Math 324 COURSEPACK
Math 324 COURSEPACK
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LESSON 1 Problem Solving and
Mathematics Education
INTRODUCTION
When children start school they love problems and puzzles and this can be nurtured
through developing a problem solving approach to the teaching of mathematics. Problem
solving provides an opportunity for presenting challenging, creative and enjoyable
mathematical experiences.
OBJECTIVES
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outline the steps in problem solving from personal practice vis a vis those outlined
by Polya and others;
explain the significance of problem solving in mathematics education;
describe factors that affect the problem solving process culled from personal
experience and journal articles;
explain important pedagogical elements in the implementation problem solving in
the classroom;
reflect on their experiences of problem solving and articulate personal problem
solving frameworks.
ACTIVITY
Fortune Problem: A man died and left the following instructions for his fortune,
half to his wife; 1/7 of what was left went to his son; 2/3 of what was left went to his butler;
the man’s pet pig got the remaining $2000. How much money did the man leave
behind altogether?
Analysis
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Abstraction
working out how much medicine to give a child and measuring it correctly;
using or interpreting statistics at work to predict demand for goods so that an
order can be placed with a wholesaler.
Such real-life problems never appear as a neatly ordered and graded page of
straightforward 'sums'. To solve real-life problems we need to be able to draw upon our
mathematical skills and use them to reach a solution which is reasonable and appropriate for
the particular situation.
We can categorize problem solving into two basic types: routine and non-routine. The
purposes and the strategies used for solving problems are different for each type.
Routine problem solving involves using at least one of the four arithmetic operations
and/or ratio to solve problems that are practical in nature. Routine problem solving concerns
to a large degree the kind of problem solving that serves a socially useful function that has
immediate and future payoff. Children typically do routine problem solving as early as age 5
or 6. They combine and separate things such as toys during their normal activities. Adults are
regularly called upon to do simple and complex routine problem solving.
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teachers can use non-routine problem solving to introduce ideas; to deepen and extend
understandings of algorithms, skills, and concepts; and to motivate and challenge students.
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1.3. Problem Solving and the Conceptual Framework of the K to 12 Mathematics
MATHEMATICS is a subject that pervades life at any age, in any circumstance. Thus its
value goes beyond the classroom and the school. Mathematics as a school subject, must be
learned comprehensively and with much depth.
The twin goals of Mathematics in the basic education levels, K to 10 are Critical Thinking
and Problem Solving. We adopt the definition of critical thinking by Scriven and Paul (1987)
On the other hand, we define Problem Solving in Mathematics using Polya’s (1945 & 1962)
definition: MATHEMATICAL PROBLEM SOLVING is finding a way around a difficulty,
around an obstacle, and finding a solution to a problem that is unknown. These two goals are
to be achieved with an organized and rigorous curriculum content, a well-defined set of high-
level skills and processes, desirable values and attitudes, and appropriate tools, recognizing as
well the different contexts of Filipino learners.
There are five content areas in the curriculum, as adopted from the framework prepared by
MATHED &SEI (2010):
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Probability and Statistics
The specific skills and processes to be developed are:
Accuracy
Creativity
Objectivity
Perseverance
Productivity
We recognize that the use of appropriate tools is needed in teaching Mathematics.
These include:
• Manipulative objects
• Measuring devices
We define context as a locale, situation or set of conditions of Filipino learners that may
influence their study and the use of Mathematics to develop critical thinking and problem
solving skills. Contexts refer to beliefs, environment, language and culture that include
traditions and practices, and learner’s prior knowledge and experiences.
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Experiential and Situated Learning
Experiential learning as advocated by David Kolb is learning that occurs by making
sense of direct everyday experiences. Experiential learning theory defines learning as
“the process whereby knowledge is created through the transformation of experience.
Knowledge results from the combination of grasping and transforming experience”
(Kolb, 1984, p. 41). Situated learning, theorized by Lave and Wenger, is learning in
the same context on which concepts and theories are applied.
Reflective Learning
Reflective Learning refers to learning that is facilitated by reflective thinking. It is not
enough that learners encounter real-life situations. Deeper learning occurs when
learners are able to think about their experiences and process these allowing them the
opportunity to make sense and meaning of their experiences.
Constructivism
Constructivism is the theory that argues that knowledge is constructed when learner is
able to draw ideas from his own experiences and connects them to new ideas that are
connect
Cooperative Learning
Cooperative Learning puts premium on active learning achieved by working with
fellow learners as they all engage in a shared task.
Discovery and Inquiry-based Learning
The Mathematics curriculum allows the students to learn by asking relevant questions
and discovering new ideas. Discovery and Inquiry-based learning (Bruner, 1961)
support the idea that students learn when they make use of personal experiences to
discover facts.
Brief Course Description
Mathematics from K to 10 is a skills subject. By itself, it is all about quantities, shapes and
figures, functions, logic and reasoning. Mathematics is also a tool of Science and a language
complete with its own notations and symbols and “grammar” rules, with which concepts and
ideas are effectively expressed.
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o Properties
o Operations
o Estimation
o And their applications
Measurement
o The use of numbers and measures to describe
o Understand and compare mathematical and concrete objects
o Applications involving perimeter, Area, Surface area, Volume, and Angle
measure.
o It focuses on attributes such as length, mass and weight, capacity, time, money
and temperature among others.
Geometry
o Properties of two and three dimensional figures and their relationships
o Spatial visualization, Reasoning, and geometric modeling and proofs.
Patterns and Algebra
o Patterns
o Relationships and changes among shapes and quantities and includes the use
of algebraic notations and symbols
o Equations and most importantly
o Functions to represent and analyze relationships
Statistics and Probability
o Developing skills in collecting and organizing data using charts, tables and
graphs
o Understanding, analyzing and interpreting data
o Dealing with uncertainty
o Making predict ions and outcomes
The K to 10 Mathematics Curriculum provides a solid foundation for Mathematics at Grades
11 to 12. More importantly, it provides necessary concepts and life skills needed by Filipino
learners as they proceed to the next stage in their life as learners and as citizens of our
beloved country, the Philippines.
Learning Standard
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The learner demonstrates understanding and appreciation of key concepts and principles of
Mathematics as applied, using appropriate technology, in problem solving, communicating,
reasoning, making connections, representations, and decisions in real life.
Otherwise, if students do not know how to solve procedural exercises, they will be very
disappointed and they will not have the motivation to try and solve more difficult problems.
Both finding a problem’s solution and the journey towards the solution are important. The
correct answer matters a lot since in the future, students will be asked to take mathematics
exams, for which they have to achieve a high mark. If the steps they follow are correct but
still the answer is wrong, then they will not attain a good grade.
Degree of difference between the initial and the goal state: In such situations problem
space is more disorganized and the operator is required to take more steps to reach to the
solution.
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interviewed and asked to reflect on their experience and especially their thinking processes.
Waters (48) discusses the advantages and disadvantages of four different methods of
measuring strategy use involving a clinical approach. Schoenfeld (32) describes how a
clinical approach may be used with pairs of students in an interview. He indicates that "dialog
between students often serves to make managerial decisions overt, whereas such decisions
are rarely overt in single student protocols."
he basis for most mathematics problem solving research for secondary school students in the
past 31 years can be found in the writings of Polya (26,27,28), the field of cognitive
psychology, and specifically in cognitive science. Cognitive psychologists and cognitive
scientists seek to develop or validate theories of human learning (9) whereas mathematics
educators seek to understand how their students interact with mathematics (33,40). The area
of cognitive science has particularly relied on computer simulations of problem solving
(25,50). If a computer program generates a sequence of behaviors similar to the sequence for
human subjects, then that program is a model or theory of the behavior. Newell and Simon
(25), Larkin (18), and Bobrow (2) have provided simulations of mathematical problem
solving. These simulations may be used to better understand mathematics problem solving.
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effects on the students’ mathematic problem solving. The teachers are supposed to study the
methods to develop this ability deeply and then bring them to manage the activities in class
that encourage students to be enthusiastic to learn and have good attitude toward mathematic
learning or to get students’ concentration.
Another research entitled “Factors affecting creative problem solving in the blended learning
environment: a review of the literature” (Sophonhiranraka,S, et.al 2014) revealed that 1)
understanding the challenges, 2) generating ideas, 3) preparing for action, 4) planning own
approach were main factors in creative problem solving process; and 1) learning activities, 2)
learning resources, 3) feedback, 4) learning interaction, and 5) evaluation were five main
factors in blended learning environment. Nine factors were proposed as a framework to
design blended learning to enhance creative problem solving performance.
Application
If you are to use Problem Solving in teaching mathematics, what particular strategy will you
use? How will you do it? Why?
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LESSON 2 Mathematical
Investigation and Modelling
INTRODUCTION
OBJECTIVES
ACTIVITY 1:
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Analysis
After completing your work above, answer the questions below as guide for
reflective thinking. Use the space after each question to discuss your answer.
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Abstraction
2.1. Closed versus Open-ended Problems
Open-ended questions are questions that allow someone to give a free-form answer.
Closed-ended questions can be answered with “Yes” or “No,” or they have a limited set
of possible answers (such as: A, B, C, or All of the Above).
Don’t (Closed) Do (Open)
Are you satisfied? How satisfied or dissatisfied are you with this
process?
Did it act as you expected? What would (did) you expect to happen when
you ... ?
Did you find it? Before a task:
Please tell me when you’ve found the
item.
Explain how you would find that.
After a task:
Where did you find the answer?
Where was the item?
What did you find?
Do you think you would use this? How would this fit into your work?
How might this change the way you do that
today?
Does that work for you? What do you think about that?
Have you done this before? What kinds of questions or difficulties have you
had when doing this in the past?
What happened when you did this before?
Please describe your level of experience with …
Is this easy to use? What’s most confusing or annoying about … ?
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What worked well for you?
Did you know … ? How do you know ... ?
Do you normally … ? How do you normally ... ?
Did you see that? What just happened?
What was that?
Do you like this? What would you most want to change about … ?
Which things did you like the best about … ?
Did you expect this kind of information to be in Before a task:
there? What do you expect to see when you … ?
After a task:
Which (other) kinds of information would
likely be in there?
What were you expecting?
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2.2. Problem Posing
The ability to pose problems is an important skill which teachers need to develop. Teachers
need to be able to pose a range of challenging and interesting problems which will motivate
children to learn and further develop children’s mathematical understandings.
Problem posing is an important activity which goes with problem solving and lies at the heart
of mathematical activity. Three types of problem-posing experiences that provide
opportunities for children to engage in mathematical activity have been identified by Silver
(1995).
prior to problem solving when problems are being developed from a particular
situation, e.g. we need to build a chicken house to keep the school’s chickens in. What
might be some of the mathematical problems we need to solve to do this?
during problem solving when the individual intentionally changes the problem’s goals
or conditions, e.g. we only have 24 metres of chicken wire to go around the chicken
house, not 36 metres as first thought. What problems does this pose? Or
after solving a problem when experiences from the problem solving context are
modified or applied to a new situation e.g. We have to build a fence around the school
garden to keep the pigs out. What materials will be need? How much will we need?
One way to encourage children to pose problems is to ask them to write problems for a friend
to solve. Some researchers (Ellerton, 1986; Mamona-Downs 1993) have found that, for
motivational purposes, it is helpful to have someone in mind when designing problems.
Ellerton (1986) found that encouraging students to write problems for a friend was a useful
way of understanding that person’s mathematical ability. In such problem solving situations
problem posers are forced to consider the individual for whom they are designing the
problem.
Problem posing situations allow children to have some control over the curriculum content
and the type of learning activities presented in the classroom. Also, the tasks or activities
children construct may provide insights into the beliefs or attitudes that children have towards
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mathematics. The way in which problem posers represent problems, for example, may reflect
the type of problem solving experiences they have been use to solving in the classroom.
An environment that encourages the children to pose problems for friends to solve increases
the likelihood of the student developing mathematical power (Lowie 1999). In order to create
teaching/learning situations that provide positive problem posing situations, the classroom
teacher should:
1. Encourage students to pose problems for friends whom are at or near their own
‘standard’ until they become more competent in generating problems;
2. Ensure that students work co-operatively in solving the problems so that the person
who posed the problem gains feedback on the appropriateness of the problem they
have designed;
3. Ask individuals to indicate the type of understandings and strategies the problem
solver will need to use in order to solve the problem successfully before a friend
develops a solution;
4. Encourage problem solving teams to discuss with one another the extent to which
they found problems to be difficult, confusing, motivating or challenging;
5. Provide opportunities for less able students to work co-operatively with a peer who
challenges the individual to engage in mathematics at a higher level than they are
usually accustomed; and
6. Challenge students to move beyond traditional ‘word problems’ by designing
problems that are open ended and associated with real life experiences.
Situations to be investigated are generally open-ended but can be more restricted when
introducing the concept, particularly in the primary school classroom, or if the teacher has a
particular concept in mind that s/he wants the students to explore.
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4. Make conjectures (guesses)
7. Make generalisations
9. Communicate findings
When planning investigation activities for primary school children it is not expected that
young children would complete all these steps. Children could be encouraged to complete the
first five steps outlined above and then shared their findings with others.
An example of how you may approach each of these investigations is set out below.
Exploration
Read the investigation, discuss what the investigation is saying and asking you to do.
Discuss what you have noticed and what patterns you can see.
Making conjectures
Based on the data collected and the patterns seen, make a conjecture.
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Revise conjecture
If two adjacent integers are the same, the difference will be 99 and the sum 198.
Verify Conjecture
Organise data
Look carefully at these numbers and see if there is anything about them which is the same.
Look at the digits. Make a conjecture. The first and third digits differ by 1. Organise the data
by grouping numbers with the same difference between the first and the third digits.
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The difference between the digits appears to be central to the result. Examination of the
results, particularly the results of the subtraction, leads to the following conjectures:
The final result is 1089 unless the first and last digits differ by 1 in which case it is 99
After the subtraction, the middle digit is always 9 and the other two digits are given
by multiplying the difference of the first and the third digits, as listed in the table
above, by 9. For example for 471 the difference between 4 and 1 is 3. If we multiple 3
x 9 we get 27. Therefore after the subtraction the result is 297.
Verify
The important conjecture to verify at this stage is the second one and this is done by choosing
numbers that have a digit difference of 4, 6 or 9 as there were none of these in the data
gathered.
Conjectures ·
The results of the subtraction is the product of the difference of the digits and 9
The sum is always 99
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Pythagorean Triads investigation
2
c =2
Conjecture
You can make Pythagorean triads by taking 3, 4, and 5 and multiplying them by a constant
number, e.g. multiply by 2, gives 6, 8 and 10. However, the 6, 8, 10 triangle is the same shape
at the 3, 4, 5 triangle, just twice the size. To get a different shape, the number ‘a’ should be a
PRIME NUMBER. The next prime number after 3 is 5. Using the ‘guess and check’ strategy
find the values of ‘a’ and ‘b’ which give a counting number value for ‘c’.
In this case the value of ‘b’ has to be greater than ‘a’ so start with b = 6 and continue until we
recognise c2 as a square of a counting number e.g. 169. In this case, the Pythagorean Triad is
6, 12, 13. Can we find a Pythagorean Triad starting with 7?
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2.4. Mathematical Modelling and the Real-World
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Determine what question we are to answer
Assign variables to quantities in the problem so that you can answer the question
using these variables
Derive mathematical equations containing these variables
Use these equations to find the values of these variables
State the answer to the problem
Today we will do this using straight lines as our equations, and we will solve the problem by
drawing these lines (graphing). This process is called “Linear Programming” and is one of
the most powerful mathematical methods used by businesses and companies to solve
problems and help them make the best decisions. “Operations Research” is the profession that
applies mathematical methods like this to problems arising in industry, healthcare, finance,
etc.
Mathematical Models
Mathematics can be used to "model", or represent, how the real world works.
l (length),
w (width), and
h (height),
Volume = l × w × h
Example: An ice cream company keeps track of how many ice creams get sold on different
days.
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By comparing this to the weather on each day they can make a mathematical model of sales
versus weather.
They can then predict future sales based on the weather forecast, and decide how many ice
creams they need to make ... ahead of time!
Computer Modeling
Mathematical models can get very complex, and so the mathematical rules are often written
into computer programs, to make a computer model.
Application
1. Work with your peer to pose two problems for each of the situations
listed below. The first problem should be suitable for your peers and
the second problem should be suitable for use with children in the
primary school.
Remember that when writing a good problem:
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You are the supervisor of 8-hour shift workers. They recently
had their break times reduced by 10 minutes but total
production did not improve.
INTRODUCTION
Examples that employ heuristics include using trial and error, a rule of thumb or an educated
guess.
OBJECTIVES
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verify the correctness of a solution;
produce alternative solutions and make connections among concepts;
solve advanced (Olympiad level) multi-step problems in various topics from the
secondary curriculum.
break a problem into cases and consider extreme cases when appropriate;
modify a problem, look for symmetry, or make it simpler;
explain the requirements of a problem and its solution;
check solutions using alternative (or invented) solution methods;
generate a new problem as an extension of a problem-solving task.
work backwards by reversing operations (or drawing deductions) after assuming
the conclusion in solving certain problems;
set and effectively use notations in problems solving or proving;
justify solutions using the pursue parity technique and coloring proof;
contrast and compare multiple solutions to a problem;
ACTIVITY:
Post a problem to your sibling or younger relative. Look on how he/she solve it.
Analysis
After completing your work above, answer the questions below as guide for
reflective thinking. Use the space after each question to discuss your answer.
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Abstraction
Heuristics are the strategies derived from previous experiences with similar problems. These
strategies depend on using readily accessible, though loosely applicable, information to
control problem solving in human beings, machines and abstract issues.
The most fundamental heuristic is trial and error, which can be used in everything from
matching nuts and bolts to finding the values of variables in algebra problems. In
mathematics, some common heuristics involve the use of visual representations, additional
assumptions, forward/backward reasoning and simplification. Here are a few commonly used
heuristics from George Pólya's 1945 book, How to Solve It.
Virtually all problem solvers begin their analysis by getting a feel for the problem, by
convincing themselves of the plausibility of the result. This is best done by examining the
most immediate special cases; when this exploration is undertaken in a systematic way,
patterns may emerge that will suggest ideas for proceeding with the problem.
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Carmen uses the letters in her name to form the pattern below.
CARMENCARMENCA...
What will be the 405th letter in the pattern?
Solution:
1. Understand:
What to find: The 405th letter in the pattern.
What is known: The pattern is formed by the letters CARMEN. The pattern starts
repeating itself from the 7th letter.
2. Choose: Look for patterns
3. Solve:
Example: Prove that a set of n (different) elements has exactly 2n (different) subsets.
When the problem is set in this imperative form, a beginner may panic and not know how to
proceed. Suppose, however, that the problem were cast as a query, such as
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Solution 1:
We begin by examining what happens when the set contains 0, 1,2,3 elements; the results are
shown in the following table:
Our purpose in constructing this table is not only to verify the result, but also to look for
patterns that might suggest how to proceed in the general case. Thus, we aim to be as
systematic as possible. In this case, notice when n = 3, we have listed first the subsets of
{x1,x2} and then, in the second line, each of these subsets augmented by the element x 3. This
is the key idea that allows us to proceed to higher values of n. For example, when n =4, the
subsets of S = {x1,x2,x3 ,x4} are the eight subsets of {x1,x2,x3} (shown in the table) together
with the eight formed by adjoining x4 to each of these. These sixteen subsets constitute the
entire collection of possibilities; thus, a set with 4 elements has 24 (= 16) subsets.
Solution 2.
Another way to present the idea of the last solution is to argue as follows. For each n,let A n
denote the number of (different) subsets of a set with n (different) elements. Let S be a set
with n + I elements, and designate one of its elements by x. There is a one-to-one
correspondence between those subsets of S which do not contain x and those subsets that do
contain x (namely, a subset T of the former type corresponds to T U {x}). The former types
are all subsets of S - {x}, a set with n elements, and therefore, it must be the case that
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Solution 3.
Another systematic enumeration of subsets can be carried out by constructing a "tree". For
the case n = 3 and S = (a,b,c}, the tree is as shown below:
Each branch of the tree corresponds to a distinct subset of S (the bar over the name of the
element means that it is not included in the set corresponding to that branch). The tree is
constructed in three stages, corresponding to the three elements of S. Each element of S leads
to two possibilities: either it is in the subset or it is not, and these choices are represented by
two branches. As each element is considered, the number of branches doubles.
Solution 4.
Suppose we enumerate subsets according to their size. For example, when S = {a,b,c,d), the
subsets are
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Solution 5.
Another systematic beginning is illustrated in Table below which lists the subsets of S= {x 1,x2
,x3). To understand the pattern here, notice the correspondence of subscripts in the leftmost
column and the occurrence
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It is clear that we can now identify a subset A of S with an n-tuple of 0’s and 1's. Conversely,
each such n-tuple will correspond to a unique subset of S. Thus, the number of subsets of S is
equal to the number of n-tuples of 0's and 1's. This latter set is obviously in one-to-one
correspondence with the set of nonnegative binary numbers less than 2n. Thus, each
nonnegative integer less than 2n corresponds to exactly one subset of S, and conversely.
Therefore, it must be the case that S has 2n subsets.
Solution:
1. Understand:
What to find: The number of women in the theatre.
What is known: There were 158 children. There were 267 more adults than children.
There were 236 men.
3. Solve:
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There were 267 more adults than children.
Example:
A chord of constant length slides around in a semicircle. The midpoint of the chord and the
projections of its ends upon the base form the vertices of a triangle. Prove that the triangle is
isosceles and never changes its shape.
Solution.
Let AB denote the base of the semicircle, let XY be the chord, M the midpoint of XY, C and
D the projections of X and Y on AB (Figure 1.1). Let the projection of M onto AB be
denoted by N. Then N is the midpoint of CD and it follows that ∆CMD is isosceles. To show
that the shape of the triangle is independent of the position of the chord, .it suffices to show
that < MCD remains unchanged, or equivalently, that < XCM is constant, for all positions of
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XY. To see that this is the case, extend XC to cut the completed circle at Z (Figure 1.2). Then
CM is parallel to ZY ( C and Mare the midpoints of XZ and XY, respectively),
and consequently <XCM= <XZY. But <XZY equals one-half the arc XY, and this arc
depends only on the length of the chord XY. This completes the proof.
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One might ask: How in the world did anyone ever think to extend XC in this way? This is
precisely the step that makes the argument so pretty, and it is indeed a very difficult step to
motivate. About all that can be said is that the use of auxiliary lines and arcs (often found by
reflection, extension,
or rotation) is a common practice in geometry. Just the awareness of this fact will add to the
possible approaches in a given problem.
Another interesting approach to this problem is to coordinatize the points and to proceed
analytically. To show that the shape of the triangle is independent of the position of the
chord, it suffices to show that the height-to-base ratio, MN/CD, is constant.
Let 0 denote the midpoint of AB, and let θ = <YOB. It is clear that the entire
configuration is completely determined by θ (Figure 1.3).
Let a= <XOY. Using this notation,
Organize information into a table or chart. Having it laid out clearly in front of you
frees up your mind for thinking. And perhaps you can use the organized data to
generate more information.
Word Problem (Grade 2):
Jimmy uses the number cards given below to form as many 3-digit odd numbers as he can.
List all the numbers that Jimmy can form.
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Solution:
1. Understand:
What to find: All the 3-digit odd numbers that Jimmy can form from the 4 number
cards.
What is known: Odd numbers end with 5 or 7.
3. Solve:
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4. Check:
Solution:
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1. Understand:
What to find: Total length of the sofas.
What is known: Each bed is 2 metres long. Each sofa is 2 metres long. Total length of
beds and sofas is 14 metres. Sally has 1 more sofa than bed.
3. Solve:
If we add 1 more bed, Sally will have the same number of beds and sofas.
New total length = 14 m + 2 m = 16 m
Sally has the same number of beds and sofas
Total length of sofas = 16 m ÷ 2 = 8 m
4. Check:
How many sofas are there? 8 m ÷ 2 m = 4
How many beds are there? 4 – 1 = 3
How many beds and sofas altogether? 4 + 3 = 7
What is the total length of beds and sofas? 7 × 2 m = 14m
Example:
Solution:
Because of the symmetry in the problem, it is sufficient to prove that for all positive numbers
x, y, and z
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3.2 Divide into Cases
It often happens that a problem can be divided into a small number of subproblems, each of
which can be handled separately in a caseby-case manner. This is especially true when the
problem contains a universal quantifier ("for ail x . . . "). For example, the proof of a
proposition of the
fonn "for all integers . . . " might be carried out by arguing the even and odd cases separately.
Similarly, a theorem about triangles might be proved by dividing it into three cases
depending upon whether the triangle is acute,
Example: Divide into Cases
A A
p p p
Figure 1.24.
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right, or obtuse. Occasionally, the subproblems can be arranged hierarchically into
subgoals, so that the first cases, once established, can be used to verify the succeeding
stages. Such a procedure is called hillclimbing.
In the early stages of analysis, it is good to think about how a problem might be
subdivided into a small number of (hopefully) simpler subproblems. The heuristic of this
section is often given in the following form: "If you can't solve the problem, find a
simpler related problem and solve it."
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3.3 Consider Extreme Cases
In the beginning stages of problem exploration, it is often helpful to consider the
consequences of letting the problem parameters vary from one extreme value to another. In
this section ,we shall see that the existence of extreme positions are often the key to
understanding existence results (problems of the sort "prove there is an x such that P(x)").
Example: Given a finite number of points in the plane, not all collinear, prove there is a
straight line which passes through exactly two of them.
Solution. If P is a point and L a line, let d(P, L) denote the distance from P to L. Let S
denote the set of positive distances d(P, L) as P varies over the given points, and L varies
over those lines which do not pass through P but
1.11. Consider E:\treme Cases
•
P, I
Q
•
P,
•
P,
which do pass through at least two of the given points. The set S is nonempty (because
the given points are not all collinear) and finite (there are only a finite number of points
and a finite number of lines which pass through at least two such points). Therefore S has
a minimal element, say d(P,M). We claim that M passes through exactly two of the given
points. Suppose that M passes through three of the given points, say P1, P2, and P3• Let
Q denote the point on M which is closest toP. At least two of the points P" P2, P3 lie on
the same side of Q (one may equal Q), say P2 and P3 (see Figure 1.29). Suppose the
points are labeled so that P2 is closer to P than P3 • Now let N denote the line through P
and P3, and note that d(P2 , N) < d(P, M), a contradiction to our choice of P and M. It
follows that M can only pass through two of the given points.
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3.7 Look for Symmetry
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3.8 Choose Effective Notation
One of the first steps in working a mathematics problem is to translate the problem into
symbolic terms. At the outset, all key concepts should be identified and labeled;
redundancies in notation can be eliminated as relationships are discovered.
Example:
One morning it started snowing at a heavy and constant rate. A snowplow started out at 8:00
A.M. At 9:00 A.M. it had gone 2 miles. By
10:00 A.M. it had gone 3 miles. Assuming that the snowplow removes a constant volume of
snow per hour, determine the time at which it started snowing.
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Solution.
It is difficult to imagine there is enough information in the problem to answer the question.
However, if there is a way, we must proceed systematically by first identifying those
quantities that are unknown. We introduce the following notation: Let t denote the time that
has elapsed since it started snowing, and let T be the time at which the plow goes out
(measured from t - 0). Let x(t) be the distance the plow has gone
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3.9 Work Backward
To work backward means to assume the conclusion and then to draw deductions from the
conclusion until we arrive at something known or something which can be easily proved.
After we arrive at the given or the known, we then reverse the steps in the argument and
proceed forward to the conclusion.
This procedure is common in high-school algebra and trigonometry. For example, to find ail
real numbers which satisfy 2x + 3 = 7, we argue as follows. Suppose that x satisfies 2x + 3 =
7. Then, subtract 3 from each side of the equation and divide each side by 2, to get x = 2.
Since each step in this derivation can be reversed, we conclude that 2 does indeed satisfy 2x
+ 3 = 7 and is the only such number.
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3.10 Pursue Parity
The simple idea of parity-evenness and oddness-is a powerful problem solving concept with a
wide variety of applications.
Example:
Let there be given nine lattice points in three-dimensional Euclidean space. Show that there is
a lattice point on the interior of one of the line segments joining two of these points.
Solution:
There are only eight different parity patterns for the lattice points: (even,even,even),
(even,even,odd}, . . . , (odd, odd, odd). Since there are nine given points, two of them have
the same parity pattern. Their midpoint is a lattice point, and the proof is complete.
The four color theorem states that any map--a division of the plane into any number of
regions--can be colored using no more than four colors in such a way that no two adjacent
regions share the same
color.
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A map of the world, colored using four colors
The four color theorem is particularly notable for being the first major theorem proved by a
computer.
Interestingly, despite the problem being motivated by mapmaking, the theorem is not
especially important to the field as most maps were historically drawn with more than four
colors (despite only four being necessary). In addition, most maps occurring in practice only
require three colors.
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Application
1. Alan, Ben and Carol are in the school’s Art Club. Their teacher, Mr Tan, wants two of
them to join a contest. How many ways can Mr Tan choose two pupils?
2. The smaller of two numbers is 1217. The greater number is 859 more than the smaller
number.
4. A shop sells apples in bags of 3. It sells lemons in bags of 4. Paul buys some bags of apples
and lemons. He buys the same number of each fruit. He buys more than 20 and fewer than 30
pieces of each fruit. How many apples does Paul buy?
5.
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LESSON 4: SOME IMPORTANT
PRINCIPLES
INTRODUCTION
OBJECTIVES
1. identify what serves as pigeons and what serves as pigeonholes and apply the
Pigeonhole Principle in proving existence propositions;
2. recognize invariants in problems involving algorithms or repeated tasks and reason
accordingly toward a conclusion
3. articulate induction arguments to prove universal propositions;
4. formulate universal propositions based on tabulated data from mathematical
exploration;
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5. prove propositions by assuming the falsity of the conclusion and in the process derive
a contradiction.
ACTIVITY
Analysis
After completing your work above, answer the questions below as guide for
reflective thinking. Use the space after each question to discuss your answer.
Abstraction
Heuristics are the strategies derived from previous experiences with similar problems. These
strategies depend on using readily accessible, though loosely applicable, information to
control problem solving in human beings, machines and abstract issues.
The most fundamental heuristic is trial and error, which can be used in everything from
matching nuts and bolts to finding the values of variables in algebra problems. In
mathematics, some common heuristics involve the use of visual representations, additional
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assumptions, forward/backward reasoning and simplification. Here are a few commonly used
heuristics from George Pólya's 1945 book, How to Solve It.
To solve word problems efficiently, students must be familiar with both the problem solving
methods (heuristics) and the problem solving process (Polya’s 4-step).
1. Understand the problem: What to find? What is known and unknown?
2. Devise a plan: Choose the most suitable heuristic
3. Carry out the plan: Solve the problem
4. Look back: Check the answer
When a sufficiently large collection of objects is divided into sufficiently small number of
classes, one of the classes will contain a certain minimum number of objects. This made more
precise in the following self-evident proposition:
This principle, even when k = I, is a very powerful tool for proving existence theorems. It
takes some experience, however, to recognize when and how to use it.
Example:
Label 12 boxes with the names of the months. Put each person in the box labeled with his or
her birth month. Some box will contain at least two people, who share a birth month.
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2. Suppose 5 pairs of socks are in a drawer. Picking 6 socks guarantees that at least one pair
is chosen.
Label the boxes by "the pairs'' (e.g., the red pair, the blue pair, the argyle pair,…). Put the 6
socks into the boxes according to description.
3. If a Martian has an infinite number of red, blue, yellow, and black socks in a drawer, how
many socks must the Martian pull out of the drawer to guarantee he has a pair?
The Martian must pull 5 socks out of the drawer to guarantee he has a pair. In this case the
pigeons are the socks he pulls out and the holes are the colors. Thus, if he pulls out 5 socks,
the Pigeonhole Principle states that some two of them have the same color. Also, note that it
is possible to pull out 4 socks without obtaining a pair.
4. Show that in any group of people, there are two who have an identical number of friends
within the group.
The maximum number of friends one person in the group can have is n-1, and the minimum
is 0. If all of the members have at least one friend, then each individual can have somewhere
between to friends; as there are individuals, by pigeonhole there must be at least
two with the same number of friends. If one individual has no friends, then the remaining
friends must have from to friends for the remaining friends not to also have no
friends. By pigeonhole again, this leaves at least other person with friends.
Generally speaking, an invariant is a quantity that remains constant during the execution of a
given algorithm. In other words, none of the allowed operations changes the value of the
invariant. The invariant principle is extremely useful in analyzing the end result (or possible
end results) of an algorithm, because we can discard any potential result that has a different
value for the invariant as impossible to reach.
Formal Definition:
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Example:
Alice writes the numbers 1, 2, 3, 4, 5, and 6 on a blackboard. Bob selects two of these
numbers, erases both of them, and writes down their sum on the blackboard. For example, if
Bob chose the numbers 3 and 4, the blackboard would contain the numbers 1, 2, 5, 6, and 7.
Bob continues until there is only one number left on the board. What are the possible values
of that number?
In this problem, the invariant is the sum of the numbers on the blackboard, n. If Bob chooses
to erase the numbers aa and bb, he will write a+b on the blackboard, making the new sum
n−a−b+(a+b)=n, so n is indeed an invariant. This means that at any time during the process,
the sum of the numbers on the blackboard will be n=1+2+3+4+5+6=21, which means that the
final number must be 21.
In a more formal sense, the states of this problem are possible sets of numbers on the
blackboard, and the starting state is s1={1,2,3,4,5,6}. The transition in this problem is erasing
two numbers and writing their sum. The invariant function, f(S), is the sum of the numbers
in S, and the invariant rule is verified as above. Therefore, since,f(s1)=21, the end state
Sfinal must also satisfy f(Sfinal)=21, and since Sfinal has only one number, it must be 21.□
Although the invariant was able to determine precisely what would happen in the previous
problem, they are usually only able to determine what cannot happen.
Assume that for each positive integer n we have a statement, S(n), that is either true or false.
Imagine that,
Inductive Step: We would want to show if S(k) is true, then S(k+1) is also true.
To complete the inductive step of a proof using the principle of mathematical induction, we
assume that S(k) is true for an arbitrary positive integer k and show that under this
assumption, S(k+1) must also be true. The assumption that S(k) is true is called inductive
hypothesis.
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Principle of Mathematical Induction Steps
Consider a statement P(n), where n is a natural number. Then to determine the validity of
P(n) for every n, use the following principle:
Step 2: Assume that given statement S(n) is also true for n = k, where k is any positive
integer.
Step 3: Prove that the result is true for S(k+1) for any positive integer k.
If the above-mentioned conditions are satisfied, then it can be concluded that S(n) is true for
all n natural numbers.
n
n(n+ 1)(2 n+1)
Show by induction that ∑ i =1 +2 +3 +…+ n =
2 2 2 2 2
i=1 6
n
n( n+1)(2n+1)
∑ i 2= 6
i=1
1
1(1+1)(2(1)+1)
∑ i 2= 6
i=1
∑ i2= 66
i=1
∑ i2=1
i=1
n
n ( n+1 ) ( 2 n+1 )
∑ i 2= 6
i=1
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k
k (k +1)(2 k +1)
∑ i 2= 6
i=1
n
n( n+1)(2n+1)
∑ i 2= 6
i=1
k +1
(k +1)((k + 1)+1)(2(k +1)+1)
∑ i 2= 6
i=1
k +1
(k +1)(k +2)(2 k +3)
∑ i 2= 6
i=1
Proof:
2
k (k+ 1)(2 k +1) k ( k +1 ) ( 2 k +1 ) +6 ( k +1 )
+ ( k +1 )2=
6 6
k ( k+ 1)(2 k +1) 2 ( k +1 ) [k ( 2 k +1 ) +6 ( k +1 ) ]
+ ( k +1 ) =
6 6
2
k (k+ 1)(2 k +1) 2 (k+ 1)(2 k +7 k + 6)
+ ( k +1 ) =
6 6
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c. But this is even.
d. This concludes the proof.
Application
Work with your peer to pose two problems for each of the situations listed below. The first
problem should be suitable for your peers and the second problem should be suitable for use
with children in the primary school.
Pose a problem: ·
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References:
Books:
Becker, Jerry & Shimada, Shigeru (1997). The open-ended approach: a new proposal for
teaching mathematics. Reston, VA: National Council of Teachers of Mathematics.
Sowder, Larry and Guershon Harel (1998, November). Types of students’ justifications.
Online Links:
https://www.owlgen.in/discuss-the-factors-affecting-problem-solving/
https://files.eric.ed.gov/fulltext/ED506983.pdf
https://core.ac.uk/download/pdf/82806754.pdf
http://jwilson.coe.uga.edu/emt725/PSsyn/PSsyn.html
http://depedbohol.org/v2/wp-content/uploads/2016/03/Math-CG_with-tagged-math-
equipment.pdf
https://www.owlgen.in/discuss-the-factors-affecting-problem-solving/
https://files.eric.ed.gov/fulltext/ED506983.pdf
https://core.ac.uk/download/pdf/82806754.pdf
http://jwilson.coe.uga.edu/emt725/PSsyn/PSsyn.html
http://depedbohol.org/v2/wp-content/uploads/2016/03/Math-CG_with-tagged-math-equipment.pdf
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