Death's Door v1.0
Death's Door v1.0
Death's Door v1.0
v1.0
Introduction 5
Locations 6
Castle Lockstone 6
Estate of the Urn Witch 6
Grove of Spirits 6
Hall of Doors 6
Lost Cemetery 7
Overgrown Ruins 7
Origins 8
+100 - Denizen (Drop-in) 8
Reaper 8
100 - Great Soul 8
300 - Lord of Doors 9
Perks 10
General 10
Free - Soul Power User 10
200 - Silent Servant Ritual 10
Denizen (Drop-in) 11
100 - Soup Maker 11
200 - Armored 11
400 - Earthshaker 11
600 - Gravedigger 12
Reaper 12
100 - Dextrous Feathers 12
200 - Reaper Combat Arts 12
400 - Avarice 13
600 - Foretold One 13
Great Soul 14
100 - Empowered Soul 14
200 - Inspiring 14
400 - Ancient Skill 14
600 - Almost Demonic 15
Lord of Doors 15
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100 - Ominous Glibness 15
200 - Contractor 15
400 - Delegation 16
600/Free - Door Lord 16
Items 17
General 17
Free - Death’s Door Game, Artbook, and Soundtrack 17
100 - Discarded Umbrella 17
100 - Bagpipe Staff 17
100 - Travel Home 17
Denizen (Drop-in) 18
100 - Affiliation Mask 18
200 - Life Seeds and a Garden Trowel 18
400 - Fragment of Ancient Times 18
Reaper 18
100 - Soul Compass 19
200/300 - Soul-Powered Weapon 19
400 - Evening Bell 19
Great Soul 20
100 - Fur Coat 20
200 - Holy Basher 20
400 - Witch’s Urn 20
Lord of Doors 20
100 - Best Lord Office Set 20
200 - Living Metal 21
400 - Soul Vault 21
Companions 22
100/300 - Faces New and Old 22
100 - Forest Spirit Conga Line 22
100 - Mute Forest Child 23
100 - Pirate Ghost 23
Toggles 24
Insert 24
Fanfic 24
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Till the Truth is Revealed 24
Drawbacks 25
+100 - Bird Brained 25
+100 - Pothead 25
+200 - Freedom 25
+200 - Nearly Bottomless Pit 26
+400 - Quantitative Life 26
+400 - Ambush Tactics 26
+600 - Fresh Recruit 27
+600 - Reaper Watched 27
Scenarios 28
Nobody Suspects a Thing 29
Synopsis 29
Rewards 29
Squid Puppetry 29
Mail Order Corpse 29
Truthbearer 30
Synopsis 30
Rewards 31
TRUTH FROM LIFE 31
ALL FROM TRUTH 31
End 32
Stay 32
Continue On 32
Go Home 32
Notes/Anticipated Questions 33
Can Soul Power User make Silent Servants without the other Perk? 33
What does Armored give you beyond defense? 33
How durable does Gravedigger make you? 33
How strong is Ancient Skill? 33
What can I get from Fragment of Ancient Times? 34
You formatted “truth” wrong 34
What is the Frog Kings full Title? 34
3
Changelog 35
v1.0 35
4
Introduction
In ancient times, the Lord of Doors made a contract with Death itself. This
contract gave the responsibility of collecting souls to the Lord of Doors and their
successors. In return they were afforded extended lives.
The first of the Lords contracted Crows to take the role of Reaper, and
perform the collections of souls. For their efforts, the Crows were granted
extended lives themselves.
The world functioned this way for many years, until the time of the final
Lord of Doors. During their rule, Death’s touch disappeared, and the Reaper’s
took up sole responsibility of collecting souls, sealing them in the soul vault.
In this world that is limping forward, a Crow will be assigned one of the souls
swollen with the power of other souls. What change this brings remains to be
seen.
+1000CP
If you become a mindless beast from having your soul swell and become a
demon without recovering somehow by the end of your time here, that counts
as a chainfail. Additionally, if your soul becomes trapped in a soul vault,
absorbed into another being, or lost somehow, that counts as a chainfail.
However, so long as death is not in this world, death does not count as a
chainfail. Instead, provided your soul is free after you die you will eventually
recover after a short time.
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Locations
You may either roll or choose your starting location, both options are free. By
default you arrive within the decade that the events of the game will unfold.
Castle Lockstone
This castle, frozen in the snow, is the ancestral home of the Lords of Doors. It is
said that the spirits of the previous Lords of Doors reside here.
People believe that a creature descended from ancient Titans lives high in the
mountaintops above the castle. If those at the Stranded Sailor are to be believed,
there is also a creature of incredible beauty living there as well.
Grove of Spirits
This ancient ruin is quite peaceful. The small forest spirits are quite trusting,
but are easily spooked.
Despite the scenery and the friendly creatures living there, the Demonic
Forest Spirit acts as an exception to the general peace. It is an ancient forest
spirit whose soul has grown swollen as it has absorbed the nearby power of
souls over its long life. Eventually, its soul became demonic leaving it in its
current monstrous state.
Hall of Doors
This void, designed with checkered linoleum floors, desks, and grey walls,
stands as the center of operations for the Reapers. There isn’t much here if you
don’t have permission to use the doors to leave these floating islands of grey
office buildings.
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Lost Cemetery
Known to the Reapers as the Forbidden Region, this place has had all normal
access from the reapers sealed. This large graveyard is tended to by Steadhone,
a friendly if melancholic gravedigger.
An important feature though, in the far north is a large door that is said to be
impossible to open. This door is the eponymous Death’s Door.
Overgrown Ruins
This stone structure has been mostly reclaimed by the plants in the area. The
nomadic Forest Dwellers live here under the guidance of the Forest Mother.
Deep beneath the ruins lies the domain of a being with a powerful soul: the
Frog King, Defender of the Flooded Fortress, Lord of His Domain, Ruler of all He
Surveys, Champion of the…
7
Origins
You can choose your gender freely, and either roll 1d10 times 10 for your age
(you may add or subtract up to 10 years as you choose, provided you are at least
0 years old) or choose a reasonable age for yourself.
Reaper
As was mentioned, the Crows were contracted to manage the actual retrieval
of souls for the Lord of Doors. As such, you too are a rather large crow armed
with a soul-powered weapon. While you are not on assignment you have been
granted immortality by the Lord of Doors. Hopefully you are never given an
impossible job to complete.
8
300 - Lord of Doors
Long ago, there was a mistake of the universe, a soul manifested that was
contained in armor. This soul lacked a true body of their own but possessed
strange and great powers. This being was the First Lord of Doors.
The Lord of Doors contracted with Death to oversee the collection of souls
using their power to manifest doors between any two locations. In return they
received extended lifespans, though they would eventually need to create their
successor and pass on.
However you came to be, a second mistake, or next in line, you possess a
similar form, with similar abilities.
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Perks
Perks are discounted for their respective origins, 100 CP perks for each origin
are instead free.
General
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Denizen (Drop-in)
200 - Armored
It seems that you have figured out that there are other ways to improve your
durability than just gaining a stronger soul. By cladding yourself in armor you
find that it provides a boost to your vitality that works in tandem with what
you already have. This boost is reduced the more vitality you natively possess,
but it never goes away completely.
400 - Earthshaker
While many focus on arcane abilities to grow their strength, soul power can
also increase one’s physical strength. This strength alone can’t match the range
of many spellusers, though there is a way around this.
By striking the earth you can send quakes across the ground. These quakes
kick up dust and allow you to strike distant foes. Of course you can also create
short range quakes that affect the area around you if you attempt to do so.
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600 - Gravedigger
It seems you, like Steadhone, have spent quite a bit of time tending the graves
for those reaped by the Crows.
You’ve been doing this so long that you have nearly precognitive abilities
when it comes to knowing where someone is going to die in the near future, if
not exactly who. This allows you to arrive there in time to perform last rites,
should you elect to travel to do so.
Beyond that skill your soul has become so durable that unless something
manages to break your inner calm you are effectively immortal. Your soul
seems to have also become strong enough that you can split small slivers of it
off to summon small simple-minded grunts under your control.
Of course, you are also granted the ability to perform fitting eulogies for those
you bury, even if you did not know them well.
Reaper
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400 - Avarice
The old Reapers developed many tools to aid them in hunting down souls.
Some of these old Reapers used items including a bow, a grappling hook, and
bombs. These Reaper’s legacies are still able to be found, though these items
seem to have changed form.
The items were placed in chests that gained a soul. With the soul, the chests
gained the ability to act. By facing the gauntlet of creatures held within the
chest you can release the spirit of the old Reaper who will grant you their item
in the form of a magical ability.
The simplicity of the setup has not been lost to you. By placing an item in a
chest then placing a sufficiently powerful soul into the chest, you can create
Avarices of your own. As an added benefit, facing the gauntlet within will grant
you the item back in the form of a magical ability. Though regardless of the
item’s previous function, it now costs some magic to use.
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Great Soul
200 - Inspiring
Every one of the beings with Great Souls that tried to amass a following did so,
even one that wasn’t trying managed to get a small, but devoted one.
Should you elect to do so, you find that you have a similar magnetism. You can
somewhat easily create a small personal army given some time and effort with
this alone.
14
600 - Almost Demonic
One who possesses a Great Soul runs the risk of their soul turning demonic.
When this occurs, they gain a great deal of strength, and their body grows
further at the cost of their mind.
It is a great danger then to purposefully put oneself into such a state. With
some experimentation, you have managed to achieve some balance that you
can come back from. By letting yourself slip close to a demonic state you can
grow in strength and size while maintaining your mind. It is difficult to pull
yourself back to your normal state from this, but it is possible. Do take care as
utilizing this power is akin to playing with fire.
Lord of Doors
200 - Contractor
The Lord of Doors once made a contract with Death itself. Finding such a being
was no easy task, even with the ability to travel the Lords of Doors possess.
This perk grants two things. First, when you seek to make a contract, you have
an easy time identifying and tracking someone or something that can fulfill the
contract. Secondly, you are skilled at negotiating such contracts. While this will
improve your chances of making a contract, it doesn’t guarantee the entity will
be willing to agree.
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400 - Delegation
The Reapers are mundane crows and have no innate ability to collect souls, or
any number of the things they manage to do here. The source of these abilities
is that the first Lord of Doors delegated the actual duty of collecting souls to
them and granted them to the crows.
Similarly, should the need arise you can specify a duty that you could perform
and grant the abilities required to do so to your subordinates. The abilities that
are granted are much weaker than your own, so be sure to train them properly.
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Items
Items are discounted for their respective origins, 100 CP items for each origin
are instead free.
You also get a 300 CP Stipend for this section only.
Items that are lost, consumed, or destroyed are returned, refilled, or repaired
in about 5-7 days, unless otherwise specified.
General
17
Denizen (Drop-in)
18
Reaper
19
Great Soul
Lord of Doors
20
200 - Living Metal
These ingots of strangely organic metal can act as a vessel for a soul, given the
right shape. By forging the metal into armor one can imbue it with a soul that
can animate it. Such is how the Lords of Doors have made their successors in
the past, therefore with enough skill you can also imbue these creations with
your own abilities if you so desire.
Theoretically, it is also possible to create a vessel that cannot move to trap a
soul, but it hasn’t been tested.
21
Companions
22
100 - Mute Forest Child
This blonde haired kid seems to have been raised by the Forest Spirits. Raised
is a strong word though...
They love wearing the color green and have a dumb floppy pointed hat.
Although they don’t speak in a language you understand, it seems that they are
capable of communicating using the blue flute they always have with them. As
the Forest Dwellers understand them, it may be that the kid’s language is closer
to the musical language of the forest.
There are a few more curious things about them. The child loves puzzles and is
quite skilled at solving them. They seem to have a knack for finding useful
trinkets, especially in particularly trap laden or defended locations. Finally,
should you allow them to use one they are quite quick to pick up
swordsmanship.
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Toggles
Insert
Provided your origin is related, you insert as a given character in this game.
Fanfic
Choose a fanfiction of Death’s Door, you go to that world instead.
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Drawbacks
You can take any amount of drawbacks.
+100 - Pothead
It seems through some kind of magic, your head has been turned into a pot.
This doesn’t inhibit your ability to speak or perceive the world about you, but it
does make some activities harder as you need to keep your lid on even though
you can’t reach it or your soup will pour out.
On the plus side, the soup in your head is rather delicious, if you can convince
anyone to try it.
After the jump the pot for a head can be toggled at will.
+200 - Freedom
The Free Crows shook off their immortality to live natural life spans
unburdened by the duty forced upon them. It seems you have made a similar
choice. Your body will begin aging again once you enter this world. It is unlikely
that you are within the last 10 years of your life, but better take care of yourself
now that such things are a concern.
25
+200 - Nearly Bottomless Pit
The Foretold Crow occasionally fell down pits, and simply came-to, a little
worse for wear, back where they had fallen in. Whatever was pulling them out
doesn’t seem to have as much care for you. If you fall into a pit, or into water,
you are going to need to find out how to get out on your own. Do note that a fall
down a mountain is going to be quite painful, more than just a single hit.
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+600 - Fresh Recruit
When they began their journey, the foretold crow wasn’t particularly skilled
or well equipped. It seems that you are going to be similarly stripped down.
This doesn’t revoke any perks or access to any items. Instead it resets your
skill with any abilities you have to just the basics, and your items reduced in
power to what a more basic version could provide.
For some examples. A ring that grants limitless mana will instead provide a
small boost to capacity or regeneration, whichever is appropriate. A master
wizard will be limited to their basic spells and only able to perform the most
basic of augmentations to those spells.
With practice you will see yourself reaching closer to your normal state, but it
is unlikely you will reach it during a normal stay here.
Your abilities and items are restored to full power when you leave this jump.
27
Scenarios
You can select any number of compatible scenarios. Their effects are
cumulative, though once a scenario is completed you no longer must live with
its restrictions. Additionally, once a scenario is completed, you receive the
award immediately.
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Nobody Suspects a Thing
Synopsis
It seems that you have some blood on your hands, err, tentacles. Whatever
you choose as your origin, perks, and items weren’t quite given to you directly.
Instead that was the build of the being you seem to have killed. People are going
to notice that a squid like you has managed to kill them. That is, unless they
never notice they died.
You are a squid and will need to puppet the corpse around and fulfill their
normal tasks while avoiding suspicion. It’ll take some time to learn to emulate
their esoteric abilities as a squid, but you’ll figure it out in time.
If you manage to avoid being completely exposed during your time here, you
receive the following:
Rewards
Squid Puppetry
You have unusual talent when it comes to moving a body that isn’t your own.
While others might occasionally slip and have the body suspiciously fall limp,
you would never do something so erroneous, even by accident.
Your current squid body also becomes an alt-form. The form with the perks,
items, and any other options are also an alt-form for you now, if that wasn’t
clear before.
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Truthbearer
(Restricted to those who have completed the Truthseeker scenario in Titan Souls)
Synopsis
It seems that your communion with Truth has had unforeseen effects. As you
returned to this world, it seems your soul was lost to the Aether. Obviously this
is a problem. It seems though that your connection to Truth has saved you from
oblivion. You are fully fused with Truth now, but it seems it had its own issues
that you need to solve now. Truth is bound in place and is unable to act due to
the destruction brought on by your original contact. The final result also
brought Truth into the world of the living.
Fortunately, Truth possesses knowledge of all time, the totality of the past and
every possible future. With limited windows to communicate that you can
foresee, you will need to manipulate events in the outside world to free
yourself. The opportunity will arise in a few centuries where a being that has
the build you made as part of the jump will arise. So use the few times you can
communicate to make the most favorable future possible.
You will need to set up events so that they will eventually free Death and
collect the seven Tablets that will grant them an audience with you. During this
meeting you will fuse with them, granting yourself freedom.
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Rewards
31
End
Once your 10 years here are up, choose one of the following
Stay
You are free to stay here indefinitely, should you choose to.
Continue On
Go to your next Jump, and see what awaits you there.
Go Home
Return to the world you left to begin this journey.
32
Notes/Anticipated Questions
33
What can I get from Fragment of Ancient Times?
The exact form is up to you, but its function is “an item that helps you grow in
strength.” If you want suggestions specifically, I’d suggest looking at the Titan
Souls wiki and picking something from one of the Titans.
34
Changelog
v1.0
● Initial Document
35