Colosseum: Presentation Report
Colosseum: Presentation Report
1
Contents
Particulars Pg.
No.
1. About the topic 3
2. Reason behind choosing the topic 4
3. Contents of the topic 5
4. Key learning from the topic researched 7
5. Bibliography 7
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About the Topic
Microsoft declared its intention to buy Activision Blizzard for $68.7 billion in cash on
January 18, 2022. Activision, Blizzard Entertainment, and King would all be owned by
Microsoft as part of the Xbox Game Studios (Microsoft Gaming) division under the terms
of the deal, which is anticipated to close by the spring of 2023, subject to shareholder
and regulatory approval.
One of the biggest video game publishers in the world, Activision Blizzard will have $8.8
billion in annual revenue in 2021. Activision Publishing, Blizzard Entertainment, King,
Major League Gaming, and Activision Blizzard Studios are the company's five business
divisions. Its holdings include the rights to Candy Crush Saga from King, Call of Duty,
Crash Bandicoot, and Spyro from Activision Studios, as well as Warcraft, Diablo,
StarCraft, and Overwatch from Blizzard Entertainment.
Franchises like Call of Duty, Crash Bandicoot, Spyro, Warcraft, StarCraft, Diablo,
Overwatch, and Candy Crush would be under Microsoft's ownership after the
acquisition. It would be the largest acquisition of a video game in history if approved by
international regulators. The merger would hurt competition, so the U.S. Federal Trade
Commission (FTC) and the European Commission (EC) both formally filed complaints to
block the acquisition.
In addition to manufacturing the Xbox line of gaming consoles and running Xbox Game
Studios, a group of developers who produce first-party games, Microsoft is a major
player in the computing software industry. Microsoft completed the acquisition of
ZeniMax Media and Bethesda Softworks in March 2021 for an estimated $7.5 billion,
making it one of the biggest purchases of a video game company at the time.
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Reason behind choosing
the topic
Mergers and Acquisitions can take place for a variety of reasons. The underlying reason
is obviously to increase the market capitalization of any organization. But there could be
other reasons behind this merger. It can either be to enhance the technological
capabilities of the organization or rather just to gain a greater number of profits from its
operations. Likewise, there can be several good or bad reasons behind these mergers.
The authorities and those in charge of sanctioning these mergers and acquisitions will
also investigate the various reasons behind these mergers. It is upto these authorities to
see whether the good outweighs the bad reasons and whether the merger benefits our
society or to check whether these mergers are only for the self-benefits of these
organisations.
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Contents of the topic
5 Reasons behind Microsoft acquisition of Activision
Blizzard
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4. Creation of Metaverse:
Gaming is one of Microsoft's two big metaverse plays (the other is
Office and conference software).
The CEOs of both the companies already view the communities of
gamers that have grown up around titles like Minecraft and Halo as
similar to the metaverse concept.
Microsoft claims that the acquisition will offer even more massive and
devoted game communities to create their own metaverses.
At the time of acquisition also Microsoft claimed that their primary
motive has to support many metaverse platforms, as well as a robust
ecosystem of content, commerce and applications.
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Key learning from the topic
Bibliography
https://www.ndtv.com/world-news/five-reasons-microsoft-is-making-activision-
blizzard-its-biggest-deal-ever-2716341
https://www.nytimes.com/2022/01/19/technology/microsoft-activision-games.html
https://twistedvoxel.com/microsoft-main-reason-acquiring-activision-mobile/
Presentation Link;
https://docs.google.com/presentation/d/1tWXO1vNGNX2-
WkuOAL0cj4QT2_11MVwS9izZ5SOdzgA/edit?usp=sharing