The Associate
The Associate
The Associate
- The Associate -
Reflexes - 9 (11): Athletics +5, Dodge & Escape +6, Driving +7, Fencing
+5, Handgun +9, Martial Arts (Judo) +7, Martial Arts (Boxing) +6,
Martial Arts (Jeet Kun Do) +1, Melee +4, Motorcycle +4, Rifle +2,
Stealth +7, Zero-G Manoeuvre +6, Zero-G Combat +2.
Luck – 8.
Movement Allowance - 7.
Silver BMW 9018s - Top Speed: 252 mph, Acc/Dec: 27/40, Crew: 1, Range:
300, Passengers: 5, Cargo: 1000 kg, Man: +2 (Cyberlink), SDP: 90, SP:
30, Mass: 3.6 tons, Special: Leather Upholstery, Wet Bar & Snack Case,
Deluxe SegAtari Cybergame System, Quad-Surround Stereo, Multi-Channel
TV/VCR, Car Fax & Phone, Laptop Computer, Limited Microwave Relay Link,
SilentTalk Anti-Surveillance System, Civilian Environment Control,
Civilian Navigation System, Composite Armour, Puncture-Proof Tires,
Bulletproof Glass, Added Top Speed (+20%), Boosted Acceleration (+80%),
Nova Dynamics "Drag" Nitrous Booster (+10 mph Acc / 30 mph Top Speed for
1 turn), Chute, Silent Running (-10 on Awareness Checks to Hear the
Car), Vehicle Colour Change, Oil Slick Generator, Caltrop Thrower, Mine
Layer (Modified) with 10 Mixed Grenades (3 Scatter, 3 Flash-Bang, 2
Spraypaint, and 2 EMP,).
Tsunami Arms Ramjet Rifle (Type: RIF, WA: +4, Concealability: Nil,
Damage: 5d6+3 @ Close / 6d6+1 @ Medium / 7d6 @ Long / 7d6 @ Extreme,
#Shots: 9 {12}, ROF: 3, Reliability: VR, Range: 800m, Integral
Telescopic Laser-Reflex Smartgun Interlock, Bipod, Printless Finish,
Extended Magazine, Caseless Ammo).
Corp Apartment – Elizabeth Bay Gardens, Elizabeth Bay, Corporate Zone.
- Local Contacts -
Fixers – Shadow (Mainly Gear and Black Market Weapons), Yoshida-sama and
Sato-san (Yakuza), Mr. Santos Morales Rivas (Mainly Information).
Gangs & Nomads - Blood Bear (Fist of Odin Gang Leader), Cheetah (Nomad
Biker Grey Wolf Sanchez), Grave Diggers (Motorcycle Gang).
His old man was a Fijian from one of the pirate fleets and his mom was
an African-American with the Blood Razors. Both of them brought it,
along with his two older brothers, in a police operation gone sour.
Ottman has few close friends and is rarely seen by those within the
corporate world. He’s a HUMBLE addict and smokes a pack of the finest
French cigarettes a day. His preferred drink is Taittinger Champagne. He
thinks that Eggs Benedict are always appropriate.
Of average build, Ottman’s skin is a smooth pale golden wash over his
body. Bald as a cue ball. His broad face is dominated by vivid golden
cyberoptics with luminous golden glitter swirling within. His cyberarms
are a deep military green.
Technical Ability - 10: Basic Tech +9, Cyberdeck Design +9, CyberTech
+9, Demolitions +5, Electronics +9, Electronic Security +9, First Aid
+3, Forgery +3, Gyro Tech +5, Photography & Film +3, Pick Lock +3, Video
Manipulation +3, Weaponsmith +6.
Luck – 4.
Attractiveness - 4.
Right Cyberarm (Plain Vanilla Tech, SDP 30/40, 2d6 Punch, 4d6 Crush),
Thickened Myomar, Reinforced Joints, Armour (SP 20), Tri-Dart Launcher
(Spaz), Tool Hand, and Techscanner.
Left Cyberarm (Plain Vanilla Tech, SDP 30/40, 2d6 Punch, 4d6 Crush),
Thickened Myomar, Reinforced Joints, Armour (SP 20), Tri-Dart Launcher
(Nap-Time 2020), Medical Modular Cyberhand, and LCD Screen Readout.
~ Chipware ~
Accounting +3, Biology +3, Botany +3, Handgun +3, Heavy Weapons +3,
Rifle +3, Memory Compression (Malayalam +1, Tamil +1, Telugu +1), Memory
Compression (Gujarati +1, Punjabi +1, Rajasthani +1), Business Trip
(India - Language {Hundustani} +1, Culture +1, Wardrobe & Style +1),
Special Operative Chip (India - Language {Hindustani} +1, Expert {Local
Geography} +1, Expert {Local Police Practices} +1).
The various files stored on this system are mostly martial arts vids
(lots), travel docos (a fair few) and various translations of technical
manuals.
Modified Raven Microcyb Eagle (Speed: +5, Memory: 50 MU, Data Walls:
+10, Fully Portable, Cellular, Voice Print Lock, Melee Blades, SDP 20,
SP 20, SuperChrome) with Worm, Dupre, Clairvoyance, Cascade, GateMaster,
Evil Twin, Black Sky.
Modified Raven Microcyb Owl (Speed: +2, Memory: 40 MU, Data Walls: +6,
Fully Portable, Cellular, Hardwired Invisibility Prog, Chameleon
Coating) with Worm, Dupre, Clairvoyance, Cascade, GateMaster, Evil Twin,
Black Sky.
Shi De Chao, a Shaolin Warrior Monk from the Shaolin Temple in the Henan
Province of China, is a worldly martial artist with a wry sense of
humour. Cool, calm and contemplative. He’s a solidly built Chinese gent
with mellow eyes and a huge beard. His rare and expensive Nanotech and
Bioware comes from Gary Ottman, an old friend and student.
Solo ~ Toughened Skin (SP 6, Soft Armour, Can't Be Told From Normal
Skin), UV Resistance, Lifesaver Skinweave, Nanosurgeons, Anti-Plague
Nanotech, Toxin Binders, NanoOptical Upgrade, NanoAuditory Rebuild,
Advanced Muscle-and-Bone Lace, Speed Grafts. HL 9.25 with Out Patient
Therapy.
Reflexes - 10: Archery +7, Athletics +9, Dodge & Escape +7, Fencing +8,
Martial Arts (Choi Li Fut) +10, Martial Arts (Jujitsu) +5, Martial Arts
(Boxing) +5, Melee +6, Stealth +7.
Luck – 10.
Body Type – 10 (13): Endurance +9, Strength Feat +3, Swimming +3.
~ Thompson ~
Once, long ago, there was a combat cameraman and media jock known to
everyone as simply ‘Thompson’. He served as a correspondent on the
ground during the bloody Second Central American Conflict. It was there
that he developed a liking for heavy weapons and hard-edged stories.
Afterwards he ended up working for Breakthru TV and married a local
girl. While digging up the dirt on the infamous Arasaka Corporation, his
wife died in a car accident. Thompson went to town on Arasaka and gained
some major enemies. He then took on Diverse Media Systems, but things
went bad. He took an incendiary grenade in the face and barely made it
out alive. Then good old DMS CEO Harris Lucas put a price on his head of
$500,000 Eurodollars and sent some faceless killers after him too.
The Night City - As with most modern cities, Sydney has an underground
labyrinth of used and disused tunnels. Here one can find the current
subway systems, multiple pedestrian ways, subterranean shopping malls,
loading docks, cargo storage halls, underground car parks, fire
department training areas, industrial storage areas, academic library
archives, secure government offices, secluded corporate facilities,
countless service conduits (electricity, gas, water, telephone), various
sewers – old and new, massive storm water drains, old cisterns,
forgotten colonial sites and smuggling runs, the long abandoned workings
of the Sydney Harbour Colliery, never realised tramways, mothballed
railway links, abandoned road tunnels, crumbling crypts, old military
bunkers and defence tunnels, bomb shelters from the Cold War, hidden
basements, concealed survivalist caches, and the like. This secluded,
mysterious, and subtly interlinked underground maze beneath the streets
of Sydney forms its own small world and is known colloquially as the
Night City. It extends in all directions and runs for miles, thus
forming a 3D network of vast and complex scale. It is the providence of
drifters, gangbangers, smugglers, organised crime, shadow clinics, and
even the occasional police presence.
Rafael J. Rowd of Carpathia (Neon Iczer), lean and lithe, notable for
his translucent neon blue cyberoptics and Bauhaus suits. Possessed of a
dark and dry sense of humour. He’s suave, charismatic and urbane -
reminiscent of Sean Connery as 007.
Reflexes – 8: Athletics +6, Dodge & Escape +3, Heavy Weapons +2, Martial
Arts (Aikido) +2, Rifle +6, Stealth +3.
Luck – 6.
Movement Allowance - 8.
Bauhaus Suit, Light Gold Neck Chain with Katana Sword Pendent (Wrought
Platinum with Ruby Hilt Cap), Gold Swiss Geneva Watch, Heavy Gold Wrist
Chain, Heavy Gold Ring.
Mastoid Commo (True Lies), Cell Phone (Privacy Plus), Pocket Computer.
Metallic Pearl Grey Takaya Daimyo - Top Speed: 150 mph, Acc/Dec: 15/40,
Crew: 1, Range: 300, Passengers: 3, Cargo: 500 kg, Man: +3 (Cyberlink),
SDP: 40, SP: 8, Mass: 1.6 tons, Special: Cellular Phone, Crash-Control
System, Entertainment System, Simple Security System, Autopilot and
Civilian Nav Systems, Radar Detector, Convertible Roof (SP 12 Kevlar
Fabric), Puncture-Proof Tires.
In the glove box is an APTR Chip (Driving +3) and an old hardcover book,
Following the Equator by Mark Twain. Used as a bookmark is a photo
showing three happy people in a typical TexMex bar. A lean and wiry man
young man with short wavy dark hair and an open face, is standing beside
a beautiful Latino woman with rippling waist-length hair. Off to the
left a little ways is a short and stocky Mexican gent with a thick
downward curving moustache and wavy hair. He’s toasting the couple with
a mug of foaming black velvet. Written on the back in green felt-tip pen
is the following statement in Spanish. “Thompson and Rogue. First
Meeting. Bedford Blues & Music Festival - 2013. Happy Days. Mr. Santos
Morales Rivas at Left”.
In their late teens they pulled a handful of successful jobs for RATI
Holdings. They even ended up in orbit once. Trained by Basimba, they
pulled a job that got them into the bad books with NAC (No-Ahme
Caldwell). Calling in all their favours with RATI Holdings, they managed
to reach Sydney alive and are currently keeping a low profile.
Each has a rap sheet a mile long. Buying, Receiving & Possession of
Stolen Goods; Disorderly Conduct; Illegal Netrunning (Black Dragon,
Tiny, Street Ghost); Larceny; Liquor Laws; Obstruction of Justice;
Traffic Offences; Auto Theft; Burglary; Fraud; Group Voyeurism; Low
Impact Bloodsports; Prostitution and Non-Commercialised Vice; Weapons
Offences; Assault; Pitfights; Robbery; Aggravated Assault.
Elements and characters from Stone (1974), The Man with Bogart's Face
(1980), Outland (1981), Max Headroom (1985 & 1987), Cyborg (1989), Sons
of Steel (1989), Showdown in Little Tokyo (1991), The Trauma 2020 Books
(Peter Beere - Urban Prey, The Crucifiction Squad, Silent Slaughter) and
The Long Orbit (A Novel By Mick Farren) form something of a back story
to the campaign.
The game modules Night City Stories (London), Child’s Play (London and
Near Orbit), Maria Mercurial (London and Sydney), Dream Chipper
(Sydney), In The Musical Vein (Sydney) and When The Chips Are Down
(Sydney, Melbourne, Singapore) are also key ingredients.
Black Dragon is part merc, part showmen and part mystic. He creates in
others a belief in magic and the occult. He’s very much cast in the
mould of Aleister Crowley. Some say he’s mad. A few say he’s a living
zombie in the thrall of Baron Samedi.
Dominic V. Kola of RATI Holdings owes you for saving his life in a Corp
War. You can call on his help once, and this clears your personal debt.
In monetary terms, Dominic’s help has a rough limit of $50,000
Eurodollars. But friends are better than money, more useful too.
Reflexes - 6: Brawling +2, Melee +2, Pilot OTV +1, Sleight of Hand +2,
Zero-G Manoeuvre +3.
Movement Allowance - 6.
H&K MP-2013 SMG (Type: SMG, WA: +1, Concealability: J, Damage: 2d6+3,
#Shots: 35, ROF: 32, Reliability: ST, Range: 150m, Matte Black Compound
Plastic Frame, Integral Silencer), Shoulder Holster, 2 Clips (Standard
Ammo).
Combat Knife (Type: MEL, WA: +1, Concealability: J, Damage: 1d6+3 - 1/2
Soft Armour, & Full Penetrating damage, Reliability: VR, Range: 1m, Can
Be Thrown, Matte black).
Black Dragon found (read ‘stole after killing the original NAC Corp
owner’) and adopted this ‘pet’ during his brief run on the High
Frontier.
Pearl Grey Toyo-Chevrolet '17 Chevy, Pocket TV, Pocket Computer, Geotech
Enviroscanner, Spray Skin, Slap Patch (Stim), Slap Patch (Trauma 1),
Brown Study (8 Doses), Folding Pocket Optical Binoculars, Swiss Army
Knife, Duct Tape, Maglite, Swiss Army Chronograph, Microtools, Combo
Flash, Drink Bottle, Grip Slippers, 1 Goop Ball, Skinsuit with Short
Range Communications, Nylon Carrybag.
Reflexes - 10: Athletics +3, Brawling +3, EVA +3, Driving +3, Handgun
+6, Martial Arts (Boxing) +3, Martial Arts (Wrestling) +2, Melee +5,
Motorcycle +4, Pilot Gyro +2, Pilot Fixed Wing +1, Rifle +3,
Submachinegun +4, Stealth +2, Zero-G Manoeuvre +3.
Luck – 6.
Movement Allowance - 6.
Empathy – 6 (3): Human Perception +2, Persuasion & Fast Talk +3,
Seduction +2.
Colt AMT Model 2000 Smartgun with Shoulder Rig and 3 Clips (Standard
Ammo), Interface Cables, Militech Air Taser, Combat Knife, Long Deep
Brown Synthi-Leather Duster (SP 10), Corporate Suit (Capitol Range) with
Lurid Tie, Pack of Caffeine Sticks, Wombat Inc Cellular Phone,
SuperChrome and Blood Red Mitszuzuki Ashigaru (Manual and Cybernetic
Controls), $8,748 Eurodollars in a Facebank.
With his heritage extending back to Continental England, The Ripper has
a certain offbeat sense of Euro style. He’s a tall and lightly muscled
man with pale skin tones, aristocratic features and a short mane of
honey blond hair. His hazel eyes are narrow and watchful. His hands are
dexterous, yet callused, from years of combat training. His cyberwear
combines speedware and advanced adrenal systems. He’s claims to be a
master of Wing Chun. The Ripper gets about in an eclectic mix of cammo
gear and urban flash.
Knows and respects Saul Desgarde. They once pulled a job together in NZ.
Reflexes – 10: Athletics +2, Brawling +2, Dance +3, Dodge & Escape +2,
EVA +3, Handgun +6, Martial Arts (Arasaka-Te) +6, Melee +5, Motorcycle
+4, Pilot Hardshell/EVPA Suit +3, Submachinegun +3, Stealth +2,
Underwater Combat +3, Underwater Weapons +3, Zero-G Manoeuvre +3.
Luck – 6.
Empathy – 6 (3): Human Perception +2, Persuasion & Fast Talk +3,
Seduction +2, Perform +3.
Cyber ~ Adrenal Booster (Boosts REF by +1 for 1D6+2 Turns, 3x Per Day),
Muscle-and-Bone Lace, Skinweave (SP 12), Lifesaver Skinweave, Softly
Glowing Violet CyberOptic (Right Eye, Anti-Dazzle, Thermographic, Low
Lite, Targeting Scope), Softly Glowing Violet CyberOptic (Left Eye,
Anti-Dazzle, Thermographic, Low Lite, Times Square Marquee, Time/Day
Display), Cyberaudio (Level Damper, Amplified Hearing, Radio Link,
Frequency Changer, Scrambler, Wide Band Radio Scanner). HL: 35.
A shady contact, Mr. Santos Morales Rivas, owes you for helping him out
with some dire police problems. You may use him for inside information,
at a level of Streetwise +2, on any police or organised crime situation.
Reflexes - 8: Brawling +3, Driving +5, EVA +2, Handgun +4, Heavy Weapons
+5, Martial Arts (Judo) +3, Melee +3, Operate Heavy Machinery +3,
Motorcycle +4, Pilot Gyro +3, Pilot Vectored Thrust +3, Rifle +3, Zero-G
Manoeuvre +3.
Luck – 6.
Attractiveness - 6.
Movement Allowance - 6.
Combat Knife (Type: MEL, WA: +1, Concealability: J, Damage: 1d6+3 - 1/2
Soft Armour, & Full Penetrating damage, Reliability: VR, Range: 1m, Can
Be Thrown, Matte black).
Mastoid Commo (True Lies), Cell Phone (Privacy Plus), Pocket Computer.
Old Army Urban Transport Van - Battered and Covered with Various Gang
Panels (Spinelli Autotech Nomad with Fibreglass Canopy). Militech
Crusher SSG with 12 Shells (Under Drivers Seat), Militech MP Shotgun in
12 Gauge with 12 Shells (Stashed Under Dashboard), Militech Arms RP
Grenade Launcher with 6 RPGs (Stashed Behind Drivers Seat), Militech
Ronin Light Assault Rifle with 2 Clips (Stashed Behind Passenger Seat).
In the back is a locked and armoured carbonfibre trunk (SP 35, Diff +25
Lock System). It holds a Militech air taser, 6 scatter grenades, 5 pilot
skinsuits with short range communications (two are in OTV pilot
colours), 2 Gibson Battlegear sneak suits, a cutting torch, 3 cutting
torch fuel slugs, powerdriver, vac-solderer, mini-vac, microtools, combo
flash, technical scanner, sniffer, pressure alarm, 4 drink bottles, a
lap pad and a large bundle of computer printouts tied with cloth library
tape and labelled ‘Gegenbauer’.
Reflexes - 10: Brawling +3, EVA +3, Handgun +6, Martial Arts (Boxing)
+3, Martial Arts (Judo) +3, Melee +5, Motorcycle +4, Submachinegun +3,
Stealth +2, Zero-G Manoeuvre +3.
Luck – 6.
Movement Allowance - 6.
Empathy – 6 (4): Human Perception +2, Persuasion & Fast Talk +3,
Seduction +2.
Woodland Camouflage Canadian Military Field Jacket (SP 16), Khaki Big
Ben Thermal Fatigues, Uniware Torso Armour (SP 10), Uniware Legpads (SP
10), Danner ‘Warrior’ Combat Boots.
Blaze has been befriended by the Grave Diggers motorcycle gang. He can
call upon them for one favour a month. This is equivalent to a Family
Special Ability of +2.
Fender’s Crew, a local Boostergang likes Blaze, who knows why (or
cares)?. He can call on them for one favour a month, equivalent to a
Family Special Ability of +2 (but don’t push it!).
Reflexes - 10: Athletics +3, Brawling +3, Dodge & Escape +3, EVA +3,
Handgun +6, Martial Arts (Boxing) +3, Melee +5, Motorcycle +6,
Submachinegun +3, Stealth +3, Zero-G Manoeuvre +3.
Luck – 6.
Movement Allowance - 6.
Empathy – 6 (5): Human Perception +2, Persuasion & Fast Talk +3,
Seduction +2.
Body Type – 8 (9): Endurance +2, Strength Feat +3, Swimming +3.
Sternmeyer Type 35 Smartgun with Shoulder Rig and 3 Clips (Standard
Ammo), Beretta M-24 SMG (Smart Chipped) with Back Rig and 3 Clips
(Standard Ammo), Interface Cables, Combat Knife.
Synthi-Leather Saddle Bags (SP 10), Fed Arms "Super Chief" (Loaded),
Arasaka "Blackjack" Stealth Armour (SP 16, Whole Body, +3 Stealth, -4
Awareness-&-Notice), Striptape Binders (12), Pocket TV, Short-Wave Radio
(Used), Meals Ready-to-Eat (12), Shower-in-a-Can (7).
The groups Techie is Phil, a wanderer from New Zealand, who was once a
quartermaster with the NZ Navy. Hawk featured, moustachioed and sharp.
Argumentative and irreverent. Skilled vehicle mechanic and materials
expert. Keeps a collection of Max Interceptor Performance Cars out the
back of the HQ. All in various states of repair and with various
modifications. Phil knows some Savate and Boxing.
The HQ is also home to six leopards, one male and five females, cloned
(of cause) and raised from kittens right at the estate. They are pets
cum watch dogs.
These days the world runs full steam ahead around the clock. Residents
of the urban sprawl can always find something to do, somewhere to eat, a
movie to see, even places to shop at any time of the day or night.
Subways and taxicabs run all the time. The pace of life moves as fast as
anyone wants it to go, and sometimes much faster.
Most people are aware that cyborgs and other wonders of advanced
technology, such as limb transplants and computer intelligence, exit.
Most of them however think of it all as something that happens somewhere
else to other people. It’s the realm of the military or the criminal
fraternity or even the global corporations. It’s not part of their lives
and they generally take no notice of it. In general, nothing weird much
fazes ordinary people any more. It’s just part of the shadowy world
beyond their daily lives that’s best avoided. It’s easier and safer to
just not ‘get involved’.
WNS (World News Service) keeps tabs on the world, by any means possible.
Newspapers and news stations around the world pay large amounts of money
to receive WNS stories via the WorldSat Network. WNS has more offices
than most corporations, but most of these offices are fairly small and
limited in function, intended to serve only as bases of operations for
the operatives and reporters working in an area. WNS has at least a
small office in almost every major city in the world, but these are
sometimes no more than rooms with a few provisions, one resident agent
and a Telecom-Terminal linked to the nearest regional office. Few
competitors can match WNS' information gathering capabilities, and WNS
ensures that it remains at the forefront, not only through legitimate
means, but also through spying, espionage, sabotage and illegal snooping
of all sorts. WNS does not run any stations of its own, choosing instead
to broker its information to the highest bidder. There is no shortage of
buyers, ratings hungry broadcasters will fork over millions for
exclusive rights to an especially juicy story, and the included multi-
media presentation package containing WNS' videos, write-ups and
commentaries on the story.
~ Shade & Sergei ~
- Jim Cassidy’s Old Orbital Comrades -
No one knows much about Shade’s background. Five years ago she turned up
in Japan, recovering from major injuries and using archaic prosthetic
limbs. Her papers were Turkish. She signed on with the Japanese
Aerospace Bureau and pulled high risk security duty while she rebuilt
her shattered body. She claims amnesia, and cannot recall anything
before she arrived in Japan after a terrible automobile accident.
When she first arrived, Shade was a tall, athletic and leggy black
woman. Her left arm and right leg were gone, and she had terrible facial
and torso scaring. BodyScultping has removed the scars and her natural
athletic beauty has returned, now backed with steel.
These days Shade has left JAB, and now rides the high frontier.
For a time she partnered up with space smuggler and netrunner Jim
Cassidy. Cassidy hung out in a workshack, their home base, while Shade
drove the bus (a decrepit ex-Soviet OTV). One day Cassidy vanished, it
looked like a corporate hit. Shade still has feelers out for her old
partner, she hopes he’ll turn up one day soon.
Shade and Sergei have never been lovers. One’s into metal and one’s into
meat.
She was born Darya Alexandrovna Oblonsky, of Russian and Zaire heritage,
in Volgograd. Her parents were technicians for the Soviet Rocket Corps
and she grew up in a decaying, but once upscale neighbourhood. Her
family was a large one with five brothers and two sisters. Darya was the
youngest. At school she excelled at gymnastics and media studies. As a
young woman, she shocked her family when she refused the Soviet Rocket
Corps cadet entry program and instead joined the Soviet Military Police.
Always outwardly self-assured and composed, and inwardly driven, Shade
excelled at every stage of theory and practical training.
She did well out on the streets too. But after some two years she ran
afoul of the Russian Mafia. Her immediate supervisor was already in the
pay of the Russian Mob and he failed to support her when she needed it
most. Kidnapped from her flat, she was abused and beaten in the
docklands for two days. Her carefully accumulated evidence was altered
to incriminate Shade herself and was ‘found’ by her traitorous
supervisor.
Some police friends found her on day three and got her safely away to
Istanbul in Turkey. They refused to do more, fear of the Russian Mafia
kept them silent. They did give her enough money to change her name and
begin the long process of rebuilding her body.
Shade blew Istanbul for Japan as soon as she could move unaided.
Although horrifying, the whole experience has not destroyed her. Shade
still has some measure of her old self-assurance and composure. Trust is
something that Shade now guards more zealously than all the wealth in
the world. Only Jim Cassidy and Sergei have some modicum of her
camaraderie these days. Outwardly she is always diplomatic and
courteous, while inwardly her drive still burns. It’s just now focused
almost exclusively on saving her own skin.
The Russian Mafia did a real job on Shade. They compound fractured her
left arm and right leg on day one, and then took them off with a
chainsaw the next. She had extensive facial injuries, including
shattered cheek and jaw bones, and a great deal of blunt trauma to the
torso. There were some internal injuries too. They kept her alive with
liberal quantities of skin foam, bone glue, spray skin, and tissue glue.
Gone are the corporate suits, the short and neat hair and the subtle
makeup. These days Shade wears electric blue and chrome urban flash
clothes (heavy on the skull motifs), has a cropped down blood red mohawk
and her makeup is bold and wild with lots of reds and deep earthy tones.
Chipware ~ Stress Chip (Cool +1 for Morale, Empathy +1 for Human Inter-
active Skills), Ambidexterity Chip, Business Trip (Argentina - Language
{Spanish} +1, Culture +1, Wardrobe & Style +1), Business Trip (Brazil -
Language {Portuguese} +1, Culture +1, Wardrobe & Style +1), Capoeira +3,
Demolitions +3, Electronic Security +3, Pick Lock +3.
Cyber ~ Shade’s Neuralware has radiation shielding. This advanced
systems subtracts 500 rads from the short-term dose for cybernetic
effects.
HL: 76.
Reflexes - 10: Athletics +5, Brawling +3, Driving +1, EVA +3, Dodge &
Escape +2, Handgun +6, Melee +3, Pilot OTV +6, Stealth +6, Zero-G
Manoeuvre +5, Zero-G Combat +3.
Technical Ability - 5: Basic Tech +2, Forgery +1, Photography & Film +2,
Weaponsmith +2.
Luck – 3.
Movement Allowance - 9.
Body Type – 8.
Urban Flash Garb ($2500 Eurodollars).
Tsunami Arms Airhammer 5.3mm Air Pistol (Mark 2), 1 Load of Frag
Flechettes, 1 Load of Flechettes, Interface Cables, Shoulder Rig.
Black and Chrome EdgeTech Orbital Watch with Militech SecureCover and
SecureStraps, Chrome Pocket Watch (DetWatch), Fen Dz 25 "Det Card", Mead
Electronic Notebook (Hermetically Sealed with Combination EMP & Scatter
Grenade), Slap Patch (Trauma), Slap Patch (Stim), Slap Patch
(Berserker), Airhypo (Syncomp 15).
Tsunami Arms Airhammer 5.3mm Air Pistol (Mark 2), 1 Load of Frag
Flechettes, 1 Load of Flechettes, Interface Cables, Shoulder Rig.
Gruff, straightforward, and cheerful. Born and bred in Ufa, within the
shadow of the Ural Mountains. Sergei ended up in orbit when the Russia
he knew and loved began to change. Once, long ago, he was a military pi-
lot with the Russian boarder forces. He now works as a smuggler and
courier in near orbit. He visits Russia twice a year, once in spring and
again just as autumn slips into winter.
Sergei carries a Hammer M-11 Bolt Pistol and a Militech Black Widow
Flechette Pistol (both smart chipped) in speedholsters on his broad
synthi-leather tool belt. Other gear on the belt runs to a Militech KRV
Boot Knife, several goop balls, a few slap patches, protective goggles
with anti-dazzle, low impedance interface cables, a hand manoeuvre unit,
powerdriver, vac-solderer, mini-vac, microtools, combo flash, sniffer,
pressure alarm, radiation meter, personal radmeter, several packs of
velcro, drink bottle, rail key, hands free comset, MiniCell Phone
(Voicemail & Privacy Plus) and a Russian micro computer (Equivalent to a
Zetatech ‘E-Book’ Microcomp, Cybernetic Version, +2 Int/Tech Skill
Rolls, Tritech Datashielding, Techscanner Package, Credit Transactor
Package, Facebank Access, SDP 10, SP 15).
Cyber ~ Upgraded Skinweave (SP 10), Nanosurgeons, Muscle & Bone Lace,
Speed Grafts, Nanooptical Upgrade, AntiDazzle Nictating Membranes,
Shukutei Biomed "Kickstart" Adrenal Maximizer (Gain +2 to Reflexes for
2D6 turns twice a day), Rebreather (Enhanced Lungs), Basic Neuralware
Processor, Olfactory Boost, Vehicle Link, Smartgun Link, Interface Plugs
(Wrist), 1 Shot EMP Full Body Shielding. HL 18 with Out Patient Therapy.
Reflexes - 10: Athletics +3, Dodge & Escape +3, EVA +3, Handgun +5,
Martial Arts (Sambo) +5, Melee +2, Motorcycle +3, Pilot Gyro +5, Pilot
OTV +8, Pilot Spaceplane & Shuttle +3, Pilot Vectored Thrust Vehicle +6,
Stealth +3, Zero-G Manoeuvre +7, Zero-G Combat +3.
Technical Ability - 8: Basic Tech +9, AV Tech +5, First Aid +3, Gyro
Tech +3, Spacecraft Tech +3, Weaponsmith +3.
Attractiveness – 5.
Body Type – 10 (12): Endurance +5, Strength Feat +3, Swimming +3.