Implementation of Digital Marketing As A Strategy To Improve Marketing and Sales
Implementation of Digital Marketing As A Strategy To Improve Marketing and Sales
1. INTRODUCTION
To increase sales turnover, attract customer attention and retain customers are some of the
important things that industry players must do during increasingly competitive business conditions and
the world (Oktaviani & Rustandi, 2018) . All business performers need to survive in business
competition, as a form of business fulfillment of customer needs (Hawkins & Mothersbaugh, 2010;
Kent et al., n.d.). In a pandemic situation, business doer must change their business process to survive
and operate (Himawan et al., 2014). Customers can easily transact and see the marketed products,
without being afraid or insecure to go out and meet many people (Nugroho, 2016). Business doer will
still be able to pay the employees and increase the profitability of their business.
Customer satisfaction to bought marketed products is a form of customer response to the
attributes and utility of a product or service (Rapitasari, 2016). The customers are more satisfied with
the products being marketed with the ease of transactions offered by the business doer, the increase of
sales turnover, and survive amid uncertain conditions.
JerseyBolaku is one of the distributors that sell conventional and custom jerseys. Distros are
located in Jatiasih Bekasi, they sell and buy products offline, we’re all buying and selling activities are
carried out directly at the shop. The Customers if they want to see the collection must come directly.
Marketing used conventional methods, such as word from mouth to mouth, social media, and
brochures. Conventional marketing made a little share of the market that need to reach and Technology
innovation carried out to broader product marketing strategy by using digital marketing strategies.
http://ojs.stiami.ac.id [email protected]
118 Majalah Ilmiah Bijak Vol. 19, No.1, March 2022, pp. 117 - 126
E ISSN 2621-749X
Technology innovation has resulted in more advanced facilities, where these facilities can be
used by various industry players to develop customer-oriented business ventures (Oktaviani &
Rustandi, 2018). The form of technology innovation that applied in marketing strategy was digital
marketing (Kent et al., n.d.; Xu et al., 2019). Customers who are used to using advanced technology,
make digital marketing strategies easier to do. The forms of digital marketing strategies that have been
carried out by industry players are included promoting and selling products in digital form, using social
media such as Instagram, desktop-based applications, icon-based applications, or website-based
applications.
Digital marketing is one of promotional activity and market search through media online as a
marketing strategy and by utilizing various strategies as promotions, including through social networks
(Puspitasari et al., 2019). In the world of marketing, the digital era is widely used by business doers to
be able to maintain their business activities (Hidayah, 2020). Digital marketing also makes it easier for
the business doer to monitor all activities that occur and makes it easier for business owners to control
the customer needs and desires. Customers can easily find the desired product information and make
transactions if they want to buy the product (Puspitasari et al., 2019).
JerseyBolaku distro uses digital marketing as a marketing strategy by creating an e-commerce
website that is connected to social media. The purpose of this research is to market the products from
the JerseyBolaku distro which were originally from conventional digital ways. Customers who initially
need to come to the distro to view products and transact, now access they can do it anywhere and
anytime using a smartphone. Customers are made easier because just by accessing the JerseryBolaku
website, they can view all products and make transactions. The business owners with this research have
made it easier to see the report sales transactions both daily, weekly, monthly, and yearly. The owner
can also control the incoming and outgoing products day by day.
Literature Review
Digital Marketing
Digital marketing is interactive and integrated marketing that makes it easier for customers to
interact with industry players (Puspitasari et al., 2019). Digital marketing does not focus on
technology but focuses on humans (marketers) on how to understand humans (marketers) and how to
use technology to build relationships with other humans (customers) to increase sales (Rapitasari,
2016). Where to carry out a marketing strategy, business people do not have to use conventional
media but can use digital media (Hidayah, 2020). Problems that arise when implementing a digital
marketing strategy include product, price, place, and promotion (Rachmawati, 2018). Digital
marketing makes marketing trends shift and shift from what was originally conventional (offline) to
digital (online) (Oktaviani & Rustandi, 2018). Digital marketing is more prospective because it allows
customers to obtain all information about products and transact through internet media (Rachmawati,
2018).
E-Commerce (Electronic Commerce)
E-Commerce is a method of selling products directly and promoting using internet media, both
B2C (Business to Consumer) and B2B (Business to Business) (Alfiah et al., 2020). E-Commerce is
the distribution, purchase, sale, marketing of goods and services by consumers through electronic
media such as the internet, WWW or computer networks (Himawan et al., 2014; Nugroho, 2016) . E-
Commerce applies the concept of buying and selling where the sale of goods is carried out on the
World Wide Web and the way for consumers to buy goods online (Alfiah et al., 2020). E-Commerce
involves electronic fund transfers, automated inventory management systems and automated data
collection systems (Himawan et al., 2014; Nugroho, 2016).
Requirements Identifications
Design Process
Prototyping
2. METHOD
The research method used is the SDLC (System Development Life Cycle) method with a
prototyping development model. The prototyping model is used because it brings closer and involves
users in evaluating the system before launching the system. Users are involved in the system
development process and interact with the prototype developed by the developer. So that the failure of
the system created can be minimized. The website is created and developed by using the Indonesian
language. An overview of the stages of research carried out can be seen in Figure 3. The stages of
research carried out include :
1. Identify needs, both users need as system users and the needs of the hardware and software that will
be used. User identification is done by direct interviews with users, namely admins and customers.
Identify hardware and software by conducting a direct survey to the location of the distribution by
looking at the hardware supporting components available in the distribution.
2. Determining the programming language used, is carried out after a direct survey by looking at the
condition of the hardware supporting the distribution and the ability of the admin during the
interview process.
3. Designing the interface, creating the user interface of the system based on the user experience by
admins or customers in transactions.
4. Make a system prototype, design a new system that is made by simulating the admin and customers
so that it can be evaluated.
5. Evaluate and repair the system, the steps were taken after the user opeates ,a nd see the prototype if
it is felt that there are still bugs from the system.
6. Launching the system, implementing the system to the user so that it can be used as a means of
digital marketing for the Jersey Bolaku distribution.
Evaluation and
Finish Launching system
improvement system
<<extend>>
View buyer data
<<extend>>
Login
<<extend>>
View purchase report
Admin <<extend>>
Registration
View products
<<include>>
<<extend>>
Choosing jersey custom
<<extend>>
Login
<<extend>>
<<extend>>
Checkout
Home page
Report page
Customer page
Logout
don't have an account can't make a transaction. After logging in, customers can view the product, buy
products, check out products in the shopping cart and make payments for purchased products.
Registration User
Database
Accessing the website
Login
Product checkout
Logout
Purchase
-purchase_id
Product +customer_id
-product_id +delivery_cost_id
Product_Purchase
+admin_id +purchase_date
+product_name -product_purchase_id +total_quantity 1..1
+product_price +purchase_id +city_name
+weight +product_id m..1 +rate
+product_image +quantity +delivery_address
+product_description +name +purchase_status
m.. 1
+product_stock +price +delivery_number
+weight +delete() Payment
+delete()
+update() +subweight +update()
+insert() -payment_id
+insert() +subprice
+purchase_id
+delete() +name
+update() +bank
+insert() 1..1
+amount
+payment_date
+recipient
+delete()
+update()
+insert()
Interface
Functionality
Source : Research Data 2021
Admin 2
Customer 1
Customer 2
Customer 3
Customer 4
Customer 5
Source : Research Data 2021
Fig. 9 to 12, are the display of the JerseyBolaku website from the customer/user side. Customers
need to log in if they want to transact, otherwise, they can view products only. Fig. 9 is the display of a
collection, that can be purchased by customers. Customers can add to the shopping cart or view the
details of the jersey size.