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Try out the four move "Scholar's Mate" to win the game
3 almost instantly. This trick only works once per player, as a savvy
chess player will spot the move and get out of the way. That said,
Scholar's Mate is a great way to catch a beginner opponent off guard
and snag the game from them quickly.
As White: king's pawn up 1 (e2-e3); king's bishop to c4; queen to
f3, queen to f7.[5]
As Black: king's pawn moves up 1 (e7-e6); king's bishop to c5;
queen to f6; queen to f2.
Countering Scholar's Mate: Pull your knights out as blockades if
you see Scholar's Mate happening—chances are good they won't
sacrifice a queen just to take your knight. The other option is to
use a nearly identical move, but instead of pushing your queen up,
leave her back on e7, in front of your king.
Learn to castle. Castling is when you move the king over a rook,
6 effectively using the rook to form a wall against attack. Above the
king, you still have a line of pawns protecting you as well. This is an
incredibly effective tactic, especially for beginners learning the game.
To do it:
Clear the path between your king and rook by moving the bishop
and knight (and potentially your queen). Try to keep as many
pawns as you can in place. You can do this on either side.
Move your king two squares to the right or left, then cross the rook
over your king. The end result is that your king is on the G or C
file, and your rook is on the D or F file, for kingside and queenside
castling, respectively.[7]
Note that the king and the rook cannot have moved once before
castling. If they do, the move is no longer allowed.
You also cannot castle into check, through check, or out of check.
You cannot make any move that puts your king into check,
including castling, but you also cannot castle if you are currently in
check. Finally, you cannot castle if your king will cross through a
square that would put your king into check, even if that square is
not the destination square.
You can also castle queenside. Clear the queen, queen's knight,
and queen's bishop out of their starting squares. Then, move your
king two spaces and move your rook directly to the king's right in
one move.
In a chess tournament setting, make sure to move your king first,
then the rook. If you move the rook first, that'll count as one rook
move, and not a castle.
Part of what helps you win at chess is your ability to read your
opponent without letting them read you. Don’t begin your move
until you are sure it is the right move.
You want to be thinking several moves ahead at all times. This
means knowing where each of your pieces can move in any
situation and predicting how your opponent will react to your
moves. This skill isn’t always easy to gain and will take practice.
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Part Part 2 of 4:
2 Winning As an
Intermediate Player
Oversee your opponent's moves. What pieces are they
1 developing, and what sides of the board are they favoring? If you
were them, what sort of long-term strategy would you be planning?
Once you have the basics of your own play down, you should
constantly adjust to your opponents. If he's holding back, setting up
pieces near her side for an attack, ask yourself what her end-goal is.
Are there ways you can disrupt or put their plan on hold? Does he
have the advantage, and do you need to fall back and defend some
units to prevent a serious loss of material, or can you put some
pressure on them?[9]
Hold your advantage until you can get the most out of it
4 instead of rushing in. Chess is about momentum, and if you
have it, you need to keep it. If your opponent is purely reacting to you,
moving pieces out of the way frequently and unable to mount an
attack, take your time and whittle them down. Remember, you can win
a match-up and still lose the game. Don't move in if you're opening up
to a counter-attack. Instead, pick off their defending pieces, take full
control of the middle of the board, and wait to hit them until it really
hurts.
Learn to pin pieces. Pinning is when you "trap" a piece such that
5 it cannot move without leaving a more valuable piece open to
attack. This passive sort of warfare is a great way to control the game,
helping you master your opponents. To do it, look where a piece can
move. Usually, pieces with limited options are your best bet. Then,
instead of attacking, position your piece so that you could take them
no matter where they move, effectively making the piece useless for a
period of time.
A pin where the king is the more valuable piece behind the pinned
piece is an absolute pin. The pinned piece can't move at all.
A pin where a more valuable piece other than the king behind the
pinned piece is called a relative pin. The pinned piece can move
but at the cost of a more valuable piece.
A pin where a piece isn't behind the pinned piece is called a
situational pin. The pinned piece can't move due to leaving a
resource open to the opponent (tactic, attack, files, etc.).
Sacrifices are when you allow your opponent to take your piece.
The only catch is knowing that you can take their piece right back.
They may take it, and they may not—the important thing is that
you're in control.[12]
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Part 3 of 4:
Part
Winning As an
3
Advanced Player
Think about the entire game from the opening moves on. A
1 game of chess is generally considered to have three stages, all of
which are deeply linked. The best chess players are always 10-12
moves ahead in their brains, developing 3-4 strategies simultaneously
depending on their opponent's moves. They know that moves and
pieces traded in the early stages will profoundly affect the game's end,
and they plan accordingly.
Opening: This is where you set the tone of the game. Your first 4-
5 moves develop a lot of pieces quickly and begin fighting for the
board's center. You can go offensive, taking the fight to them, or
defensive, holding back and waiting for them to make the first
move.
The Middlegame: This exists purely to set up your endgame. You
trade pieces, seize control of the middle of the board and set up 1-
2 lines of attack that you can spring into motion at any time. A
trade-off now may be beneficial, but you have to know how losing
a piece affects your chances to win at the end.
Endgame: There are only a few pieces left, and they are all
incredibly valuable. The endgame seems like it is the most
dramatic stage, but really most of the work has already been done
—the player who "won" the middlegame and ended up with the
best material should wrap it up with a checkmate.
Know when to push for a draw. If you're down material, and you
4 know you have no chance of getting a checkmate with what you
have left, it's time to push for the draw. In competitive chess, you need
to realize when you've lost the chance to win (you're down to a king, a
pawn, and maybe 1-2 other pieces, they have you on the run, etc.) and
should instead go for a tie. There are several ways to cut your loses
and grab a draw, even when things seem hopeless:
Perpetual check is when you force the opponent into a position
where they cannot avoid going into check. Note, you don't actually
have them in checkmate; you just have them in a position where
they are not in check, but cannot move in a way that doesn't put
them in check. Frequently done with a last-ditch attack on the king,
leaving the opponent stuck between attack and defense.
Stalemating: When a king is not in check, but cannot move
without going into a check. Since a player cannot willingly enter
the check, the game is a draw.
Threefold Repetition: If the same position has repeated itself
three times, a player can claim a draw.
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Part 4 of 4:
Part
4 Winning As an Expert
Player
Learn to attack. Attacking is a great way to win more games. It
1 has a huge effect on your opponent and can make them feel
nervous.
Try to detect your opponent's mistakes. If you think that your
opponent made a mistake, start the attack. Don't start a premature
attack without a prompt, though, as that can result in you losing
the game.
Attack their pieces, open the position, and try to attack with every
move. It will get easier with practice.
If there are no more attacking moves, improve your position and
attack again on the next moves.
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Expert Q&A
Question
Sahaj Grover
Chess Grandmaster
Expert Answer
Yes, there are several different ways that can happen. The most
common, especially at higher levels, is that your opponent might
resign if they can see that a checkmate is inevitable in the next few
moves. You could also win because your opponent loses on time.
Rarely, you might even win because your opponent doesn't show up
for a match.
Question
Sahaj Grover
Chess Grandmaster
Expert Answer
The best strategy for getting better at chess is to solve tactics. You
can do that by working through a book on tactics, or you can solve
them online. There are patterns in chess that you'll see repeated, and
studying tactics helps you become familiar with these patterns.
Question
Sahaj Grover
Chess Grandmaster
Expert Answer
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Tips
Don't cling too tightly to material. While having a material advantage is
important, every game of chess is different. In certain positions, losing
a valuable piece or trading a higher valued piece, even a queen, for a
lower one might be the right thing to do. The game is won by
checkmating your opponent, not by having more material than them.
It's okay if you don't win. It takes lots and lots of practice to become a
pro.
Be very careful with your queen, as it is the most valuable piece on the
board. Don't put it at risk of being attacked or captured unless you
know what you're doing and accept queen trades only after careful
consideration.
When starting, don't learn too much opening theory, only the first few
moves. It's best to study tactics and endgames first, and then
openings. You only need to learn opening theory when your chess
rating is around 1700.
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Chess books
References
1. http://www.thechesswebsite.com/ruy-lopez/
2. http://www.thechesswebsite.com/english-opening/
3. http://www.thechesswebsite.com/kings-gambit/
4. https://www.youtube.com/watch?v=HdHWAuQRG7E
5. http://www.chess.com/blog/AlmostGrandmaster/win-a-chess-game-in-
4-moves
6. http://www.chesscentral.com/pages/learn-chess-play-better/chess-
strategy-for-chess-openings-and-chess-principles.html
7. http://www.learnchessrules.com/castling.htm
8. http://www.chesslab.com/rules/chesspieces.html
9. http://www.uschess.org/index.php/Learn-About-Chess/Ten-Tips-To-
Winning-Chess.html
10. http://www.uschess.org/index.php/Learn-About-Chess/Ten-Tips-To-
Winning-Chess.html
11. http://www.uschess.org/index.php/Learn-About-Chess/Ten-Tips-To-
Winning-Chess.html
12. http://www.learn-chess.com/chess-strategies-for-advanced-players/
13. http://www.chesscorner.com/tutorial/tactics/forks/forks.htm
14. http://www.uschess.org/index.php/Learn-About-Chess/Ten-Tips-To-
Winning-Chess.html
15. http://www.uschess.org/content/view/9111/28/
16. http://www.chess.com/blog/monsterking/top-10-most-powerful-
openings
17. http://www.chesscorner.com/tutorial/basic/draw/draw.htm
18. http://www.expert-chess-strategies.com/chess-tactics.html
19. https://www.ichess.net/blog/understanding-prophylaxis-play-like-
master/
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Table of Contents
Quick Summary:
There is no surefire way to win at chess, but there are some fast
checkmates that can give you a win in a few moves.
The best bet to win at chess is to play principled fundamentals.
Strategy and tactics are important. We will look at what these terms
mean and how they can even vary depending on the time control
you’re playing at.
This article assumes that you know the rules of chess, if not, check
out our Ultimate Guide on How to Play Chess
(https://www.chessable.com/blog/how-to-play-chess-the-
ultimate-chessable-guide/).
Chess moves are described herein using algebraic notation. If you’re
unsure what that is, check out Chessable’s Chess Notation for
Beginners (https://www.chessable.com/blog/chess-notation-for-
beginners/).
Introduction
Many chess beginners often start by wondering how they can deliver a
quick checkmate to their opponent. Many people start out playing
casually against their family members and are looking for that first win.
Maybe your grandfather has an undefeated record against you every
holiday. Maybe you want to defeat your sister, who is captain of the
chess club at school, or maybe you have a heated rivalry with your best
friend who always wins.
That said, there are a few traps and quick checkmates that beginners
are susceptible to. But if you want to learn to play like the pros, you’re
going to need to up your game a bit more. Read ahead to find out your
best chances.
e6(or e5)
2.g4 Qh4#
Note that the move order of the f and g–pawns can be reversed.
The same mate pattern can happen for White, but because an extra
move is necessary, it is a three move checkmate, e.g. 1.e4 g5 2.d3 f6
3.Qh5#.
The Scholar’s Mate is a four move checkmate that arises after the
following moves (or similar).
You can think of training for chess like training for any other sport.
Sure, you won’t need to physically prepare as you do with other sports,
but preparation is crucial.
So if you want to know the best ways to win at chess, know that it
involves knowing the principles and training them. Let’s look at where
to start.
Opening principles
It is important to get off on the right foot and not put yourself in a bad
position from the get-go. Let’s talk about what you should be doing the
first few moves in a chess game to give yourself more winning chances.
These are the four squares you should be trying to control on your first
move.
In chess, the battle begins in the center of the board. The middle four
squares (as shown above) are what you should be aiming to control
upon your first move. The reason for these squares being so important
is that from them pieces have a great range of motion; they serve as a
sort of launching pad to where the attack will happen. Also, you have
more control over both sides of the board. You can see d4 and d5 are
on the central left side of the board, while e4 and e5 are on the central
right.
For that reason, the top two options on move one are 1.e4 (the King’s
Pawn Opening) and 1.d4 (the Queen’s Pawn Opening). 1.e4 is slightly
more popular, and is said to teach the fundamentals of tactics better,
while 1.d4 is said to be more “positional” in nature. For that reason, it is
recommended that absolute beginners start out playing 1.e4.
If you’re playing the black pieces, then 1…e5 or 1…d5 should be your
response (depending if your opponent plays 1.e4 or 1.d5, you should
respond with the symmetrical move). The reason is the same as for
playing 1.e4, you are fighting for direct control of the center.
While this is true, complete beginners are usually advised to stick with
1…e5 against 1.e4. This is because it teaches you the fundamentals of
opening play and controlling the center better than 1…c5. You’ll notice
that 1…c5 does not control or occupy as many of the central squares as
1…e5. 1…e5 allows players freer development, and its ideas are easier
to understand. As your game progresses, you’ll learn that there are
exceptions to the rule, but in the beginning you should stick to the
basics.
The ideas behind 1…c5 are more abstract than they are for 1…e5 and
are harder for a beginner to grasp. It is very important to know why you
are making a move. The more justifications you can give for making
your move, the better the move is likely to be. Don’t play a move just
because the pros play it or because it looks cool, play it because you
think it will give you the best chances to win!
1.c4 1.Nf3 are also popular first moves, but what we just said about the
Sicilian applies here; they are best reserved for later in your chess
progression. Again, there is nothing wrong with them, but you’ll learn
winning strategies easier with 1.e4 or 1.d4.
1.e4 e5 2.Nf3
Here White brings a piece into the action. In doing so, they attack
Black’s e-pawn. Black cannot ignore this threat without suffering
material loss. Thus, White achieved their goals while imposing upon
Black their own agenda!
Black now has to defend the attacked e-pawn. The most common way
to do this is 2…Nc6. Why? Well it serves multiple purposes: it develops
a piece, putting the queenside knight into action, which has the knock-
on effect of controlling the center, and it defends the e5 pawn.
It’s not the only move to develop a piece and defend the e-pawn at the
same time (2…d6 does this too, by freeing up the queenside bishop
diagonal), but it is probably the most sound way to do so. Don’t think
this is just beginner’s advice either, these two moves are still extremely
popular at all levels, even the super-GM level, so you’re imitating the
pros by playing like this!
Continue with development
You should continue developing your minor pieces. Minor pieces mean
your knights and bishops. This is in contrast to the major pieces, i.e. the
queen and the rooks.
How and where you choose to develop is a matter of taste and picking
an opening. That said, you should choose an opening that develops
towards the center to active squares. Conventional wisdom says that
knights should be developed before bishops, but this is hardly a
steadfast rule.
Get ready to play like the pros by picking an opening from our list of 10
Chess Openings for Beginners. (https://www.chessable.com/blog/10-
chess-openings-for-beginners/)
After castling, we should now connect our rooks, which means having
no pieces in between them on the last rank.
What ideal development would look like. Two pawns in the center,
bishops actively targeting vulnerable squares, such as the f7 square),
knights with maximum range of movement, and the major pieces
staring down the middle where things are likely to open up.
If you do the above, you’re likely to go very far and win many games.
You don’t need to study lines of theory either.
You have probably noticed that top players often bend or outright
break these rules, e.g., they don’t castle. You should still follow these
principles until you know when you should break them. Know that
every top chess player ever started off following them. And if you’re
going to break the rules or play hard-to-play openings, just make sure
you understand the why behind the move, and how your opponent may
respond.
What grandmasters ask themselves
before making a move
The following is a sort of mental checklist you should make before
making a move. Grandmasters do this automatically, without even
thinking, and with enough practice so will you.
Checks are forced moves, captures often are (but not always), as are
threats. Identify any you have against your opponent, and any your
opponent may have against you. You need to take special care in
ensuring any threats against your king are benign.
Coordination
Once you have all your pieces developed, you should try to make sure
that they are coordinated. Coordination in chess basically means that
the pieces complement each other and how well they work together.
For example, when connecting your rooks when you are developing,
you are coordinating your rooks.
If you coordinate well, run through the checklist mentioned above and
develop with intent, tactics are bound to arise, which will let you win
with ease.
Tactics
Part of your scan for checks, captures and threats involves looking for
tactics. Tactics are a sequence of moves that result in a tangible gain,
which can be material or positional. Training tactics is a vital part of
training, and tactics training alone will let you reach a pretty high level
in chess. Most games up to the intermediate level are decided by
tactics alone.
You can start learning tactics basics with Everyone’s First Chess
Workbook (https://www.chessable.com/everyones-first-chess-
workbook/course/71738/) by FM Peter Giannatos. And if you aren’t
sure if you’d like to purchase it, you can try a free lesson from it here
(https://www.chessable.com/everyones-first-chess-workbook-free-
lesson/course/82717/).
Pins
A pin in chess is when a piece is attacked, and if it moves, it exposes an
attack on a piece of greater value. In the case of an absolute pin, the
piece cannot legally move because if it does, the king would be in
check.
Below is an example of a tactic that employs a pin. See if you can solve
it. Black to move and gain material.
Was it tricky? If you got it, congratulations, this is how you solve tactics
puzzles. If not that’s okay, there is no immediate pin on the board, so it
might be hard to see. Black must goad White into a pin with 1…Qh2+,
forcing 2.Kf2, followed by 2…Rf5 and White’s Queen is pinned to their
king! It can’t move as it would leave White’s king in check, which is
illegal. Thus, Black wins the queen, for only a rook.
Forks
Forks are another type of tactic. Like a pin, a fork is an attack on two
pieces. Forks can be delivered by any piece (except for pawns on
outside files). A fork is used to gain material or threaten checkmate.
The most famous (and fun) type of fork is a royal fork. A royal fork is a
fork in which both the king and queen are attacked.
Can you find the next move which caused black to resign?
1.g4+! A royal fork delivered by a pawn of all pieces! Black cannot save
their queen!
Skewers
Skewers, sometimes called a reverse pin, are tactics in which two
pieces are attacked on the same line (like a pin), but the more valuable
piece is in front. The more valuable piece must move in order to be
saved, revealing an attack on a piece of lesser value.
Absolute skewers occur when the king is in front of a piece and must
move because it is in check, thus revealing an attack on another piece.
Like pins, only bishops, rooks, and queens may skewer pieces.
Check out this example from a 1982 game between John Nunn and
Tigran Petrosian.
Black resigned here, as if they move their knight, 2.Bb5 skewers the
queen and rook. Notice how the rook on b1 defends the bishop if it
moves to b5. That is an example of coordination!
Discovered attack
A discovered attack is when one piece moves out of the way of another,
thereby revealing an attack.
See if you can find what defender needs to be removed in the following
position from this 1997 match between Loek Van Wely and Judit
Polgar (https://www.chessgames.com/perl/chessgame?
gid=1111353). It is a mate in three, with black to move.
Did you find it? If not, consider what piece is stopping the knight and
queen from ganging up on g3 (coordination!).
1..Rxf2+. The pawn! White resigned here, and rightfully so. If the game
had continued it would have gone 2.Rxf2 Qxg3+ 3.Kf1 Qxf2#.
These aren’t the only tactical concepts you’ll need to know to play like
the pros, but if you are practicing these regularly, you’ll be sure to win
some games very fast.
Strategy
If you’ve been faithfully following the above advice, you’ve probably
already been winning lots of games with ease. Taking the foregoing as
far as you can will get you to great lengths in your chess career. You
are probably well out of the beginner stage and need to take your
game a step further.
There comes moments when you just do not know what to do when
looking at a position. You’ve developed your pieces to good squares;
your pieces are coordinated; you’ve gone through your mental
checklist and evaluated threats; and you’ve done a scan for tactics, but
there just is no obvious move.
This is where strategy comes into play. There won’t always be a tactic
on the board. The higher rated you get the less likely it is your
opponent will blunder their pieces.
In the words of the great Frank Marshall, “a bad plan is better than
none at all”.
Good opening preparation and long-term planning are likely to win you
more games than risky play in classical time controls. While low-rated
games are often decided by tactics alone, once you’re at an
intermediate level strategy is key to winning.
Bullet is played on instinct. See a tactic and execute it! It’s thrilling, and
traps and gambits that would be considered unsound in classical chess
can often pay off in fast time controls such as bullet. There simply is
not enough time to calculate everything.
Let’s look at a trap that can win you lots of games very fast in bullet
time controls.
It is called the fishing pole trap, and it arises from the Ruy Lopez
opening after 1.e4 e5 2.Nf3 Nc6 3.Bb5 Nf6. 4.0-0.
Black plays 4…Ng4 hoping to goad white into 5.h3. Black plays 5…h5
sacrificing the knight on g4 and opens the h-file where a deadly attack
will ensue if white does not know the trap.
5.h3 h5 6.hxg4 hxg4 7.Ne1. The knight retreats. It is now mate in four,
can you solve the tactic?
7…Qh4 threatening mate on h2. If 8.f4 or f3, 8…g3 and the king’s flight
square is taken away! Any other moves here by white are just delaying
the inevitable and the queen will deliver mate on the h-file.
This is just one example of a trap you can try in your bullet games (or
your classical games, if you’re so daring). There are many more you can
use to trick your opponent so you can win games fast!
Summary
In short, there is no one quick way to win at chess. Traps do exist, but
strong players are unlikely to fall for them. The best way to win games
quickly is by studying the fundamentals of the game.
Hopefully with this advice you’ll be able to finally beat your friends and
family, and maybe you’ll consider joining an official tournament?
Frequently Asked Questions
What is the trick to winning chess?
There is no one trick to winning in chess. Studying the fundamentals of
the opening, tactics and developing a strategy are all a good starting
point to playing winning chess.
Matthew Astle
Matt is an all-around wordsmith and avid patzer originally from
Illinois. He now lives in Madrid where he can be found bouncing
around the chess scene.
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