theme.

Set up is the same as the standard 3v3 game except:

Field is 20x15 yards (field is wider than it is long).

Use corner flags for goals instead of Pugg goals. Make each goal 6-8 yards wide.

There are no goalies in this game.

The game is played the same as the standard 3v3 game. With the goals so close together and so
big, the emphasis is on shooting as soon as possible. As soon as a player gets just a little opening,
he/she should be thinking about shooting.

TECHNICAL POINTS
T3: If you have real soccer goals available, use those. Shooting games are always better when you can shoot the ball into a net!
Around the Cones
Purpose To improve dribbling at speed in a straight line
Themes Ball Mastery, Mobility Skills
# of Players All - in relay teams with 3 or 4 players per team
Equipment 1 ball per relay team; 4 disc cones per team
Time 2 minutes

Relays are a very simple game to use to train dribbling at speed. The competitive nature of relays always means players will give a good effort. Around the
Cones is a very simple relay with easy setup and few rules to learn. Relay teams should have no more than three or four players so that players do not get
bored waiting. You can also have everyone go at once!

Set up the relay by laying out disc cones in front of each relay team at the following distances: 0 yards (the starting line), 5 yards, 10 yards and 15 yards.

When the relay is started, the first player from each relay dribbles around the 5-yard cone
and then passes to the second player. The second player dribbles around the 5-yard cone
and then passes to the third player. When the ball is passed to the first player, the first
player then dribbles around the 10-yard cone and passes the ball to the second player.
When the ball is passed to the first player again, the first player dribbles around the 15-
yard cone and passes to the second player. The relay is done when the last player dribbles
around the 15-yard cone and dribbles back across the starting line.

VARIATIONS

Instead of just dribbling through the cones, have the players all dribble out and around
the cones and pick up each one they dribble around. Throw the cones all over and have two or 3 teams. Count the cones each team gets and cheer for every
amount

You can have players run forward, backward, shuffle, etc. - whatever mobility skill(s) you would like to train as part of a relay.

TECHNICAL POINTS
T4: Move players around into relay teams that are equal.
T5: After a few tries at this have the players pass it into a cone square after they come out of the cones and have the next player get the ball in the square and go through the
course.
Body Part Dribbling
Purpose To improve technical dribbling ability
Themes Ball Mastery
# of Players All
Equipment 1 ball per player, disc cones to lay out a 20x25 area
Time 2-3 minutes

A fun, short dribbling game with lots of ball touches for the amount of time spent.

Use your disc cones to set up a 20x25-yard area. Each player has a ball and must stay inside the area.
Encourage players to use both feet and all surfaces of each foot.

When you say "Go!", players dribble around the field freely. Players should use all parts of the foot as
often as possible. While the players are dribbling, call out a body part. All players must stop and touch
the ball with the specified body part. Get them started again and then call out another body part.
Thumb, ear, nose, elbow, butt, etc. - all make great choices. You can even start teaching left from right
by saying right elbow, right thumb, etc.

Change the body part frequently and have fun with the game. Call out multiple parts - left foot and
right thumb. Call out impossible combinations: both ears, right foot and back, etc.

VARIATIONS

Instead of calling out the body part, simply point to it. This will encourage players to dribble with their heads up. Last player to comply has to do some silly
task.

TECHNICAL POINTS
T6: Make sure players keep moving, keep dribbling, and keep working on using all surfaces.
T7: To promote skillful use of both feet, tell players they can only dribble with their right foot. On the next round, players can only dribble with their left foot.
Capture the Flag
Purpose To improve dribbling and problem solving skills
Themes Ball Mastery
# of Players All - in 2 teams
Equipment Lots of balls, 8 disc cones
Time 5-10 minutes

This is a soccer version of the classic children's game. Instead of trying to capture the flag, each team tries to capture as many soccer balls as possible.

Use your disc cones to create two 10x10 squares that are approximately 20 yards apart. Place half
of the balls in each square. Place all of the players from one team in one square; all of the players
for the second team in the other square.

When you say "Go!", players from both teams run to the other square and take a ball. They
dribble the ball back to their square and then get another ball. No passing is allowed - only
dribbling. Play for 1-2 minutes. At the end of the game, the winner is the team with the most
balls in their square.

VARIATIONS

Let players defend the balls in their square. Now each team needs to decide who will attack and who will defend. Only legal soccer defending tactics can be
used - no holding, tripping, etc.

Play just like a real game with defenders, passing, etc. all allowed.

Play with more than two teams. This makes the problem solving part of the game much more intriguing.

TECHNICAL POINTS
T8: Work on both feet by playing one game with the right foot only and the next game with the left.
Cars
Purpose To improve general dribbling skills
Themes Ball Mastery
# of Players All
Equipment 1 ball for each player, disc cones to mark off 20x25 yard area
Time 5-10 minutes

In this simple and fun game, players get to do their best car impersonations.

Use your disc cones to mark an area approximately 20x25 yards.

Each player has to dribble around the marked area according to the following traffic “conditions” that
you will call out:

Green light – go (normal speed)

Red light – stop

First gear – slow

Turbo – as fast as possible

Reverse – dribble backwards

Horn – sit on the ball

Accident – try to hit another player’s ball

Make sure the players are making appropriate car noises as they play the game. Once they get the hang of it, have one of the players call out the traffic
conditions.

VARIATIONS

Make the game into an agility game without a ball by adopting traffic conditions for running.

TECHNICAL POINTS
T9: To promote skillful use of both feet, tell players they can only dribble with their right foot. On the next round, players can only dribble with their left foot.
Clean Up Your Yard
Purpose To improve striking the ball with either instep or inside of the foot
Themes Striking the Ball
# of Players All - in 2 teams
Equipment Lots of balls, 10 disc cones
Time 5-10 minutes

This frenetic game is a player favorite. The only downfall of the game is it needs a large amount of space so that players aren't kicking balls into other practice
areas, etc.

Use your disc cones to set up two parallel lines that are 3 yards apart. Put one team on one side of the
lines and the other team on the opposite side. The area between the lines is a neutral zone that cannot
be entered. Divide the balls so that each team has an equal number. It helps if each team has more balls
than they have players.

When you say "Go!" players from both teams try to "clean up their rooms" by kicking balls over to the
other team's "room". Play the game for 1-2 minutes. At the end of that time, the team with the "cleanest
room" (i.e., the fewest balls) wins.

Note that players are not allowed to go into the neutral zone to recover any balls there although they
can try to knock them out.
3
TECHNICAL POINTS
T10: Stress proper striking the ball technique.
T11: Work on both feet by playing one game with the right foot only and the next game with the left.
Play one game using only the inside of the foot and the next game using the instep
Cone Hunt
Purpose To improve dribbling moves and basic dribbling skills
Themes Ball Mastery
# of Players All
Equipment 1 ball per player, lots of disc cones (preferably different colors and/or different shapes)
Time 5 minutes

This silly game gets everyone on the move doing lots of dribbling and lots of dribbling moves. It's also a good game to play at clean up time if you have many
cones on the field.

Place cones randomly all over the field area. Each player needs a ball. Select the dribbling move (the
"magic" move) that must be done before a cone can be picked up. Also choose the number or type of
cones to be retrieved (one cone, two cones, one orange and one yellow, one disc and one 9-inch, etc.).

When you say "Go!", everyone is off. Players must do the selected dribbling move before they pick up
the specified cone(s). They bring the cone(s) back to you and start out again. The game continues until
all of the cones are picked up.

Have the players throw out all of the cones as far as they can to start the next game. Pick a new
dribbling move and number or type of cones to be picked up.

VARIATIONS

One nice variation is to play Team Cone Hunt. Simply divide all of the players up into teams. Each team creates a pile of cones that they have collected.
Team with the most wins!
Cross Country-Striking and Dribbling
Purpose To improve striking the ball with the instep of the foot and dribbling with all surfaces
Themes Striking the Ball
# of Players All
Equipment 1 ball per player
Time 5 minutes

No cones, no setup, no organizing teams - what could be better? Cross Country is an extremely simple game that lets you really concentrate on training
striking the ball with the instep of the foot.

Line up all of the players across one touch line. Each player needs a ball. Select a foot to be used.

When you say "Go!", players strike the ball with the instep of the selected foot. They continue to do this until the ball crosses the far touch line. Players
should count how many strikes it took them to cross the field.

Line all of the players up for a second round and see if they can beat their first score.

VARIATIONS

Who can cross the field the fastest?


Instead of striking the ball, dribble the ball with a selected part of the foot. Progress to running with the ball-touch, touch, push
TECHNICAL POINTS
T12: Stress proper striking the ball technique.
T13: Work on both feet by playing one game with the right foot only and the next game with the left.
Dribble and Shoot
Purpose To improve instep shooting off the dribble.
Themes Ball Mastery, Striking the Ball
# of Players All - in two groups
Equipment Lots of balls, 2 disc cones, 2 Pugg goals (or any goals)
Time 5-10 minutes

This is the basic shooting game that is played everywhere. Players get to work on their dribbling
moves and shooting at the same time.

Set up your Pugg goals side by side approximately 5-10 yards apart. In front of each Pugg goal,
set up disc cones at the following distances: 10 yards and 25 yards. Behind each of the 25-yard
cones, line up one group of players. Every player should have a ball. Note that if you only have
one large goal, simply have both groups shoot on the same goal at the same time.

The first player from each group dribbles forward, makes and must shoot before reaching the
cone. If the shot goes into the goal, that player's team gets one point. Have each group count their points out loud and the first team with ten points is the
winner. Switch goals and shooting feet for the next round. You can have 3 lines if you have too many kids!

Have players shoot and touch the “follow cone” after each shot. Parents or coaches should retrieve balls so no one is in the way.

Add a rebound ball for players to shoot after they touch the “follow cone”.

TECHNICAL POINTS
T14: Stress proper instep shooting form - plant foot next to the ball, toe down, follow through with the knee and the shoelaces
and land on the shooting foot.
Everybody's It!
Purpose To improve general dribbling skills
Theme(s) Ball Mastery, Mobility Skills
# of Players All
Equipment 1 ball for each player, disc cones to mark off 20x25 yard area
Time 2-3 minutes

This fun tag game rewards aggressive dribblers who use feints and fakes to make and elude tags.

Use your disc cones to mark an area approximately 20x25 yards.

When you say "Go!", all players start dribbling around the marked area. A player gets a point if he/she is
able to tag another player while maintaining his/her dribble. No point is awarded if the player is not
dribbling the ball when the tag is made. Play for one minute.

TECHNICAL POINTS
T15: This game promotes good dribbling balance as players who
lunge around frantically will get tagged a lot.

T16: You can emphasize proficiency with both feet by requiring that players only dribble with one foot for one game and then
the other foot for the next game.
Flip ‘Em Over
Purpose To improve basic dribbling skills
Themes Ball Mastery, Mobility Skills
# of Players All
Equipment 1 ball per player, lots of disc cones
Time 5 minutes

An incredibly simple game that promotes dribbling and improves agility.

Place cones randomly all over the field area. Each player needs a ball.

When you say "Go!", everyone is off dribbling. While dribbling, players try to flip over as many cones as
possible. When all of the cones have been flipped over, the winner is the player who flipped over the most
cones.

Play a second game by having the players flip the cones back over.

VARIATIONS

If you have cones of two different colors, divide up into two teams and make it a team game. First team to flip over all of the cones of their assigned color
wins.

If you have 9-inch cones, have the players knock over the cones in the first game. For the second game, players have to set the cones back up.
Freeze Tag
Purpose To improve general dribbling skills as well as short passing
Themes Ball Mastery, Mobility Skills
# of Players All (one is Mr./Mrs. Freeze)
Equipment 1 ball for each player (except Mr./Mrs. Freeze), disc cones to mark off 20x25 yard area
Time 5-10 minutes

This fun tag game utilizes a dribbling move to make a player "safe". This makes the players work on this particular dribbling move over and over as they try
to prevent being tagged.

Use your disc cones to mark an area approximately 20x25 yards.

For the first round, you are Mr./Mrs. Freeze. When you say "Go!", all players start dribbling around the
marked area trying to avoid being tagged by Mr./Mrs. Freeze. If they are tagged at any time, the player is
frozen. When frozen, the player stands with his/her legs spread apart holding his/her ball overhead. To
be unfrozen and back in the game, an unfrozen player must pass the ball between the frozen player's legs.

For the second round, pick a new player to be Mr./Mrs. Freeze.

TECHNICAL POINTS
T17: .
T18: To promote skillful use of both feet tell players they can only
dribble with their right foot. On the next round, players can only dribble with their left foot.
T19: Make the area smaller/larger to make the game more difficult/easier.
Many Goals
Purpose To improve dribbling and changing direction with the ball
Themes Ball Mastery
# of Players All
Equipment 1 ball per player, 20 disc cones
Time 5 minutes

This is a good game to get many of touches on the ball in a short period.

A gate is created by placing a pair of disc cones two yards apart. Make 10 such gates in a 25x30-yard
area. The gates should all be at different angles to one another. Have the players spread out within
the area.

When you say "Go!", the players try to dribble through as many gates as they can. You can go
through a gate in either direction. You can not go through the same gate twice in a row. Time the
game for one minute and ask each player how many gates he/she went through. Play again for
another minute to see if the players can beat their first score.

VARIATIONS

First player through all 10 gates is the winner. Most gates in a minute is a winner. Beat your last score
and you are a winner

TECHNICAL POINTS
T20: Improve dribbling skills with both feet by only allowing players to dribble with their right foot during the first game and
their left foot during the next game.
Hit the Cone
Purpose To improve dribbling and striking the ball with the inside of your foot
Themes Ball Mastery, Striking the Ball
# of Players All
Equipment 1 ball per player, disc cones spread out in a 20x25-yard area
Time 5-10 minutes
This is a good warmup game because it can be played
with any number of players.

Spread disc cones out in a 20x25-yard area.

When you say "Go!", all players try to dribble around the area hitting as many cones as
possible. A player can not hit the same cone twice in a row. Play for one minute and see which
player hit the most number of cones.

If you have unique soccer balls available (e.g., a bunch of size 5 balls), you can use those instead
of cones. You can also use corner flags.

VARIATIONS

Divide the players into teams and see which team can hit the most number of cones.

Use different color cones and call out the color that must be hit to score a point. Change the color frequently.

Place players around a cone circle and have them try to knock over cones. 1 point per cone. Coaches set up cones and get balls out. 1 point for a coach!

TECHNICAL POINTS
T21: To emphasize striking the ball, tell the players that they must be at least 5-yards away from a cone when they shoot at it.
Hospital Tag
Purpose To improve dribbling skills while having lots of fun
Themes Ball Mastery, Mobility Skills
# of Players All
Equipment 1 ball per player, disc cones to set up a 20x25 area
Time 5-10 minutes

This silly game is lots of fun to play and helps with dribbling. Few games are more fun for U6s or better for their
confidence.

Use your disc cones to set up a 20x25-yard area. Everyone has a ball and everyone is it. The coach should stand
just outside the marked area in the "hospital".

When you say "Go!" all players start dribbling around the marked area trying to avoid being tagged . If they are
tagged they must keep one hand on the body part that was tagged. The player then has to continue dribbling
around while keeping his/her hand on that tagged body part.

If a player is tagged a second time he/she must keep his/her other hand on the second body part that was tagged.
The player has to continue dribbling around while keeping his/her hands on the two body parts that were tagged.

If a player is tagged a third time, he/she must dribble over to the hospital area (still holding the first two tagged
body parts). You are the doctor and have to give them some medicine to get better-like 5 toe taps. Once a player has been made good as new, he/she returns
to the game and starts dribbling and tagging again.

VARIATIONS

Have the taggers dribble and the other players run around without a ball.
All players have a ball and all are taggers. In this variant, there is no “safe” move.
Make the game into a mobility skills game by not using any soccer balls at all. You can choose to have one or two taggers or just let everyone be a tagger.
TECHNICAL POINTS
T22: Make the area smaller/larger to make the game more difficult/easier.
Pac Man/Marbles
Purpose To improve dribbling, striking the ball with the inside of your foot and agility
Themes Ball Mastery, Striking the Ball, Mobility Skills
# of Players All
Equipment 1 ball per player, disc cones to mark off 20x25 yard area
Time 5-10 minutes

This is a good game because it involves passing the ball while on the move. This correlates nicely to the real game of soccer.

Use your disc cones to mark an area approximately 20x25 yards.

Everybody has a ball. When you say "Go!" everyone dribbles around trying to hit the other player’s ball
with their ball. When your ball is hit you do 5 toe taps and start dribbling again.

TECHNICAL POINTS
One game with right foot and one game with left foot and one game with either foot.
You can add points for hitting other balls and play until 5. They have to count out loud.
Parental Obstacle Course
Purpose To improve agility
Themes Mobility Skills
# of Players All - in groups of 2-4 players
Equipment Lots of parents
Time 5-10 minutes

If you have many parents who stay for practice, this is a fun way to put them to work. It helps them get to know the other players so it is a nice team building
exercise. Plus, at this age, players actually enjoy being with their parents

Set up by having the parents create an obstacle course by assuming different shapes and poses. You can have players crawl
between a parent's legs, dive over outstretched arms, run around parents, etc. Anything that is safe goes.

Divide the players into groups and have each group start from a different point on the course. Each group runs the course
in the same direction. This way, all of the players can start the course at the same time. First group with everybody back to
their starting point is the winner.

VARIATIONS

If the parents are willing, have the players create the obstacle course for the coaches and parents to traverse.

TECHNICAL POINTS
T23: Fun is the key-cheer for everyone making it through
Relays
Purpose To improve the selected skill in a competitive environment
Themes Ball Mastery, Mobility Skills
# of Players All - in teams of 2-4 players
Equipment Various depending on relay
Time 5-10 minutes

Relays are an age-old favorite of children everywhere. They are one of our most adaptable coaching tools and can be used to stress dribbling skills, mobility
skills, etc. The possibilities are endless. The fun competitive nature of team races ensures that players will try really hard no matter what relay you have
chosen. Relays are great as warm-ups to a successful session.

Some important facets of successful relay games:


 Keep the teams small - no more than four players per team.
 Keep the repetitions short - don't have one player go off for 30 seconds while the others are just waiting around. For a team of four, that means 90
seconds of doing nothing for each member of the team. While doing nothing for 90 seconds may sound great to us, it's incredibly boring for a U6 player.
 Combine relays together to make more challenging relays. For example, combine a dribbling relay with a running relay so players have to combine skills
to be successful.
Following are some examples of relays that can be used. If you use a little bit of imagination, you can easily create more relays than you have time in all of your
training sessions!
 Around the Cones. You can make it a mobility skills relay by having players shuffle to the first cone and then run back, run backward to the second cone
and then run back, and then run forward to the third cone and back. This allows players to work on all of their mobility skills. If the players are agile
enough, make them do a forward somersault when they reach the third cone.
 Dribbling relays where you have to dribble only with your right foot the first time, only with your left foot the second time, and then alternating feet the
third time.
 Shooting relays where a player must dribble to a cone, shoot (and score), and then run back to the next player. If the player misses the shot, he/she
must retrieve the ball and shoot again until he/she scores.
 Agility relays where players run an obstacle course before the next player goes. One interesting way to do this is to set up an obstacle course with three
or four different skills - running around hoops, jumping over hurdles, shuffling around poles, etc. The course must be the same for both teams. The first
players from each team start and run the first leg of the course. When they reach the end of that leg, they shout "Go!" and the second player goes. And,
so forth until all players have done the first leg. At this point, all of the players will be at the start of the second leg, and the first player will start that.
This continues until all players have reached the end of the course.If any player knocks over a hurdle, flag, etc., make them set it back up before they can
finish. That will keep the course intact for the next player.
To maximize effort in a short time period, use continuous relays. In continuous relays, teams perform the relay continually for the specified amount of time. The
team that wins is the team that has the most players complete the relay. Have teams count out loud as each player completes the relay – this just adds to the
excitement.
Go and get it!
Purpose To improve dribbling moves
Themes Ball Mastery
# of Players All
Equipment 1 ball per player
Time 5 minutes

Players love this silly and fun game.

There is no set up necessary for this game - simply select a method to get the ball back.

Each of the players brings his/her ball to you. You throw it or kick it in any direction. The player chases after the ball, retrieves it, and brings it back. The
player can only bring it back a certain way. After the ball is returned, you throw it or kick it away again.

Keep changing the way they bring it back- the crazier the better!

VARIATIONS

Work on agility and problem solving by calling out different ways to bring the ball back – dribbling, one hand only, one hand and head, head only. The
possibilities are endless.
Sharks 'n Minnows
Purpose To improve dribbling at speed and under pressure
Themes Ball Mastery
# of Players All - two players start out as sharks (the rest are minnows)
Equipment 1 ball per minnow; disc cones to set up a 20x25-yard area
Time 5-10 minutes

This is the soccer version of the classic swimming pool game. It challenges players’ (minnows’) dribbling skill by introducing defenders (sharks).

Use your disc cones to set up a 20x25-yard area. Pick two players to be sharks and place them at one end of
the marked area. The remaining players are minnows. Each minnow needs a ball and all of the minnows line
up on the other side of the marked area.

When you say "Swim!", the minnows must "swim" (i.e., dribble) across the marked area to the other end. The
sharks try to knock each minnow's ball out of the marked area. If a minnow's ball is knocked out of the
marked area before he/she reaches the end, that minnow becomes a shark for the next round.

After the round, all of the sharks go to the other end of the marked area and the surviving minnows try again.
Last two surviving minnows become the sharks for the next game.

VARIATIONS

You can easily make this a tag game to work on movement skills and agility instead of dribbling. Give each minnow a pinnie. Have the minnows tuck them
in the top of their shorts with most of the pinnie still showing (like flag football). The sharks must grab the pinnie.

TECHNICAL POINTS
Teach your players to recognize space and to explode into it so they won't be caught
Step on the Crack
Purpose To enforce the position of the plant foot when shooting
Themes Striking the Ball
# of Players All - in two groups.
Equipment As many balls as possible, 2 Pugg goals (or any goals will do)
Time 5 minutes

Improper positioning of the plant foot is the death of a good shot. Most players place their plant foot too far back and rob themselves of power and
accuracy. This game awards points for proper placement of the plant foot.

You need a line to make this game work (or you can paint a line yourself). Place the goals side by side approximately 10 yards
apart and 10 yards behind the line. Split the players into two groups. Each group should be approximately 5 yards behind the
line and in front of the goal they will be using. You will need an assistant to set balls up for the other group. You will also need
two or more parents to shag balls for you.

You and your assistant place a ball on the line. The first player in each group shoots the ball using the instep. Regardless of
where the shot goes, the player's team gets a point if that player places his/her plant foot on or over the line. Count points
aloud and the first team to 20 is the big winner. Switch goals and shoot with the other foot for the next game.

Since you and your assistant will be placing balls on the line as fast as possible, your shaggers will have to be hard at work.

TECHNICAL POINTS
T24: Don't worry about any other aspects of shooting other than plant foot and instep. As the players start to master these
simple points, you'll start to hear increasingly resounding thuds as proper strikes are made.
Horsetail Tag
Purpose To improve general dribbling skills
Themes Ball Mastery, Mobility Skills
# of Players All – in 2 equal groups (Horses and Cowboys/Girls)
Equipment 1 ball for each player in the Horse group, 1 pinnie for each player in the horse group, disc cones to mark off 20x25 yard area
Time 5-10 minutes

This is another fun, continuous action tag game.

Use your disc cones to mark an area approximately 20x25 yards. Each Horse starts out with a ball. Give
each Horse a pinnie and have them tuck them into their shorts as tails.

When you say "Go!" the Horses start dribbling around the marked area. The Cowboys try to tag the
horses by pulling their “tails.” If successful, the cowboy calls out “Got your tail!”. The Cowgirl now
becomes a Horse, tucks the pinnie in their waistband and starts dribbling the ball. The original Horse is
now a Cowboy.

Play for one minute and see who will be the Horses for the next game.

TECHNICAL POINTS
T25: Help the horses to recognize where open space is so that they
can dribble away from the Cowboys.
T26:

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