A/KT Mountaineer Armor: 1800 A/Kt Tracker Utility Vest: 100
A/KT Mountaineer Armor: 1800 A/Kt Tracker Utility Vest: 100
0 0 0 1 1
0 2 6 9 1
Alliance Engineer’s Helmet and Vest: 75
1 1 6 7 2
Arakyd PX-11 Powered Armor: 9000(R)
1 3 3 9 3
Armored drop suits are a type of light laminate
armor constructed around a powerful
The suit is vacuum-sealed with life support for 1 repulsorlift unit. The arrangement of composite
hour. Helmet has a comlink and a sensor that plating of the armor in such suits minimizes air
remove 2 black dice for obscuring vision. Power resistance and improves maneuverability. Flight
pack lasts 12 hours of use. Brawn +1 and systems as a maneuver, can engage the system
Athletics +1 while wearing armour. If armour and do not suffer damage from falling.
loses all his power, encumbrance becomes 12, Repulsorlift stats Sil: 1, Spd: 2, Hang: +2, SST 3.
defense becomes 0 and lose Brawn and
Athletics increase.
Armored Robes: 5000 (R) Beast-Hide Warrior's Armor: 300
1 2 5 8 3 0 1 3 2 0
A modified clone trooper laminate armor, worn This set of clothing is built from the hides of
under jedi robes, that offers vital protection in animals, worn by Survivalists and Fringers. Add
battle without compromising acrobatic an advantage result to Coercion checks and a
lightsaber forms and Force- assisted maneuvers. disadvantage result to Charm checks.
That armor were used by Jedi during the Clone
Wars, this set of armour is illegal on all imperial
worlds.
Banal Apparel: 25
Biogel Suit: 350
0 0 0 0 0
0 2 6 1 0
0 2 1 3 0
Blast Vest: 200
0 1 3 3 1
This is an outfit made of energy-dispersing
fabrics and generally as good as laminate when
This outfit is built from some more primitive it comes to defense against blaster shots - yet
fabrics that were especially good at dissipating not so good when it comes to anything else.
the impact of slugthrowers. However, they do Only counts as Soak 1 against non-energy
little against energy weapons. Gain +2 soak weapons.
against slugthrowers and other physical
projectile weapons
0 2 4 6 1
Cargo Clothing: 30
0 0 1 0 0
Usually made from the husk of giant insect.
The suit can be any color or style
Cargo clothes are found worn by engineers and imaginable. A character wearing the armor
others in every spaceport of the galaxy. They are adds automatic ADVANTAGE to her
useful for carrying the right tools for the job.
Coercion checks and automatic THREAT on
Carry up to 3 items of encumbrance 1 or lower
her Charm checks.
without them counting towards the
encumbrance threshold.
Corellian Arms "Storm" Charge Suit: 2000
Cloaking coat: 550 (R)
0 2 3 6 0
0 1 4 8 1
0 1 3 6 2
Cresh "Luck" Armor: 1000
0 2 4 5 1
This suit provides whole-body protection with
reinforcement patches at the elbows, knees and
The Creshaldyne riot armour, as it is properly shoulders. Each suit features a collection of
called, is favoured by many security forces in the pouches of various sizes with attachments for
galaxy. Due to its integrated motion and infrared external load-carrying capabilities. The wearer's
sensors, the wearer is well aware of their encumbrance threshold by 1.
surroundings. Add 1 ADVANTAGE result to
Vigilance checks.
0 2 2 2 1
0 1 3 8 0
0 2 5 10 2
Fabricator’s Protective Gear: 450
These are very ornate suits worn by members of This set of braces and harnesses is a prized piece
the Jedi Council when sent to act on behalf of of equipment in many industries, allowing users
the council with societies entrenched in high to carry heavy loads around when needed,
class and tradition. Add 2 advantage results to without droid assistance. Increase encumbrance
Negotiation checks when interacting with capacity by 6, upgrade combat checks difficulty
individuals who hold Jedi in high regard. [At twice.
GM's discretion:] Add 2 advantage results to
Coercion checks when interacting with
individuals who hate/fear the Jedi.
Heavy Clothing: 50
Hauling Harness: 1000
0 1 1 0 0
1 1 3 6 2
Just a set of heavier clothes, made a little thicker and skins of their prey. While these outfits can
to give some protection to their wearer. be bought outright - most will take a creature's
skin to be made custom. Add 1 Black dice to
Charm checks, but add 2 Blue dice to Coercion
checks.
Imperial Storm Commando Armor: 5000 Jedi Battle Armor: 7500 (R)
0 2 4 9 4 1 2 6 9 4
The armor allows the same flexibility as scout When the Jedi battled Sith warriors before the
trooper armor, but is reinforced against blaster old republic, many wore suits of armor. Crafted
fire and explosions. Helmet is equipped with by the best armorsmith in the galaxy, these
macro binoculars and scanner goggles as well as battle armors were extremely resistant to
a comlink. Armor removes 1 black dice due to cutting edges and blaster fire alike. This can be
obscure vision. Additionally, armor adds 1 black sealed against vacuum. Wearing unfitted armour
dice to other characters' Perception checks to adds 2 black dice to combat checks. Can fit the
detect the wearer. armour by passing a hard (3 difficulty)
Mechanics check.
0 2 4/6 9 0 0 1 0 6 0
Used to train the Jedi's athletic abilities and The Thinsuit is a skin-tight body glove, weighing
prepare them for true combat, it was usually only 1kg, which provided total coverage, leaving
accompanied with a blinding helmet. It features only the face exposed. The suit come with a
in-built weights. Encumbrance is 6 until weights facemask and a filtration system that remove 2
are removed by an easy (1 difficulty) mechanics black dice due to environment temperature,
check. pressure, radiation, chemical and vacuums.
1 1 3 5 0 0 1 2 6 1
The vest is designed to protect the wearer from This set of clothes is fitted with microphones in
ambushes and sudden attacks from unexpected the collar, allowing the wearer to give a speech
directions. However, its durability is such that it on the fly without employing a personal
quickly loses its protective qualities as it absorbs announcement system. Add 1 blue dice to social
damage. When suffering a critical hit, damage interactions with large groups of listeners. Can
the armor by one step. be heard clearly over longer distances.
0 2 4 5 3 2 2 8 8 1
A plastoid composite worn over a black body A Leviathan suit is fully sealed and has an
glove, which allowed for mobility, while also integrated respirator. It possesses the following
dispersing energy, protecting the wearer from attachments: a heating system, an enhanced
glancing blaster bolts. A comlink is built into optics suite, and a strength enhancement
system. Equipped with one Mon Cal Defenses
Mini Torpedo Launcher and one Salus DF-D1
Duo-Flechette Rifle. All these attachments
cannot be removed.
1 2 6 8 5
1 1 2 8 1
Mechanic's Utility Suit: 1175
0 2 5 3 1
The suit uses optical camouflage to bend light
around the wearer and reflect images of the
This set of clothing is really just a utility suit surrounding area and has electromagnetic and
lined with pockets and straps filled with all sorts heat shielding systems to pass under sensors.
of common tools that the technician may The suit is powered by high output energy cell
require. Counts as having a tool kit. that can run for an hour of constant use.
Upgrade ability of stealth checks twice. Getting
3 DISADVANTAGES or 1 DESPAIR DRAIN power
pack.
0 1 1 4 0
NIghtstalker Infiltration Suit: 4800 (R)
0 0 1 7 3 0 1 3 2 1
Although often inconvenient to wear, severely This is a basic jacket designed specifically for
limiting to movement, varying from culture to defense against explosive weapons, producing
culture, and noble regalia typically incorporates little defense against other forms of weaponry.
multiple layers of ornate, expensive clothing. Gain +1 soak against damage of the Blast
The wearer downgrades the difficulty of social quality.
checks to interact with other nobility and their
subordinates once.
Padded Armor: 500
Personal Deflector Shield: 10000
0 2 2 1 0
2 0 3 8 0
Performer's Attire: 50
Pioneer Armor: 200
0 0 0 4 0
0 1 2 4 1
1 1 4 8 2
Pit Crew Coveralls: 300
This outfit is sown from the silk of the umbra This specialised suit of armour is extremely thin,
spider, used by Sakiyan assassins to remain allowing one to wear it beneath a set of regular
unseen. The fabric refracts and absorbs light in clothing, conferring protection without the
such a way that makes the wearer invisible. Add bulky appearance. Add 2 setback dice to
2 blue dice to Stealth checks. Perception checks to notice the armour on the
wearer.
Tec
hnicians work with relatively dangerous Tholothians turned to developing their own
equipment and materials, and this suit is an weapons and body armour following the
especially heavy-duty form. It allows defense Empire's blockades that aimed to make
against fire and bright lights, or other hazards, imported weaponry and armour prohibitively
even blaster bolts. Counts as a breath mask. Add costly. This armour is a marvel of craftsmanship,
2 blue dice to Resilience checks to resist hear, using a single living piece of Heartwood, which
cold, radiation and other hostile environmental ends up being as strong as durasteel but without
conditions. Do not suffer Burn or Disorient the weight.
qualities. Suffer 1 additional strain to take an
extra maneuver.
1 2 4 7 3
1 1 3 6 3 1 1 2 8 1
This outfit is designed from a protective and Using technologies such as optical camouflage,
lightweight mesh fibre, along with a set of silhouette breakers, thermal sinks, and sound
armour plates. It is popular due to the ease for deadeners, they render a weaver nearly invisible
modification. under the right circumstances. These suits have
dark muted colors with matte-finish hardware
and come with gloves, boots, and head garment
that cover everything but the wearer’s eyes.
Upgrade ability of stealth checks by 1.
1 2 4 8 3