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Visual Programming Using C# Notes

This document provides an overview of the C# programming language. It states that C# is an object-oriented language created by Microsoft that runs on the .NET Framework. It has roots in the C family of languages and is similar to C++ and Java. The document then discusses the .NET Framework that C# applications run on and the integrated development environments that can be used to write C# programs.

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0% found this document useful (0 votes)
658 views103 pages

Visual Programming Using C# Notes

This document provides an overview of the C# programming language. It states that C# is an object-oriented language created by Microsoft that runs on the .NET Framework. It has roots in the C family of languages and is similar to C++ and Java. The document then discusses the .NET Framework that C# applications run on and the integrated development environments that can be used to write C# programs.

Uploaded by

Davison Jazi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 103

FACULTY OF TECHNOLOGY

DEPARTMENT OF SOFTWARE ENGINEERING/INFORMATION TECHNOLOGY


COURSE: VISUAL PROGRAMMING (BITH 231)
LECTURER: T. MUTERO
C# NOTES
C# is a simple, modern, general-purpose, object-oriented programming language developed
by Microsoft within its .NET initiative led by Anders Hejlsberg. This tutorial will teach you
basic C# programming and will also take you through various advanced concepts related to
C# programming language. C# programming is very much based on C and C++
programming languages, so if you have a basic understanding of C or C++ programming,
then it will be fun to learn C#.
The following reasons make C# a widely used professional language −

 It is a modern, general-purpose programming language


 It is object oriented.
 It is component oriented.
 It is easy to learn.
 It is a structured language.
 It produces efficient programs.
 It can be compiled on a variety of computer platforms.
 It is a part of .Net Framework.
 As C# is close to C, C++ and Java, it makes it easy for programmers to switch to C#
or vice versa
 C# is an object oriented language which gives a clear structure to programs and
allows code to be reused, lowering development costs.

In this chapter, we will discuss the tools required for creating C# programming. We have
already mentioned that C# is part of .Net framework and is used for writing .Net applications.
Therefore, before discussing the available tools for running a C# program, let us understand
how C# relates to the .Net framework.
It is an object-oriented programming language created by Microsoft that runs on the .NET
Framework.

VISUAL PROGRAMMING |
C# has roots from the C family, and the language is close to other popular languages like
C++ and Java.The first version was released in year 2002. The latest version, C# 8, was
released in September 2019.

C# is used for:
 Mobile applications
 Desktop applications
 Web applications
 Web services
 Web sites
 Games
 VR
 Database applications

The .Net Framework


The .Net framework applications are multi-platform applications. The framework has been
designed in such a way that it can be used from any of the following languages: C#, C++,
Visual Basic, Jscript, COBOL, etc. All these languages can access the framework as well as
communicate with each other.
The .Net framework consists of an enormous library of codes used by the client languages
such as C#. Following are some of the components of the .Net framework −

 Common Language Runtime (CLR)


 The .Net Framework Class Library
 Common Language Specification
 Common Type System
 Metadata and Assemblies
 Windows Forms
 ASP.Net and ASP.Net AJAX
 ADO.Net
 Windows Workflow Foundation (WF)
 Windows Presentation Foundation
 Windows Communication Foundation (WCF)
 LINQ

Integrated Development Environment (IDE) for C#


Microsoft provides the following development tools for C# programming −
Visual Studio Community/Professional/ Enterprise editions.

VISUAL PROGRAMMING |
Using these tools, you can write all kinds of C# programs from simple command-line
applications to more complex applications. You can also write C# source code files using a
basic text editor, like Notepad, and compile the code into assemblies using the command-line
compiler, which is again a part of the .NET Framework.

You can download it from Microsoft Visual Studio


(https://visualstudio.microsoft.com/downloads/). It gets installed automatically on your
machine. Note: You need an active internet connection for installing the community edition.

VISUAL PROGRAMMING |
Mainly we will be creating Desktop applications so you click as shown below. This is where
you drag and drop your buttons, textboxes, pictures etc.

VISUAL PROGRAMMING |
In this case we just want to create a simple Hello World program so we do as shown below:

Click next and you will be presented with the form shown below.

VISUAL PROGRAMMING |
Click create button as shown above. We want to create a simple program that outputs Hello
World in console mode. Copy and paste the code below:

using System;

namespace HelloWorld

class Program

static void Main(string[] args)

Console.WriteLine("Hello World!");

VISUAL PROGRAMMING |
The output is shown in console mode below.

Congratulations on writing your first code!


Above we created a C# file called HelloWorld.cs, and we used the following code to print
"Hello World" to the screen.
Example explained

Line 1: using System means that we can use classes from the System namespace.

Line 2: A blank line. C# ignores white space. However, multiple lines makes the code more
readable.

Line 3: namespace is used to organize your code, and it is a container for classes and other
namespaces.

Line 4: The curly braces {} marks the beginning and the end of a block of code.

Line 5: class is a container for data and methods, which brings functionality to your program.
Every line of code that runs in C# must be inside a class. In our example, we named the class
Program.

Don't worry if you don't understand how using System, namespace and class works. Just
think of it as something that (almost) always appears in your program, and that you will learn
more about them in a later chapter.

Line 7: Another thing that always appear in a C# program, is the Main method. Any code
inside its curly brackets {} will be executed.

Line 9: Console is a class of the System namespace, which has a WriteLine() method that is
used to output/print text. In our example it will output "Hello World!".

If you omit the using System line, you would have to write System.Console.WriteLine() to
print/output text.

Note: Every C# statement ends with a semicolon ;.

VISUAL PROGRAMMING |
Note: C# is case-sensitive: "MyClass" and "myclass" has different meaning.

Note: Unlike Java, the name of the C# file does not have to match the class name, but they
often do (for better organization). When saving the file, save it using a proper name and add
".cs" to the end of the filename.

The basic shell for any code you will write should have the following elements:

using System;

namespace HelloWorld

class Program

static void Main(string[] args)

// you place the code you want to run inside the main function. Every program begins to
execute from the main function.

WriteLine or Write

The most common method to output something in C# is WriteLine(), but you can also
use Write().

The difference is that WriteLine() prints the output on a new line each time,
while Write() prints on the same line (note that you should remember to add spaces when
needed, for better readability):

Example

Console.WriteLine("Hello World!");

Console.WriteLine("I will print on a new line.");

VISUAL PROGRAMMING |
Console.Write("Hello World! ");

Console.Write("I will print on the same line.");

Result:

C# Comments

Comments can be used to explain C# code, and to make it more readable. It can also be used
to prevent execution when testing alternative code.

Single-line Comments

Single-line comments start with two forward slashes (//). Any text between // and the end of
the line is ignored by C# (will not be executed). This example uses a single-line comment
before a line of code:

Example

// This is a comment

Console.WriteLine("Hello World!");

C# Multi-line Comments

Multi-line comments start with /* and ends with */. Any text between /* and */ will be
ignored by C#. This example uses a multi-line comment (a comment block) to explain the
code:

Example

/* The code below will print the words Hello World

to the screen, and it is amazing */

Console.WriteLine("Hello World!");

C# Variables

Variables are containers for storing data values.

In C#, there are different types of variables (defined with different keywords), for example:

VISUAL PROGRAMMING |
 int - stores integers (whole numbers), without decimals, such as 123 or -123
 double - stores floating point numbers, with decimals, such as 19.99 or -19.99
 char - stores single characters, such as 'a' or 'B'. Char values are surrounded by single
quotes
 string - stores text, such as "Hello World". String values are surrounded by double
quotes
 bool - stores values with two states: true or false

Declaring (Creating) Variables

To create a variable, you must specify the type and assign it a value:

Syntax

type variableName = value;

Where type is a C# type (such as int or string), and variableName is the name of the variable
(such as x or name). The equal sign is used to assign values to the variable.

To create a variable that should store text, look at the following example:

Example

Create a variable called name of type string and assign it the value "John":

string name = "John";

Console.WriteLine(name);

To create a variable that should store a number, look at the following example:

Example

Create a variable called myNum of type int and assign it the value 15:

int myNum = 15;

Console.WriteLine(myNum);

You can also declare a variable without assigning the value, and assign the value later:

int myNum;

myNum = 15;

Console.WriteLine(myNum);

Note that if you assign a new value to an existing variable, it will overwrite the previous
value:

VISUAL PROGRAMMING |
Example

Change the value of myNum to 20:

int myNum = 15;

myNum = 20; // myNum is now 20

Console.WriteLine(myNum);

Constants

However, you can add the const keyword if you don't want others (or yourself) to overwrite
existing values (this will declare the variable as "constant", which means unchangeable and
read-only):

const int myNum = 15;

myNum = 20; // error


The const keyword is useful when you want a variable to always store the same value, so that
others (or yourself) won't mess up your code. An example that is often referred to as a
constant, is PI (3.14159...).

Note: You cannot declare a constant variable without assigning the value. If you do, an error
will occur: A const field requires a value to be provided.

Other Types

A demonstration of how to declare variables of other types:

int myNum = 5;

double myDoubleNum = 5.99D;

char myLetter = 'D';

bool myBool = true;

string myText = "Hello";

Display Variables

The WriteLine() method is often used to display variable values to the console window.

To combine both text and a variable, use the + character:

Example

VISUAL PROGRAMMING |
string name = "John";

Console.WriteLine("Hello " + name);

You can also use the + character to add a variable to another variable:

Example

string firstName = "John ";

string lastName = "Doe";

string fullName = firstName + lastName;

Console.WriteLine(fullName);

For numeric values, the + character works as a mathematical operator (notice that we
use int (integer) variables here):

int x = 5;

int y = 6;

Console.WriteLine(x + y); // Print the value of x + y

From the example above, you can expect:

 x stores the value 5


 y stores the value 6
 Then we use the WriteLine() method to display the value of x + y, which is 11

Declare Many Variables

To declare more than one variable of the same type, use a comma-separated list:

int x = 5, y = 6, z = 50;

Console.WriteLine(x + y + z);

C# Identifiers

All C# variables must be identified with unique names.

These unique names are called identifiers. Identifiers can be short names (like x and y) or
more descriptive names (age, sum, totalVolume).

VISUAL PROGRAMMING |
Note: It is recommended to use descriptive names in order to create understandable and
maintainable code:

// Good

int minutesPerHour = 60;

// OK, but not so easy to understand what m actually is

int m = 60;

The general rules for naming variables are:

 Names can contain letters, digits and the underscore character (_)
 Names must begin with a letter
 Names should start with a lowercase letter and it cannot contain whitespace
 Names are case sensitive ("myVar" and "myvar" are different variables)
 Reserved words (like C# keywords, such as int or double) cannot be used as names

C# Data Types
As explained in the variables chapter, a variable in C# must be a specified data type.
A data type specifies the size and type of variable values. It is important to use the correct
data type for the corresponding variable; to avoid errors, to save time and memory, but it will
also make your code more maintainable and readable. The most common data types are:

Data Size Description


Type

int 4 bytes Stores whole numbers from -2,147,483,648 to 2,147,483,647

long 8 bytes Stores whole numbers from -9,223,372,036,854,775,808 to


9,223,372,036,854,775,807

float 4 bytes Stores fractional numbers. Sufficient for storing 6 to 7


decimal digits

double 8 bytes Stores fractional numbers. Sufficient for storing 15 decimal


digits

bool 1 bit Stores true or false values

char 2 bytes Stores a single character/letter, surrounded by single quotes

VISUAL PROGRAMMING |
string 2 bytes per Stores a sequence of characters, surrounded by double quotes
character

Number types are divided into two groups:


Integer types stores whole numbers, positive or negative (such as 123 or -456), without
decimals. Valid types are int and long. Which type you should use, depends on the numeric
value.
Floating point types represents numbers with a fractional part, containing one or more
decimals. Valid types are float and double.
Int
The int data type can store whole numbers from -2147483648 to 2147483647. In general, and
in our tutorial, the int data type is the preferred data type when we create variables with a
numeric value.
Example
int myNum = 100000;

Console.WriteLine(myNum);

Long
The long data type can store whole numbers from -9223372036854775808 to
9223372036854775807. This is used when int is not large enough to store the value. Note
that you should end the value with an "L":
Example

long myNum = 15000000000L;

Console.WriteLine(myNum);

Float
The float data type can store fractional numbers from 3.4e−038 to 3.4e+038. Note that you
should end the value with an "F":
Example

float myNum = 5.75F;

Console.WriteLine(myNum);

VISUAL PROGRAMMING |
Double
The double data type can store fractional numbers from 1.7e−308 to 1.7e+308. Note that you
can end the value with a "D" (although not required):

Example

double myNum = 19.99D;

Console.WriteLine(myNum);

Booleans
A boolean data type is declared with the bool keyword and can only take the values true or
false:
Example

bool isCSharpFun = true;

bool isFishTasty = false;

Console.WriteLine(isCSharpFun); // Outputs True

Console.WriteLine(isFishTasty); // Outputs False

Characters
The char data type is used to store a single character. The character must be surrounded by
single quotes, like 'A' or 'c':
Example

char myGrade = 'B';

Console.WriteLine(myGrade);

Strings
The string data type is used to store a sequence of characters (text). String values must be
surrounded by double quotes:
Example

string greeting = "Hello World";

Console.WriteLine(greeting);

VISUAL PROGRAMMING |
C# Type Casting
Type casting is when you assign a value of one data type to another type.
In C#, there are two types of casting:
Implicit Casting (automatically) - converting a smaller type to a larger type size
char -> int -> long -> float -> double
Explicit Casting (manually) - converting a larger type to a smaller size type
double -> float -> long -> int -> char

Implicit Casting
Implicit casting is done automatically when passing a smaller size type to a larger size type:
Example

int myInt = 9;

double myDouble = myInt; // Automatic casting: int to double

Console.WriteLine(myInt); // Outputs 9

Console.WriteLine(myDouble); // Outputs 9

Explicit Casting
Explicit casting must be done manually by placing the type in parentheses in front of the
value:
Example

double myDouble = 9.78;

int myInt = (int) myDouble; // Manual casting: double to int

Console.WriteLine(myDouble); // Outputs 9.78

Console.WriteLine(myInt); // Outputs 9

VISUAL PROGRAMMING |
Type Conversion Methods
It is also possible to convert data types explicitly by using built-in methods, such as
Convert.ToBoolean, Convert.ToDouble, Convert.ToString, Convert.ToInt32 (int) and
Convert.ToInt64 (long):
Example

int myInt = 10;

double myDouble = 5.25;

bool myBool = true;

Console.WriteLine(Convert.ToString(myInt)); // convert int to string

Console.WriteLine(Convert.ToDouble(myInt)); // convert int to double

Console.WriteLine(Convert.ToInt32(myDouble)); // convert double to int

Console.WriteLine(Convert.ToString(myBool)); // convert bool to string

Get User Input


You have already learned that Console.WriteLine() is used to output (print) values. Now we
will use Console.ReadLine() to get user input.
In the following example, the user can input his or hers username, which is stored in the
variable userName. Then we print the value of userName:
Example

// Type your username and press enter

Console.WriteLine("Enter username:");

// Create a string variable and get user input from the keyboard and store it in the variable

string userName = Console.ReadLine();

// Print the value of the variable (userName), which will display the input value

Console.WriteLine("Username is: " + userName);

User Input and Numbers

VISUAL PROGRAMMING |
The Console.ReadLine() method returns a string. Therefore, you cannot get information from
another data type, such as int. The following program will cause an error:
Example

Console.WriteLine("Enter your age:");

int age = Console.ReadLine();

Console.WriteLine("Your age is: " + age);

The error message will be something like this:

Luckily, for you, you just learned from the previous chapter (Type Casting), that you can
convert any type explicitly, by using one of the Convert.To methods:
Example

Console.WriteLine("Enter your age:");

int age = Convert.ToInt32(Console.ReadLine());

Console.WriteLine("Your age is: " + age);

C# Operators
Operators are used to perform operations on variables and values. In the example below, we
use the + operator to add together two values:
Example

int sum1 = 100 + 50; // 150 (100 + 50)

int sum2 = sum1 + 250; // 400 (150 + 250)

int sum3 = sum2 + sum2; // 800 (400 + 400)

Arithmetic Operators

Arithmetic operators are used to perform common mathematical operations:

VISUAL PROGRAMMING |
Operator Name Description Example

+ Addition Adds together two values x+y

- Subtraction Subtracts one value from another x-y

* Multiplication Multiplies two values x*y

/ Division Divides one value by another x/y

% Modulus Returns the division remainder x%y

++ Increment Increases the value of a variable by 1 x++

-- Decrement Decreases the value of a variable by 1 x--

C# Assignment Operators

Assignment operators are used to assign values to variables.

In the example below, we use the assignment operator (=) to assign the value 10 to a variable
called x:

int x = 10;

The addition assignment operator (+=) adds a value to a variable:

int x = 10;

x += 5;

VISUAL PROGRAMMING |
A list of all assignment operators:

Operator Example Same As

= x=5 x=5

+= x += 3 x=x+3

-= x -= 3 x=x-3

*= x *= 3 x=x*3

/= x /= 3 x=x/3

%= x %= 3 x=x%3

&= x &= 3 x=x&3

|= x |= 3 x=x|3

^= x ^= 3 x=x^3

>>= x >>= 3 x = x >> 3

VISUAL PROGRAMMING |
<<= x <<= 3 x = x << 3

C# Comparison Operators

Comparison operators are used to compare two values:

Operator Name Example

== Equal to x == y

!= Not equal x != y

> Greater than x>y

< Less than x<y

>= Greater than or equal to x >= y

<= Less than or equal to x <= y

C# Logical Operators

Logical operators are used to determine the logic between variables or values:

Operator Name Description Example

VISUAL PROGRAMMING |
&& Logical and Returns true if both statements are true x < 5 && x <
10

|| Logical or Returns true if one of the statements is x < 5 || x < 4


true

! Logical not Reverse the result, returns false if the !(x < 5 && x <
result is true 10)

C# Math

The C# Math class has many methods that allows you to perform mathematical tasks on
numbers.

Math.Max(x,y)

The Math.Max(x,y) method can be used to find the highest value of x and y:

Example

Math.Max(5, 10);

Math.Min(x,y)

The Math.Min(x,y) method can be used to find the lowest value of of x and y:

Example

Math.Min(5, 10);

Math.Sqrt(x)

The Math.Sqrt(x) method returns the square root of x:

Example

Math.Sqrt(64);

VISUAL PROGRAMMING |
Math.Abs(x)

The Math.Abs(x) method returns the absolute (positive) value of x:

Example

Math.Abs(-4.7);

Math.Round()

Math.Round() rounds a number to the nearest whole number:

Example

Math.Round(9.99);

C# Strings

Strings are used for storing text.

A string variable contains a collection of characters surrounded by double quotes:

Example

Create a variable of type string and assign it a value:

string greeting = "Hello";

String Length

A string in C# is actually an object, which contain properties and methods that can perform
certain operations on strings. For example, the length of a string can be found with
the Length property:

Example

string txt = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";

Console.WriteLine("The length of the txt string is: " + txt.Length);

VISUAL PROGRAMMING |
Other Methods

There are many string methods available, for example ToUpper() and ToLower(), which
returns a copy of the string converted to uppercase or lowercase:

Example

string txt = "Hello World";

Console.WriteLine(txt.ToUpper()); // Outputs "HELLO WORLD"

Console.WriteLine(txt.ToLower()); // Outputs "hello world"

String Concatenation

The + operator can be used between strings to combine them. This is called concatenation:

Example

string firstName = "John ";

string lastName = "Doe";

string name = firstName + lastName;

Console.WriteLine(name);

Note that we have added a space after "John" to create a space between firstName and
lastName on print.

You can also use the string.Concat() method to concatenate two strings:

Example

string firstName = "John ";

string lastName = "Doe";

string name = string.Concat(firstName, lastName);

Console.WriteLine(name);

VISUAL PROGRAMMING |
String Interpolation

Another option of string concatenation, is string interpolation, which substitutes values of


variables into placeholders in a string. Note that you do not have to worry about spaces, like
with concatenation:

Example

string firstName = "John";

string lastName = "Doe";

string name = $"My full name is: {firstName} {lastName}";

Console.WriteLine(name);

Also note that you have to use the dollar sign ($) when using the string interpolation method.

String interpolation was introduced in C# version 6.

Access Strings

You can access the characters in a string by referring to its index number inside square
brackets [].

This example prints the first character in myString:

Example

string myString = "Hello";

Console.WriteLine(myString[0]); // Outputs "H"

Note: String indexes start with 0: [0] is the first character. [1] is the second character, etc.

This example prints the second character (1) in myString:

Example

string myString = "Hello";

Console.WriteLine(myString[1]); // Outputs "e"

You can also find the index position of a specific character in a string, by using
the IndexOf() method:

Example

string myString = "Hello";

VISUAL PROGRAMMING |
Console.WriteLine(myString.IndexOf("e")); // Outputs "1"

Another useful method is Substring(), which extracts the characters from a string, starting
from the specified character position/index, and returns a new string. This method is often
used together with IndexOf() to get the specific character position:

Example

// Full name

string name = "John Doe";

// Location of the letter D

int charPos = name.IndexOf("D");

// Get last name

string lastName = name.Substring(charPos);

// Print the result

Console.WriteLine(lastName);

Special Characters

Because strings must be written within quotes, C# will misunderstand this string, and
generate an error:

string txt = "We are the so-called "Vikings" from the north.";

The solution to avoid this problem, is to use the backslash escape character.

The backslash (\) escape character turns special characters into string

characters:

VISUAL PROGRAMMING |
Escape character Result Description

\' ' Single quote

\" " Double quote

\\ \ Backslash

The sequence \" inserts a double quote in a string:

Example

string txt = "We are the so-called \"Vikings\" from the north.";

The sequence \' inserts a single quote in a string:

Example

string txt = "It\'s alright.";

The sequence \\ inserts a single backslash in a string:

VISUAL PROGRAMMING |
Example

string txt = "The character \\ is called backslash.";

Other useful escape characters in C# are:

Code Result

\n New Line

\t Tab

\b Backspace

Adding Numbers and Strings


WARNING!

C# uses the + operator for both addition and concatenation.

Remember: Numbers are added. Strings are concatenated.

If you add two numbers, the result will be a number:

Example

int x = 10;

int y = 20;

int z = x + y; // z will be 30 (an integer/number)

If you add two strings, the result will be a string concatenation:

Example

string x = "10";

string y = "20";

VISUAL PROGRAMMING |
string z = x + y; // z will be 1020 (a string)

C# Booleans

Very often, in programming, you will need a data type that can only have one of two values,
like:

 YES / NO
 ON / OFF
 TRUE / FALSE

For this, C# has a bool data type, which can take the values true or false.

Boolean Values

A boolean type is declared with the bool keyword and can only take the values true or false:

Example

bool isCSharpFun = true;

bool isFishTasty = false;

Console.WriteLine(isCSharpFun); // Outputs True

Console.WriteLine(isFishTasty); // Outputs False

However, it is more common to return boolean values from boolean expressions, for
conditional testing (see below).

Boolean Expression

A Boolean expression is a C# expression that returns a Boolean value: True or False.

You can use a comparison operator, such as the greater than (>) operator to find out if an
expression (or a variable) is true:

Example

int x = 10;

int y = 9;

Console.WriteLine(x > y); // returns True, because 10 is higher than 9

Or even easier:

VISUAL PROGRAMMING |
Example

Console.WriteLine(10 > 9); // returns True, because 10 is higher than 9

In the examples below, we use the equal to (==) operator to evaluate an expression:

Example

int x = 10;

Console.WriteLine(x == 10); // returns True, because the value of x is equal to 10

Example

Console.WriteLine(10 == 15); // returns False, because 10 is not equal to 15

The boolean value of an expression is the basis for all C# comparisons and conditions.

You will learn more about conditions in the next chapter.

C# Conditions and If Statements

C# supports the usual logical conditions from mathematics:

 Less than: a < b


 Less than or equal to: a <= b
 Greater than: a > b
 Greater than or equal to: a >= b
 Equal to a == b
 Not Equal to: a != b

You can use these conditions to perform different actions for different decisions.

C# has the following conditional statements:

 Use if to specify a block of code to be executed, if a specified condition is true


 Use else to specify a block of code to be executed, if the same condition is false
 Use else if to specify a new condition to test, if the first condition is false
 Use switch to specify many alternative blocks of code to be executed

The if Statement

Use the if statement to specify a block of C# code to be executed if a condition is True.

Syntax

if (condition)

VISUAL PROGRAMMING |
{

// block of code to be executed if the condition is True

}
Note that if is in lowercase letters. Uppercase letters (If or IF) will generate an error.

In the example below, we test two values to find out if 20 is greater than 18. If the condition
is True, print some text:

Example

if (20 > 18)

Console.WriteLine("20 is greater than 18");

We can also test variables:

Example

int x = 20;

int y = 18;

if (x > y)

Console.WriteLine("x is greater than y");

Example explained

In the example above we use two variables, x and y, to test whether x is greater than y (using
the > operator). As x is 20, and y is 18, and we know that 20 is greater than 18, we print to
the screen that "x is greater than y".

The else Statement

Use the else statement to specify a block of code to be executed if the condition is False.

Syntax

if (condition)

VISUAL PROGRAMMING |
{

// block of code to be executed if the condition is True

else

// block of code to be executed if the condition is False

}
Example

int time = 20;

if (time < 18)

Console.WriteLine("Good day.");

else

Console.WriteLine("Good evening.");

// Outputs "Good evening."

Example explained

In the example above, time (20) is greater than 18, so the condition is False. Because of this,
we move on to the else condition and print to the screen "Good evening". If the time was less
than 18, the program would print "Good day".

The else if Statement

Use the else if statement to specify a new condition if the first condition is False.

Syntax

if (condition1)

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{

// block of code to be executed if condition1 is True

else if (condition2)

// block of code to be executed if the condition1 is false and condition2 is True

else

// block of code to be executed if the condition1 is false and condition2 is False

}
Example

int time = 22;

if (time < 10)

Console.WriteLine("Good morning.");

else if (time < 20)

Console.WriteLine("Good day.");

else

Console.WriteLine("Good evening.");

// Outputs "Good evening."

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Example explained

In the example above, time (22) is greater than 10, so the first condition is False. The next
condition, in the else if statement, is also False, so we move on to the else condition
since condition1 and condition2 is both False - and print to the screen "Good evening".

However, if the time was 14, our program would print "Good day."

Short Hand If...Else (Ternary Operator)

There is also a short-hand if else, which is known as the ternary operator because it consists
of three operands. It can be used to replace multiple lines of code with a single line. It is often
used to replace simple if else statements:

Syntax

variable = (condition) ? expressionTrue : expressionFalse;

Instead of writing:

Example

int time = 20;

if (time < 18)

Console.WriteLine("Good day.");

else

Console.WriteLine("Good evening.");

You can simply write:

Example

int time = 20;

string result = (time < 18) ? "Good day." : "Good evening.";

Console.WriteLine(result);

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C# Switch Statements

Use the switch statement to select one of many code blocks to be executed.

Syntax

switch(expression)

case x:

// code block

break;

case y:

// code block

break;

default:

// code block

break;

This is how it works:

 The switch expression is evaluated once


 The value of the expression is compared with the values of each case
 If there is a match, the associated block of code is executed
 The break and default keywords will be described later in this chapter

The example below uses the weekday number to calculate the weekday name:

Example

int day = 4;

switch (day)

case 1:

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Console.WriteLine("Monday");

break;

case 2:

Console.WriteLine("Tuesday");

break;

case 3:

Console.WriteLine("Wednesday");

break;

case 4:

Console.WriteLine("Thursday");

break;

case 5:

Console.WriteLine("Friday");

break;

case 6:

Console.WriteLine("Saturday");

break;

case 7:

Console.WriteLine("Sunday");

break;

// Outputs "Thursday" (day 4)

The break Keyword

When C# reaches a break keyword, it breaks out of the switch block.

This will stop the execution of more code and case testing inside the block.

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When a match is found, and the job is done, it's time for a break. There is no need for more
testing.

A break can save a lot of execution time because it "ignores" the execution of all the rest of
the code in the switch block.

The default Keyword

The default keyword is optional and specifies some code to run if there is no case match:

Example

int day = 4;

switch (day)

case 6:

Console.WriteLine("Today is Saturday.");

break;

case 7:

Console.WriteLine("Today is Sunday.");

break;

default:

Console.WriteLine("Looking forward to the Weekend.");

break;

// Outputs "Looking forward to the Weekend."

Loops

Loops can execute a block of code as long as a specified condition is reached.

Loops are handy because they save time, reduce errors, and they make code more readable.

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C# While Loop

The while loop loops through a block of code as long as a specified condition is True:

Syntax

while (condition)

// code block to be executed

In the example below, the code in the loop will run, over and over again, as long as a variable
(i) is less than 5:

Example

int i = 0;

while (i < 5)

Console.WriteLine(i);

i++;

Note: Do not forget to increase the variable used in the condition, otherwise the loop will
never end!

The Do/While Loop

The do/while loop is a variant of the while loop. This loop will execute the code block once,
before checking if the condition is true, then it will repeat the loop as long as the condition is
true.

Syntax

do

// code block to be executed

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while (condition);

The example below uses a do/while loop. The loop will always be executed at least once,
even if the condition is false, because the code block is executed before the condition is
tested:

Example

int i = 0;
do

Console.WriteLine(i);

i++;

while (i < 5);

Do not forget to increase the variable used in the condition, otherwise the loop will never
end!

C# For Loop

When you know exactly how many times you want to loop through a block of code, use
the for loop instead of a while loop:

Syntax

for (statement 1; statement 2; statement 3)

// code block to be executed

Statement 1 is executed (one time) before the execution of the code block.

Statement 2 defines the condition for executing the code block.

Statement 3 is executed (every time) after the code block has been executed.

The example below will print the numbers 0 to 4:

Example

for (int i = 0; i < 5; i++)

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{

Console.WriteLine(i);

Example explained

Statement 1 sets a variable before the loop starts (int i = 0).

Statement 2 defines the condition for the loop to run (i must be less than 5). If the condition
is true, the loop will start over again, if it is false, the loop will end.

Statement 3 increases a value (i++) each time the code block in the loop has been executed.

Another Example

This example will only print even values between 0 and 10:

Example

for (int i = 0; i <= 10; i = i + 2)

Console.WriteLine(i);

The foreach Loop

There is also a foreach loop, which is used exclusively to loop through elements in an array:

Syntax

foreach (type variableName in arrayName)

// code block to be executed

The following example outputs all elements in the cars array, using a foreach loop:

Example

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string[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

foreach (string i in cars)

Console.WriteLine(i);

C# Break

You have already seen the break statement used in an earlier chapter of this tutorial. It was
used to "jump out" of a switch statement.

The break statement can also be used to jump out of a loop.

This example jumps out of the loop when i is equal to 4:

Example

for (int i = 0; i < 10; i++)

if (i == 4)

break;

Console.WriteLine(i);

C# Continue

The continue statement breaks one iteration (in the loop), if a specified condition occurs, and
continues with the next iteration in the loop.

This example skips the value of 4:

Example

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for (int i = 0; i < 10; i++)

if (i == 4)

continue;

Console.WriteLine(i);

Break and Continue in While Loop

You can also use break and continue in while loops:

Break Example

int i = 0;

while (i < 10)

Console.WriteLine(i);

i++;

if (i == 4)

break;

Continue Example

int i = 0;

while (i < 10)

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{

if (i == 4)

i++;

continue;

Console.WriteLine(i);

i++;

Create an Array

Arrays are used to store multiple values in a single variable, instead of declaring separate
variables for each value.

To declare an array, define the variable type with square brackets:

string[] cars;

We have now declared a variable that holds an array of strings.

To insert values to it, we can use an array literal - place the values in a comma-separated list,
inside curly braces:

string[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

To create an array of integers, you could write:

int[] myNum = {10, 20, 30, 40};

Access the Elements of an Array

You access an array element by referring to the index number.

This statement accesses the value of the first element in cars:

Example

string[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

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Console.WriteLine(cars[0]);

// Outputs Volvo

Note: Array indexes start with 0: [0] is the first element. [1] is the second element, etc.

Change an Array Element

To change the value of a specific element, refer to the index number:

Example

cars[0] = "Opel";
Example

string[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

cars[0] = "Opel";

Console.WriteLine(cars[0]);

// Now outputs Opel instead of Volvo

Array Length

To find out how many elements an array has, use the Length property:

Example

string[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

Console.WriteLine(cars.Length);

// Outputs 4

Loop Through an Array

You can loop through the array elements with the for loop, and use the Length property to
specify how many times the loop should run.

The following example outputs all elements in the cars array:

Example

string[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

for (int i = 0; i < cars.Length; i++)

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{

Console.WriteLine(cars[i]);

The foreach Loop

There is also a foreach loop, which is used exclusively to loop through elements in an array:

Syntax

foreach (type variableName in arrayName)

// code block to be executed

The following example outputs all elements in the cars array, using a foreach loop:

Example

string[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

foreach (string i in cars)

Console.WriteLine(i);

The example above can be read like this: for each string element (called i - as in index)
in cars, print out the value of i.

If you compare the for loop and foreach loop, you will see that the foreach method is easier to
write, it does not require a counter (using the Length property), and it is more readable.

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Sort Arrays

There are many array methods available, for example Sort(), which sorts an array
alphabetically or in an ascending order:

Example

// Sort a string

string[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

Array.Sort(cars);

foreach (string i in cars)

Console.WriteLine(i);

// Sort an int

int[] myNumbers = {5, 1, 8, 9};

Array.Sort(myNumbers);

foreach (int i in myNumbers)

Console.WriteLine(i);

System.Linq Namespace

Other useful array methods, such as Min, Max, and Sum, can be found in
the System.Linq namespace:

Example

using System;

using System.Linq;

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namespace MyApplication

class Program

static void Main(string[] args)

int[] myNumbers = {5, 1, 8, 9};

Console.WriteLine(myNumbers.Max()); // returns the largest value

Console.WriteLine(myNumbers.Min()); // returns the smallest value

Console.WriteLine(myNumbers.Sum()); // returns the sum of elements

Other Ways to Create an Array

If you are familiar with C#, you might have seen arrays created with the new keyword, and
perhaps you have seen arrays with a specified size as well. In C#, there are different ways to
create an array:

// Create an array of four elements, and add values later

string[] cars = new string[4];

// Create an array of four elements and add values right away

string[] cars = new string[4] {"Volvo", "BMW", "Ford", "Mazda"};

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// Create an array of four elements without specifying the size

string[] cars = new string[] {"Volvo", "BMW", "Ford", "Mazda"};

// Create an array of four elements, omitting the new keyword, and without specifying the
size

string[] cars = {"Volvo", "BMW", "Ford", "Mazda"};

It is up to you which option you choose. In our tutorial, we will often use the last option, as it
is faster and easier to read.

However, you should note that if you declare an array and initialize it later, you have to use
the new keyword:

// Declare an array

string[] cars;

// Add values, using new

cars = new string[] {"Volvo", "BMW", "Ford"};

// Add values without using new (this will cause an error)

cars = {"Volvo", "BMW", "Ford"};

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C# Methods

A method is a block of code which only runs when it is called.

You can pass data, known as parameters, into a method.

Methods are used to perform certain actions, and they are also known as functions.

Why use methods? To reuse code: define the code once, and use it many times.

Create a Method

A method is defined with the name of the method, followed by parentheses (). C# provides
some pre-defined methods, which you already are familiar with, such as Main(), but you can
also create your own methods to perform certain actions:

Example

Create a method inside the Program class:

class Program

static void MyMethod()

// code to be executed

Example Explained

 MyMethod() is the name of the method


 static means that the method belongs to the Program class and not an object of the
Program class. You will learn more about objects and how to access methods through
objects later in this tutorial.
 void means that this method does not have a return value. You will learn more about
return values later in this chapter

Note: In C#, it is good practice to start with an uppercase letter when naming methods, as it
makes the code easier to read.

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Call a Method

To call (execute) a method, write the method's name followed by two parentheses () and a
semicolon;

In the following example, MyMethod() is used to print a text (the action), when it is called:

Example

Inside Main(), call the myMethod() method:

static void MyMethod()

Console.WriteLine("I just got executed!");

static void Main(string[] args)

MyMethod();

// Outputs "I just got executed!"

A method can be called multiple times:

Example

static void MyMethod()

Console.WriteLine("I just got executed!");

static void Main(string[] args)

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MyMethod();

MyMethod();

MyMethod();

// I just got executed!

// I just got executed!

// I just got executed!

C# Method Parameters
Parameters and Arguments

Information can be passed to methods as parameter. Parameters act as variables inside the
method.

They are specified after the method name, inside the parentheses. You can add as many
parameters as you want, just separate them with a comma.

The following example has a method that takes a string called fname as parameter. When the
method is called, we pass along a first name, which is used inside the method to print the full
name:

Example

static void MyMethod(string fname)

Console.WriteLine(fname + " Refsnes");

static void Main(string[] args)

MyMethod("Liam");

MyMethod("Jenny");

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MyMethod("Anja");

// Liam Refsnes

// Jenny Refsnes

// Anja Refsnes

When a parameter is passed to the method, it is called an argument. So, from the example
above: fname is a parameter, while Liam, Jenny and Anja are arguments.

Default Parameter Value

You can also use a default parameter value, by using the equals sign (=). If we call the
method without an argument, it uses the default value ("Norway"):

Example

static void MyMethod(string country = "Norway")

Console.WriteLine(country);

static void Main(string[] args)

MyMethod("Sweden");

MyMethod("India");

MyMethod();

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MyMethod("USA");

// Sweden

// India

// Norway

// USA

A parameter with a default value, is often known as an "optional parameter". From the
example above, country is an optional parameter and "Norway" is the default value.

Multiple Parameters

You can have as many parameters as you like:

Example

static void MyMethod(string fname, int age)

Console.WriteLine(fname + " is " + age);

static void Main(string[] args)

MyMethod("Liam", 5);

MyMethod("Jenny", 8);

MyMethod("Anja", 31);

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// Liam is 5

// Jenny is 8

// Anja is 31

Note that when you are working with multiple parameters, the method call must have the
same number of arguments as there are parameters, and the arguments must be passed in the
same order.

Return Values

The void keyword, used in the examples above, indicates that the method should not return a
value. If you want the method to return a value, you can use a primitive data type (such
as int or double) instead of void, and use the return keyword inside the method:

Example

static int MyMethod(int x)

return 5 + x;

static void Main(string[] args)

Console.WriteLine(MyMethod(3));

// Outputs 8 (5 + 3)

This example returns the sum of a method's two parameters:

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Example

static int MyMethod(int x, int y)

return x + y;

static void Main(string[] args)

Console.WriteLine(MyMethod(5, 3));

// Outputs 8 (5 + 3)

You can also store the result in a variable (recommended, as it is easier to read and maintain):

Example

static int MyMethod(int x, int y)

return x + y;

static void Main(string[] args)

int z = MyMethod(5, 3);

Console.WriteLine(z);

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// Outputs 8 (5 + 3)

Named Arguments

It is also possible to send arguments with the key: value syntax.

That way, the order of the arguments does not matter:

Example

static void MyMethod(string child1, string child2, string child3)

Console.WriteLine("The youngest child is: " + child3);

static void Main(string[] args)

MyMethod(child3: "John", child1: "Liam", child2: "Liam");

// The youngest child is: John

Named arguments are especially useful when you have multiple parameters with default
values, and you only want to specify one of them when you call it:

Example

static void MyMethod(string child1 = "Liam", string child2 = "Jenny", string child3 =
"John")

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Console.WriteLine(child3);

static void Main(string[] args)

MyMethod("child3");

// John

C# Method Overloading
Method Overloading

With method overloading, multiple methods can have the same name with different
parameters:

Example

int MyMethod(int x)

float MyMethod(float x)

double MyMethod(double x, double y)

Consider the following example, which have two methods that add numbers of different type:

Example

static int PlusMethodInt(int x, int y)

return x + y;

static double PlusMethodDouble(double x, double y)

return x + y;

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}

static void Main(string[] args)

int myNum1 = PlusMethodInt(8, 5);

double myNum2 = PlusMethodDouble(4.3, 6.26);

Console.WriteLine("Int: " + myNum1);

Console.WriteLine("Double: " + myNum2);

Instead of defining two methods that should do the same thing, it is better to overload one.

In the example below, we overload the PlusMethod method to work for both int and double:

Example

static int PlusMethod(int x, int y)

return x + y;

static double PlusMethod(double x, double y)

return x + y;

static void Main(string[] args)

int myNum1 = PlusMethod(8, 5);

double myNum2 = PlusMethod(4.3, 6.26);

Console.WriteLine("Int: " + myNum1);

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Console.WriteLine("Double: " + myNum2);

Note: Multiple methods can have the same name as long as the number and/or type of
parameters are different.

C# - What is OOP?

OOP stands for Object-Oriented Programming.

Procedural programming is about writing procedures or methods that perform operations on


the data, while object-oriented programming is about creating objects that contain both data
and methods.

Object-oriented programming has several advantages over procedural programming:

 OOP is faster and easier to execute


 OOP provides a clear structure for the programs
 OOP helps to keep the C# code DRY "Don't Repeat Yourself", and makes the code
easier to maintain, modify and debug
 OOP makes it possible to create full reusable applications with less code and shorter
development time

Tip: The "Don't Repeat Yourself" (DRY) principle is about reducing the repetition of code.
You should extract out the codes that are common for the application, and place them at a
single place and reuse them instead of repeating it.

C# - What are Classes and Objects?

Classes and objects are the two main aspects of object-oriented programming. Look at the
following illustration to see the difference between class and objects:

CLASS

Fruit

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OBJECTS

Apple

Banana

Mango

Another example:

CLASS

Car

OBJECTS

Volvo

Audi

Toyota

So, a class is a template for objects, and an object is an instance of a class. When the
individual objects are created, they inherit all the variables and methods from the class.

Classes and Objects

You learned from the previous chapter that C# is an object-oriented programming language.

Everything in C# is associated with classes and objects, along with its attributes and methods.
For example: in real life, a car is an object. The car has attributes, such as weight and color,
and methods, such as drive and brake.

A Class is like an object constructor, or a "blueprint" for creating objects.

Create a Class

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To create a class, use the class keyword:

Create a class named "Car" with a variable color:

class Car

string color = "red";

}
When a variable is declared directly in a class, it is often referred to as a field (or attribute).

It is not required, but it is a good practice to start with an uppercase first letter when naming
classes. Also, it is common that the name of the C# file and the class matches, as it makes our
code organized. However it is not required (like in Java).

Create an Object

An object is created from a class. We have already created the class named Car, so now we
can use this to create objects.

To create an object of Car, specify the class name, followed by the object name, and use the
keyword new:

Example

Create an object called "myObj" and use it to print the value of color:

class Car

string color = "red";

static void Main(string[] args)

Car myObj = new Car();

Console.WriteLine(myObj.color);

VISUAL PROGRAMMING |
Note that we use the dot syntax (.) to access variables/fields inside a class (myObj.color).
You will learn more about fields in the next chapter.

Multiple Objects

You can create multiple objects of one class:

Example

Create two objects of Car:

class Car

string color = "red";

static void Main(string[] args)

Car myObj1 = new Car();

Car myObj2 = new Car();

Console.WriteLine(myObj1.color);

Console.WriteLine(myObj2.color);

Using Multiple Classes

You can also create an object of a class and access it in another class. This is often used for
better organization of classes (one class has all the fields and methods, while the other class
holds the Main() method (code to be executed)).

 prog2.cs

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 prog.cs

prog2.cs

class Car

public string color = "red";

}
prog.cs

class Program

static void Main(string[] args)

Car myObj = new Car();

Console.WriteLine(myObj.color);

Did you notice the public keyword? It is called an access modifier, which specifies that
the color variable/field of Car is accessible for other classes as well, such as Program.

Class Members

Fields and methods inside classes are often referred to as "Class Members":

Example

Create a Car class with three class members: two fields and one method.

// The class

class MyClass

// Class members

string color = "red"; // field

int maxSpeed = 200; // field

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public void fullThrottle() // method

Console.WriteLine("The car is going as fast as it can!");

Fields

In the previous chapter, you learned that variables inside a class are called fields, and that you
can access them by creating an object of the class, and by using the dot syntax (.).

The following example will create an object of the Car class, with the name myObj. Then we
print the value of the fields color and maxSpeed:

Example

class Car

string color = "red";

int maxSpeed = 200;

static void Main(string[] args)

Car myObj = new Car();

Console.WriteLine(myObj.color);

Console.WriteLine(myObj.maxSpeed);

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You can also leave the fields blank, and modify them when creating the object:

Example

class Car

string color;

int maxSpeed;

static void Main(string[] args)

Car myObj = new Car();

myObj.color = "red";

myObj.maxSpeed = 200;

Console.WriteLine(myObj.color);

Console.WriteLine(myObj.maxSpeed);

This is especially useful when creating multiple objects of one class:

Example

class Car

string model;

string color;

int year;

static void Main(string[] args)

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{

Car Ford = new Car();

Ford.model = "Mustang";

Ford.color = "red";

Ford.year = 1969;

Car Opel = new Car();

Opel.model = "Astra";

Opel.color = "white";

Opel.year = 2005;

Console.WriteLine(Ford.model);

Console.WriteLine(Opel.model);

Object Methods

You learned from the C# Methods chapter that methods are used to perform certain actions.

Methods normally belongs to a class, and they define how an object of a class behaves.

VISUAL PROGRAMMING |
Just like with fields, you can access methods with the dot syntax. However, note that the
method must be public. And remember that we use the name of the method followed by two
parantheses () and a semicolon ; to call (execute) the method:

Example

class Car

string color; // field

int maxSpeed; // field

public void fullThrottle() // method

Console.WriteLine("The car is going as fast as it can!");

static void Main(string[] args)

Car myObj = new Car();

myObj.fullThrottle(); // Call the method

Why did we declare the method as public, and not static, like in the examples from the C#
Methods Chapter?

The reason is simple: a static method can be accessed without creating an object of the class,
while public methods can only be accessed by objects.

Use Multiple Classes

Remember from the last chapter, that we can use multiple classes for better organization (one
for fields and methods, and another one for execution). This is recommended:

VISUAL PROGRAMMING |
prog2.cs

class Car

public string model;

public string color;

public int year;

public void fullThrottle()

Console.WriteLine("The car is going as fast as it can!");

}
prog.cs

class Program

static void Main(string[] args)

Car Ford = new Car();

Ford.model = "Mustang";

Ford.color = "red";

Ford.year = 1969;

Car Opel = new Car();

Opel.model = "Astra";

Opel.color = "white";

Opel.year = 2005;

Console.WriteLine(Ford.model);

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Console.WriteLine(Opel.model);

The public keyword is called an access modifier, which specifies that the fields of Car are
accessible for other classes as well, such as Program.

You will learn more about Access Modifiers in a later chapter.

Tip: As you continue to read, you will also learn more about other class members, such
as constructors and properties.

Constructors

A constructor is a special method that is used to initialize objects. The advantage of a


constructor, is that it is called when an object of a class is created. It can be used to set initial
values for fields:

Example

Create a constructor:

// Create a Car class

class Car

public string model; // Create a field

// Create a class constructor for the Car class

public Car()

model = "Mustang"; // Set the initial value for model

static void Main(string[] args)

Car Ford = new Car(); // Create an object of the Car Class (this will call the constructor)

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Console.WriteLine(Ford.model); // Print the value of model

// Outputs "Mustang"

Note that the constructor name must match the class name, and it cannot have a return
type (like void or int).

Also note that the constructor is called when the object is created.

All classes have constructors by default: if you do not create a class constructor yourself, C#
creates one for you. However, then you are not able to set initial values for fields.

Constructors save time! Take a look at the last example on this page to really understand
why.

Constructor Parameters

Constructors can also take parameters, which is used to initialize fields.

The following example adds a string modelName parameter to the constructor. Inside the
constructor we set model to modelName (model=modelName). When we call the constructor,
we pass a parameter to the constructor ("Mustang"), which will set the value
of model to "Mustang":

Example

class Car

public string model;

// Create a class constructor with a parameter

public Car(string modelName)

model = modelName;

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}

static void Main(string[] args)

Car Ford = new Car("Mustang");

Console.WriteLine(Ford.model);

// Outputs "Mustang"

You can have as many parameters as you want:

Example

class Car

public string model;

public string color;

public int year;

// Create a class constructor with multiple parameters

public Car(string modelName, string modelColor, int modelYear)

model = modelName;

color = modelColor;

year = modelYear;

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static void Main(string[] args)

Car Ford = new Car("Mustang", "Red", 1969);

Console.WriteLine(Ford.color + " " + Ford.year + " " + Ford.model);

// Outputs Red 1969 Mustang

Tip: Just like other methods, constructors can be overloaded by using different numbers of
parameters.

Constructors Save Time

When you consider the example from the previous chapter, you will notice that constructors
are very useful, as they help reducing the amount of code:

Without constructor:

class Program

static void Main(string[] args)

Car Ford = new Car();

Ford.model = "Mustang";

Ford.color = "red";

Ford.year = 1969;

Car Opel = new Car();

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Opel.model = "Astra";

Opel.color = "white";

Opel.year = 2005;

Console.WriteLine(Ford.model);

Console.WriteLine(Opel.model);

With constructor:

class Program

static void Main(string[] args)

Car Ford = new Car("Mustang", "Red", 1969);

Car Opel = new Car("Astra", "White", 2005);

Console.WriteLine(Ford.model);

Console.WriteLine(Opel.model);

Access Modifiers

By now, you are quite familiar with the public keyword that appears in many of our
examples:

public string color;

The public keyword is an access modifier, which is used to set the access level/visibility for
classes, fields, methods and properties.

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C# has the following access modifiers:

Modifier Description

public The code is accessible for all classes

private The code is only accessible within the same class

protected The code is accessible within the same class, or in a class that is inherited from that
class. You will learn more about inheritance in a later chapter

internal The code is only accessible within its own assembly, but not from another assembly.
You will learn more about this in a later chapter

There's also two combinations: protected internal and private protected.

For now, lets focus on public and private modifiers.

Private Modifier

If you declare a field with a private access modifier, it can only be accessed within the same
class:

Example

class Car

private string model = "Mustang";

static void Main(string[] args)

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{

Car myObj = new Car();

Console.WriteLine(myObj.model);

The output will be:

Mustang

If you try to access it outside the class, an error will occur:

Example

class Car

private string model = "Mustang";

class Program

static void Main(string[] args)

Car myObj = new Car();

Console.WriteLine(myObj.model);

The output will be:

'Car.model' is inaccessible due to its protection level


The field 'Car.model' is assigned but its value is never used

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Public Modifier

If you declare a field with a public access modifier, it is accessible for all classes:

Example

class Car

public string model = "Mustang";

class Program

static void Main(string[] args)

Car myObj = new Car();

Console.WriteLine(myObj.model);

The output will be:

Mustang

Why Access Modifiers?

To control the visibility of class members (the security level of each individual class and
class member).

To achieve "Encapsulation" - which is the process of making sure that "sensitive" data is
hidden from users. This is done by declaring fields as private. You will learn more about this
in the next chapter.

Note: By default, all members of a class are private if you don't specify an access modifier:

Example

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class Car

string model; // private

string year; // private

C# Properties (Get and Set)


Properties and Encapsulation

Before we start to explain properties, you should have a basic understanding of


"Encapsulation".

The meaning of Encapsulation, is to make sure that "sensitive" data is hidden from users. To
achieve this, you must:

 declare fields/variables as private


 provide public get and set methods, through properties, to access and update the
value of a private field

Properties

You learned from the previous chapter that private variables can only be accessed within the
same class (an outside class has no access to it). However, sometimes we need to access them
- and it can be done with properties.

A property is like a combination of a variable and a method, and it has two methods:
a get and a set method:

Example

class Person

private string name; // field

public string Name // property

get { return name; } // get method

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set { name = value; } // set method

Example explained

The Name property is associated with the name field. It is a good practice to use the same
name for both the property and the private field, but with an uppercase first letter.

The get method returns the value of the variable name.

The set method assigns a value to the name variable. The value keyword represents the value
we assign to the property.

If you don't fully understand it, take a look at the example below.

Now we can use the Name property to access and update the private field of the Person class:

Example

class Person

private string name; // field

public string Name // property

get { return name; }

set { name = value; }

class Program

static void Main(string[] args)

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{

Person myObj = new Person();

myObj.Name = "Liam";

Console.WriteLine(myObj.Name);

The output will be:

Liam

Automatic Properties (Short Hand)

C# also provides a way to use short-hand / automatic properties, where you do not have to
define the field for the property, and you only have to write get; and set; inside the property.

The following example will produce the same result as the example above. The only
difference is that there is less code:

Example

Using automatic properties:

class Person

public string Name // property

{ get; set; }

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class Program

static void Main(string[] args)

Person myObj = new Person();

myObj.Name = "Liam";

Console.WriteLine(myObj.Name);

The output will be:

Liam

Why Encapsulation?

 Better control of class members (reduce the possibility of yourself (or others) to mess
up the code)
 Fields can be made read-only (if you only use the get method), or write-only (if you
only use the set method)
 Flexible: the programmer can change one part of the code without affecting other
parts
 Increased security of data

C# Inheritance
Inheritance (Derived and Base Class)

In C#, it is possible to inherit fields and methods from one class to another. We group the
"inheritance concept" into two categories:

 Derived Class (child) - the class that inherits from another class
 Base Class (parent) - the class being inherited from

To inherit from a class, use the : symbol.

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In the example below, the Car class (child) inherits the fields and methods from
the Vehicle class (parent):

Example

class Vehicle // base class (parent)

public string brand = "Ford"; // Vehicle field

public void honk() // Vehicle method

Console.WriteLine("Tuut, tuut!");

class Car : Vehicle // derived class (child)

public string modelName = "Mustang"; // Car field

class Program

static void Main(string[] args)

// Create a myCar object

Car myCar = new Car();

// Call the honk() method (From the Vehicle class) on the myCar object

myCar.honk();

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// Display the value of the brand field (from the Vehicle class) and the value of the
modelName from the Car class

Console.WriteLine(myCar.brand + " " + myCar.modelName);

Why And When To Use "Inheritance"?

- It is useful for code reusability: reuse fields and methods of an existing class when you
create a new class.

Tip: Also take a look at the next chapter, Polymorphism, which uses inherited methods to
perform different tasks.

The sealed Keyword

If you don't want other classes to inherit from a class, use the sealed keyword:

If you try to access a sealed class, C# will generate an error:

sealed class Vehicle

...

class Car : Vehicle

...

The error message will be something like this:

'Car': cannot derive from sealed type 'Vehicle'

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C# Polymorphism
Polymorphism and Overriding Methods

Polymorphism means "many forms", and it occurs when we have many classes that are
related to each other by inheritance.

Like we specified in the previous chapter; Inheritance lets us inherit fields and methods from
another class. Polymorphism uses those methods to perform different tasks. This allows us
to perform a single action in different ways.

For example, think of a base class called Animal that has a method called animalSound().
Derived classes of Animals could be Pigs, Cats, Dogs, Birds - And they also have their own
implementation of an animal sound (the pig oinks, and the cat meows, etc.):

Example

class Animal // Base class (parent)

public void animalSound()

Console.WriteLine("The animal makes a sound");

class Pig : Animal // Derived class (child)

public void animalSound()

Console.WriteLine("The pig says: wee wee");

class Dog : Animal // Derived class (child)

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public void animalSound()

Console.WriteLine("The dog says: bow wow");

Remember from the Inheritance chapter that we use the : symbol to inherit from a class.

Now we can create Pig and Dog objects and call the animalSound() method on both of them:

Example

class Animal // Base class (parent)

public void animalSound()

Console.WriteLine("The animal makes a sound");

class Pig : Animal // Derived class (child)

public void animalSound()

Console.WriteLine("The pig says: wee wee");

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class Dog : Animal // Derived class (child)

public void animalSound()

Console.WriteLine("The dog says: bow wow");

class Program

static void Main(string[] args)

Animal myAnimal = new Animal(); // Create a Animal object

Animal myPig = new Pig(); // Create a Pig object

Animal myDog = new Dog(); // Create a Dog object

myAnimal.animalSound();

myPig.animalSound();

myDog.animalSound();

The output will be:

The animal makes a sound


The animal makes a sound
The animal makes a sound

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Not The Output I Was Looking For

The output from the example above was probably not what you expected. That is because the
base class method overrides the derived class method, when they share the same name.

However, C# provides an option to override the base class method, by adding


the virtual keyword to the method inside the base class, and by using the override keyword
for each derived class methods:
Example

class Animal // Base class (parent)

public virtual void animalSound()

Console.WriteLine("The animal makes a sound");

class Pig : Animal // Derived class (child)

public override void animalSound()

Console.WriteLine("The pig says: wee wee");

class Dog : Animal // Derived class (child)

public override void animalSound()

Console.WriteLine("The dog says: bow wow");

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}

class Program

static void Main(string[] args)

Animal myAnimal = new Animal(); // Create a Animal object

Animal myPig = new Pig(); // Create a Pig object

Animal myDog = new Dog(); // Create a Dog object

myAnimal.animalSound();

myPig.animalSound();

myDog.animalSound();

The output will be:

The animal makes a sound


The pig says: wee wee
The dog says: bow wow
Why And When To Use "Inheritance" and "Polymorphism"?

- It is useful for code reusability: reuse fields and methods of an existing class when you
create a new class.

C# Abstraction
Abstract Classes and Methods

Data abstraction is the process of hiding certain details and showing only essential
information to the user.

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Abstraction can be achieved with either abstract classes or interfaces (which you will learn
more about in the next chapter).

The abstract keyword is used for classes and methods:

 Abstract class: is a restricted class that cannot be used to create objects (to access it,
it must be inherited from another class).

 Abstract method: can only be used in an abstract class, and it does not have a body.
The body is provided by the derived class (inherited from).

An abstract class can have both abstract and regular methods:

abstract class Animal

public abstract void animalSound();

public void sleep()

Console.WriteLine("Zzz");

From the example above, it is not possible to create an object of the Animal class:

Animal myObj = new Animal(); // Will generate an error (Cannot create an instance of the
abstract class or interface 'Animal')

To access the abstract class, it must be inherited from another class. Let's convert the Animal
class we used in the Polymorphism chapter to an abstract class.

Remember from the Inheritance chapter that we use the : symbol to inherit from a class, and
that we use the override keyword to override the base class method.
Example

// Abstract class

abstract class Animal

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{

// Abstract method (does not have a body)

public abstract void animalSound();

// Regular method

public void sleep()

Console.WriteLine("Zzz");

// Derived class (inherit from Animal)

class Pig : Animal

public override void animalSound()

// The body of animalSound() is provided here

Console.WriteLine("The pig says: wee wee");

class Program

static void Main(string[] args)

Pig myPig = new Pig(); // Create a Pig object

myPig.animalSound(); // Call the abstract method

myPig.sleep(); // Call the regular method

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}

Why And When To Use Abstract Classes and Methods?

To achieve security - hide certain details and only show the important details of an object.

Note: Abstraction can also be achieved with Interfaces, which you will learn more about in
the next chapter.

C# Interface

Interfaces

Another way to achieve abstraction in C#, is with interfaces.

An interface is a completely "abstract class", which can only contain abstract methods and
properties (with empty bodies):

Example

// interface

interface Animal

void animalSound(); // interface method (does not have a body)

void run(); // interface method (does not have a body)

It is considered good practice to start with the letter "I" at the beginning of an interface, as it
makes it easier for yourself and others to remember that it is an interface and not a class.

By default, members of an interface are abstract and public.

Note: Interfaces can contain properties and methods, but not fields.

To access the interface methods, the interface must be "implemented" (kinda like inherited)
by another class. To implement an interface, use the : symbol (just like with inheritance). The
body of the interface method is provided by the "implement" class. Note that you do not have
to use the override keyword when implementing an interface:

Example

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// Interface

interface IAnimal

void animalSound(); // interface method (does not have a body)

// Pig "implements" the IAnimal interface

class Pig : IAnimal

public void animalSound()

// The body of animalSound() is provided here

Console.WriteLine("The pig says: wee wee");

class Program

static void Main(string[] args)

Pig myPig = new Pig(); // Create a Pig object

myPig.animalSound();

Notes on Interfaces:

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 Like abstract classes, interfaces cannot be used to create objects (in the example above, it
is not possible to create an "IAnimal" object in the Program class)
 Interface methods do not have a body - the body is provided by the "implement" class
 On implementation of an interface, you must override all of its methods
 Interfaces can contain properties and methods, but not fields/variables
 Interface members are by default abstract and public
 An interface cannot contain a constructor (as it cannot be used to create objects)

Why And When To Use Interfaces?

1) To achieve security - hide certain details and only show the important details of an object
(interface).

2) C# does not support "multiple inheritance" (a class can only inherit from one base class).
However, it can be achieved with interfaces, because the class can implement multiple
interfaces. Note: To implement multiple interfaces, separate them with a comma (see
example below).

Multiple Interfaces

To implement multiple interfaces, separate them with a comma:

Example

interface IFirstInterface

void myMethod(); // interface method

interface ISecondInterface

void myOtherMethod(); // interface method

// Implement multiple interfaces

class DemoClass : IFirstInterface, ISecondInterface

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public void myMethod()

Console.WriteLine("Some text..");

public void myOtherMethod()

Console.WriteLine("Some other text...");

class Program

static void Main(string[] args)

DemoClass myObj = new DemoClass();

myObj.myMethod();

myObj.myOtherMethod();

C# Enum

An enum is a special "class" that represents a group of constants (unchangeable/read-only


variables).

To create an enum, use the enum keyword (instead of class or interface), and separate the
enum items with a comma:

Example

enum Level

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{

Low,

Medium,

High

You can access enum items with the dot syntax:

Level myVar = Level.Medium;

Console.WriteLine(myVar);

Enum is short for "enumerations", which means "specifically listed".

Enum inside a Class

You can also have an enum inside a class:

Example

class Program

enum Level

Low,

Medium,

High

static void Main(string[] args)

Level myVar = Level.Medium;

Console.WriteLine(myVar);

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The output will be:

Medium

Enum Values

By default, the first item of an enum has the value 0. The second has the value 1, and so on.

To get the integer value from an item, you must explicitly convert the item to an int:

Example

enum Months

January, // 0

February, // 1

March, // 2

April, // 3

May, // 4

June, // 5

July // 6

static void Main(string[] args)

int myNum = (int) Months.April;

Console.WriteLine(myNum);

The output will be:

You can also assign your own enum values, and the next items will update the number
accordingly:

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Example

enum Months

January, // 0

February, // 1

March=6, // 6

April, // 7

May, // 8

June, // 9

July // 10

static void Main(string[] args)

int myNum = (int) Months.April;

Console.WriteLine(myNum);

The output will be:

Enum in a Switch Statement

Enums are often used in switch statements to check for corresponding values:

Example

enum Level

Low,

Medium,

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High

static void Main(string[] args)

Level myVar = Level.Medium;

switch(myVar)

case Level.Low:

Console.WriteLine("Low level");

break;

case Level.Medium:

Console.WriteLine("Medium level");

break;

case Level.High:

Console.WriteLine("High level");

break;

The output will be:

Medium level

C# Files
Working With Files

The File class from the System.IO namespace, allows us to work with files:

Example

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using System.IO; // include the System.IO namespace

File.SomeFileMethod(); // use the file class with methods

The File class has many useful methods for creating and getting information about files. For
example:

Method Description

AppendText() Appends text at the end of an existing file

Copy() Copies a file

Create() Creates or overwrites a file

Delete() Deletes a file

Exists() Tests whether the file exists

ReadAllText() Reads the contents of a file

Replace() Replaces the contents of a file with the contents of another file

WriteAllText() Creates a new file and writes the contents to it. If the file already exists,
it will be overwritten.

For a full list of File methods, go to Microsoft .Net File Class Reference.

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Write To a File and Read It

In the following example, we use the WriteAllText() method to create a file named
"filename.txt" and write some content to it. Then we use the ReadAllText() method to read
the contents of the file:

Example

using System.IO; // include the System.IO namespace

string writeText = "Hello World!"; // Create a text string

File.WriteAllText("filename.txt", writeText); // Create a file and write the content of


writeText to it

string readText = File.ReadAllText("filename.txt"); // Read the contents of the file

Console.WriteLine(readText); // Output the content

The output will be:

Hello World!

C# Exceptions - Try..Catch
C# Exceptions

When executing C# code, different errors can occur: coding errors made by the programmer,
errors due to wrong input, or other unforeseeable things.

When an error occurs, C# will normally stop and generate an error message. The technical
term for this is: C# will throw an exception (throw an error).

C# try and catch

The try statement allows you to define a block of code to be tested for errors while it is being
executed.

The catch statement allows you to define a block of code to be executed, if an error occurs in
the try block.

The try and catch keywords come in pairs:

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Syntax

try

// Block of code to try

catch (Exception e)

// Block of code to handle errors

Consider the following example, where we create an array of three integers:

This will generate an error, because myNumbers[10] does not exist.

int[] myNumbers = {1, 2, 3};

Console.WriteLine(myNumbers[10]); // error!

The error message will be something like this:

System.IndexOutOfRangeException: 'Index was outside the bounds of the array.'

If an error occurs, we can use try...catch to catch the error and execute some code to handle it.

In the following example, we use the variable inside the catch block (e) together with the
built-in Message property, which outputs a message that describes the exception:

Example

try

int[] myNumbers = {1, 2, 3};

Console.WriteLine(myNumbers[10]);

catch (Exception e)

Console.WriteLine(e.Message);

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}

The output will be:

Index was outside the bounds of the array.

You can also output your own error message:

Example

try

int[] myNumbers = {1, 2, 3};

Console.WriteLine(myNumbers[10]);

catch (Exception e)

Console.WriteLine("Something went wrong.");

The output will be:

Something went wrong.

Finally

The finally statement lets you execute code, after try...catch, regardless of the result:

Example

try

int[] myNumbers = {1, 2, 3};

Console.WriteLine(myNumbers[10]);

catch (Exception e)

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{

Console.WriteLine("Something went wrong.");

finally

Console.WriteLine("The 'try catch' is finished.");

The output will be:

Something went wrong.


The 'try catch' is finished.

The throw keyword

The throw statement allows you to create a custom error.

The throw statement is used together with an exception class. There are many exception
classes available in
C#: ArithmeticException, FileNotFoundException, IndexOutOfRangeException, TimeOutEx
ception, etc:

Example

static void checkAge(int age)

if (age < 18)

throw new ArithmeticException("Access denied - You must be at least 18 years old.");

else

Console.WriteLine("Access granted - You are old enough!");

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}

static void Main(string[] args)

checkAge(15);

The error message displayed in the program will be:

System.ArithmeticException: 'Access denied - You must be at least 18 years old.'

If age was 20, you would not get an exception:

Example

checkAge(20);

The output will be:

Access granted - You are old enough!

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