Alien (Fuzion) - Introduction
Alien (Fuzion) - Introduction
WEAPONS
WA: The modifier when shooting. The Smart Gun has special rules.
RANGE: Max range of the weapon in meters.
DC: Damage Capacity.
ROF: The Maximum firing rate of the weapon. Refer to autofire rules in FUZION. Also the weapons can be shot in smaller
bursts. Tell the GM how many rounds the PC is firing before rolling. The standard ROF is a third of the number listed.
SHOTS: All the rounds in the clip of the weapon.
BR: Blast Radius
EV: The penalty to Dexterity for carrying the weapon. Not firing.
CAP: The distnguising feature of the tip of a grenade.
DEPLOYMENT: The procedure to deploy the weapon on the battlefield.
TARGET: What the weapon can fire at. Anti-missile is a special rule. 'Any' means any target except missile.
CLASS: What type of Hardpoint can this weapon load into and whether or not it is guided or not.
COST: Black Market cost.
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 2 of 19
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 3 of 19
MINES
_____________ BR DC SHOTS COST DEPLOYMENT SPECIAL
Nuclear Failsafe 1km 40k 1 1500000 Personnel See Below
M760 Antipersonnel 2m 9 1 900 Air / Armor None
M862 anti-armor 3m 10 1 1200 Air / Armor ½ Armor
M5A3 Bounding 2m 9 1 1 000 Infantry Can be linked
M20 Claymore mine 3m 10 1 1 000 Infantry Remote det.
GRENADES
MISSILES
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 4 of 19
CANNONS
_______________ WA RANGE DC ROF SHOTS COST BR TARGET
11
25mm Gargoyle Gattling 0 13000 20 300 75000 0 Any.
(.7k)
14
30mm Railcannon 0 100 000 12 100 120 000 2m Any, Missile
(1k)
1 550
800 MV Particle Beam -3 250 000 10k* 1 n/a
000
40m Any.
HARDPOINTS:
Hardpoints are areas where weapons can be placed. Each area must be of the same weapon class. You cannot have missiles
and laser in the same Hardpoint but can have different types of missiles in one area. Weapons not listed below cannot be placed
and are permanent mount are craft. Other can be placed anywhere. Armor (Tank) weapons are too heavy to be placed on
Aerospace craft. However, Aerospace craft can be mounted on Armor vehicles if the weapon as a “Ground”, “Any”, or “Air”
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 5 of 19
Targeting capacity. No “Space” can be used. Weapons on a craft of the same type can be linked to fire at the same target. All
weapons in a Hardpoint are automatically linked. Missiles are the exception. Guided missiles fire normally since they are not
aimed. Any number in each Hardpoint can fire. Dumbfire missiles (unguided) can fire one to the maximum in the Hardpoint. Each
missile is considered 1 ROF. Firing all 16 150mm rockets in a Hardpoint has a 16ROF.
AMMUNITION:
A full clip of a weapon costs %10 of original cost. With the exception of the RPG, weapons with one shot are disposable.
Reloads for Spacecraft does not technically exsist since all the ammunition is linked to the weapon so the maximum ammunition is
listed already. However, the GM may consider loading up a ship by taking up one Cargo slot for two full reloads of a weapon.
Two different weapons may be held (one reload each weapon for one slot) but one full slot will be occupied regardless if totally
full or not. Each reload has the number of shots equal to the weapon's regular capacity
SPD OF WEAPONS:
What follows is how much damage a weapon can take before being rendered inoperable. This is done by direct fire or by
acid spray.
VP 70 PISTOL: The VP 70 'PREDATOR' by Ventrel is a 9mm semi automatic sidearm crafted entirely of composite
materials making it light, rugged and dependable. The PREDATOR project was started over 30 years ago by Ventrel to create a
firearm for the modern soldier. Originally created from 150 separate parts, this has been reduced to 6. The main feature of the
PREDATOR is the simplicity. With a safety latch built into the trigger and a concealed hammer, the VP 70 has an extremely low
chance of jamming or misfiring, even under high levels of heat and pressure. The VP 70 can fire after 72 hours at 700 degrees and
a combined weight of 7 atmospheres. The VP 70 contains an insulated magazine that will prevent ammunition 'cook off' at
temperatures up to 500 degrees. The PREDATOR holds 11 rounds of 9mm ammunition with 1 in the chamber, and accepts both
Military combat effective munitions and civilian shells.
The simplicity of the VP70's firing mechanism is one of its most
notable features, resulting in an extremely reliable, accurate weapon
in the harshest conditions. When carried as a conventional weapon,
the VP70 fires with a standard blowback mechanism linked to a
unique trigger configuration. The trigger is a double action
mechanism that requires substantial pressure when first pulled back.
If this pressure is continued, the trigger bar slips from a spring-
loaded firing pin to fire the chambered round. This safety-in-trigger
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 6 of 19
design negates the need for any additional safety catch. The optional
shoulder stock latches into grooves on the back of the pistol's
receiver and butt. Single and burst fire is available when this unit is
attached. Use: Since the VP70 uses the inherently accurate, low
powered 9mm Parabellum round, it proves to be an easily controlled
pistol when fired. Range is increased by the accuracy of the round,
and even in three round burst mode the pistol provides surprisingly
accurate, directable fire. In the years since the introduction of the original design, the VP70 has undergone little in the way of
substantive change. More commonly, new, lighter, stronger plastics and alloys have gone into the pistol's parts, providing an even
more reliable and more compact sidearm.
M4A3 SERVICE SIDEARM: The M3A3, with its older variants, has been the USCM standard sidearm for the past
sixty years. It is a 9mm automatic, recoil operated, magazine fed hand weapon. The working mechanism is made of steel alloy
with some plastic parts and the outer casing is machined from lightweight alloys. The entire weapon, including a full 12 round
magazine weighs no more than 0.95 kg. The cartridge is a 9mm ball rimless straight round with a bullet weight of 126 grain.
ATM-2 MEDINA (TL2): The Medina is a zero-recoil shell weapon designed for CMC units in zero-gravity
environments. Alphatech designed it for the military but found demand in the CMC who needed more weaponry in the hostile
dangers of space.
ATM-1 SABOT-PISTOL (TL2): Alphatech’s cheap and small Sabot pistol is a holdout weapon used by police groups
as a standard side arm. It is also used as a good backup weapon in the CMC. It uses the same small Sabot rounds used in Sabot
Sticks.
M41A1 PULSE RIFLE: The Armat M41A is a 10mm pulse-action air-cooled automatic assault rifle, which over the last
decade has become the basic rifle of the US Colonial Marines and the US Army. The standard service variant has an over-and-
under configuration incorporating a PN 30mm pump-action grenade launcher.
Lightweight and rugged, the M41 is constructed largely from ultra-light alloy precision metal stampings. The outer casing is made
from titanium aluminide alloy and many internal parts are molded from high-impact, temperature resistant plastics. Layout is
conventional, and a spring loaded retractable stock allows the rifle to be used either in carbine format (with stock retracted) or as a
rifle, with the 'in-line' stock extended for greater stability during automatic fire from the shoulder. Sighting is made down a groove
in the carrying handle, with an adjustable tangent leaf backsight positioned in the rear slot. A 3x power AN/RVS-52 CCD
television sight can be optionally fitted to the carrying handle for accuracy at great range and under low-light conditions.
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 7 of 19
The M41 fires the standard US M309 10mm x 24 round. This ammunition comprises a 210 grain projectile embedded within a
rectangular caseless propellant block of Nitramine 50. The propellant content is small but highly efficient, generating muzzle
velocities on the order of 840 meters per second. The round is steel-jacketed and explosive tipped, with impact fusing that is preset
during manufacture. Terminal ballistic characteristics have been optimized for maximum lethality against infantry wearing
personal armor. The round is designed to penetrate the armor, exploding just after impact to inflict lethal internal damage. The
standard M41 ammunition clip will hold up to 100 M309 rounds in a 'U' bend conveyor that feeds the rounds mechanically into the
rotating breech mechanism. However, in practice the clips are only filled to 95% capacity in order to reduce the autoloader's
tendency to jam.
The M41 uses electronic pulse action to fire, controlled directly from the trigger. The internal mechanism, including the
rotating breech, is mounted on free-floating rails within a carbon-filter jacket. This assembly is recoil dampened to reduce the
effects of muzzle climb during burst and full automatic fire. From the thumb selector, the weapon can be set to four-round bursts,
or full automatic fire, the latter allowing a rate of fire up to the weapons cyclic rate of 900 rounds per minute. An LED display
situated just below the receiver indicates the ammo remaining in the clip. This display can be dimmed for night operations. A
Lithium battery in the carrying handle provides electrical power for the gun’s motor mechanism. This battery is good for 10,000
rounds and can be recharged either from a rifle rack or a portable power clip.
The M41 is a robust weapon, fully sealed against corrosion, dirt and moisture, yet easy to disassemble and maintain. The solid
state electronics are hardened against TREE and background radiation, and the weapon is perfectly usable in a vacuum
environment. However, it is not sufficiently stabilized or recoil dampened for use in free-fall combat operations
M42A SCOPE RIFLE: The M42A is a 10mm pulse action semi-automatic rifle employed as the primary sniper weapon
of the USCMC. This rifle is a key component of battalion operations; it's long range and precision extending the tactical zone of
control by up to a kilometer or more, subject to local terrain. The rifle is issued on a scale of one per company, though it is
normally held for use in a battalion controlled pool of up to four Scout-Snipers.
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 8 of 19
The internal mechanism of the M42 is designed to have a high degree of commonality with the M41 - using the same rotating
breech and feed - though it is chambered for the match-standard 10mm x 28 caseless round such as in the M56. The barrel is free-
floating with a right-handed twist and is contained within a protective shroud and receiver housing. Ammunition feed is from a 15
round Match Rounds magazine inserted beneath the stock of the rifle, behind the thumbhole of the pistol grip.
The match-standard batched M252 HEAP round has a maximum effective range of 2,950 meters. A long-range stabilized ball
round is also available, with an effective range of 3,800 meters. The factory standard M250 smart gun round can be used with no
adaptation, though it has an effective range well under 2,000 meters. Fusing for the M250/M252 ammunition is controlled from a
separate selector switch.
A combined, multi-spectral twenty power passive sensor scope is mounted over the receiver. the scope display shows a
composite image based on visual, infrared and electromagnetic emissions. The scope display can be augmented by input from the
local sensor matrix via a digital comms broadcast or direct optic cable link. Motion trackers, ground radar, lidar and IR sensors
may all be linked into the rifle; furthermore, the optical PARGET control system - exact details of which are classified - is
apparently able to connect the rifle into the local sentry gun matrix, allowing the Scout-Sniper to redirect sentry gun firing arcs
when in hot contact. Instead of adding +1 for every additional round, the Scope rifle adds +2.
M41AE2 (TL2): The M41AE2 is built on the same basis as the M41A1but with and a slightly lower ROF. Optional L clip
contains 300 rounds.
M21A COMBAT SHOTGUN: The shotgun has a length from the barrel to the stock is about three and half to four feet
long. However, during the Vietnam war, the soldiers had modified them so that they would be about two and half feet long. To be
used in jungle combat, they would prove to be one of the most versatile weapons used. The maximum range for a "sawed off
shotgun" would be approximately 2 and a half feet.
The shotgun is really easy to load, there's a stainless steel fork that is located underneath the pump-action barrel. There, you
would put the shell up at a slight angle, and feed it right in. And then when you are done putting the shell into the weapon, the fork
closes and from there, you can hold up to three shells plus one in the barrel, which would make the total ammunition count to four
total rounds (Modifications were made on these weapons so they could take more than three rounds. Sometimes four to five shells
were in the shotgun tube).
The shotgun is made out of tempered steel that is molded to become the top and lower barrel, while the trigger is made also from
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 9 of 19
the tempered steel. The wood for the pistol grip and the hand pump are
both hardened and weather proofed so to avoid rotting and getting moldy.
L96 SNIPER RIFLE: The L96A1 is made by a firm called Accuracy International. In sniper try-outs, the L96 beat the
Parker & Hale M85. The rifle was built under supervision of a top UK rifle shooter. It has an unusual set-up, the stock is of two
piece design and the two pieces bolt onto a sub-chassis. The action is both glued and screwed to this sub-chassis. The barrel is SS
and there are few variants of the rifle, a heavy bull barrel (newest), an anti-terrorist model (long barrel, no iron sight, a muzzle
break), the regular L96A1 (iron sight, hence front post, no muzzle break, in 308).
There is also a silenced model with full length silencer. It is a very accurate rifle, typical groups are sub 1/2 MOA at 100 yds
and just over that at 200 yds. Well designed and built with a very nice stock .The syntech stock has very nice lines, it has adjustable
length of pull (done with spacers), a thumbhole design. All in all a very nice and accurate rifle. I was supposed to test fire one of
these rifles, however, the company is very reluctant to send any rifle to individuals, they like to deal with agencies, governments
and such.
DUCHAMP BLASTER (TL2): 500 round MAG with two in-board clips. Medium Recoil, Piss poor at distance. The
Duchamp was an attempt to scale up the existing Pulse Rifle design. The result is a hardly used heavy rifle that was scrapped by
the CMC in favor of the M41AE2 Mk.2 Pulse Rifle. The Duchamp still found use from civilian groups and budget minded
corporations.
M42A3 LIGHT RIFLE: The M42A3 is a smaller variant of the M41 Pulse Rifle. This weapon is lighter, easier to use
and more robust. The servicing cost of the M42 is so low, the weapon became the Rifle of choice for colonies in the outer veil as
well as deep space CMC scouts. Light armor urban squads and jungle militias often use the M42A3 in replacement of the heavier
M41A.
ATM-3 SHIVA Mk. 1 (TL3): The two Shiva designs, built by Alphatech were originally developed for their own
forces but found use in most of the Outer Veil colonies as a heavy weapon to compete with M41A Pulse Rifle. The Deep Space
CMC forces have been found using these weapons since supply runs to the Periphery are uncommon. The Shiva is a two handed
weapon with two individual handgrips. It uses larger Sabot rounds found in the Sabot stick and the Sabot pistol. The only real
problem with both Shiva models is their heavy recoils. Ever subsequent round of firing (after the first one) more than ½ the
weapon’s ROF invokes a –1 penalty to hit. The stop this, stop firing for one round or fire shorter, controlled bursts.
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 10 of 19
ATM-4 SABO-STICK (TL2): The single cheapest rifle in Alphatech’s arsenal is the basic Sabot Stick. It has a simple
firing mechanism and a simple design. The only major problem is that it tends to overheat. Sticks are considered disposable
rifles. After their tenth’s clip change, the massive heat buildup has caused the firing mechanism to fuse, making it inoperable.
M56A2 SMART GUN: The M56A2 is a 10mm general-purpose automatic squad support weapon, effective out to 1500
meters. The pulse-action system employs a free-floating recoil-dampened rotating breech mechanism chambered for the M250
series 10mm x 28 caseless round. the gun also incorporates a muzzle booster to ensure the necessary operating forces from the
large round. Cyclic rate is around 1200 rounds per minute. The gun is constructed largely from molded carbon-fiber and light
alloy stampings, though some interior parts of the mechanism are made from plastic. The replaceable barrel system is air-cooled,
though a heat-sink attachment can be jacketed onto it. The system is mounted on an operator's harness and slaved to an infrared
tracking system. the gun is self-steering on the mount, though firing must be commanded manually. the entire gun assembly
masses 17.82 kg. The length of the gun itself is 122 cm, and the length of the barrel is 54.5 cm.
The stabilized articulation arm is attached to the left hip mounting and plugged in via coaxial cable to the processor and power
outlets in the breastplate. The gun itself is clipped and secured to the end of the arm. The operator plugs this HMS (head mounted
sight) into the tracking and comms system in the armor. the gun tracker is jacked into the process by a universal connector, and the
gun itself must be powered up before the weapon is loaded. Power for the entire gun system is supplied by standard DV9 Lithium
battery units, good for up to 50,000 rounds when fully charged. Both ends of the DV9 unit are plugged into the power leads that
run from the articulation arm to the gun; common practice in the field is to let the battery hand free beneath the gun, where it is
easily accessed in an emergency.
The M250 10mm x 28 ammunition is a 230 grain caseless projectile
encased in a rectangular block of Nitramine. Higher powered that the
M309 round for the pulse rifle, the M250 also significantly differs in having
a selectable fuse setting. A switch on the hand grip is used to select the
ammunition fusing, which is set electronically as the round is loaded into
the chamber. The 'Super' setting is optimized against soft targets and will
detonate the round on impact, while the 'Delay' setting explodes the shell
only after penetrating the target armor.
The M250 ammunition is stored on a roll of continuous plastic non-
disintegrating link belt in the ammunition drum, which can be reloaded in
the field. The gun motor drives the feed mechanism as well as the rotating
breech, and automatically loads each round off the belt and into the breech.
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 11 of 19
In the event of a jam, the manual cocking handle at the side can be pulled to
eject the round and clear the breech. This procedure can also be used to
manually charge the mechanism.
The first +1 to hit is automatic. If the target is not destroyed, the next round increases to +2. Every subsequent round past it
adds, another +1 until the target is destroyed. This can be applied when spreading the shots over multiple targets. All targets
receive have the bonus. Blind fire gives no bonus.
M240A1 FLAMETHROWER: The M240A1 is a lightweight, carbon-format Flamethrower designed for use in close
combat at the squad and firearm level. Using pressurized, ultra-thickened napthal fuel as a base and ignited by the nozzle burner,
the M240 can shoot flame at targets up to 30 meters away. Once a target has been hit, fuel droplets from the Flamethrower will
stick and continue to burn for approximately thirty seconds. Damage is immediately done again next round. If struck. If not
extinguished, it will continue to burn every next round for full damage for 2D6 turns. If still not extinguished, it will continue
doing –1d damage after until it fizzles itself out. All materials considered combustible will not reduce damage until it is destroyed.
It will then burn itself out.
With sufficient fuel in a standard fuel reservoir for a burst of up o twenty seconds, the
M240 is undoubtedly one of the most fearsome weapons in the Marine inventory, and has
proven especially useful in close combat and against the Xenomorph. It is also ideal for use
against fortifications because of the ability of the flame to be directed through defensive
apertures. However, it is unpopular with many of its operators, partly because of its short
range, and also because of the tendency of the fuel reservoir to rupture violently when hit by
shrapnel or small arms fire.
The M240 is 88cm long and weighs 2.7 kg with a full reservoir. A valve at the rear of the
incinerator is used to refuel the weapon; alternatively, the reservoir can be screwed off and
refilled or replaced separately. A twist-valve on the Flamethrower regulates the fuel flow and a
thumb switch on the handgrip electrically ignites the nozzle burner when depressed. The
weapon is fired by squeezing the handgrip trigger, and will continue firing until the trigger is released. The range of the M240 can
be increased by making a high angle show, firing the flame unit up at an angle of about 45 degrees – the burning fuel then descends
onto the target in an arc. In this way shots can be made up to a range of 50 meters, though it is far less effective then direct fire in
penetrating an armored firing slit or aperture.
GC-20 PLASMA RIFLE (TL3): Grant Corp developed several plasma weapon
designs based on the heavy firepower of the PIG and the heavy turrets on the M577 APC.
They created the GC-20 and its heavier Cannon cousin. The GC-20 is almost
unrecognizable in comparison to existing weapon designs. The three-barreled weapon is
ivory white with very few additional features.
To keep cost down, standard rifle features often found are missing including ergonomic
handgrips, a magazine counter, and even a shoulder guard. The almost featureless weapon
perfectly matches the Acid Resistant Combat Wardrobe for which the weapon was primarily
designed for, even though the armor itself would be released later (R&D on the acid
resistance proved more difficult than designing a hand held plasma weapon. The three
barrels allowed the GC-20 to have high cyclic rate and keep the internal heat down.
M-199 SMART GUN Mk. 2 (TL2): The M-199 modified the existing
Smart gun design almost from the ground up. The rifle is over a foot shorter, and has
been converted into a gattling weapon. The ammo drum was moved under the weapon
and the strength of the harness was increased. The M-199 was a valuable weapon used
by Beserker teams because it increased the firepower of a regular heavy gunners. Most
prefer the less clumsy original design. However, the increased size of the weapon led
to a larger , more advanced computer system. Although heavier, it is a better shot.
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 12 of 19
The Mk. 2 has a +2 bonus with an additional +1 next round after than. Like the
original design, the shots can be dispersed among a group. Blind fire gives no bonus.
ATM-5 SHIVA Mk. 2 (TL2): The Massive Mk. 2 Shiva was designed,
originally, as a heavy weapon used primarily for military synthetics. The massive
weight of the weapon made common deployment difficult. When synthetics were
banned from an active offensive rule and reduced to support only, the Shiva became a
rarity. Still found on occasion, the Shiva popped up now and then, the preferred
weapon of choice for stronger soldiers since it can be used as an “autofire” weapon, making it available to general infantry without
penalty. When Offensive synthetics designed to combat the xenomorph threat appeared in TL4, the Shiva Mk2 appeared again as a
standard weapon for heavier unit.
GC-10 PLASMA CANNON (TL3): Grant Corp’s larger Plasma weapon made before the final release of the GC-20.
The designers took a stock Sentry Gun chassis and removed al the mechanical and computer components. The project originally
was to create an automated system like the Sentry gun, but the size of the cannon prevented this unless the entire chassis was
reconstructed. The automatic systems were dropped in exchange for basic hydraulic control. The gun pivots and tilts effortlessly
on its axis, 360 degrees around and 60 degrees up with no effort from the user.
If carried off its tripod, the weapon is heavy and cumbersome, requiring a STR of 8 to a least use. Still, the weapon has a –3 to
hit anything. The large weapon is capable for taking down aircraft, puncturing tank armor, and incinerating whole squads. The
CMC operates few, preferring to use their lighter Phased Plasma Infantry Gun. Still, the weapon is still the largest reusable
infantry weapon available. The weapons six second recharge rate is a major hindrance, however. Usually, the weapon is wired
into a link system with another cannon. Both guns can be wired into a remote user, safely behind cover and fire both guns
alternatively.
M5 ROCKET PROPELLED GRENADE: The M5 rocket propelled grenade system is a small reloadable shoulder-
launched weapon. The launcher consists of a 140 cm steel alloy tube weighing 2.3 kg, with a rear backblast vent incorporating
backblast diffusers, trigger mechanism and 4x power telescopic sight. Each 2.2 kg round is a 60 mm hypervelocity spin-stabilized
rocket with an impact-fused supercritical HEAT warhead. The rounds are carried
separately and hand-loaded into the launch tube. Sighted visually, the system has an
accurate range of approximately 400 m and a maximum range of around 2,000 m.
Though the rocket's warhead has little chance against medium and heavy tank armor,
it has proven popular and effective for use in it's secondary role against infantry in
bunkers and building strongpoints.
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 13 of 19
SIM-118 HORNET: A shoulder launched man-portable SAM (Surface to Air Missile) capable of an all aspect
engagement of targets up to 10 km. The millimeter-wave seeker is capable of acquiring as well as tracking targets, allowing the
infantryman to fire at craft beyond the range of his vision or obscured by cloud. A no-frills hypervelocity missile, the Hornet has
no warhead, relying on its high accuracy, and the kinetic energy of its impact to destroy the target. The Hornet is guided and all
rules to it apply.
ATTACKS: 4
AUTOMATIC SKILL: 9
M112 HIMAT: The Hypervelocity Intelligent Missile, Anti-Tank is a man portable battlefield ‘brilliant’ weapon with a
range of over 5 000 m. The versatility of the system allows the field commander many options for its deployment and use.
The core element of the system is a 11.3 kg single-round self-contained disposable launcher is a carbon-fiber composite tube
containing the HIMAT round and RTM ports for the fire control system. The bipod can be set to launch the round horizontally or
at increasing angles up until the vertical, depending on deployment.
Fire control for the M112 varies according to mission. For defensive deployment, the system can be set for either ‘Command’
‘Autonomous’ configuration. In both cases, one or more launchers are connected by cable to an APS-100 Fire Controller, an 800
Gb intelligent system which imports data from the local sensor matrix, including motion trackers, infrared scanners, lider, radar and
robot sentries. It is also possible to datalink the Fire Control unit into higher-level assets such as surveillance drones or artillery
Forward Observers. The APS-200 unit analyzes the sensor data, and if it positively identifies a target it will lock-on with one or
more missiles under its command and prepare to launch.
If set to Command mode, the APS-100 is connected to the terminal of an operator who constantly monitors the Anti-Tank
defense plan for the area. If a target is identified, the system will flash a ‘Target Lock’ indicator to the operator who can authorize
a weapon’s launch or, if the exact identity of the target is unsure, a further IFF interrogation. If enables for Autonomous mode, the
APS-100 will work through its target identification protocols until it is sure it has lock-on to an enemy and then automatically
launched one of more missiles. The HIMAT is guided and all rules to it apply. It can be fired manually so it is not classes as a
system.
ATTACKS: 2
AUTOMATIC SKILL: 8
ATM-1 BOLTER (TL2): The Bolter is another heavy weapon by Alphatech designed primarily for combat synthetics
that didn’t see wide release until TL4. The weapon was so large, most couldn’t even use it. The kickback was enough to knock
smaller people off their feet. Some were modified by Alphatech and the CMC with a tripod unit to ease the firing recoil. This
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 14 of 19
variant found wide use in heavy armor units. The original came back at TL4 when Combat Synthetics met wide release.
M80 LP-CANNON: This long range, shoulder cannon found use with heavy soldiers to accentuate armor units. The LP-
Cannon’s basic objective was to give infantry unit a heavy weapon to combat ground military without having to set up heavy
missile systems. The M80 is a clip fed railcannon with a built in-power source. It accelerates a needle-shaped flechette past
Mach. The fact that it has a clip made the weapon popular for field units who didn’t need to the constantly reload the weapon in a
pinch.
NUCLEAR FAILSAFE MINE (TL4): The NFM is a weapon specifically designed for Beserker teams as a last ditch
effort to wipe out the Hive if they fail to clear out the infestation. It cannot be accidentally set off. It is magnetically or gravitically
attached to an area just inside the Hive and set to a timer up to 12 hours. When the timer runs out, the Nuke instantly kills
everything in a 500m radius and deal out 40k to everything 500m past that. Ever 100 m past that does half damage. Only the right
code can disarm the mine. Forcing its removal causes it detonation within one minute.
UA 571 REMOTE SENTRY WEAPON SYSTEM: The robot sentry unit is primarily used as an automatic
perimeter defense system. Its average weight is 19.6 Kg and can be assembled within 150 seconds. Major components of the UA
571 include a snap open tripod mounting, battery pack, breech and barrel assembly, sensors, and a 500 round ammunition drum.
Access to the system by a marine proficient in sentry gun maintenance is
aided by a microwave datalink connected to a remote command console.
Once the unit is placed into position, it can be set to cover an entire range of
360 degrees.
The sentry unit may specifically be set to monitor targets in infrared or
optical depending on the profile of the target. In particular, targets with
thermal or visual profiles respectively. For the most comprehensive target
profile, the sentry unit will be set for multispectral mode. Here, data is
transmitted from the sentry's sensor suite (infrared, optical, and motion) and
is then cross - correlated by system software. If the sentry unit is set for auto
- remote, all targets within the range of the 60 degree sensor cone will be interrogated.
To prevent the possibility of casualties by means of 'friendly fire,' all USCMC vehicles, officers, and troops are equipped with
an Identification Friend Foe (IFF) transponder. Since the introduction of the UA 571-C, the IFF transponder has become an
everyday part of the marine's communication gear. When a marine is interrogated, the transponder will relay a coded radio signal.
If the sentry unit reads are positive, the marine OR vehicle will be free to pass; otherwise, the weapon will open fire. Under the
'semi-automatic' mode, a target's profile will be relayed back to the command console. Here, the system operator will choose
whether or not to fire.
A servo suite aids the sentry unit upon the opening of fire. Its primary components consist of a servo-mechanism and -motor.
The servo-mechanism is a rather delicate device. Though, despite its delicacy, it has its importance. The mechanism's necessity lies
in its ability to control large bursts of power by means of very small amounts of power. Apart from that, it automatically corrects
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 15 of 19
the performance of a mechanism. In this case the mechanism is the UA 571. Alongside the servo-mechanism is the -motor, which
is a device that supplements a primary control operated by a comparatively weaker force (such as the servo-mechanism).
The suite, together with the tripod mounting boresights the sentry onto the target. That is, the sentry is aided from resistance
(moving backwards when firing). So literally, the sentry's ammo "bores" right into its victim. The servos support the tripod to keep
the sentry unit sturdy and in place when firing. The rounds fired in one burst depends on the target's profile so that the most
economical use of ammo is used.
Variants of the sentry unit include the UA 571-D that mounts a 20 wM HF laser cannon and the UA 571-F that mounts a 40 mm
grenade launcher. Both are currently employed by the USCMC.
The UA 571-C is a man-portable automatic perimeter defense system currently deployed by the US Army and Colonial
Marines. A remote sentry unit weights 19.6 kg and can be assembled in under 150 seconds. The major components consist of a
snap-open tripod mounting, battery pack, breech and barrel assembly, sensor unit and 500 round ammunition drum. A microwave
datalink connects the sentry to a remote command console. Once employed, the system may be set to sweep wide arcs up to 360
degrees though doctrine is to set several sentries to cover smaller, interlocking fields of fire on a narrow frontage. The UA 571-C
mounts a pulse action machine gun, using the M250 10 mm x 28 HEAP round. The weapon has a cyclic rate of 1100 rpm and is air
cooled, with an automatic cutout preventing the loading of any more rounds into the breech should overheating cause a chance of
ammunition explosion.
The sentry unit’s sensor array is mounted above the barrel, aligned to cover a 60 degree cone in front of the weapon. This
sensing suite consists of a cooled infrared detector, ambient light optics, and ultrasonic motion tracker and a lidar. If a target’s
visual or thermal profile is known, the system may be set just to monitor these specific targets using infrared or optical. However,
the system is usually set to multi-spectral mode, where the sentry’s software cross-correlates received data from the different
sensors to obtain a full target profile.
When the weapon fires, automatic servos in the tripod boresight the weapon on the target. The number and grouping of rounds
fired in a burst is dependent on the target profile, so that the most economical use of ammunition is made.
AUTOMATIC SKILL: 10
LIM-417 PHALANX: The CMC primary SAM is the LIM-417 Phalanx, a long-range hypervelocity missile capable of
engaging aerospace craft to the limits of the stratosphere. This active homing weapon employs a three-stage booster for the launch,
sustain, and terminal phases of flight and uses active and passive seekers, including radar, IR, optical, UV and jam-homing, backed
by mid-course update from the ground station, to ensure the intercept, regardless of countermeasures. The third-stage booster
ensures the missile remains highly agile in the terminal phases of flight, and the multi-data kinetic penetrating warhead can be
adjusted by the fusing mechanism into an optimum “swarm’ pattern prior to impact. This weapon is guided.
ATTACKS: 3
AUTOMATIC SKILL: 12
HIM-122 LANCER: Anti-ballistic missile defense is provided by the HIM-122 Lancer, a multi-stage, multi-warhead
missile designed to engage aerospace craft, spacecraft and reentry vehicle constellations from medium altitude to the mesopause.
In the terminal phase of flight, the Lancer can assign each of its ten maneuvering warheads to engage a separate target, as in the
case of a constellation attack, or a single target, as in the case of a re-entering starship. An unjammable datalink with the ground
launch tracking station ensures high accuracy, and ECCM capability. This weapon is guided.
ATTACKS: 2 each missile.
AUTOMATIC SKILL: 10
HIM-78 SPRINT: The HIM-78 Sprint is a high speed ground launched space weapon designed to destroy spacecraft and
satellites in near orbit. Usually launched in clusters in order to overwhelm any spaceship point defense, the Spirit comprises a two-
stage booster designed to insert an ASAT missile with a kinetic warhead into orbit. Against low orbiting targets, the Sprint ASAT
payload can be inserted directly into its path; however a typical injection profile versus a geostationary target involves lofting the
payload into a hohmann transfer orbit before completing a circularization burn into geostationary orbit (GSO). For an Earth-like
world, the time from ignition to transfer to GSO is some 3 800 seconds. A special feature of the HIM-78 is its low launch
signature that improves the chance of first-strike surprise on an armed or maneuvering target.
ATTACKS: 5
AUTOMATIC SKILL: 12
MISSILES
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 16 of 19
Mk. 16 150mm BANSHEE 70: The Banshee 70 system constitutes one of the most important unguided weapons in US
service. In the Colonial Marines, it is most commonly associated with the LAU-190/A 16 tube launcher mounted on the UD-4
Cheyenne dropship. Each rocket is spin stabilized by a fluted exhaust nozzle and has three spring-mounted wrap-around fins at the
rear. The Mk. 16 model has a high-impulse rocket motor, giving a burnout velocity in excess of 1800 m per second, providing
excellent stand-off range and accuracy in the air-to-surface role.
M18: The M18 is an incendiary warhead intended for target marking and for use against buildings and light fortifications.
M451: The M451 is a 36kg High Explosive, blast-fragmentation warhead with a ‘smart’ fuse for use against a wide
variety of targets. The TIAS target analysis system aboard the dropship will set the fuse at the moment of launch according to the
target, allowing for airbursts against soft targets or impact fusing against armor.
M597: The M97 is a multi-dart warhead containing 17 incendiary flechettes designed to penetrate tank armor, field
defenses and bunkers, and then causes fires within them.
M598: The M598 is a ‘beehive’ round for use against battlefield targets such as exposed personnel, soft vehicles,
helicopters and VTOL platforms. The warhead carries a load of approximately 4 800, 7.2 g kinetic-penetrating darts capable of
saturating an area the size of a football field. With both M597 and M597 warheads, he dropship TIAS will set the optimum
distribution pattern of the darts the moment of launch, depending on the primary target.
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 17 of 19
Mk. 10 70mm ZEUS: The Mk. 10 ZEUS is a 70mm unguided rocket system that has been the
mainstay of USCM service for some sixty years, in its various forms. A small, spin-stabilized rocket, the
ZEUS is now supplied with only two types of warhead: a smart fused antipersonnel fragmenting warhead and a smoke warhead for
laying particulate smoke screens.
Mk. 88 120mm SGW: The Mk. 88 is a 120mm, short ranged (under 1500m) weapon
designed as a low-cost alternative to the Hellhound versus light armor and prepared positions such as
hangars or gun emplacements. A simple weapon, it comprises a rocket with a low-impulse motor
steered by fold-out fins. Guidance is by an imaging infra-red seeker in the nose, and a 2.2 kg shaped-
charge warhead is positioned just behind. The SGW is a fire-and-forget weapon - once locked-up by
the dropship, the missile self-guides to the target.
XIM-28A LONG LANCE: The XIM-28A Long Lance ASAT missile is a 5.6 m Anti-Satellite Missile powered by a
two-stage Lockmart LP-XII solid-rocket booster. Upon release from the launch bay, the first-stage motor ignites and accelerates the
missile away from the launching ship. After four seconds the first stage burns out and the missile coasts the rest of the way toward
the target. The second stage ignites when the missile enters its terminal phase to provide the necessary burn to complete the
intercept against the target. A coolant jet system in the tail helps mask the motor's infrared and UV signature when it burns.
Guided.
ATTACKS: 4
AUTOMATIC SKILL: 9
NIC-79 CAPTOR MISSILE: The NIC-79 is a low yield nuclear weapon with an almost microscopic sized payload.
The explosive capacity is directed forward, incinerating the rocket before it even impacts on its targets. The blast is enough to go
right through most craft. The Captor missile is designed to go against space targets only. It is so clumsy, however, smaller vessels
can evade the explosive charge. Hitting a smaller craft is a little like overkill. Captor Missiles cannot survive entry in an
atmosphere. They are also guided.
ATTACKS: 2
AUTOMATIC SKILL: 8
STG BALLISTIC MISSILE: The STGBM carries your standard Space-to-Ground nuclear warhead. Everything in
100m from the point of impact is destroyed and everything past it from another 100m suffers 20k. Every 100m past that cuts that
damage by half. STG can be fired at any target but they are slug for maneuverability. STGs must use their skill. They are guided
but cannot be aimed.
ATTACKS: 5
AUTOMATIC SKILL: 7
CANNONS
25mm GARGOYLE GATTLING CANNON: This is the Fredrickson 25mm
"Gargoyle" servo-slaved gattling anti-aircraft cannon. With a cyclic rate of 300 shells a minute,
this is an extremely powerful addition to any craft, and allows for greater air dominance and
flexibility in missions. The 25mm "Gargoyle" has a Jullet cooling system running from the
engines to cool the gun during use.
“THUNDERHAWK” 30 mm
RAILCANNON: Railgun launchers fire kinetic
ammunition at velocities over 12 km per second.
Despite their high rate of fire, these weapons are
less accurate than beam weapon’s against
maneuvering starships or missiles, and have a practical engagement range less than
100 km. However, since a single hit from a railgun round is capable of causing
catastrophic damage to a space target, they remain the most powerful close defense weapons in a starship’s inventory. The railguns
work by accelerating a charged plasma to high velocities and using it to propel a kinetic round at the target. They fire up to 30 rpm
each and are fed from an autoloader.
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 18 of 19
NEUTRAL PARTICLE BEAM: The 800 MeV Weapons are the primary
beam weapons of the CMC Frigates. They fire into the starship’s forward ‘cone’,
each capable of disabling a target’s electronics and instrumentation at ranges up to
250 km. Sufficient deuterium tanking exists for up to 230 seconds of firing. One
hit to another ship will cause 10k of damage but the ship won’t be damaged.
Instead, if “destroyed”, all electrical systems shut down, rendering the ship dead.
No weapons can fire. Emergency batteries on board escape pods still allow them to
be ejected. The engineer of the victim ship can attempt to restore the systems every
minute with a 25 skill that drops by 2 every additional minute (5 rounds). The systems will not come back themselves for another
2D6 hours. If the damage received is less than the total defense of the craft…the ship is untouched, even though a second shot will
sure spell doom (unless the target is the Razzia). Every additional shot after the ship shuts down extends the shut down by 1D6
hours and increases the difficulty by 2.
80 MEGAWATT INFRARED LASER: Point defense for the large spacecraft used by the CMC is provided by a
80mW free-electron laser capable of vaporizing small targets such as railgun rounds, or disabling incoming missiles and fighter at
ranges up to 30km
ORBITAL MINEFIELD: An Orbital Minefield is dispensed out the rear and can be released in any number. When
deployed, the organize themselves in a lattice fashion and actually construct their own defense network by connecting themselves
with the other units. These lightweight nets, which can stretch tens of kilometers across, are held rigid by alloy framed and
stabilized by tiny thrusters. If the mine is struck on its own, the damage is dealt normally. If the ship strikes the net, the front
mines explode, but the outer ones can bend themselves in and strike the rear or midsection of the ship.
REPUBLIC DYNAMICS M2025 40 mW FREE-ELECTRON LASER: These are effective against both
ground and air targets. Beam power is supplied by a 10 mW hydrogen fuel cell driving a homopolar fast discharged generator.
The Beam is propagated, without the need for lasants, by the interaction of a particle-accelerated electron beam with a static
electric field. The advantage of a free-electron laser I Colonial Marine service is its ability to be tuned to wavelengths that would
minimize beam degradation by the local atmosphere. In addition, a reactive tune facility, cued by laser returns from the beam, is
incorporated to allow rapid returning in the event that countermeasures are deployed to block the beam. The lasers can be used in
two modes. In ‘dazzle’ mode, the beam is used to burnout enemy optical/infrared sensors or blind infantrymen and pilots (20
difficulty or blinded for 2d6 minutes, invoking –6 penalty), has a low output. It is in this mode that the beam is at its most efficient,
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00
Alien-Introduction Page 19 of 19
playing continuously across a target without the need for pulsing or the associated effects on beam propagation from thermal
blooming , ionization or dielectric breakdown (huh?). In ‘pulse’ mode, a beam is pulsed at full power at the target. Damage is
caused by the mechanical impulse of the beam as it superheats the target area, and in the case of the M2025 is capable of
penetrating infantry persona armor or the skin of a missile or aerospace craft.
20 MeV TURBOALTERNATOR POWERED CHARGED PARTICLE BEAM CANNON: The
deployment of this weapon has been made possible die to the introduction of a Martin-Continental micro magnethydrodynamic
turbine capable of generating 20mW of electrical power to run the big particle accelerator guns. Sufficient turbine fuel exists to
power the guns for 50 seconds firing and there is some 300kg of deuterium tankage to provide particle beam mass.
http://www.mecha.com/~slpstrm/Alien-Weapons.htm 5/19/00