A Quantitative Investigation On The Average Shadow Area of A Cube
A Quantitative Investigation On The Average Shadow Area of A Cube
Aim: To investigate the average shadow area of a cube with three degrees of
rotational freedom
1 Rationale
"I like my shadow; it reminds me that I exist" (Ildan, n.d.). I find Mehmet Murat
colourless, two-dimensional areas. Beyond our own, shadows are one of the most
the simplest shapes (excluding trivial shapes such as a sphere). While I initially
thought the shadow would be rather mundane, I was amazed by the various
of this interest, which will explore the mathematical relationships governing the
2 Aim
This investigation aims to explore the average shadow area with three
side length affects its average shadow area. Hence, this investigation will achieve its
area for a cube and the cube's side length. To further this investigation, crucial
assumptions should be made. The light source creating the shadow will be assumed
1
to be a point light source, and the displacement vector compromising the light source
and the centre of the cube will be perpendicular to the plane of the shadow. As a
result, the light source will always be directly above the cube and the shadow
throughout this investigation. Notably, we will also assume that the point light source
II MATHEMATICS
Firstly, we must introduce the mathematical problem formally. The cube will
be positioned above a plane at height h (the distance from the plane to the centre of
the cube), with a point light source directly above it but infinitely far away, as
demonstrated by figure 1.
Figure 1: The Cube is Positioned Above a Plane with a Light Source Directly Above
As the light source approaches an infinite distance away from the plane, the
point light source, and B and C are points of intersection between the plane and two
consecutive rays of light from the point light source like the one presented in figure 2.
2
Figure 2: Consecutive light rays from the light source intersecting the plane
As B and C are consecutive light rays, they are infinitesimally close to each
other. However, all that's important is that it is a finite distance. Furthermore, the
AB=∞ units
AC=∞ units
AB
tan a=
BC
a=arctan (BC
AB
)
Although the point light source is infinitely distanced from the plane, it is more
I will explain this decision retrospectively, proceeding with the angle's calculation.
a= lim arctan
AB → ∞
( BC
AB
)
π
∴ a=
2
3
While I could have substituted the distance for infinity, I used limit notation to
cannot have two right angles (as the third angle must be non-zero). Hence, this
π
light rays and the plane will approach . However, it will never be this exactly.
2
Moreover, the cube will have three degrees of rotational freedom as described
in the aim. Hence, the cube cannot be translated (moved), but it can swivel left and
right (yawing), tilt forward and backward (pitching), and pivot from side to side
I have decided to compartmentalise the problem. To begin with, I will only consider
one face of the cube. However, for now, I have decided to compartmentalise this
represented in figure 4.
4
Figure 4: The cross-section of a single face and its created shadow.
Interestingly, as the light rays are all perpendicular to the plane, the created
shadow is not dependent on the height of the face as seen in figure 4. However, to
maintain a more realistic model, we must ensure that the face (and cube, for that
matter) stays above the plane, otherwise, the parts below the plane will not have a
registered shadow.
As the cross-section of the face can rotate, I found that we could describe its
vector (which will not change). We can achieve this by ascribing the angle θ as the
angle between the face's cross section's normal and the shadow's normal (identical
5
Figure 5: The Angle Between the Shadow's Normal and the Face's Normal
Here, we can use basic geometric manipulation in figure 6 to find that the
angular relationship between the shadow and the face of the cube is also θ.
Figure 6: Graphical proof of the angle between the plane and shadow
^ B=θ+ 90°
Supplement angle of G A
^ B to determine G A
Subsequently, we can use the supplement angle of G A ^B
itself:
^ B=90 °−θ
GA
^ B and
As Δ ABF is a triangle where two angles are known in terms of θ (G A
^ ), we can use the rule for the sum of interior angles in a triangle to determine
A BF
and the face of the cube, which will allow for a relationship between these two
variables to be developed.
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^ B−A B
A F^ B=180 °−G A ^F
A F^ B=θ
Consequently, we have found that the angle between the shadow and the face of the
cube is also θ.
l shadow
cos θ=
l cross-section
Next, by considering the above equation for all single ‘slices’ on a cubic face,
we can expand this relationship to a singular face of the cube. We can achieve this
by finding the infinite sum of all these infinitesimally narrow cross-sectional shadows
and lengths:
` These sums actually comprise the areas of the entire face as it is taking the
sum of the lengths for each instance of width. As the area of the face would be a
Ashadow =cos θ × s2
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However, I noticed that this equation would produce a negative shadow for an
angle greater than 180°. As a shadow cannot have a negative area, we should take
the modulus of the trigonometric function to model the investigation more accurately:
To better visualise the problem, I decided to assume that the face's normal is
a unit vector. Remembering that the plane has three degrees of rotation, placing all
possible face rotations on a common centre would mean that the unit normal would
form a sphere with a unit radius around the faces. Each unit vector would be the
constructed figure 7 to aid in visualising this, with three possible random rotations of
the face shown. I constructed figure 8 to show the spherical nature, through a 2D
Figure 7: 3 Rotations of a Cube's Face with Their Unit Normal Vectors (Left)
Figure 8: All Rotations of Normal Vectors Would Form a Sphere (2D Shown) (Right)
Now that we have determined and visualised the relationship between the
shadow's area and a single cubic face's orientation (demonstrated by its unit normal
vector's angle), I will now try to determine the average shadow area caused by a
single face. This is aligned with the approach that was established earlier in this
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report, where the relationship found for the shadow of a "deconstructed" model of a
cube (in this case, a single face) will be able to be used to determine a relationship
Usually, the arithmetic mean can be found by considering the sum of the
values of a finite amount of data points divided by the number of data points.
∑ xi
μ= i=1
n
rather than a sample of data, as in this investigation, we are finding the mean
shadow area of all possible rotations of a face (and later, all possible rotations of a
cube) rather than a sample of rotations. However, I noticed that there are infinitely
many possible rotations as θ (the angle between the shadow (which is on the plane)
and the cubic face) is a continuous variable, which would lead to infinitely many
shadow area data points. Hence, as this definition of the arithmetic mean requires
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cubic face will be within a particular range of angles. We can visualise this in figure
8.
Interestingly, rotating the cubic face around the shadow's normal vector
results in an identical angle θ and hence an identical shadow. Here I used the
notation of dθ, which typically demonstrates a small 'chunk' (or range) of θ, as this
will be helpful later when we take the sum of shadows for all dθ using integration.
range greater than 0. Furthermore, I should clarify that whilst dθ is a range of angles.
10
Figure 9 demonstrates why it is beneficial for dθ to be taken as approaching
an infinitesimally small angular range. This is because the horizontal length clearly
as the horizontal length would vary less between the top and bottom of each band as
As the horizontal length would change depending on the rotation of the cubic
face, we can use figure 8 to deduce this relationship using basic trigonometry
because the cubic face's normal vector, the horizontal length of each 'band' and the
l horizontal
sin θ=
r
l horizontal =sin θ
Hence, we should now consider the probability that a given cubic face's
normal vector will be within a particular band. As the probability of an event can be
expressed as:
n(Event)
P ( Event )=
n(U )
A band
P ( Vector in Band )=
SA sphere
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The area of the band will be the circumference of the sphere multiplied by the
height (dθ). Hence, we can write the probability of the vector is in the band as:
2 π l horizontal d θ
P ( Vector in Band )=
4 π r2
Earlier, we found the horizontal length (the horizontal distance from the
shadow's normal vector to the sphere) in terms of θ, so we shall substitute for this.
Once again, the sphere was defined as having a unit radius, r =1. Substituting:
2 π sin θ d θ
P ( Vector in Band )=
4π
1
P ( Vector in Band )= sin θ d θ
2
created and θ and a relationship explaining the probability of the cubic face having
an angle within a specific range, we should now determine the average shadow area
produced by a cubic face. We can do this by finding the sum of shadows created by
range for a cubic face with three degrees of rotational freedom. Mathematically, this
π
Average Ashadow =∑ A shadow × P ( Vector in Band )
θ =0
π
1
Average Ashadow =∑ ¿ cos θ∨s × sin θ d θ
2
θ =0 2
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Simplifying by moving constants outside the sum:
π
1
Average Ashadow = s2 ∑ ¿ cos θ∨sin θ d θ
2 θ=0
Notice that this sum is identical to an integral. It is beneficial for us to treat this
sum formally as an integral so we can use integration rules to evaluate this equation:
π
1
Average A shadow = s 2∫|cos θ|sin θ d θ
2 0
sin θ is positive from 0 to π , and the graph of sin θ , θ ∈[0 , π ] has the line of symmetry
π
of x= , the following mathematical relationship can be used:
2
[ ]
sin θ , θ ∈ [ 0 , π ] =2sin θ , θ ∈ 0 ,
π
2
Whilst cosine would usually be negative in the second quadrant, ¿ cos θ∨¿ is
π
clearly positive here. ¿ cos θ∨¿ also has the line of symmetry x= . Hence, likewise:
2
[ ]
¿ cos θ∨, θ ∈ [ 0 , π ] =2 cos θ ,θ ∈ 0 ,
π
2
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Whilst integration by parts could be used here. I observed that this integral is
u=sin θ
du
=cos θ
dθ
Rearranging:
d u=cos θ d θ
We should also revaluate the boundaries of the integral in terms of the new
variable:
π
u Upper Boundary=sin
2
∴ uUpper Boundary =1
∴ uLower Boundary =0
Now that we have revaluated the boundaries, we can rewrite the integral in
terms of u:
1
Average A shadow =s
2
∫ud u
0
We can now evaluate this integral using the reverse power rule:
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[ ]
1
u2 2
Average A shadow =s
2 0
2
Average A shadow =s (
12 02
−
2 2 )
Simplifying:
1
∴ Average A shadow = s2
2
Now we have found the relationship between the average shadow area of a
singular cubic face and the cube's side length. We will now proceed to determine the
relationship between the average shadow area of a singular cubic face and the
average shadow area of the cube as an intermediate to find the relationship between
the average shadow area of the cube and the cube's side length.
Intuitively, not all the faces of the cube will contribute to the shadow area. To
formalise this intuition, I was guided toward the concept of convexity. Notice that a
convex shape is characterised by all internal angles strictly less than 180° (Lassak,
1993), and a cube satisfies this. Therefore, as the cube is convex, all possible rays
of light enter the cube in one face and go out through a different face for the same
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Figure 10: Convexity of a Square
Hence, we can see that the shadow area is only affected by half of the cube's
faces. Specifically, the shadow area caused by a cube will be the sum of the average
6
1
ACube Shadow = ∑A
2 f =1 Face Shadow
f
that as we are taking the average shadow area for all rotations of the cube. Each
face will produce the same average shadow, which follows the probability
positioning of each face in the cube (as they are constrained to be next to each
other) might decrease its resultant shadow. However, I remembered that the height
of a cubic face (h) does not affect its shadow which was found earlier.
Hence, accounting for all possible rotations of the cube, we can represent all
1
ACube Shadow (R 1) ¿ [A ( R1 )¿ + ¿ A Face (R1)¿ +…+ ¿ A Face ( R1 )]
2 Face f1 Shadow f2 Shadow fn Shadow
⋮ ⋮ ¿
As mentioned above, the cubic face's average shadow for each face in a cube will be
identical. Hence, the average cube shadow area can be determined from this matrix to be:
6
1
Average ACube Shadow = ∑ Average A Square Shadow
2 f =1
As the average shadow area of one face was found earlier, this can be substituted
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6
1 1
Average ACube Shadow = ∑ s 2
2 f =1 2
Simplifying:
3 2
Average ACube Shadow = s
2
average area of a cube's shadow and its side length. This is graphically summarised in
figure 11.
Figure 11: Graph of Average Shadow Area of Cube vs Side Length of Cube
III CONCLUSION
1 Conclusion
a cube with three degrees of rotational freedom. This was done by exploring the
effect of a cube's side length on the cube's average shadow due to a point light
source positioned directly above an infinite distance. As represented in figure 11, the
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3
Average ACube Shadow = s 2
2
This relationship was ascertained by first considering the effect of a square's side
length on its average shadow. Then, the relationship between the average shadow
of a singular cubic face and the average shadow of a cube was determined,
culminating in producing a relationship between the cube's side length and its
2 Reflection
relationship between the average shadow cube and the cube's side length, several
assumptions were made to facilitate this exploration, which decreased the validity of
this relationship. Firstly, the light source was assumed to be an infinite distance
away. This allowed the modelling of this investigation to only feature rays of light that
were perpendicular to the shadow's plane, which meant that h (the distance between
the shadow's plane and the cube) did not affect the shadow area caused by the cube
if the whole cube was above the plane. However, in reality, light sources cannot be
infinitely far away. Secondly, the light source was assumed to be a point light source.
This assumption would have had a marginal effect in this investigation because of
the former assumption. A more accurate model would require modelling a light
permeating from the surface area of a sphere or other shape rather than from a
point.
shadow area of a cube for a finitely distanced point light source. However, this would
require a far less elegant and more sophisticated solution, as our methodology would
be invalid. Most notably, more variables would affect the shadow area, such as the
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distance from the cube to the shadow's plane and the distance between the point
light source and the cube. Furthermore, the compartmentalised method we used to
find the average shadow caused by a singular cubic face before expanding this to
find the average shadow caused by the entire cube would not be valid. If we were to
find the average shadow caused by a plane from a finitely distanced light source, the
cube's shadow would not be related to this because of the geometric constraints on
the cube (the necessary heights and angles of all six faces so that a cube is formed).
The differing heights of the faces forming a cube would not allow similar relationships
with a finitely distanced point light source as was used in our exploration.
perpendicular rays of light to the shadow’s plane, an umbra and penumbra would
exist due to the interference of light which cannot occur if all light rays are
assuming the light source is an infinite distance from the cube demonstrates the
elegance of the methodology used in this investigation. While the model used is not
approximation of the average shadow area of a cube in the real world, especially
when a light source is above the cube and when it is significantly distanced from the
IV BIBLIOGRAPHY
https://www.azquotes.com/quote/1365580
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Lassak, M. (1993). Approximation of convex bodies by rectangles. Geometriae
Dedicata, 111-117.
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