(Adrpg Power) Elemental Summoning
(Adrpg Power) Elemental Summoning
(Adrpg Power) Elemental Summoning
Classes
Elemental Spirits
Greater Elementals Summoning is the art of calling on the spirits and elemental
forces of nature and commanding them to do one's bidding. A Summoner does not
actually manipulate any magical forces himself - he just entices the spirits to do
their own magical manipulation for him.
Classes
The elemental spirits are the small creatures of the elemental domains. Their
powers are very limited, thorugh they all posess some small form of magic. Most
often they are called on to help with simple tasks and chores, or sent on errands.
Earth: The gnomes make up the Earth Spirits. Brownies, dwarves, dryads, and
oreads (mountain nymphs) are the commonly known and summoned Earth spirits. Though,
such dark and mischevous creatures as boggles, trolls, and bugbears (goblins) can
be called upon.
Air: The sylphs are the Spirts of air, and their darker counterparts are the
harpies.
Abilities: making themselves and small objects invisible, moving through solid
objects,
Fire: The salamander is the Fire Spirit. When summoned, this small, friendly
spirit can be used as a light source, or, if prodded enough, will ignite tinder for
fire, and is immune to those flames. But the equally small balilisk is also a Fire
spirit, but is far more deadly than its quite and content counterpart. It can kill
by it's firey breath, venemous bite, and touch of its tail.. Legends say even the
glance of a basilisk can kill.
Water: The Water Spirits are the Nereids and Naiads, Undines, Sirens and
mermaids that inhabit the oceans and streams. Their dark aspects are the Kraken,
kelpie, and nixie.